scummvm/engines/twine/script/script_move.cpp
2023-03-16 14:47:28 +01:00

668 lines
20 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "twine/script/script_move.h"
#include "common/memstream.h"
#include "common/textconsole.h"
#include "common/util.h"
#include "twine/scene/animations.h"
#include "twine/audio/sound.h"
#include "twine/movies.h"
#include "twine/scene/movements.h"
#include "twine/renderer/redraw.h"
#include "twine/renderer/renderer.h"
#include "twine/renderer/screens.h"
#include "twine/scene/scene.h"
#include "twine/twine.h"
namespace TwinE {
/**
* For unused opcodes
*/
int32 ScriptMove::mEMPTY(TwinEEngine *engine, MoveScriptContext &ctx) {
debugC(3, kDebugLevels::kDebugScripts, "MOVE::EMPTY()");
return 0;
}
/**
* End of Actor Move Script
* @note Opcode @c 0x00
*/
int32 ScriptMove::mEND(TwinEEngine *engine, MoveScriptContext &ctx) {
debugC(3, kDebugLevels::kDebugScripts, "MOVE::END()");
ctx.actor->_offsetTrack = -1;
return 1;
}
/**
* No Operation
* @note Opcode @c 0x01
*/
int32 ScriptMove::mNOP(TwinEEngine *engine, MoveScriptContext &ctx) {
debugC(3, kDebugLevels::kDebugScripts, "MOVE::NOP()");
return 0;
}
/**
* Choose new body for the current actor (Parameter = File3D Body Instance)
* @note Opcode @c 0x02
*/
int32 ScriptMove::mBODY(TwinEEngine *engine, MoveScriptContext &ctx) {
BodyType bodyIdx = (BodyType)ctx.stream.readByte();
engine->_actor->initBody(bodyIdx, ctx.actorIdx);
debugC(3, kDebugLevels::kDebugScripts, "MOVE::BODY(%i)", (int)bodyIdx);
return 0;
}
/**
* Choose new animation for the current actor (Parameter = File3D Animation Instance)
* @note Opcode @c 0x03
*/
int32 ScriptMove::mANIM(TwinEEngine *engine, MoveScriptContext &ctx) {
AnimationTypes animIdx = (AnimationTypes)ctx.stream.readByte();
debugC(3, kDebugLevels::kDebugScripts, "MOVE::ANIM(%i)", (int)animIdx);
if (engine->_animations->initAnim(animIdx, AnimType::kAnimationTypeRepeat, AnimationTypes::kStanding, ctx.actorIdx)) {
return 0;
}
ctx.undo(1);
return 1;
}
/**
* Tell the actor to go to a new position (Parameter = Track Index)
* @note Opcode @c 0x04
*/
int32 ScriptMove::mGOTO_POINT(TwinEEngine *engine, MoveScriptContext &ctx) {
engine->_scene->_currentScriptValue = ctx.stream.readByte();
debugC(3, kDebugLevels::kDebugScripts, "MOVE::GOTO_POINT(%i)", (int)engine->_scene->_currentScriptValue);
const IVec3 &sp = engine->_scene->_sceneTracks[engine->_scene->_currentScriptValue];
const int32 newAngle = engine->_movements->getAngle(ctx.actor->_pos.x, ctx.actor->_pos.z, sp.x, sp.z);
if (ctx.actor->_staticFlags.bIsSpriteActor) {
ctx.actor->_beta = newAngle;
} else {
engine->_movements->initRealAngleConst(ctx.actor->_beta, newAngle, ctx.actor->_speed, &ctx.actor->realAngle);
}
if (engine->_movements->_targetActorDistance > 500) {
ctx.undo(1);
return 1;
}
return 0;
}
/**
* Wait the end of the current animation
* @note Opcode @c 0x05
*/
int32 ScriptMove::mWAIT_ANIM(TwinEEngine *engine, MoveScriptContext &ctx) {
debugC(3, kDebugLevels::kDebugScripts, "MOVE::WAIT_ANIM()");
if (!ctx.actor->_dynamicFlags.bAnimEnded) {
ctx.undo(0);
} else {
engine->_movements->clearRealAngle(ctx.actor);
}
return 1;
}
/**
* Loop a certain label (Parameter = Label Number)
* @note Opcode @c 0x06
