scummvm/engines/kyra/kyra_lok.cpp
athrxx 93e69aa4da KYRA: clean up audio resource handling
(this was really ugly, now it's somewhat less ugly)
2012-11-11 19:14:31 +01:00

993 lines
25 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "kyra/kyra_lok.h"
#include "kyra/resource.h"
#include "kyra/seqplayer.h"
#include "kyra/sprites.h"
#include "kyra/animator_lok.h"
#include "kyra/debugger.h"
#include "kyra/timer.h"
#include "kyra/sound.h"
#include "common/system.h"
#include "common/config-manager.h"
#include "common/debug-channels.h"
#include "gui/message.h"
namespace Kyra {
KyraEngine_LoK::KyraEngine_LoK(OSystem *system, const GameFlags &flags)
: KyraEngine_v1(system, flags) {
_seq_Forest = _seq_KallakWriting = _seq_KyrandiaLogo = _seq_KallakMalcolm = 0;
_seq_MalcolmTree = _seq_WestwoodLogo = _seq_Demo1 = _seq_Demo2 = _seq_Demo3 = 0;
_seq_Demo4 = 0;
_seq_WSATable = _seq_CPSTable = _seq_COLTable = _seq_textsTable = 0;
_seq_WSATable_Size = _seq_CPSTable_Size = _seq_COLTable_Size = _seq_textsTable_Size = 0;
_roomFilenameTable = _characterImageTable = 0;
_roomFilenameTableSize = _characterImageTableSize = 0;
_itemList = _takenList = _placedList = _droppedList = _noDropList = 0;
_itemList_Size = _takenList_Size = _placedList_Size = _droppedList_Size = _noDropList_Size = 0;
_putDownFirst = _waitForAmulet = _blackJewel = _poisonGone = _healingTip = 0;
_putDownFirst_Size = _waitForAmulet_Size = _blackJewel_Size = _poisonGone_Size = _healingTip_Size = 0;
_thePoison = _fluteString = _wispJewelStrings = _magicJewelString = _flaskFull = _fullFlask = 0;
_thePoison_Size = _fluteString_Size = _wispJewelStrings_Size = 0;
_magicJewelString_Size = _flaskFull_Size = _fullFlask_Size = 0;
_defaultShapeTable = 0;
_healingShapeTable = _healingShape2Table = 0;
_defaultShapeTableSize = _healingShapeTableSize = _healingShape2TableSize = 0;
_posionDeathShapeTable = _fluteAnimShapeTable = 0;
_posionDeathShapeTableSize = _fluteAnimShapeTableSize = 0;
_winterScrollTable = _winterScroll1Table = _winterScroll2Table = 0;
_winterScrollTableSize = _winterScroll1TableSize = _winterScroll2TableSize = 0;
_drinkAnimationTable = _brandonToWispTable = _magicAnimationTable = _brandonStoneTable = 0;
_drinkAnimationTableSize = _brandonToWispTableSize = _magicAnimationTableSize = _brandonStoneTableSize = 0;
_specialPalettes = 0;
_sprites = 0;
_animator = 0;
_seq = 0;
_characterList = 0;
_roomTable = 0;
_movFacingTable = 0;
_buttonData = 0;
_buttonDataListPtr = 0;
memset(_shapes, 0, sizeof(_shapes));
memset(_movieObjects, 0, sizeof(_movieObjects));
_finalA = _finalB = _finalC = 0;
_endSequenceBackUpRect = 0;
memset(_panPagesTable, 0, sizeof(_panPagesTable));
memset(_sceneAnimTable, 0, sizeof(_sceneAnimTable));
_currHeadShape = 0;
_currentHeadFrameTableIndex = 0;
_speechPlayTime = 0;
_seqPlayerFlag = false;
memset(&_characterFacingZeroCount, 0, sizeof(_characterFacingZeroCount));
memset(&_characterFacingFourCount, 0, sizeof(_characterFacingFourCount));
memset(&_itemBkgBackUp, 0, sizeof(_itemBkgBackUp));
