scummvm/engines/groovie/groovie.h
2022-02-16 14:49:37 -06:00

169 lines
4.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef GROOVIE_GROOVIE_H
#define GROOVIE_GROOVIE_H
#include "groovie/debug.h"
#include "groovie/font.h"
#include "engines/engine.h"
#include "graphics/pixelformat.h"
#include "groovie/detection.h"
namespace Common {
class MacResManager;
}
/**
* This is the namespace of the Groovie engine.
*
* Status of this engine: This engine supports both versions of the Groovie
* game engine. The 7th Guest uses the first revision of Groovie, and is
* now fully completable. All remaining Groovie games use V2 of the engine,
* which is under slow development.
*
* Games using this engine:
* - The 7th Guest (completable)
* - The 11th Hour
* - Clandestiny
* - Uncle Henry's Playhouse
* - Tender Loving Care
*/
namespace Groovie {
class GraphicsMan;
class GrvCursorMan;
class MusicPlayer;
class ResMan;
class Script;
class VideoPlayer;
enum DebugLevels {
kDebugVideo = 1 << 0,
kDebugResource = 1 << 1,
kDebugScript = 1 << 2,
kDebugUnknown = 1 << 3,
kDebugHotspots = 1 << 4,
kDebugCursor = 1 << 5,
kDebugMIDI = 1 << 6,
kDebugScriptvars = 1 << 7,
kDebugLogic = 1 << 8,
kDebugFast = 1 << 9
//kDebugTlcGame = 1 << 10
// the current limitation is 32 debug levels (1 << 31 is the last one)
// but some are used by system, so avoid high values.
};
/**
* This enum reflects the available movie speed settings:
* - Normal: play videos at a normal speed
* - Fast: play videos with audio at a fast speed. Videos without audio,
* like teeth animations, are played at their regular speed to avoid
* audio sync issues
*/
enum GameSpeed {
kGroovieSpeedNormal,
kGroovieSpeedFast
};
#define MAX_SAVES 25
struct GroovieGameDescription;
struct SoundQueueEntry {
Common::SeekableReadStream *_file;
uint32 _loops;
};
class SoundEffectQueue {
public:
SoundEffectQueue();
void setVM(GroovieEngine *vm);
void queue(Common::SeekableReadStream *soundfile, uint32 loops);
void tick();
void stopAll();
protected:
void deleteFile();
VideoPlayer *_player;
GroovieEngine *_vm;
Common::Queue<SoundQueueEntry> _queue;
Common::SeekableReadStream *_file;
};
class GroovieEngine : public Engine {
public:
static const int AUTOSAVE_SLOT;
GroovieEngine(OSystem *syst, const GroovieGameDescription *gd);
~GroovieEngine() override;
Common::Platform getPlatform() const;
EngineVersion getEngineVersion() const;
int getAutosaveSlot() const override;
bool canLaunchLoad() const;
bool isDemo() const;
protected:
// Engine APIs
Common::Error run() override;
void pauseEngineIntern(bool pause) override;
bool hasFeature(EngineFeature f) const override;
bool canLoadGameStateCurrently() override;
bool canSaveGameStateCurrently() override;
Common::Error loadGameState(int slot) override;
Common::Error saveGameState(int slot, const Common::String &desc, bool isAutosave = false) override;
void syncSoundSettings() override;
public:
void waitForInput();
bool isWaitingForInput() { return _waitingForInput; }
Graphics::PixelFormat _pixelFormat;
bool _spookyMode;
Script *_script;
ResMan *_resMan;
GrvCursorMan *_grvCursorMan;
VideoPlayer *_videoPlayer;
SoundEffectQueue _soundQueue;
MusicPlayer *_musicPlayer;
GraphicsMan *_graphicsMan;
const Graphics::Font *_font;
Common::MacResManager *_macResFork;
GameSpeed _modeSpeed;
private:
const GroovieGameDescription *_gameDescription;
bool _waitingForInput;
T7GFont _sphinxFont;
};
} // End of namespace Groovie
#endif // GROOVIE_GROOVIE_H