mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 14:18:37 +00:00
93e69aa4da
(this was really ugly, now it's somewhat less ugly)
993 lines
25 KiB
C++
993 lines
25 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "kyra/kyra_lok.h"
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#include "kyra/resource.h"
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#include "kyra/seqplayer.h"
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#include "kyra/sprites.h"
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#include "kyra/animator_lok.h"
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#include "kyra/debugger.h"
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#include "kyra/timer.h"
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#include "kyra/sound.h"
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#include "common/system.h"
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#include "common/config-manager.h"
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#include "common/debug-channels.h"
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#include "gui/message.h"
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namespace Kyra {
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KyraEngine_LoK::KyraEngine_LoK(OSystem *system, const GameFlags &flags)
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: KyraEngine_v1(system, flags) {
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_seq_Forest = _seq_KallakWriting = _seq_KyrandiaLogo = _seq_KallakMalcolm = 0;
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_seq_MalcolmTree = _seq_WestwoodLogo = _seq_Demo1 = _seq_Demo2 = _seq_Demo3 = 0;
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_seq_Demo4 = 0;
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_seq_WSATable = _seq_CPSTable = _seq_COLTable = _seq_textsTable = 0;
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_seq_WSATable_Size = _seq_CPSTable_Size = _seq_COLTable_Size = _seq_textsTable_Size = 0;
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_roomFilenameTable = _characterImageTable = 0;
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_roomFilenameTableSize = _characterImageTableSize = 0;
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_itemList = _takenList = _placedList = _droppedList = _noDropList = 0;
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_itemList_Size = _takenList_Size = _placedList_Size = _droppedList_Size = _noDropList_Size = 0;
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_putDownFirst = _waitForAmulet = _blackJewel = _poisonGone = _healingTip = 0;
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_putDownFirst_Size = _waitForAmulet_Size = _blackJewel_Size = _poisonGone_Size = _healingTip_Size = 0;
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_thePoison = _fluteString = _wispJewelStrings = _magicJewelString = _flaskFull = _fullFlask = 0;
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_thePoison_Size = _fluteString_Size = _wispJewelStrings_Size = 0;
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_magicJewelString_Size = _flaskFull_Size = _fullFlask_Size = 0;
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_defaultShapeTable = 0;
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_healingShapeTable = _healingShape2Table = 0;
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_defaultShapeTableSize = _healingShapeTableSize = _healingShape2TableSize = 0;
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_posionDeathShapeTable = _fluteAnimShapeTable = 0;
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_posionDeathShapeTableSize = _fluteAnimShapeTableSize = 0;
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_winterScrollTable = _winterScroll1Table = _winterScroll2Table = 0;
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_winterScrollTableSize = _winterScroll1TableSize = _winterScroll2TableSize = 0;
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_drinkAnimationTable = _brandonToWispTable = _magicAnimationTable = _brandonStoneTable = 0;
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_drinkAnimationTableSize = _brandonToWispTableSize = _magicAnimationTableSize = _brandonStoneTableSize = 0;
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_specialPalettes = 0;
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_sprites = 0;
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_animator = 0;
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_seq = 0;
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_characterList = 0;
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_roomTable = 0;
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_movFacingTable = 0;
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_buttonData = 0;
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_buttonDataListPtr = 0;
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memset(_shapes, 0, sizeof(_shapes));
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memset(_movieObjects, 0, sizeof(_movieObjects));
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_finalA = _finalB = _finalC = 0;
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_endSequenceBackUpRect = 0;
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memset(_panPagesTable, 0, sizeof(_panPagesTable));
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memset(_sceneAnimTable, 0, sizeof(_sceneAnimTable));
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_currHeadShape = 0;
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_currentHeadFrameTableIndex = 0;
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_speechPlayTime = 0;
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_seqPlayerFlag = false;
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memset(&_characterFacingZeroCount, 0, sizeof(_characterFacingZeroCount));
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memset(&_characterFacingFourCount, 0, sizeof(_characterFacingFourCount));
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memset(&_itemBkgBackUp, 0, sizeof(_itemBkgBackUp));
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_beadStateTimer1 = _beadStateTimer2 = 0;
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memset(&_beadState1, 0, sizeof(_beadState1));
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_beadState1.x = -1;
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memset(&_beadState2, 0, sizeof(_beadState2));
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_malcolmFrame = 0;
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_malcolmTimer1 = _malcolmTimer2 = 0;
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}
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KyraEngine_LoK::~KyraEngine_LoK() {
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for (int i = 0; i < ARRAYSIZE(_movieObjects); ++i) {
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if (_movieObjects[i])
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_movieObjects[i]->close();
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delete _movieObjects[i];
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_movieObjects[i] = 0;
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}
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closeFinalWsa();
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if (_emc) {
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_emc->unload(&_npcScriptData);
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_emc->unload(&_scriptClickData);
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}
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DebugMan.clearAllDebugChannels();