_beadStateTimer1 = _beadStateTimer2 = 0;
memset(&_beadState1, 0, sizeof(_beadState1));
_beadState1.x = -1;
memset(&_beadState2, 0, sizeof(_beadState2));
_malcolmFrame = 0;
_malcolmTimer1 = _malcolmTimer2 = 0;
}
KyraEngine_LoK::~KyraEngine_LoK() {
for (int i = 0; i < ARRAYSIZE(_movieObjects); ++i) {
if (_movieObjects[i])
_movieObjects[i]->close();
delete _movieObjects[i];
_movieObjects[i] = 0;
}
closeFinalWsa();
if (_emc) {
_emc->unload(&_npcScriptData);
_emc->unload(&_scriptClickData);
}
DebugMan.clearAllDebugChannels();
delete _screen;
delete _sprites;
delete _animator;
delete _seq;
delete[] _characterList;
delete[] _roomTable;
delete[] _movFacingTable;
delete[] _defaultShapeTable;
delete[] _specialPalettes;
delete[] _gui->_scrollUpButton.data0ShapePtr;
delete[] _gui->_scrollUpButton.data1ShapePtr;
delete[] _gui->_scrollUpButton.data2ShapePtr;
delete[] _gui->_scrollDownButton.data0ShapePtr;
delete[] _gui->_scrollDownButton.data1ShapePtr;
delete[] _gui->_scrollDownButton.data2ShapePtr;
delete[] _buttonData;
delete[] _buttonDataListPtr;
delete _gui;
delete[] _itemBkgBackUp[0];
delete[] _itemBkgBackUp[1];
for (int i = 0; i < ARRAYSIZE(_shapes); ++i) {
if (_shapes[i] != 0) {
delete[] _shapes[i];
for (int i2 = 0; i2 < ARRAYSIZE(_shapes); i2++) {
if (_shapes[i2] == _shapes[i] && i2 != i) {
_shapes[i2] = 0;
}
}
_shapes[i] = 0;
}
}
for (int i = 0; i < ARRAYSIZE(_sceneAnimTable); ++i)
delete[] _sceneAnimTable[i];
}
Common::Error KyraEngine_LoK::init() {
if (Common::parseRenderMode(ConfMan.get("render_mode")) == Common::kRenderPC9801)
_screen = new Screen_LoK_16(this, _system);
else
_screen = new Screen_LoK(this, _system);
assert(_screen);
_screen->setResolution();
_debugger = new Debugger_LoK(this);
assert(_debugger);
KyraEngine_v1::init();
_sprites = new Sprites(this, _system);
assert(_sprites);
_seq = new SeqPlayer(this, _system);
assert(_seq);
_animator = new Animator_LoK(this, _system);
assert(_animator);
_animator->init(5, 11, 12);
assert(*_animator);
_text = new TextDisplayer(this, screen());
assert(_text);
_gui = new GUI_LoK(this, _screen);
assert(_gui);
initStaticResource();
_sound->selectAudioResourceSet(kMusicIntro);
if (_flags.platform == Common::kPlatformAmiga) {
_trackMap = _amigaTrackMap;
_trackMapSize = _amigaTrackMapSize;
} else {
_trackMap = _dosTrackMap;
_trackMapSize = _dosTrackMapSize;
}
if (!_sound->init())
error("Couldn't init sound");
_sound->loadSoundFile(0);
setupButtonData();
_paletteChanged = 1;
_currentCharacter = 0;
_characterList = new Character[11];
assert(_characterList);
memset(_characterList, 0, sizeof(Character) * 11);
for (int i = 0; i < 11; ++i)
memset(_characterList[i].inventoryItems, 0xFF, sizeof(_characterList[i].inventoryItems));
_characterList[0].sceneId = 5;
_characterList[0].height = 48;
_characterList[0].facing = 3;
_characterList[0].currentAnimFrame = 7;
memset(&_npcScriptData, 0, sizeof(EMCData));
memset(&_scriptClickData, 0, sizeof(EMCData));
memset(&_npcScript, 0, sizeof(EMCState));
