mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-25 03:07:06 +00:00
935b318798
This also fixes the multiple-RTL related music bug reported by D. Gray svn-id: r55758
564 lines
25 KiB
C++
564 lines
25 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* $URL$
|
|
* $Id$
|
|
*
|
|
*/
|
|
|
|
/*
|
|
* This code is based on original Hugo Trilogy source code
|
|
*
|
|
* Copyright (c) 1989-1995 David P. Gray
|
|
*
|
|
*/
|
|
|
|
#ifndef HUGO_SCHEDULE_H
|
|
#define HUGO_SCHEDULE_H
|
|
|
|
#include "common/file.h"
|
|
|
|
namespace Hugo {
|
|
|
|
struct act0 { // Type 0 - Schedule
|
|
action_t actType; // The type of action
|
|
int timer; // Time to set off the action
|
|
uint16 actIndex; // Ptr to an action list
|
|
};
|
|
|
|
struct act1 { // Type 1 - Start an object
|
|
action_t actType; // The type of action
|
|
int timer; // Time to set off the action
|
|
int objIndex; // The object number
|
|
int cycleNumb; // Number of times to cycle
|
|
cycle_t cycle; // Direction to start cycling
|
|
};
|
|
|
|
struct act2 { // Type 2 - Initialise an object coords
|
|
action_t actType; // The type of action
|
|
int timer; // Time to set off the action
|
|
int objIndex; // The object number
|
|
int x, y; // Coordinates
|
|
};
|
|
|
|
struct act3 { // Type 3 - Prompt user for text
|
|
action_t actType; // The type of action
|
|
int timer; // Time to set off the action
|
|
uint16 promptIndex; // Index of prompt string
|
|
int *responsePtr; // Array of indexes to valid response string(s) (terminate list with -1)
|
|
uint16 actPassIndex; // Ptr to action list if success
|
|
uint16 actFailIndex; // Ptr to action list if failure
|
|
bool encodedFl; // (HUGO 1 DOS ONLY) Whether response is encoded or not
|
|
};
|
|
|
|
struct act4 { // Type 4 - Set new background color
|
|
action_t actType; // The type of action
|
|
int timer; // Time to set off the action
|
|
long newBackgroundColor; // New color
|
|
};
|
|
|
|
struct act5 { // Type 5 - Initialise an object velocity
|
|
action_t actType; // The type of action
|
|
int timer; // Time to set off the action
|
|
int objIndex; // The object number
|
|
int vx, vy; // velocity
|
|
};
|
|
|
|
struct act6 { // Type 6 - Initialise an object carrying
|
|
action_t actType; // The type of action
|
|
int timer; // Time to set off the action
|
|
int objIndex; // The object number
|
|
bool carriedFl; // carrying
|
|
};
|
|
|
|
struct act7 { // Type 7 - Initialise an object to hero's coords
|
|
action_t actType; // The type of action
|
|
int timer; // Time to set off the action
|
|
int objIndex; // The object number
|
|
};
|
|
|
|
struct act8 { // Type 8 - switch to new screen
|
|
action_t actType; // The type of action
|
|
int timer; // Time to set off the action
|
|
int screenIndex; // The new screen number
|
|
};
|
|
|
|
struct act9 { // Type 9 - Initialise an object state
|
|
action_t actType; // The type of action
|
|
int timer; // Time to set off the action
|
|
int objIndex; // The object number
|
|
byte newState; // New state
|
|
};
|
|
|
|
struct act10 { // Type 10 - Initialise an object path type
|
|
action_t actType; // The type of action
|
|
int timer; // Time to set off the action
|
|
int objIndex; // The object number
|
|
int newPathType; // New path type
|
|
int8 vxPath, vyPath; // Max delta velocities e.g. for CHASE
|
|
};
|
|
|
|
struct act11 { // Type 11 - Conditional on object's state
|
|
action_t actType; // The type of action
|
|
int timer; // Time to set off the action
|
|
int objIndex; // The object number
|
|
byte stateReq; // Required state