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delete _screen;
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delete _sprites;
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delete _animator;
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delete _seq;
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delete[] _characterList;
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delete[] _roomTable;
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delete[] _movFacingTable;
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delete[] _defaultShapeTable;
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delete[] _specialPalettes;
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delete[] _gui->_scrollUpButton.data0ShapePtr;
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delete[] _gui->_scrollUpButton.data1ShapePtr;
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delete[] _gui->_scrollUpButton.data2ShapePtr;
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delete[] _gui->_scrollDownButton.data0ShapePtr;
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delete[] _gui->_scrollDownButton.data1ShapePtr;
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delete[] _gui->_scrollDownButton.data2ShapePtr;
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delete[] _buttonData;
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delete[] _buttonDataListPtr;
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delete _gui;
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delete[] _itemBkgBackUp[0];
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delete[] _itemBkgBackUp[1];
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for (int i = 0; i < ARRAYSIZE(_shapes); ++i) {
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if (_shapes[i] != 0) {
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delete[] _shapes[i];
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for (int i2 = 0; i2 < ARRAYSIZE(_shapes); i2++) {
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if (_shapes[i2] == _shapes[i] && i2 != i) {
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_shapes[i2] = 0;
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}
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}
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_shapes[i] = 0;
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}
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}
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for (int i = 0; i < ARRAYSIZE(_sceneAnimTable); ++i)
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delete[] _sceneAnimTable[i];
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}
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Common::Error KyraEngine_LoK::init() {
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if (Common::parseRenderMode(ConfMan.get("render_mode")) == Common::kRenderPC9801)
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_screen = new Screen_LoK_16(this, _system);
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else
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_screen = new Screen_LoK(this, _system);
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assert(_screen);
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_screen->setResolution();
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_debugger = new Debugger_LoK(this);
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assert(_debugger);
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KyraEngine_v1::init();
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_sprites = new Sprites(this, _system);
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assert(_sprites);
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_seq = new SeqPlayer(this, _system);
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assert(_seq);
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_animator = new Animator_LoK(this, _system);
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assert(_animator);
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_animator->init(5, 11, 12);
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assert(*_animator);
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_text = new TextDisplayer(this, screen());
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assert(_text);
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_gui = new GUI_LoK(this, _screen);
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assert(_gui);
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initStaticResource();
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_sound->selectAudioResourceSet(kMusicIntro);
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if (_flags.platform == Common::kPlatformAmiga) {
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_trackMap = _amigaTrackMap;
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_trackMapSize = _amigaTrackMapSize;
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} else {
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_trackMap = _dosTrackMap;
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_trackMapSize = _dosTrackMapSize;
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}
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if (!_sound->init())
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error("Couldn't init sound");
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_sound->loadSoundFile(0);
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setupButtonData();
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_paletteChanged = 1;
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_currentCharacter = 0;
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_characterList = new Character[11];
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assert(_characterList);
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memset(_characterList, 0, sizeof(Character) * 11);
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for (int i = 0; i < 11; ++i)
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memset(_characterList[i].inventoryItems, 0xFF, sizeof(_characterList[i].inventoryItems));
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_characterList[0].sceneId = 5;
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_characterList[0].height = 48;
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_characterList[0].facing = 3;
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_characterList[0].currentAnimFrame = 7;
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memset(&_npcScriptData, 0, sizeof(EMCData));
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memset(&_scriptClickData, 0, sizeof(EMCData));
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memset(&_npcScript, 0, sizeof(EMCState));
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memset(&_scriptMain, 0, sizeof(EMCState));
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memset(&_scriptClick, 0, sizeof(EMCState));
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memset(_shapes, 0, sizeof(_shapes));
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for (int i = 0; i < ARRAYSIZE(_movieObjects); ++i)
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_movieObjects[i] = createWSAMovie();
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memset(_flagsTable, 0, sizeof(_flagsTable));
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_talkingCharNum = -1;
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_charSayUnk3 = -1;
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_disabledTalkAnimObject = _enabledTalkAnimObject = 0;