memset(&_scriptMain, 0, sizeof(EMCState));
memset(&_scriptClick, 0, sizeof(EMCState));
memset(_shapes, 0, sizeof(_shapes));
for (int i = 0; i < ARRAYSIZE(_movieObjects); ++i)
_movieObjects[i] = createWSAMovie();
memset(_flagsTable, 0, sizeof(_flagsTable));
_talkingCharNum = -1;
_charSayUnk3 = -1;
_disabledTalkAnimObject = _enabledTalkAnimObject = 0;
memset(_currSentenceColor, 0, 3);
_startSentencePalIndex = -1;
_fadeText = false;
_cauldronState = 0;
_crystalState[0] = _crystalState[1] = -1;
_brandonStatusBit = 0;
_brandonStatusBit0x02Flag = _brandonStatusBit0x20Flag = 10;
_brandonPosX = _brandonPosY = -1;
_poisonDeathCounter = 0;
memset(_itemHtDat, 0, sizeof(_itemHtDat));
memset(_exitList, 0xFF, sizeof(_exitList));
_exitListPtr = 0;
_pathfinderFlag = _pathfinderFlag2 = 0;
_lastFindWayRet = 0;
_sceneChangeState = _loopFlag2 = 0;
_movFacingTable = new int[150];
assert(_movFacingTable);
_movFacingTable[0] = 8;
_marbleVaseItem = -1;
memset(_foyerItemTable, -1, sizeof(_foyerItemTable));
_itemInHand = kItemNone;
_currentRoom = 0xFFFF;
_scenePhasingFlag = 0;
_lastProcessedItem = 0;
_lastProcessedItemHeight = 16;
_unkScreenVar1 = 1;
_unkScreenVar2 = 0;
_unkScreenVar3 = 0;
_unkAmuletVar = 0;
_endSequenceNeedLoading = 1;
_malcolmFlag = 0;
_beadStateVar = 0;
_endSequenceSkipFlag = 0;
_unkEndSeqVar2 = 0;
_endSequenceBackUpRect = 0;
_unkEndSeqVar4 = 0;
_unkEndSeqVar5 = 0;
_lastDisplayedPanPage = 0;
memset(_panPagesTable, 0, sizeof(_panPagesTable));
_finalA = _finalB = _finalC = 0;
memset(&_kyragemFadingState, 0, sizeof(_kyragemFadingState));
_kyragemFadingState.gOffset = 0x13;
_kyragemFadingState.bOffset = 0x13;
_menuDirectlyToLoad = false;
_lastMusicCommand = 0;
return Common::kNoError;
}
Common::Error KyraEngine_LoK::go() {
if (_res->getFileSize("6.FNT"))
_screen->loadFont(Screen::FID_6_FNT, "6.FNT");
_screen->loadFont(Screen::FID_8_FNT, "8FAT.FNT");
_screen->setFont(_flags.lang == Common::JA_JPN ? Screen::FID_SJIS_FNT : Screen::FID_8_FNT);
_screen->setScreenDim(0);
_abortIntroFlag = false;
if (_flags.isDemo && !_flags.isTalkie) {
_seqPlayerFlag = true;
seq_demo();
_seqPlayerFlag = false;
} else {
setGameFlag(0xF3);
setGameFlag(0xFD);
if (_gameToLoad == -1) {
setGameFlag(0xEF);
_seqPlayerFlag = true;
seq_intro();
_seqPlayerFlag = false;
if (_flags.isDemo) {
_screen->fadeToBlack();
return Common::kNoError;
}
if (shouldQuit())
return Common::kNoError;
if (_skipIntroFlag && _abortIntroFlag && saveFileLoadable(0))
resetGameFlag(0xEF);
}
_eventList.clear();
startup();
resetGameFlag(0xEF);
mainLoop();
}
return Common::kNoError;
}
void KyraEngine_LoK::startup() {
static const uint8 colorMap[] = { 0, 0, 0, 0, 12, 12, 12, 0, 0, 0, 0, 0 };
_screen->setTextColorMap(colorMap);
_sound->selectAudioResourceSet(kMusicIngame);
if (_flags.platform == Common::kPlatformPC98)
_sound->loadSoundFile("SE.DAT");
else
_sound->loadSoundFile(0);
// _screen->setFont(Screen::FID_6_FNT);
_screen->setAnimBlockPtr(3750);
memset(_sceneAnimTable, 0, sizeof(_sceneAnimTable));