|
|
uint16 actPassIndex; // Ptr to action list if success
|
|
uint16 actFailIndex; // Ptr to action list if failure
|
|
};
|
|
|
|
struct act12 { // Type 12 - Simple text box
|
|
action_t actType; // The type of action
|
|
int timer; // Time to set off the action
|
|
int stringIndex; // Index (enum) of string in strings.dat
|
|
};
|
|
|
|
struct act13 { // Type 13 - Swap first object image with second
|
|
action_t actType; // The type of action
|
|
int timer; // Time to set off the action
|
|
int objIndex1; // Index of first object
|
|
int objIndex2; // 2nd
|
|
};
|
|
|
|
struct act14 { // Type 14 - Conditional on current screen
|
|
action_t actType; // The type of action
|
|
int timer; // Time to set off the action
|
|
int objIndex; // The required object
|
|
int screenReq; // The required screen number
|
|
uint16 actPassIndex; // Ptr to action list if success
|
|
uint16 actFailIndex; // Ptr to action list if failure
|
|
};
|
|
|
|
struct act15 { // Type 15 - Home in on an object
|
|
action_t actType; // The type of action
|
|
int timer; // Time to set off the action
|
|
int objIndex1; // The object number homing in
|
|
int objIndex2; // The object number to home in on
|
|
int8 dx, dy; // Max delta velocities
|
|
};
|
|
// Note: Don't set a sequence at time 0 of a new screen, it causes
|
|
// problems clearing the boundary bits of the object! timer > 0 is safe
|
|
struct act16 { // Type 16 - Set curr_seq_p to seq
|
|
action_t actType; // The type of action
|
|
int timer; // Time to set off the action
|
|
int objIndex; // The object number
|
|
int seqIndex; // The index of seq array to set to
|
|
};
|
|
|
|
struct act17 { // Type 17 - SET obj individual state bits
|
|
action_t actType; // The type of action
|
|
int timer; // Time to set off the action
|
|
int objIndex; // The object number
|
|
int stateMask; // The mask to OR with current obj state
|
|
};
|
|
|
|
struct act18 { // Type 18 - CLEAR obj individual state bits
|
|
action_t actType; // The type of action
|
|
int timer; // Time to set off the action
|
|
int objIndex; // The object number
|
|
int stateMask; // The mask to ~AND with current obj state
|
|
};
|
|
|
|
struct act19 { // Type 19 - TEST obj individual state bits
|
|
action_t actType; // The type of action
|
|
int timer; // Time to set off the action
|
|
int objIndex; // The object number
|
|
int stateMask; // The mask to AND with current obj state
|
|
uint16 actPassIndex; // Ptr to action list (all bits set)
|
|
uint16 actFailIndex; // Ptr to action list (not all set)
|
|
};
|
|
|
|
struct act20 { // Type 20 - Remove all events with this type of action
|
|
action_t actType; // The type of action
|
|
int timer; // Time to set off the action
|
|
action_t actTypeDel; // The action type to remove
|
|
};
|
|
|
|
struct act21 { // Type 21 - Gameover. Disable hero & commands
|
|
action_t actType; // The type of action
|
|
int timer; // Time to set off the action
|
|
};
|
|
|
|
struct act22 { // Type 22 - Initialise an object to hero's coords
|
|
action_t actType; // The type of action
|
|
int timer; // Time to set off the action
|
|
int objIndex; // The object number
|
|
};
|
|
|
|
struct act23 { // Type 23 - Exit game back to DOS
|
|
action_t actType; // The type of action
|
|
int timer; // Time to set off the action
|
|
};
|
|
|
|
struct act24 { // Type 24 - Get bonus score
|
|
action_t actType; // The type of action
|
|
int timer; // Time to set off the action
|
|
int pointIndex; // Index into points array
|
|
};
|
|
|
|