*/
int32 ScriptMove::mLOOP(TwinEEngine *engine, MoveScriptContext &ctx) {
ctx.actor->_offsetTrack = 0;
ctx.stream.seek(0);
debugC(3, kDebugLevels::kDebugScripts, "MOVE::LOOP()");
return 0;
}
/**
* Make the actor turn around
* @note Opcode @c 0x07
*/
int32 ScriptMove::mANGLE(TwinEEngine *engine, MoveScriptContext &ctx) {
const int16 angle = ToAngle(ctx.stream.readSint16LE());
debugC(3, kDebugLevels::kDebugScripts, "MOVE::ANGLE(%i)", (int)angle);
if (ctx.actor->_staticFlags.bIsSpriteActor) {
return 0;
}
engine->_scene->_currentScriptValue = angle;
if (ctx.actor->realAngle.timeValue == 0) {
engine->_movements->initRealAngleConst(ctx.actor->_beta, angle, ctx.actor->_speed, &ctx.actor->realAngle);
}
if (ctx.actor->_beta == angle) {
engine->_movements->clearRealAngle(ctx.actor);
return 0;
}
ctx.undo(2);
return 1;
}
/**
* Set new postion for the current actor (Parameter = Track Index)
* @note Opcode @c 0x08
*/
int32 ScriptMove::mPOS_POINT(TwinEEngine *engine, MoveScriptContext &ctx) {
engine->_scene->_currentScriptValue = ctx.stream.readByte();
debugC(3, kDebugLevels::kDebugScripts, "MOVE::POS_POINT(%i)", (int)engine->_scene->_currentScriptValue);
const IVec3 &sp = engine->_scene->_sceneTracks[engine->_scene->_currentScriptValue];
if (ctx.actor->_staticFlags.bIsSpriteActor) {
ctx.actor->_speed = 0;
}
ctx.actor->_pos = sp;
return 0;
}
/**
* Specify a new label (Parameter = Label Number)
* @note Opcode @c 0x09
*/
int32 ScriptMove::mLABEL(TwinEEngine *engine, MoveScriptContext &ctx) {
ctx.actor->_labelIdx = ctx.stream.readByte();
ctx.actor->_currentLabelPtr = ctx.stream.pos() - 2;
debugC(3, kDebugLevels::kDebugScripts, "MOVE::LABEL(%i)", (int)ctx.actor->_labelIdx);
if (engine->_scene->_currentSceneIdx == LBA1SceneId::Proxima_Island_Museum && ctx.actor->_actorIdx == 2 &&
(ctx.actor->_labelIdx == 0 || ctx.actor->_labelIdx == 1)) {
engine->unlockAchievement("LBA_ACH_004");
}
return 0;
}
/**
* Go to a certain label (Parameter = Label Number)
* @note Opcode @c 0x0A
*/
int32 ScriptMove::mGOTO(TwinEEngine *engine, MoveScriptContext &ctx) {
const int16 pos = ctx.stream.readSint16LE();
debugC(3, kDebugLevels::kDebugScripts, "MOVE::GOTO(%i)", (int)pos);
if (pos == -1) {
ctx.actor->_offsetTrack = -1;
return 1;
}
ctx.stream.seek(pos);
return 0;
}
/**
* Tell the actor to stop the current animation
* @note Opcode @c 0x0B
*/
int32 ScriptMove::mSTOP(TwinEEngine *engine, MoveScriptContext &ctx) {
debugC(3, kDebugLevels::kDebugScripts, "MOVE::STOP()");
ctx.actor->_offsetTrack = -1;
return 1;
}
/**
* Tell the actor to go to a symbolic point
* @note Opcode @c 0x0C
*/
int32 ScriptMove::mGOTO_SYM_POINT(TwinEEngine *engine, MoveScriptContext &ctx) {
engine->_scene->_currentScriptValue = ctx.stream.readByte();
debugC(3, kDebugLevels::kDebugScripts, "MOVE::GOTO_SYM_POINT(%i)", (int)engine->_scene->_currentScriptValue);
const IVec3 &sp = engine->_scene->_sceneTracks[engine->_scene->_currentScriptValue];
const int32 newAngle = LBAAngles::ANGLE_180 + engine->_movements->getAngle(ctx.actor->_pos, sp);
if (ctx.actor->_staticFlags.bIsSpriteActor) {
ctx.actor->_beta = newAngle;
} else {
engine->_movements->initRealAngleConst(ctx.actor->_beta, newAngle, ctx.actor->_speed, &ctx.actor->realAngle);