loadMouseShapes();
_currentCharacter = &_characterList[0];
for (int i = 1; i < 5; ++i)
_animator->setCharacterDefaultFrame(i);
for (int i = 5; i <= 10; ++i)
setCharactersPositions(i);
_animator->setCharactersHeight();
resetBrandonPoisonFlags();
_screen->_curPage = 0;
// XXX
for (int i = 0; i < 12; ++i) {
int size = _screen->getRectSize(3, 24);
_shapes[361 + i] = new byte[size];
}
_itemBkgBackUp[0] = new uint8[_screen->getRectSize(3, 24)];
memset(_itemBkgBackUp[0], 0, _screen->getRectSize(3, 24));
_itemBkgBackUp[1] = new uint8[_screen->getRectSize(4, 32)];
memset(_itemBkgBackUp[1], 0, _screen->getRectSize(4, 32));
for (int i = 0; i < _roomTableSize; ++i) {
for (int item = 0; item < 12; ++item) {
_roomTable[i].itemsTable[item] = kItemNone;
_roomTable[i].itemsXPos[item] = 0xFFFF;
_roomTable[i].itemsYPos[item] = 0xFF;
_roomTable[i].needInit[item] = 0;
}
}
loadCharacterShapes();
loadSpecialEffectShapes();
loadItems();
loadButtonShapes();
initMainButtonList();
loadMainScreen();
_screen->loadPalette("PALETTE.COL", _screen->getPalette(0));
if (_flags.platform == Common::kPlatformAmiga)
_screen->loadPaletteTable("PALETTE.DAT", 6);
// XXX
_animator->initAnimStateList();
setCharactersInDefaultScene();
if (!_emc->load("_STARTUP.EMC", &_npcScriptData, &_opcodes))
error("Could not load \"_STARTUP.EMC\" script");
_emc->init(&_scriptMain, &_npcScriptData);
if (!_emc->start(&_scriptMain, 0))
error("Could not start script function 0 of script \"_STARTUP.EMC\"");
while (_emc->isValid(&_scriptMain))
_emc->run(&_scriptMain);
_emc->unload(&_npcScriptData);
if (!_emc->load("_NPC.EMC", &_npcScriptData, &_opcodes))
error("Could not load \"_NPC.EMC\" script");
snd_playTheme(1, -1);
if (_gameToLoad == -1) {
enterNewScene(_currentCharacter->sceneId, _currentCharacter->facing, 0, 0, 1);
if (_abortIntroFlag && _skipIntroFlag && saveFileLoadable(0)) {
_menuDirectlyToLoad = true;
_screen->setMouseCursor(1, 1, _shapes[0]);
_screen->showMouse();
_gui->buttonMenuCallback(0);
_menuDirectlyToLoad = false;
} else if (!shouldQuit()) {
saveGameStateIntern(0, "New game", 0);
}
} else {
_screen->setFont(_flags.lang == Common::JA_JPN ? Screen::FID_SJIS_FNT : Screen::FID_8_FNT);
loadGameStateCheck(_gameToLoad);
_gameToLoad = -1;
}
}
void KyraEngine_LoK::mainLoop() {
// Initialize debugger since how it should be fully usable
_debugger->initialize();
_eventList.clear();
while (!shouldQuit()) {
int32 frameTime = (int32)_system->getMillis();
if (_currentCharacter->sceneId == 210) {
updateKyragemFading();
if (seq_playEnd() && _deathHandler != 8)
break;
}
if (_deathHandler != -1) {
snd_playWanderScoreViaMap(0, 1);
snd_playSoundEffect(49);
_screen->setMouseCursor(1, 1, _shapes[0]);
removeHandItem();
_gui->buttonMenuCallback(0);
_deathHandler = -1;
}
if ((_brandonStatusBit & 2) && _brandonStatusBit0x02Flag)
_animator->animRefreshNPC(0);
if ((_brandonStatusBit & 0x20) && _brandonStatusBit0x20Flag) {
_animator->animRefreshNPC(0);
_brandonStatusBit0x20Flag = 0;
}
// FIXME: Why is this here?