struct act25 { // Type 25 - Conditional on bounding box
|
|
action_t actType; // The type of action
|
|
int timer; // Time to set off the action
|
|
int objIndex; // The required object number
|
|
int x1, y1, x2, y2; // The bounding box
|
|
uint16 actPassIndex; // Ptr to action list if success
|
|
uint16 actFailIndex; // Ptr to action list if failure
|
|
};
|
|
|
|
struct act26 { // Type 26 - Play a sound
|
|
action_t actType; // The type of action
|
|
int timer; // Time to set off the action
|
|
int16 soundIndex; // Sound index in data file
|
|
};
|
|
|
|
struct act27 { // Type 27 - Add object's value to score
|
|
action_t actType; // The type of action
|
|
int timer; // Time to set off the action
|
|
int objIndex; // object number
|
|
};
|
|
|
|
struct act28 { // Type 28 - Subtract object's value from score
|
|
action_t actType; // The type of action
|
|
int timer; // Time to set off the action
|
|
int objIndex; // object number
|
|
};
|
|
|
|
struct act29 { // Type 29 - Conditional on object carried
|
|
action_t actType; // The type of action
|
|
int timer; // Time to set off the action
|
|
int objIndex; // The required object number
|
|
uint16 actPassIndex; // Ptr to action list if success
|
|
uint16 actFailIndex; // Ptr to action list if failure
|
|
};
|
|
|
|
struct act30 { // Type 30 - Start special maze processing
|
|
action_t actType; // The type of action
|
|
int timer; // Time to set off the action
|
|
byte mazeSize; // Size of (square) maze
|
|
int x1, y1, x2, y2; // Bounding box of maze
|
|
int x3, x4; // Extra x points for perspective correction
|
|
byte firstScreenIndex; // First (top left) screen of maze
|
|
};
|
|
|
|
struct act31 { // Type 31 - Exit special maze processing
|
|
action_t actType; // The type of action
|
|
int timer; // Time to set off the action
|
|
};
|
|
|
|
struct act32 { // Type 32 - Init fbg field of object
|
|
action_t actType; // The type of action
|
|
int timer; // Time to set off the action
|
|
int objIndex; // The object number
|
|
byte priority; // Value of foreground/background field
|
|
};
|
|
|
|
struct act33 { // Type 33 - Init screen field of object
|
|
action_t actType; // The type of action
|
|
int timer; // Time to set off the action
|
|
int objIndex; // The object number
|
|
int screenIndex; // Screen number
|
|
};
|
|
|
|
struct act34 { // Type 34 - Global Schedule
|
|
action_t actType; // The type of action
|
|
int timer; // Time to set off the action
|
|
uint16 actIndex; // Ptr to an action list
|
|
};
|
|
|
|
struct act35 { // Type 35 - Remappe palette
|
|
action_t actType; // The type of action
|
|
int timer; // Time to set off the action
|
|
int16 oldColorIndex; // Old color index, 0..15
|
|
int16 newColorIndex; // New color index, 0..15
|
|
};
|
|
|
|
struct act36 { // Type 36 - Conditional on noun mentioned
|
|
action_t actType; // The type of action
|
|
int timer; // Time to set off the action
|
|
uint16 nounIndex; // The required noun (list)
|
|
uint16 actPassIndex; // Ptr to action list if success
|
|
uint16 actFailIndex; // Ptr to action list if failure
|
|
};
|
|
|
|
struct act37 { // Type 37 - Set new screen state
|
|
action_t actType; // The type of action
|
|
int timer; // Time to set off the action
|
|
int screenIndex; // The screen number
|
|
byte newState; // The new state
|
|
};
|
|
|
|
struct act38 { // Type 38 - Position lips
|
|
action_t actType; // The type of action
|
|
int timer; // Time to set off the action
|
|
int lipsObjIndex; // The LIPS object
|
|
int objIndex; // The object to speak
|
|