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memset(_currSentenceColor, 0, 3);
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_startSentencePalIndex = -1;
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_fadeText = false;
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_cauldronState = 0;
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_crystalState[0] = _crystalState[1] = -1;
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_brandonStatusBit = 0;
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_brandonStatusBit0x02Flag = _brandonStatusBit0x20Flag = 10;
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_brandonPosX = _brandonPosY = -1;
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_poisonDeathCounter = 0;
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memset(_itemHtDat, 0, sizeof(_itemHtDat));
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memset(_exitList, 0xFF, sizeof(_exitList));
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_exitListPtr = 0;
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_pathfinderFlag = _pathfinderFlag2 = 0;
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_lastFindWayRet = 0;
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_sceneChangeState = _loopFlag2 = 0;
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_movFacingTable = new int[150];
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assert(_movFacingTable);
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_movFacingTable[0] = 8;
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_marbleVaseItem = -1;
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memset(_foyerItemTable, -1, sizeof(_foyerItemTable));
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_itemInHand = kItemNone;
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_currentRoom = 0xFFFF;
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_scenePhasingFlag = 0;
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_lastProcessedItem = 0;
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_lastProcessedItemHeight = 16;
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_unkScreenVar1 = 1;
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_unkScreenVar2 = 0;
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_unkScreenVar3 = 0;
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_unkAmuletVar = 0;
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_endSequenceNeedLoading = 1;
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_malcolmFlag = 0;
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_beadStateVar = 0;
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_endSequenceSkipFlag = 0;
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_unkEndSeqVar2 = 0;
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_endSequenceBackUpRect = 0;
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_unkEndSeqVar4 = 0;
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_unkEndSeqVar5 = 0;
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_lastDisplayedPanPage = 0;
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memset(_panPagesTable, 0, sizeof(_panPagesTable));
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_finalA = _finalB = _finalC = 0;
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memset(&_kyragemFadingState, 0, sizeof(_kyragemFadingState));
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_kyragemFadingState.gOffset = 0x13;
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_kyragemFadingState.bOffset = 0x13;
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_menuDirectlyToLoad = false;
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_lastMusicCommand = 0;
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return Common::kNoError;
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}
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Common::Error KyraEngine_LoK::go() {
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if (_res->getFileSize("6.FNT"))
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_screen->loadFont(Screen::FID_6_FNT, "6.FNT");
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_screen->loadFont(Screen::FID_8_FNT, "8FAT.FNT");
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_screen->setFont(_flags.lang == Common::JA_JPN ? Screen::FID_SJIS_FNT : Screen::FID_8_FNT);
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_screen->setScreenDim(0);
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_abortIntroFlag = false;
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if (_flags.isDemo && !_flags.isTalkie) {
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_seqPlayerFlag = true;
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seq_demo();
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_seqPlayerFlag = false;
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} else {
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setGameFlag(0xF3);
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setGameFlag(0xFD);
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if (_gameToLoad == -1) {
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setGameFlag(0xEF);
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_seqPlayerFlag = true;
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seq_intro();
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_seqPlayerFlag = false;
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if (_flags.isDemo) {
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_screen->fadeToBlack();
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return Common::kNoError;
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}
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if (shouldQuit())
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return Common::kNoError;
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if (_skipIntroFlag && _abortIntroFlag && saveFileLoadable(0))
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resetGameFlag(0xEF);
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}
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_eventList.clear();
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startup();
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resetGameFlag(0xEF);
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mainLoop();
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}
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return Common::kNoError;
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}
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void KyraEngine_LoK::startup() {
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static const uint8 colorMap[] = { 0, 0, 0, 0, 12, 12, 12, 0, 0, 0, 0, 0 };
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_screen->setTextColorMap(colorMap);
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_sound->selectAudioResourceSet(kMusicIngame);
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if (_flags.platform == Common::kPlatformPC98)
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_sound->loadSoundFile("SE.DAT");
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else
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_sound->loadSoundFile(0);
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// _screen->setFont(Screen::FID_6_FNT);
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_screen->setAnimBlockPtr(3750);
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memset(_sceneAnimTable, 0, sizeof(_sceneAnimTable));
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loadMouseShapes();
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_currentCharacter = &_characterList[0];