}
if (engine->_movements->_targetActorDistance > 500) {
ctx.undo(1);
return 1;
}
return 0;
}
/**
* Wait a certain number of frame update in the current animation
* @note Opcode @c 0x0D
*/
int32 ScriptMove::mWAIT_NUM_ANIM(TwinEEngine *engine, MoveScriptContext &ctx) {
bool abortMove = false;
const int32 animRepeats = ctx.stream.readByte();
int32 animPos = ctx.stream.readByte();
debugC(3, kDebugLevels::kDebugScripts, "MOVE::WAIT_NUM_ANIM(%i, %i)", (int)animRepeats, animPos);
if (ctx.actor->_dynamicFlags.bAnimEnded) {
animPos++;
if (animPos == animRepeats) {
animPos = 0;
} else {
abortMove = true;
}
ctx.stream.rewind(1);
ctx.stream.writeByte(animPos);
} else {
abortMove = true;
}
if (abortMove) {
ctx.undo(2);
}
return abortMove ? 1 : 0;
}
/**
* Play a sample (Parameter = Sample index)
* @note Opcode @c 0x0E
*/
int32 ScriptMove::mSAMPLE(TwinEEngine *engine, MoveScriptContext &ctx) {
int32 sampleIdx = ctx.stream.readSint16LE();
debugC(3, kDebugLevels::kDebugScripts, "MOVE::SAMPLE(%i)", (int)sampleIdx);
engine->_sound->playSample(sampleIdx, 1, ctx.actor->posObj(), ctx.actorIdx);
return 0;
}
/**
* Tell the actor to go to a new position (Parameter = Track Index)
* @note Opcode @c 0x0F
*/
int32 ScriptMove::mGOTO_POINT_3D(TwinEEngine *engine, MoveScriptContext &ctx) {
const int32 trackId = ctx.stream.readByte();
debugC(3, kDebugLevels::kDebugScripts, "MOVE::GOTO_POINT_3D(%i)", (int)trackId);
if (!ctx.actor->_staticFlags.bIsSpriteActor) {
return 0;
}
engine->_scene->_currentScriptValue = trackId;
const IVec3 &sp = engine->_scene->_sceneTracks[engine->_scene->_currentScriptValue];
ctx.actor->_beta = engine->_movements->getAngle(ctx.actor->_pos.x, ctx.actor->_pos.z, sp.x, sp.z);
ctx.actor->_spriteActorRotation = engine->_movements->getAngle(ctx.actor->_pos.y, 0, sp.y, engine->_movements->_targetActorDistance);
if (engine->_movements->_targetActorDistance > 100) {
ctx.undo(1);
return 1;
}
ctx.actor->_pos = sp;
return 0;
}
/**
* Specify a new rotation speed for the current actor (Parameter = Rotation speed) [ 0 means fast, 32767 means slow ]
* @note Opcode @c 0x10
*/
int32 ScriptMove::mSPEED(TwinEEngine *engine, MoveScriptContext &ctx) {
ctx.actor->_speed = ctx.stream.readSint16LE();
debugC(3, kDebugLevels::kDebugScripts, "MOVE::SPEED(%i)", (int)ctx.actor->_speed);
if (ctx.actor->_staticFlags.bIsSpriteActor) {
engine->_movements->setActorAngle(LBAAngles::ANGLE_0, ctx.actor->_speed, LBAAngles::ANGLE_17, &ctx.actor->realAngle);
}
return 0;
}
/**
* Set actor as background (Parameter = 1 (true); = 0 (false))
* @note Opcode @c 0x11
*/
int32 ScriptMove::mBACKGROUND(TwinEEngine *engine, MoveScriptContext &ctx) {
const uint8 val = ctx.stream.readByte();
debugC(3, kDebugLevels::kDebugScripts, "MOVE::BACKGROUND(%i)", (int)val);
if (val != 0) {
if (!ctx.actor->_staticFlags.bIsBackgrounded) {
ctx.actor->_staticFlags.bIsBackgrounded = 1;
if (ctx.actor->_dynamicFlags.bIsDrawn) {
engine->_redraw->_firstTime = true;
}
}
} else {
if (ctx.actor->_staticFlags.bIsBackgrounded) {
ctx.actor->_staticFlags.bIsBackgrounded = 0;
if (ctx.actor->_dynamicFlags.bIsDrawn) {
engine->_redraw->_firstTime = true;
}
}
}
return 0;
}
/**
* Number os seconds to wait.
