scummvm/engines/hugo/mouse.h
2011-02-08 20:52:26 +00:00

83 lines
2.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
/*
* This code is based on original Hugo Trilogy source code
*
* Copyright (c) 1989-1995 David P. Gray
*
*/
#ifndef HUGO_MOUSE_H
#define HUGO_MOUSE_H
namespace Hugo {
class MouseHandler {
public:
MouseHandler(HugoEngine *vm);
void mouseHandler();
void resetLeftButton() { _leftButtonFl = false; }
void resetRightButton() { _rightButtonFl = false; }
void setLeftButton() { _leftButtonFl = true; }
void setRightButton() { _rightButtonFl = true; }
void setJumpExitFl(bool fl) { _jumpExitFl = fl; }
void setMouseX(int x) { _mouseX = x; }
void setMouseY(int y) { _mouseY = y; }
bool getJumpExitFl() const { return _jumpExitFl; }
int getMouseX() const { return _mouseX; }
int getMouseY() const { return _mouseY; }
private:
HugoEngine *_vm;
static const char kCursorNochar = '~'; // Don't show name of object under cursor
static const int kExitHotspot = -4; // Cursor over Exit hotspot
static const int kCursorNameIndex = 2; // Index of name used under cursor
static const int kCursorNameOffX = 10; // Cursor offset to name string
static const int kCursorNameOffY = -2; // Cursor offset to name string
enum seqTextMouse {
kMsNoWayText = 0,
kMsExit = 1
};
bool _leftButtonFl; // Left mouse button pressed
bool _rightButtonFl; // Right button pressed
int _mouseX;
int _mouseY;
bool _jumpExitFl; // Allowed to jump to a screen exit
void cursorText(const char *buffer, const int16 cx, const int16 cy, const uif_t fontId, const int16 color);
int16 findExit(const int16 cx, const int16 cy);
void processRightClick(const int16 objId, const int16 cx, const int16 cy);
void processLeftClick(const int16 objId, const int16 cx, const int16 cy);
};
} // End of namespace Hugo
#endif //HUGO_MOUSE_H