_screen->showMouse();
int inputFlag = checkInput(_buttonList, _currentCharacter->sceneId != 210);
removeInputTop();
updateMousePointer();
_timer->update();
_sound->process();
updateTextFade();
if (inputFlag == 198 || inputFlag == 199)
processInput(_mouseX, _mouseY);
if (skipFlag())
resetSkipFlag();
delay((frameTime + _gameSpeed) - _system->getMillis(), true, true);
}
}
void KyraEngine_LoK::delayUntil(uint32 timestamp, bool updateTimers, bool update, bool isMainLoop) {
while (_system->getMillis() < timestamp && !shouldQuit() && !skipFlag()) {
if (updateTimers)
_timer->update();
if (timestamp - _system->getMillis() >= 10)
delay(10, update, isMainLoop);
}
}
void KyraEngine_LoK::delay(uint32 amount, bool update, bool isMainLoop) {
uint32 start = _system->getMillis();
do {
if (update) {
_sprites->updateSceneAnims();
_animator->updateAllObjectShapes();
updateTextFade();
updateMousePointer();
} else {
// We need to do Screen::updateScreen here, since client code
// relies on this method to copy screen changes to the actual
// screen since at least 0af418e7ea3a41f93fcc551a45ee5bae822d812a.
_screen->updateScreen();
}
_isSaveAllowed = isMainLoop;
updateInput();
_isSaveAllowed = false;
if (_currentCharacter && _currentCharacter->sceneId == 210 && update)
updateKyragemFading();
if (amount > 0 && !skipFlag() && !shouldQuit())
_system->delayMillis(10);
// FIXME: Major hackery to allow skipping the intro
if (_seqPlayerFlag) {
for (Common::List<Event>::iterator i = _eventList.begin(); i != _eventList.end(); ++i) {
if (i->causedSkip) {
if (i->event.type == Common::EVENT_KEYDOWN && i->event.kbd.keycode == Common::KEYCODE_ESCAPE)
_abortIntroFlag = true;
else
i->causedSkip = false;
}
}
}
if (skipFlag())
snd_stopVoice();
} while (!skipFlag() && _system->getMillis() < start + amount && !shouldQuit());
}
bool KyraEngine_LoK::skipFlag() const {
return KyraEngine_v1::skipFlag() || shouldQuit();
}
void KyraEngine_LoK::resetSkipFlag(bool removeEvent) {
if (removeEvent) {
_eventList.clear();
} else {
KyraEngine_v1::resetSkipFlag(false);
}
}
void KyraEngine_LoK::delayWithTicks(int ticks) {
uint32 nextTime = _system->getMillis() + ticks * _tickLength;
while (_system->getMillis() < nextTime) {
_sprites->updateSceneAnims();
_animator->updateAllObjectShapes();
if (_currentCharacter->sceneId == 210) {
updateKyragemFading();
seq_playEnd();
}
if (skipFlag())
break;
if (nextTime - _system->getMillis() >= 10)
delay(10);
}
}
#pragma mark -
#pragma mark - Animation/shape specific code
#pragma mark -
void KyraEngine_LoK::setupShapes123(const Shape *shapeTable, int endShape, int flags) {
for (int i = 123; i <= 172; ++i)
_shapes[i] = 0;
uint8 curImage = 0xFF;
int curPageBackUp = _screen->_curPage;
_screen->_curPage = 8; // we are using page 8 here in the original page 2 was backuped and then used for this stuff
int shapeFlags = 2;
if (flags)
shapeFlags = 3;
