mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-13 21:31:53 +00:00
8786311655
svn-id: r4764
215 lines
5.2 KiB
C++
215 lines
5.2 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001 Ludvig Strigeus
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* Copyright (C) 2001/2002 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#ifndef MIXER_H
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#define MIXER_H
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#include <stdio.h>
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#ifdef COMPRESSED_SOUND_FILE
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#include <mad.h>
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#endif
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typedef uint32 PlayingSoundHandle;
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class SoundMixer {
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private:
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class Channel {
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public:
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bool _to_be_destroyed;
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virtual void mix(int16 *data, uint len) = 0;
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void destroy() {
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_to_be_destroyed = true;
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} virtual void real_destroy() = 0;
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virtual void append(void *sound, uint32 size);
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#ifdef COMPRESSED_SOUND_FILE
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virtual bool sound_finished();
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#endif
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};
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class Channel_RAW:public Channel {
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SoundMixer *_mixer;
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void *_ptr;
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uint32 _pos;
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uint32 _size;
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uint32 _fp_speed;
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uint32 _fp_pos;
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uint32 _realsize, _rate;
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byte _flags;
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public:
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void mix(int16 *data, uint len);
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Channel_RAW(SoundMixer *mixer, void *sound, uint32 size, uint rate, byte flags);
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void real_destroy();
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};
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class Channel_STREAM:public Channel {
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SoundMixer *_mixer;
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byte *_ptr;
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byte *_end_of_data;
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byte *_pos;
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uint32 _fp_speed;
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uint32 _fp_pos;
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uint32 _buffer_size;
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uint32 _rate;
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byte _flags;
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public:
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void append(void *sound, uint32 size);
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void mix(int16 *data, uint len);
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Channel_STREAM(SoundMixer *mixer, void *sound, uint32 size, uint rate, byte flags);
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void real_destroy();
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};
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#ifdef COMPRESSED_SOUND_FILE
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class Channel_MP3:public Channel {
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SoundMixer *_mixer;
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void *_ptr;
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struct mad_stream _stream;
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struct mad_frame _frame;
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struct mad_synth _synth;
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uint32 _silence_cut;
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uint32 _pos_in_frame;
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uint32 _position;
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uint32 _size;
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byte _flags;
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public:
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void mix(int16 *data, uint len);
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Channel_MP3(SoundMixer *mixer, void *sound, uint size, byte flags);
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void real_destroy();
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};
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class Channel_MP3_CDMUSIC:public Channel {
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SoundMixer *_mixer;
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void *_ptr;
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struct mad_stream _stream;
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struct mad_frame _frame;
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struct mad_synth _synth;
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uint32 _pos_in_frame;
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uint32 _size;
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uint32 _buffer_size;
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mad_timer_t _duration;
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FILE *_file;
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bool _initialized;
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public:
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void mix(int16 *data, uint len);
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Channel_MP3_CDMUSIC(SoundMixer *mixer, FILE * file, mad_timer_t duration);
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void real_destroy();
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bool sound_finished();
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};
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#endif
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static void on_generate_samples(void *s, byte *samples, int len);
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public:
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typedef void PremixProc (void *param, int16 *data, uint len);
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OSystem *_syst;
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void *_mutex;
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uint _output_rate;
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int16 *_volume_table;
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int _music_volume;
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bool _paused;
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enum {
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NUM_CHANNELS = 16,
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};
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void *_premix_param;
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PremixProc *_premix_proc;
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Channel *_channels[NUM_CHANNELS];
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PlayingSoundHandle *_handles[NUM_CHANNELS];
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SoundMixer();
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~SoundMixer();
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int insert_at(PlayingSoundHandle *handle, int index, Channel * chan);
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void append(void *data, uint32 len);
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void uninsert(Channel * chan);
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/* start playing a raw sound */
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enum {
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/* Do *NOT* change any of these flags without looking at the code in mixer.cpp */
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FLAG_UNSIGNED = 1, /* unsigned samples */
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FLAG_STEREO = 2, /* sound is in stereo */
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FLAG_16BITS = 4, /* sound is 16 bits wide */
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FLAG_AUTOFREE = 8, /* sound buffer is freed automagically at the end of playing */
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FLAG_FILE = 16, /* sound is a FILE * that's read from */
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};
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int play_raw(PlayingSoundHandle *handle, void *sound, uint32 size, uint rate, byte flags);
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int play_stream(PlayingSoundHandle *handle, int index, void *sound, uint32 size, uint rate,
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byte flags);
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#ifdef COMPRESSED_SOUND_FILE
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int play_mp3(PlayingSoundHandle *handle, void *sound, uint32 size, byte flags);
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int play_mp3_cdtrack(PlayingSoundHandle *handle, FILE * file, mad_timer_t duration);
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#endif
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/* Premix procedure, useful when using fmopl adlib */
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void setup_premix(void *param, PremixProc *proc);
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/* mix */
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void mix(int16 *buf, uint len);
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/* stop all currently playing sounds */
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void stop_all();
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/* stop playing a specific sound */
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void stop(PlayingSoundHandle psh);
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void stop(int index);
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/* append to existing sound */
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int append(int index, void *sound, uint32 size, uint rate, byte flags);
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/* is any channel active? */
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bool has_active_channel();
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/* bind to the OSystem object => mixer will be
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* invoked automatically when samples need
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* to be generated */
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bool bind_to_system(OSystem *syst);
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/* set the volume, 0-256 */
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void set_volume(int volume);
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void set_music_volume(int volume);
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/* pause - unpause */
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void pause(bool paused);
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};
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struct MP3OffsetTable { /* Compressed Sound (.SO3) */
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int org_offset;
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int new_offset;
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int num_tags;
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int compressed_size;
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};
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#endif
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