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for (int i = 1; i < 5; ++i)
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_animator->setCharacterDefaultFrame(i);
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for (int i = 5; i <= 10; ++i)
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setCharactersPositions(i);
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_animator->setCharactersHeight();
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resetBrandonPoisonFlags();
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_screen->_curPage = 0;
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// XXX
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for (int i = 0; i < 12; ++i) {
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int size = _screen->getRectSize(3, 24);
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_shapes[361 + i] = new byte[size];
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}
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_itemBkgBackUp[0] = new uint8[_screen->getRectSize(3, 24)];
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memset(_itemBkgBackUp[0], 0, _screen->getRectSize(3, 24));
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_itemBkgBackUp[1] = new uint8[_screen->getRectSize(4, 32)];
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memset(_itemBkgBackUp[1], 0, _screen->getRectSize(4, 32));
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for (int i = 0; i < _roomTableSize; ++i) {
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for (int item = 0; item < 12; ++item) {
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_roomTable[i].itemsTable[item] = kItemNone;
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_roomTable[i].itemsXPos[item] = 0xFFFF;
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_roomTable[i].itemsYPos[item] = 0xFF;
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_roomTable[i].needInit[item] = 0;
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}
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}
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loadCharacterShapes();
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loadSpecialEffectShapes();
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loadItems();
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loadButtonShapes();
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initMainButtonList();
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loadMainScreen();
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_screen->loadPalette("PALETTE.COL", _screen->getPalette(0));
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if (_flags.platform == Common::kPlatformAmiga)
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_screen->loadPaletteTable("PALETTE.DAT", 6);
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// XXX
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_animator->initAnimStateList();
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setCharactersInDefaultScene();
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if (!_emc->load("_STARTUP.EMC", &_npcScriptData, &_opcodes))
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error("Could not load \"_STARTUP.EMC\" script");
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_emc->init(&_scriptMain, &_npcScriptData);
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if (!_emc->start(&_scriptMain, 0))
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error("Could not start script function 0 of script \"_STARTUP.EMC\"");
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while (_emc->isValid(&_scriptMain))
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_emc->run(&_scriptMain);
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_emc->unload(&_npcScriptData);
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if (!_emc->load("_NPC.EMC", &_npcScriptData, &_opcodes))
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error("Could not load \"_NPC.EMC\" script");
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snd_playTheme(1, -1);
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if (_gameToLoad == -1) {
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enterNewScene(_currentCharacter->sceneId, _currentCharacter->facing, 0, 0, 1);
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if (_abortIntroFlag && _skipIntroFlag && saveFileLoadable(0)) {
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_menuDirectlyToLoad = true;
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_screen->setMouseCursor(1, 1, _shapes[0]);
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_screen->showMouse();
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_gui->buttonMenuCallback(0);
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_menuDirectlyToLoad = false;
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} else if (!shouldQuit()) {
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saveGameStateIntern(0, "New game", 0);
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}
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} else {
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_screen->setFont(_flags.lang == Common::JA_JPN ? Screen::FID_SJIS_FNT : Screen::FID_8_FNT);
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loadGameStateCheck(_gameToLoad);
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_gameToLoad = -1;
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}
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}
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void KyraEngine_LoK::mainLoop() {
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// Initialize debugger since how it should be fully usable
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_debugger->initialize();
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_eventList.clear();
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while (!shouldQuit()) {
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int32 frameTime = (int32)_system->getMillis();
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if (_currentCharacter->sceneId == 210) {
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updateKyragemFading();
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if (seq_playEnd() && _deathHandler != 8)
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break;
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}
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if (_deathHandler != -1) {
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snd_playWanderScoreViaMap(0, 1);
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snd_playSoundEffect(49);
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_screen->setMouseCursor(1, 1, _shapes[0]);
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removeHandItem();
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_gui->buttonMenuCallback(0);
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_deathHandler = -1;
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}
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if ((_brandonStatusBit & 2) && _brandonStatusBit0x02Flag)
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_animator->animRefreshNPC(0);
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if ((_brandonStatusBit & 0x20) && _brandonStatusBit0x20Flag) {
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_animator->animRefreshNPC(0);
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_brandonStatusBit0x20Flag = 0;
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}
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// FIXME: Why is this here?