for (int i = 123; i < 123 + endShape; ++i) {
uint8 newImage = shapeTable[i - 123].imageIndex;
if (newImage != curImage && newImage != 0xFF) {
assert(_characterImageTable);
_screen->loadBitmap(_characterImageTable[newImage], 8, 8, 0);
curImage = newImage;
}
_shapes[i] = _screen->encodeShape(shapeTable[i - 123].x << 3, shapeTable[i - 123].y, shapeTable[i - 123].w << 3, shapeTable[i - 123].h, shapeFlags);
assert(i - 7 < _defaultShapeTableSize);
_defaultShapeTable[i - 7].xOffset = shapeTable[i - 123].xOffset;
_defaultShapeTable[i - 7].yOffset = shapeTable[i - 123].yOffset;
_defaultShapeTable[i - 7].w = shapeTable[i - 123].w;
_defaultShapeTable[i - 7].h = shapeTable[i - 123].h;
}
_screen->_curPage = curPageBackUp;
}
void KyraEngine_LoK::freeShapes123() {
for (int i = 123; i <= 172; ++i) {
delete[] _shapes[i];
_shapes[i] = 0;
}
}
#pragma mark -
#pragma mark - Misc stuff
#pragma mark -
Movie *KyraEngine_LoK::createWSAMovie() {
if (_flags.platform == Common::kPlatformAmiga)
return new WSAMovieAmiga(this);
return new WSAMovie_v1(this);
}
void KyraEngine_LoK::setBrandonPoisonFlags(int reset) {
_brandonStatusBit |= 1;
if (reset)
_poisonDeathCounter = 0;
for (int i = 0; i < 0x100; ++i)
_brandonPoisonFlagsGFX[i] = i;
_brandonPoisonFlagsGFX[0x99] = 0x34;
_brandonPoisonFlagsGFX[0x9A] = 0x35;
_brandonPoisonFlagsGFX[0x9B] = 0x37;
_brandonPoisonFlagsGFX[0x9C] = 0x38;
_brandonPoisonFlagsGFX[0x9D] = 0x2B;
}
void KyraEngine_LoK::resetBrandonPoisonFlags() {
_brandonStatusBit = 0;
for (int i = 0; i < 0x100; ++i)
_brandonPoisonFlagsGFX[i] = i;
}
#pragma mark -
#pragma mark - Input
#pragma mark -
void KyraEngine_LoK::processInput(int xpos, int ypos) {
if (processInputHelper(xpos, ypos))
return;
uint8 item = findItemAtPos(xpos, ypos);
if (item == 0xFF) {
_changedScene = false;
int handled = clickEventHandler(xpos, ypos);
if (_changedScene || handled)
return;
}
// XXX _deathHandler specific
if (ypos <= 158) {
uint16 exit = 0xFFFF;
if (xpos < 12)
exit = _walkBlockWest;
else if (xpos >= 308)
exit = _walkBlockEast;
else if (ypos >= 136)
exit = _walkBlockSouth;
else if (ypos < 12)
exit = _walkBlockNorth;
if (exit != 0xFFFF) {
handleSceneChange(xpos, ypos, 1, 1);
return;
} else {
int script = checkForNPCScriptRun(xpos, ypos);
if (script >= 0) {
runNpcScript(script);
return;
}
if (_itemInHand != kItemNone) {
if (ypos < 155) {
if (hasClickedOnExit(xpos, ypos)) {
handleSceneChange(xpos, ypos, 1, 1);
return;
}
dropItem(0, _itemInHand, xpos, ypos, 1);
}
} else {
if (ypos <= 155)
handleSceneChange(xpos, ypos, 1, 1);
}
}
}
}
int KyraEngine_LoK::processInputHelper(int xpos, int ypos) {
uint8 item = findItemAtPos(xpos, ypos);
if (item != 0xFF) {
if (_itemInHand == kItemNone) {
_animator->animRemoveGameItem(item);
snd_playSoundEffect(53);
assert(_currentCharacter->sceneId < _roomTableSize);
Room *currentRoom = &_roomTable[_currentCharacter->sceneId];
int item2 = currentRoom->itemsTable[item];