byte dxLips; // Relative offset of x
|
|
byte dyLips; // Relative offset of y
|
|
};
|
|
|
|
struct act39 { // Type 39 - Init story mode
|
|
action_t actType; // The type of action
|
|
int timer; // Time to set off the action
|
|
bool storyModeFl; // New state of story_mode flag
|
|
};
|
|
|
|
struct act40 { // Type 40 - Unsolicited text box
|
|
action_t actType; // The type of action
|
|
int timer; // Time to set off the action
|
|
int stringIndex; // Index (enum) of string in strings.dat
|
|
};
|
|
|
|
struct act41 { // Type 41 - Conditional on bonus scored
|
|
action_t actType; // The type of action
|
|
int timer; // Time to set off the action
|
|
int BonusIndex; // Index into bonus list
|
|
uint16 actPassIndex; // Index of the action list if scored for the first time
|
|
uint16 actFailIndex; // Index of the action list if already scored
|
|
};
|
|
|
|
struct act42 { // Type 42 - Text box with "take" string
|
|
action_t actType; // The type of action
|
|
int timer; // Time to set off the action
|
|
int objIndex; // The object taken
|
|
};
|
|
|
|
struct act43 { // Type 43 - Prompt user for Yes or No
|
|
action_t actType; // The type of action
|
|
int timer; // Time to set off the action
|
|
int promptIndex; // index of prompt string
|
|
uint16 actYesIndex; // Ptr to action list if YES
|
|
uint16 actNoIndex; // Ptr to action list if NO
|
|
};
|
|
|
|
struct act44 { // Type 44 - Stop any route in progress
|
|
action_t actType; // The type of action
|
|
int timer; // Time to set off the action
|
|
};
|
|
|
|
struct act45 { // Type 45 - Conditional on route in progress
|
|
action_t actType; // The type of action
|
|
int timer; // Time to set off the action
|
|
int routeIndex; // Must be >= current status.rindex
|
|
uint16 actPassIndex; // Ptr to action list if en-route
|
|
uint16 actFailIndex; // Ptr to action list if not
|
|
};
|
|
|
|
struct act46 { // Type 46 - Init status.jumpexit
|
|
action_t actType; // The type of action
|
|
int timer; // Time to set off the action
|
|
bool jumpExitFl; // New state of jumpexit flag
|
|
};
|
|
|
|
struct act47 { // Type 47 - Init viewx,viewy,dir
|
|
action_t actType; // The type of action
|
|
int timer; // Time to set off the action
|
|
int objIndex; // The object
|
|
int16 viewx; // object.viewx
|
|
int16 viewy; // object.viewy
|
|
int16 direction; // object.dir
|
|
};
|
|
|
|
struct act48 { // Type 48 - Set curr_seq_p to frame n
|
|
action_t actType; // The type of action
|
|
int timer; // Time to set off the action
|
|
int objIndex; // The object number
|
|
int seqIndex; // The index of seq array to set to
|
|
int frameIndex; // The index of frame to set to
|
|
};
|
|
|
|
struct act49 { // Added by Strangerke - Type 79 - Play a song (DOS way)
|
|
action_t actType; // The type of action
|
|
int timer; // Time to set off the action
|
|
uint16 songIndex; // Song index in string array
|
|
};
|
|
|
|
union act {
|
|
act0 a0;
|
|
act1 a1;
|
|
act2 a2;
|
|
act3 a3;
|
|
act4 a4;
|
|
act5 a5;
|
|
act6 a6;
|
|
act7 a7;
|
|
act8 a8;
|
|
act9 a9;
|
|
act10 a10;
|
|
act11 a11;
|
|
act12 a12;
|
|
act13 a13;
|
|
act14 a14;
|
|
act15 a15;
|
|
act16 a16;
|
|
act17 a17;
|
|
act18 a18;
|
|
act19 a19;
|
|
act20 a20;
|
|
act21 a21;
|
|
act22 a22;
|
|
act23 a23;
|
|
act24 a24;
|
|
act25 a25;
|
|
act26 a26;
|
|
act27 a27;
|
|
act28 a28;
|
|
act29 a29;
|
|
act30 a30;
|
|
act31 a31;
|
|
act32 a32;
|
|
act33 a33;
|
|
act34 a34;
|
|
act35 a35;
|
|
act36 a36;
|
|
act37 a37;
|
|
act38 a38;
|
|
act39 a39;
|
|
act40 a40;
|
|
act41 a41;
|
|
act42 a42;
|
|
act43 a43;
|
|