* @note Opcode @c 0x12
*/
int32 ScriptMove::mWAIT_NUM_SECOND(TwinEEngine *engine, MoveScriptContext &ctx) {
const int32 numSeconds = ctx.stream.readByte();
int32 currentTime = ctx.stream.readSint32LE();
debugC(3, kDebugLevels::kDebugScripts, "MOVE::WAIT_NUM_SECOND(%i, %i)", (int)numSeconds, currentTime);
if (currentTime == 0) {
currentTime = engine->timerRef + engine->toSeconds(numSeconds);
ctx.stream.rewind(4);
ctx.stream.writeSint32LE(currentTime);
}
if (engine->timerRef < currentTime) {
ctx.undo(5);
return 1;
}
ctx.stream.rewind(4);
ctx.stream.writeSint32LE(0);
return 0;
}
/**
* To not use Bodies.
* @note Opcode @c 0x13
*/
int32 ScriptMove::mNO_BODY(TwinEEngine *engine, MoveScriptContext &ctx) {
debugC(3, kDebugLevels::kDebugScripts, "MOVE::NO_BODY()");
engine->_actor->initBody(BodyType::btNone, ctx.actorIdx);
return 0;
}
/**
* Change actor orientation. (Parameter = New Angle)
* @note Opcode @c 0x14
*/
int32 ScriptMove::mBETA(TwinEEngine *engine, MoveScriptContext &ctx) {
const int16 beta = ctx.stream.readSint16LE();
debugC(3, kDebugLevels::kDebugScripts, "MOVE::BETA(%i)", (int)beta);
ctx.actor->_beta = beta;
if (!ctx.actor->_staticFlags.bIsSpriteActor) {
engine->_movements->clearRealAngle(ctx.actor);
}
return 0;
}
int32 ScriptMove::mOPEN_GENERIC(TwinEEngine *engine, MoveScriptContext &ctx, int32 angle) {
const int16 doorStatus = ctx.stream.readSint16LE();
debugC(3, kDebugLevels::kDebugScripts, "MOVE::OPEN(%i, %i)", (int)doorStatus, angle);
if (ctx.actor->_staticFlags.bIsSpriteActor && ctx.actor->_staticFlags.bUsesClipping) {
ctx.actor->_beta = angle;
ctx.actor->_doorWidth = doorStatus;
ctx.actor->_dynamicFlags.bIsSpriteMoving = 1;
ctx.actor->_speed = 1000;
engine->_movements->setActorAngle(LBAAngles::ANGLE_0, LBAAngles::ANGLE_351, LBAAngles::ANGLE_17, &ctx.actor->realAngle);
}
if (engine->_scene->_currentSceneIdx == LBA1SceneId::Proxima_Island_Museum && ctx.actor->_actorIdx == 16) {
engine->unlockAchievement("LBA_ACH_009");
}
return 0;
}
/**
* Open the door (left way) (Parameter = distance to open).
* @note Opcode @c 0x15
*/
int32 ScriptMove::mOPEN_LEFT(TwinEEngine *engine, MoveScriptContext &ctx) {
return mOPEN_GENERIC(engine, ctx, LBAAngles::ANGLE_270);
}
/**
* Open the door (right way) (Parameter = distance to open).
* @note Opcode @c 0x16
*/
int32 ScriptMove::mOPEN_RIGHT(TwinEEngine *engine, MoveScriptContext &ctx) {
return mOPEN_GENERIC(engine, ctx, LBAAngles::ANGLE_90);
}
/**
* Open the door (up way) (Parameter = distance to open).
* @note Opcode @c 0x17
*/
int32 ScriptMove::mOPEN_UP(TwinEEngine *engine, MoveScriptContext &ctx) {
return mOPEN_GENERIC(engine, ctx, LBAAngles::ANGLE_180);
}
/**
* Open the door (down way) (Parameter = distance to open).
* @note Opcode @c 0x18
*/
int32 ScriptMove::mOPEN_DOWN(TwinEEngine *engine, MoveScriptContext &ctx) {
return mOPEN_GENERIC(engine, ctx, LBAAngles::ANGLE_0);
}
/**
* Close the door.
* @note Opcode @c 0x19
*/
int32 ScriptMove::mCLOSE(TwinEEngine *engine, MoveScriptContext &ctx) {
debugC(3, kDebugLevels::kDebugScripts, "MOVE::CLOSE()");
if (ctx.actor->_staticFlags.bIsSpriteActor && ctx.actor->_staticFlags.bUsesClipping) {
ctx.actor->_doorWidth = 0;
ctx.actor->_dynamicFlags.bIsSpriteMoving = 1;
ctx.actor->_speed = -1000;
engine->_movements->setActorAngle(LBAAngles::ANGLE_0, -LBAAngles::ANGLE_351, LBAAngles::ANGLE_17, &ctx.actor->realAngle);
}
return 0;
}
/**
* Wait till door close.