currentRoom->itemsTable[item] = kItemNone;
setMouseItem(item2);
assert(_itemList && _takenList);
updateSentenceCommand(_itemList[getItemListIndex(item2)], _takenList[0], 179);
_itemInHand = item2;
clickEventHandler2();
return 1;
} else {
exchangeItemWithMouseItem(_currentCharacter->sceneId, item);
return 1;
}
}
return 0;
}
int KyraEngine_LoK::clickEventHandler(int xpos, int ypos) {
_emc->init(&_scriptClick, &_scriptClickData);
_scriptClick.regs[1] = xpos;
_scriptClick.regs[2] = ypos;
_scriptClick.regs[3] = 0;
_scriptClick.regs[4] = _itemInHand;
_emc->start(&_scriptClick, 1);
while (_emc->isValid(&_scriptClick))
_emc->run(&_scriptClick);
return _scriptClick.regs[3];
}
void KyraEngine_LoK::updateMousePointer(bool forceUpdate) {
int shape = 0;
int newMouseState = 0;
int newX = 0;
int newY = 0;
Common::Point mouse = getMousePos();
if (mouse.y <= 158) {
if (mouse.x >= 12) {
if (mouse.x >= 308) {
if (_walkBlockEast == 0xFFFF) {
newMouseState = -2;
} else {
newMouseState = -5;
shape = 3;
newX = 7;
newY = 5;
}
} else if (mouse.y >= 136) {
if (_walkBlockSouth == 0xFFFF) {
newMouseState = -2;
} else {
newMouseState = -4;
shape = 4;
newX = 5;
newY = 7;
}
} else if (mouse.y < 12) {
if (_walkBlockNorth == 0xFFFF) {
newMouseState = -2;
} else {
newMouseState = -6;
shape = 2;
newX = 5;
newY = 1;
}
}
} else {
if (_walkBlockWest == 0xFFFF) {
newMouseState = -2;
} else {
newMouseState = -3;
newX = 1;
newY = shape = 5;
}
}
}
if (mouse.x >= _entranceMouseCursorTracks[0] && mouse.y >= _entranceMouseCursorTracks[1]
&& mouse.x <= _entranceMouseCursorTracks[2] && mouse.y <= _entranceMouseCursorTracks[3]) {
switch (_entranceMouseCursorTracks[4]) {
case 0:
newMouseState = -6;
shape = 2;
newX = 5;
newY = 1;
break;
case 2:
newMouseState = -5;
shape = 3;
newX = 7;
newY = 5;
break;
case 4:
newMouseState = -4;
shape = 4;
newX = 5;
newY = 7;
break;
case 6:
newMouseState = -3;
shape = 5;
newX = 1;
newY = 5;
break;
default:
break;
}
}
if (newMouseState == -2) {
shape = 6;
newX = 4;
newY = 4;
}
if ((newMouseState && _mouseState != newMouseState) || (newMouseState && forceUpdate)) {
_mouseState = newMouseState;
_screen->setMouseCursor(newX, newY, _shapes[shape]);
}
if (!newMouseState) {
if (_mouseState != _itemInHand || forceUpdate) {
if (mouse.y > 158 || (mouse.x >= 12 && mouse.x < 308 && mouse.y < 136 && mouse.y >= 12) || forceUpdate) {
_mouseState = _itemInHand;
if (_itemInHand == kItemNone)
_screen->setMouseCursor(1, 1, _shapes[0]);
else
_screen->setMouseCursor(8, 15, _shapes[216 + _itemInHand]);
}
}
}
}
bool KyraEngine_LoK::hasClickedOnExit(int xpos, int ypos) {
if (xpos < 16 || xpos >= 304)
return true;
if (ypos < 8)
return true;
if (ypos < 136 || ypos > 155)
return false;
return true;
}
void KyraEngine_LoK::clickEventHandler2() {
Common::Point mouse = getMousePos();
_emc->init(&_scriptClick, &_scriptClickData);