act44 a44;
|
|
act45 a45;
|
|
act46 a46;
|
|
act47 a47;
|
|
act48 a48;
|
|
act49 a49;
|
|
};
|
|
|
|
struct event_t {
|
|
act *action; // Ptr to action to perform
|
|
bool localActionFl; // true if action is only for this screen
|
|
uint32 time; // (absolute) time to perform action
|
|
struct event_t *prevEvent; // Chain to previous event
|
|
struct event_t *nextEvent; // Chain to next event
|
|
};
|
|
|
|
class Scheduler {
|
|
public:
|
|
Scheduler(HugoEngine *vm);
|
|
virtual ~Scheduler();
|
|
|
|
virtual void decodeString(char *line) = 0;
|
|
virtual void runScheduler() = 0;
|
|
|
|
void freeActListArr();
|
|
void initEventQueue();
|
|
void insertActionList(const uint16 actIndex);
|
|
void loadActListArr(Common::File &in);
|
|
void loadAlNewscrIndex(Common::File &in);
|
|
void newScreen(const int screenIndex);
|
|
void processBonus(const int bonusIndex);
|
|
void processMaze(const int x1, const int x2, const int y1, const int y2);
|
|
void restoreScreen(const int screenIndex);
|
|
void restoreEvents(Common::SeekableReadStream *f);
|
|
void saveEvents(Common::WriteStream *f);
|
|
void waitForRefresh();
|
|
|
|
void findAction(act* action, int16* index, int16* subElem);
|
|
void saveActions(Common::WriteStream* f) const;
|
|
void restoreActions(Common::SeekableReadStream *f);
|
|
|
|
protected:
|
|
HugoEngine *_vm;
|
|
static const int kFilenameLength = 12; // Max length of a DOS file name
|
|
static const int kMaxEvents = 50; // Max events in event queue
|
|
static const int kShiftSize = 8; // Place hero this far inside bounding box
|
|
|
|
uint16 _actListArrSize;
|
|
uint16 _alNewscrIndex;
|
|
|
|
uint32 _curTick; // Current system time in ticks
|
|
uint32 _oldTime; // The previous wall time in ticks
|
|
uint32 _refreshTimeout;
|
|
|
|
event_t *_freeEvent; // Free list of event structures
|
|
event_t *_headEvent; // Head of list (earliest time)
|
|
event_t *_tailEvent; // Tail of list (latest time)
|
|
event_t _events[kMaxEvents]; // Statically declare event structures
|
|
|
|
act **_actListArr;
|
|
|
|
virtual const char *getCypher() const = 0;
|
|
|
|
virtual uint32 getTicks() = 0;
|
|
|
|
virtual void promptAction(act *action) = 0;
|
|
|
|
event_t *doAction(event_t *curEvent);
|
|
event_t *getQueue();
|
|
|
|
uint32 getDosTicks(const bool updateFl);
|
|
uint32 getWinTicks() const;
|
|
|
|
void delEventType(const action_t actTypeDel);
|
|
void delQueue(event_t *curEvent);
|
|
void insertAction(act *action);
|
|
};
|
|
|
|
class Scheduler_v1d : public Scheduler {
|
|
public:
|
|
Scheduler_v1d(HugoEngine *vm);
|
|
~Scheduler_v1d();
|
|
|
|
virtual void decodeString(char *line);
|
|
virtual void runScheduler();
|
|
|
|
protected:
|
|
virtual const char *getCypher() const;
|
|
virtual uint32 getTicks();
|
|
virtual void promptAction(act *action);
|
|
};
|
|
|
|
class Scheduler_v2d : public Scheduler_v1d {
|
|
public:
|
|
Scheduler_v2d(HugoEngine *vm);
|
|
virtual ~Scheduler_v2d();
|
|
|
|
void decodeString(char *line);
|
|
|
|
protected:
|
|
virtual const char *getCypher() const;
|
|
|
|
void promptAction(act *action);
|
|
};
|
|
|
|
class Scheduler_v3d : public Scheduler_v2d {
|
|
public:
|
|
Scheduler_v3d(HugoEngine *vm);
|
|
~Scheduler_v3d();
|
|
|
|
protected:
|
|
const char *getCypher() const;
|
|
};
|
|
|
|
class Scheduler_v1w : public Scheduler_v3d {
|
|
public:
|
|
Scheduler_v1w(HugoEngine *vm);
|
|
~Scheduler_v1w();
|
|
|
|
void runScheduler();
|
|
|
|
protected:
|
|
uint32 getTicks();
|
|
|
|
};
|
|
} // End of namespace Hugo
|
|
#endif //HUGO_SCHEDULE_H
|