* @note Opcode @c 0x1A
*/
int32 ScriptMove::mWAIT_DOOR(TwinEEngine *engine, MoveScriptContext &ctx) {
debugC(3, kDebugLevels::kDebugScripts, "MOVE::WAIT_DOOR()");
if (ctx.actor->_staticFlags.bIsSpriteActor && ctx.actor->_staticFlags.bUsesClipping) {
if (ctx.actor->_speed) {
ctx.undo(0);
return 1;
}
}
return 0;
}
/**
* Generate a random sample.
* @note Opcode @c 0x1B
*/
int32 ScriptMove::mSAMPLE_RND(TwinEEngine *engine, MoveScriptContext &ctx) {
int32 sampleIdx = ctx.stream.readSint16LE();
debugC(3, kDebugLevels::kDebugScripts, "MOVE::SAMPLE_RND(%i)", (int)sampleIdx);
engine->_sound->playSample(sampleIdx, 1, ctx.actor->posObj(), ctx.actorIdx);
return 0;
}
/**
* Play always the sample (Parameter = Sample index)
* @note Opcode @c 0x1C
*/
int32 ScriptMove::mSAMPLE_ALWAYS(TwinEEngine *engine, MoveScriptContext &ctx) {
int32 sampleIdx = ctx.stream.readSint16LE();
debugC(3, kDebugLevels::kDebugScripts, "MOVE::SAMPLE_ALWAYS(%i)", (int)sampleIdx);
if (!engine->_sound->isSamplePlaying(sampleIdx)) { // if its not playing
engine->_sound->playSample(sampleIdx, -1, ctx.actor->posObj(), ctx.actorIdx);
}
return 0;
}
/**
* Stop playing the sample
* @note Opcode @c 0x1D
*/
int32 ScriptMove::mSAMPLE_STOP(TwinEEngine *engine, MoveScriptContext &ctx) {
int32 sampleIdx = ctx.stream.readSint16LE();
debugC(3, kDebugLevels::kDebugScripts, "MOVE::SAMPLE_STOP(%i)", (int)sampleIdx);
engine->_sound->stopSample(sampleIdx);
return 0;
}
/**
* Play FLA cutscenes (Parameter = Cutscene Name)
* @note Opcode @c 0x1E
*/
int32 ScriptMove::mPLAY_FLA(TwinEEngine *engine, MoveScriptContext &ctx) {
int strIdx = 0;
char movie[64];
do {
const byte c = ctx.stream.readByte();
movie[strIdx++] = c;
if (c == '\0') {
break;
}
if (strIdx >= ARRAYSIZE(movie)) {
error("Max string size exceeded for fla name");
}
} while (true);
debugC(3, kDebugLevels::kDebugScripts, "MOVE::PLAY_FLA(%s)", movie);
engine->_movie->playMovie(movie);
engine->setPalette(engine->_screens->_paletteRGBA);
engine->_screens->clearScreen();
return 0;
}
/**
* Repeat sample (Parameter = Sample index).
* @note Opcode @c 0x1F
*/
int32 ScriptMove::mREPEAT_SAMPLE(TwinEEngine *engine, MoveScriptContext &ctx) {
ctx.numRepeatSample = ctx.stream.readSint16LE();
debugC(3, kDebugLevels::kDebugScripts, "MOVE::REPEAT_SAMPLE(%i)", (int)ctx.numRepeatSample);
return 0;
}
/**
* Play a sample (Parameter = Sample index)
* @note Opcode @c 0x20
*/
int32 ScriptMove::mSIMPLE_SAMPLE(TwinEEngine *engine, MoveScriptContext &ctx) {
int32 sampleIdx = ctx.stream.readSint16LE();
debugC(3, kDebugLevels::kDebugScripts, "MOVE::SIMPLE_SAMPLE(%i)", (int)sampleIdx);
engine->_sound->playSample(sampleIdx, ctx.numRepeatSample, ctx.actor->posObj(), ctx.actorIdx);
ctx.numRepeatSample = 1;
return 0;
}
/**
* The actor rotate to Twinsen direction (Parameter = -1 (near); = 0 (far))
* @note Opcode @c 0x21
*/
int32 ScriptMove::mFACE_HERO(TwinEEngine *engine, MoveScriptContext &ctx) {
const int16 angle = ToAngle(ctx.stream.readSint16LE());
debugC(3, kDebugLevels::kDebugScripts, "MOVE::FACE_HERO(%i)", (int)angle);
if (ctx.actor->_staticFlags.bIsSpriteActor) {
return 0;
}
engine->_scene->_currentScriptValue = angle;
