scummvm/engines/gob/decfile.cpp
Sven Hesse 37964e8e85 GOB: Add class DECFile
Handles DEC files, describing "decals" (backgrounds).
Used in hardcoded "actiony" parts of gob games, like
Geisha's minigames.
2011-09-03 18:00:09 +02:00

215 lines
5.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/str.h"
#include "common/stream.h"
#include "common/substream.h"
#include "gob/gob.h"
#include "gob/util.h"
#include "gob/dataio.h"
#include "gob/surface.h"
#include "gob/video.h"
#include "gob/rxyfile.h"
#include "gob/decfile.h"
namespace Gob {
DECFile::Layer::Layer() : surface(0), coordinates(0) {
}
DECFile::Layer::~Layer() {
delete coordinates;
delete surface;
}
DECFile::DECFile(GobEngine *vm, const Common::String &fileName,
uint16 width, uint16 height, uint8 bpp) : _vm(vm),
_width(width), _height(height), _bpp(bpp), _hasPadding(false) {
_backdrop = new Surface(_width, _height, _bpp);
Common::SeekableReadStream *dec = _vm->_dataIO->getFile(fileName);
if (dec) {
Common::SeekableSubReadStreamEndian sub(dec, 0, dec->size(), false, DisposeAfterUse::YES);
load(sub, fileName);
return;
}
// File doesn't exist, try to open the big-endian'd alternate file
Common::String alternateFileName = fileName;
alternateFileName.setChar('_', 0);
dec = _vm->_dataIO->getFile(alternateFileName);
if (dec) {
Common::SeekableSubReadStreamEndian sub(dec, 0, dec->size(), true, DisposeAfterUse::YES);
// The big endian version pads a few fields to even size
_hasPadding = true;
load(sub, fileName);
return;
}
warning("DECFile::DECFile(): No such file \"%s\"", fileName.c_str());
}
DECFile::~DECFile() {
delete _backdrop;
}
void DECFile::load(Common::SeekableSubReadStreamEndian &dec, const Common::String &fileName) {
dec.skip(2); // Unused
int16 backdropCount = dec.readUint16();
int16 layerCount = dec.readUint16();
// Sanity checks
if (backdropCount > 1)
warning("DECFile::load(): More than one backdrop (%d) in file \"%s\"",
backdropCount, fileName.c_str());
if (layerCount < 1)
warning("DECFile::load(): Less than one layer (%d) in file \"%s\"",
layerCount, fileName.c_str());
// Load the backdrop
if (backdropCount > 0) {
loadBackdrop(dec);
// We only support one backdrop, skip the rest
dec.skip((backdropCount - 1) * (13 + (_hasPadding ? 1 : 0)));
}
// Load the layers
_layers.resize(MAX(0, layerCount - 1));
for (LayerArray::iterator l = _layers.begin(); l != _layers.end(); ++l)
loadLayer(*l, dec);
// Load the backdrop parts
if (backdropCount > 0)
loadParts(dec);
}
void DECFile::loadBackdrop(Common::SeekableSubReadStreamEndian &dec) {
// Interestingly, DEC files reference "FOO.LBM" instead of "FOO.CMP"
Common::String file = Util::setExtension(Util::readString(dec, 13), ".CMP");
if (_hasPadding)
dec.skip(1);
if (file.empty() || !_vm->_dataIO->hasFile(file))
return;
_vm->_video->drawPackedSprite(file.c_str(), *_backdrop);
}
void DECFile::loadLayer(Layer &layer, Common::SeekableSubReadStreamEndian &dec) {
Common::String file = Util::readString(dec, 13);
if (_hasPadding)
dec.skip(1);
if (file.empty())
return;
Common::String fileRXY = Util::setExtension(file, ".RXY");
Common::String fileCMP = Util::setExtension(file, ".CMP");
if (!_vm->_dataIO->hasFile(fileRXY) || !_vm->_dataIO->hasFile(fileCMP))
return;
loadLayer(layer, fileRXY, fileCMP);
}
void DECFile::loadLayer(Layer &layer, const Common::String &fileRXY,
const Common::String &fileCMP) {
Common::SeekableReadStream *dataRXY = _vm->_dataIO->getFile(fileRXY);
if (!dataRXY)
return;
layer.coordinates = new RXYFile(*dataRXY);
layer.surface = new Surface(_width, layer.coordinates->getHeight(), _bpp);
_vm->_video->drawPackedSprite(fileCMP.c_str(), *layer.surface);
}
void DECFile::loadParts(Common::SeekableSubReadStreamEndian &dec) {
dec.skip(13); // Name
if (_hasPadding)
dec.skip(1);
dec.skip(13); // File?
if (_hasPadding)
dec.skip(1);
uint16 partCount = dec.readUint16();
_parts.resize(partCount);
for (PartArray::iterator p = _parts.begin(); p != _parts.end(); ++p)
loadPart(*p, dec);
}
void DECFile::loadPart(Part &part, Common::SeekableSubReadStreamEndian &dec) {
part.layer = dec.readByte() - 1;
part.part = dec.readByte();
dec.skip(1); // Unknown
part.x = dec.readUint16();
part.y = dec.readUint16();
part.transp = dec.readByte() != 0;
}
void DECFile::draw(Surface &dest) const {
drawBackdrop(dest);
for (PartArray::const_iterator p = _parts.begin(); p != _parts.end(); ++p)
drawLayer(dest, p->layer, p->part, p->x, p->y, p->transp ? 0 : -1);
}
void DECFile::drawBackdrop(Surface &dest) const {
dest.blit(*_backdrop);
}
void DECFile::drawLayer(Surface &dest, uint16 layer, uint16 part,
uint16 x, uint16 y, int32 transp) const {
if (layer >= _layers.size())
return;
const Layer &l = _layers[layer];
if (!l.surface || !l.coordinates)
return;
if (part >= l.coordinates->size())
return;
const RXYFile::Coordinates &c = (*l.coordinates)[part];
if (c.left == 0xFFFF)
return;
dest.blit(*l.surface, c.left, c.top, c.right, c.bottom, x, y, transp);
}
} // End of namespace Gob