mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-14 21:59:17 +00:00
169 lines
4.2 KiB
C++
169 lines
4.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#ifndef GROOVIE_GROOVIE_H
|
|
#define GROOVIE_GROOVIE_H
|
|
|
|
#include "groovie/debug.h"
|
|
#include "groovie/font.h"
|
|
|
|
#include "engines/engine.h"
|
|
#include "graphics/pixelformat.h"
|
|
#include "groovie/detection.h"
|
|
|
|
namespace Common {
|
|
class MacResManager;
|
|
}
|
|
|
|
/**
|
|
* This is the namespace of the Groovie engine.
|
|
*
|
|
* Status of this engine: This engine supports both versions of the Groovie
|
|
* game engine. The 7th Guest uses the first revision of Groovie, and is
|
|
* now fully completable. All remaining Groovie games use V2 of the engine,
|
|
* which is under slow development.
|
|
*
|
|
* Games using this engine:
|
|
* - The 7th Guest (completable)
|
|
* - The 11th Hour
|
|
* - Clandestiny
|
|
* - Uncle Henry's Playhouse
|
|
* - Tender Loving Care
|
|
*/
|
|
namespace Groovie {
|
|
|
|
class GraphicsMan;
|
|
class GrvCursorMan;
|
|
class MusicPlayer;
|
|
class ResMan;
|
|
class Script;
|
|
class VideoPlayer;
|
|
|
|
enum DebugLevels {
|
|
kDebugVideo = 1 << 0,
|
|
kDebugResource = 1 << 1,
|
|
kDebugScript = 1 << 2,
|
|
kDebugUnknown = 1 << 3,
|
|
kDebugHotspots = 1 << 4,
|
|
kDebugCursor = 1 << 5,
|
|
kDebugMIDI = 1 << 6,
|
|
kDebugScriptvars = 1 << 7,
|
|
kDebugLogic = 1 << 8,
|
|
kDebugFast = 1 << 9
|
|
//kDebugTlcGame = 1 << 10
|
|
// the current limitation is 32 debug levels (1 << 31 is the last one)
|
|
// but some are used by system, so avoid high values.
|
|
};
|
|
|
|
/**
|
|
* This enum reflects the available movie speed settings:
|
|
* - Normal: play videos at a normal speed
|
|
* - Fast: play videos with audio at a fast speed. Videos without audio,
|
|
* like teeth animations, are played at their regular speed to avoid
|
|
* audio sync issues
|
|
*/
|
|
enum GameSpeed {
|
|
kGroovieSpeedNormal,
|
|
kGroovieSpeedFast
|
|
};
|
|
|
|
#define MAX_SAVES 25
|
|
|
|
struct GroovieGameDescription;
|
|
|
|
struct SoundQueueEntry {
|
|
Common::SeekableReadStream *_file;
|
|
uint32 _loops;
|
|
};
|
|
|
|
class SoundEffectQueue {
|
|
public:
|
|
SoundEffectQueue();
|
|
void setVM(GroovieEngine *vm);
|
|
void queue(Common::SeekableReadStream *soundfile, uint32 loops);
|
|
void tick();
|
|
void stopAll();
|
|
|
|
protected:
|
|
void deleteFile();
|
|
VideoPlayer *_player;
|
|
GroovieEngine *_vm;
|
|
Common::Queue<SoundQueueEntry> _queue;
|
|
Common::SeekableReadStream *_file;
|
|
};
|
|
|
|
class GroovieEngine : public Engine {
|
|
public:
|
|
static const int AUTOSAVE_SLOT;
|
|
|
|
GroovieEngine(OSystem *syst, const GroovieGameDescription *gd);
|
|
~GroovieEngine() override;
|
|
|
|
Common::Platform getPlatform() const;
|
|
EngineVersion getEngineVersion() const;
|
|
|
|
int getAutosaveSlot() const override;
|
|
bool canLaunchLoad() const;
|
|
bool isDemo() const;
|
|
|
|
protected:
|
|
|
|
// Engine APIs
|
|
Common::Error run() override;
|
|
void pauseEngineIntern(bool pause) override;
|
|
|
|
bool hasFeature(EngineFeature f) const override;
|
|
|
|
bool canLoadGameStateCurrently() override;
|
|
bool canSaveGameStateCurrently() override;
|
|
Common::Error loadGameState(int slot) override;
|
|
Common::Error saveGameState(int slot, const Common::String &desc, bool isAutosave = false) override;
|
|
void syncSoundSettings() override;
|
|
|
|
public:
|
|
void waitForInput();
|
|
bool isWaitingForInput() { return _waitingForInput; }
|
|
|
|
Graphics::PixelFormat _pixelFormat;
|
|
bool _spookyMode;
|
|
Script *_script;
|
|
ResMan *_resMan;
|
|
GrvCursorMan *_grvCursorMan;
|
|
VideoPlayer *_videoPlayer;
|
|
SoundEffectQueue _soundQueue;
|
|
MusicPlayer *_musicPlayer;
|
|
GraphicsMan *_graphicsMan;
|
|
const Graphics::Font *_font;
|
|
|
|
Common::MacResManager *_macResFork;
|
|
|
|
GameSpeed _modeSpeed;
|
|
|
|
private:
|
|
const GroovieGameDescription *_gameDescription;
|
|
bool _waitingForInput;
|
|
T7GFont _sphinxFont;
|
|
};
|
|
|
|
} // End of namespace Groovie
|
|
|
|
#endif // GROOVIE_GROOVIE_H
|