if (engine->_scene->_currentScriptValue == -1 && ctx.actor->realAngle.timeValue == 0) {
engine->_scene->_currentScriptValue = engine->_movements->getAngle(ctx.actor->posObj(), engine->_scene->_sceneHero->posObj());
engine->_movements->initRealAngleConst(ctx.actor->_beta, engine->_scene->_currentScriptValue, ctx.actor->_speed, &ctx.actor->realAngle);
ctx.stream.rewind(2);
ctx.stream.writeSint16LE(engine->_scene->_currentScriptValue);
}
if (ctx.actor->_beta != engine->_scene->_currentScriptValue) {
ctx.undo(2);
return 1;
}
engine->_movements->clearRealAngle(ctx.actor);
ctx.stream.rewind(2);
ctx.stream.writeSint16LE(-1);
return 0;
}
/**
* Generate a random angle for the current actor
* @note Opcode @c 0x22
*/
int32 ScriptMove::mANGLE_RND(TwinEEngine *engine, MoveScriptContext &ctx) {
const int16 val1 = ctx.stream.readSint16LE();
const int16 val2 = ctx.stream.readSint16LE();
debugC(3, kDebugLevels::kDebugScripts, "MOVE::LBAAngles::ANGLE_RND(%i, %i)", (int)val1, (int)val2);
if (ctx.actor->_staticFlags.bIsSpriteActor) {
return 0;
}
engine->_scene->_currentScriptValue = val2;
if (engine->_scene->_currentScriptValue == -1 && ctx.actor->realAngle.timeValue == 0) {
if (engine->getRandomNumber() & 1) {
const int32 newAngle = ctx.actor->_beta + LBAAngles::ANGLE_90 + (ABS(val1) >> 1);
engine->_scene->_currentScriptValue = ClampAngle(newAngle - engine->getRandomNumber(val1));
} else {
const int32 newAngle = ctx.actor->_beta - LBAAngles::ANGLE_90 + (ABS(val1) >> 1);
engine->_scene->_currentScriptValue = ClampAngle(newAngle - engine->getRandomNumber(val1));
}
engine->_movements->initRealAngleConst(ctx.actor->_beta, engine->_scene->_currentScriptValue, ctx.actor->_speed, &ctx.actor->realAngle);
ctx.stream.rewind(2);
ctx.stream.writeSint16LE(engine->_scene->_currentScriptValue);
}
if (ctx.actor->_beta != engine->_scene->_currentScriptValue) {
ctx.undo(4);
return 1;
}
engine->_movements->clearRealAngle(ctx.actor);
ctx.stream.rewind(2);
ctx.stream.writeSint16LE(-1);
return 0;
}
ScriptMove::ScriptMove(TwinEEngine *engine, const ScriptMoveFunction *functionMap, size_t entries) : _engine(engine), _functionMap(functionMap), _functionMapSize(entries) {
}
void ScriptMove::doTrack(int32 actorIdx) {
ActorStruct *actor = _engine->_scene->getActor(actorIdx);
int32 end = -2;
MoveScriptContext ctx(actorIdx, actor);
debugC(3, kDebugLevels::kDebugScripts, "MOVE::BEGIN(%i)", actorIdx);
do {
const byte scriptOpcode = ctx.stream.readByte();
if (scriptOpcode < _functionMapSize) {
debugC(3, kDebugLevels::kDebugScripts, "MOVE::EXEC(%s, %i)", _functionMap[scriptOpcode].name, actorIdx);
end = _functionMap[scriptOpcode].function(_engine, ctx);
} else {
error("Actor %d with wrong offset/opcode - Offset: %d/%d (opcode: %u)", actorIdx, (int)ctx.stream.pos() - 1, (int)ctx.stream.size(), scriptOpcode);
}
if (end < 0) {
warning("Actor %d Life script [%s] not implemented", actorIdx, _functionMap[scriptOpcode].name);
} else if (end == 1) {
debugC(3, kDebugLevels::kDebugScripts, "MOVE::BREAK(%i)", actorIdx);
}
if (ctx.actor->_offsetTrack != -1) {
actor->_offsetTrack = ctx.stream.pos();
}
} while (end != 1);
debugC(3, kDebugLevels::kDebugScripts, "MOVE::END(%i)", actorIdx);
}
} // namespace TwinE