_scriptClick.regs[0] = _currentCharacter->sceneId;
_scriptClick.regs[1] = mouse.x;
_scriptClick.regs[2] = mouse.y;
_scriptClick.regs[4] = _itemInHand;
_emc->start(&_scriptClick, 6);
while (_emc->isValid(&_scriptClick))
_emc->run(&_scriptClick);
}
int KyraEngine_LoK::checkForNPCScriptRun(int xpos, int ypos) {
int returnValue = -1;
const Character *currentChar = _currentCharacter;
int charLeft = 0, charRight = 0, charTop = 0, charBottom = 0;
int scaleFactor = _scaleTable[currentChar->y1];
int addX = (((scaleFactor * 8) * 3) >> 8) >> 1;
int addY = ((scaleFactor * 3) << 4) >> 8;
charLeft = currentChar->x1 - addX;
charRight = currentChar->x1 + addX;
charTop = currentChar->y1 - addY;
charBottom = currentChar->y1;
if (xpos >= charLeft && charRight >= xpos && charTop <= ypos && charBottom >= ypos)
return 0;
if (xpos > 304 || xpos < 16)
return -1;
for (int i = 1; i < 5; ++i) {
currentChar = &_characterList[i];
if (currentChar->sceneId != _currentCharacter->sceneId)
continue;
charLeft = currentChar->x1 - 12;
charRight = currentChar->x1 + 11;
charTop = currentChar->y1 - 48;
// if (!i)
// charBottom = currentChar->y2 - 16;
// else
charBottom = currentChar->y1;
if (xpos < charLeft || xpos > charRight || ypos < charTop || charBottom < ypos)
continue;
if (returnValue != -1) {
if (currentChar->y1 >= _characterList[returnValue].y1)
returnValue = i;
} else {
returnValue = i;
}
}
return returnValue;
}
void KyraEngine_LoK::runNpcScript(int func) {
_emc->init(&_npcScript, &_npcScriptData);
_emc->start(&_npcScript, func);
_npcScript.regs[0] = _currentCharacter->sceneId;
_npcScript.regs[4] = _itemInHand;
_npcScript.regs[5] = func;
while (_emc->isValid(&_npcScript))
_emc->run(&_npcScript);
}
void KyraEngine_LoK::checkAmuletAnimFlags() {
if (_brandonStatusBit & 2) {
seq_makeBrandonNormal2();
_timer->setCountdown(19, 300);
}
if (_brandonStatusBit & 0x20) {
seq_makeBrandonNormal();
_timer->setCountdown(19, 300);
}
}
#pragma mark -
void KyraEngine_LoK::registerDefaultSettings() {
KyraEngine_v1::registerDefaultSettings();
// Most settings already have sensible defaults. This one, however, is
// specific to the Kyra engine.
ConfMan.registerDefault("walkspeed", 2);
}
void KyraEngine_LoK::readSettings() {
int talkspeed = ConfMan.getInt("talkspeed");
// The default talk speed is 60. This should be mapped to "Normal".
if (talkspeed == 0)
_configTextspeed = 3; // Clickable
if (talkspeed <= 50)
_configTextspeed = 0; // Slow
else if (talkspeed <= 150)
_configTextspeed = 1; // Normal
else
_configTextspeed = 2; // Fast
KyraEngine_v1::readSettings();
}
void KyraEngine_LoK::writeSettings() {
int talkspeed;
switch (_configTextspeed) {
case 0: // Slow
talkspeed = 1;
break;
case 1: // Normal
talkspeed = 60;
break;
case 2: // Fast
talkspeed = 255;
break;
default: // Clickable
talkspeed = 0;
}
ConfMan.setInt("talkspeed", talkspeed);
KyraEngine_v1::writeSettings();
}
} // End of namespace Kyra