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_screen->showMouse();
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int inputFlag = checkInput(_buttonList, _currentCharacter->sceneId != 210);
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removeInputTop();
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updateMousePointer();
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_timer->update();
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_sound->process();
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updateTextFade();
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if (inputFlag == 198 || inputFlag == 199)
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processInput(_mouseX, _mouseY);
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if (skipFlag())
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resetSkipFlag();
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delay((frameTime + _gameSpeed) - _system->getMillis(), true, true);
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}
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}
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void KyraEngine_LoK::delayUntil(uint32 timestamp, bool updateTimers, bool update, bool isMainLoop) {
|
|
while (_system->getMillis() < timestamp && !shouldQuit() && !skipFlag()) {
|
|
if (updateTimers)
|
|
_timer->update();
|
|
|
|
if (timestamp - _system->getMillis() >= 10)
|
|
delay(10, update, isMainLoop);
|
|
}
|
|
}
|
|
|
|
void KyraEngine_LoK::delay(uint32 amount, bool update, bool isMainLoop) {
|
|
uint32 start = _system->getMillis();
|
|
do {
|
|
if (update) {
|
|
_sprites->updateSceneAnims();
|
|
_animator->updateAllObjectShapes();
|
|
updateTextFade();
|
|
updateMousePointer();
|
|
} else {
|
|
// We need to do Screen::updateScreen here, since client code
|
|
// relies on this method to copy screen changes to the actual
|
|
// screen since at least 0af418e7ea3a41f93fcc551a45ee5bae822d812a.
|
|
_screen->updateScreen();
|
|
}
|
|
|
|
_isSaveAllowed = isMainLoop;
|
|
updateInput();
|
|
_isSaveAllowed = false;
|
|
|
|
if (_currentCharacter && _currentCharacter->sceneId == 210 && update)
|
|
updateKyragemFading();
|
|
|
|
if (amount > 0 && !skipFlag() && !shouldQuit())
|
|
_system->delayMillis(10);
|
|
|
|
// FIXME: Major hackery to allow skipping the intro
|
|
if (_seqPlayerFlag) {
|
|
for (Common::List<Event>::iterator i = _eventList.begin(); i != _eventList.end(); ++i) {
|
|
if (i->causedSkip) {
|
|
if (i->event.type == Common::EVENT_KEYDOWN && i->event.kbd.keycode == Common::KEYCODE_ESCAPE)
|
|
_abortIntroFlag = true;
|
|
else
|
|
i->causedSkip = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (skipFlag())
|
|
snd_stopVoice();
|
|
} while (!skipFlag() && _system->getMillis() < start + amount && !shouldQuit());
|
|
}
|
|
|
|
bool KyraEngine_LoK::skipFlag() const {
|
|
return KyraEngine_v1::skipFlag() || shouldQuit();
|
|
}
|
|
|
|
void KyraEngine_LoK::resetSkipFlag(bool removeEvent) {
|
|
if (removeEvent) {
|
|
_eventList.clear();
|
|
} else {
|
|
KyraEngine_v1::resetSkipFlag(false);
|
|
}
|
|
}
|
|
|
|
void KyraEngine_LoK::delayWithTicks(int ticks) {
|
|
uint32 nextTime = _system->getMillis() + ticks * _tickLength;
|
|
|
|
while (_system->getMillis() < nextTime) {
|
|
_sprites->updateSceneAnims();
|
|
_animator->updateAllObjectShapes();
|
|
|
|
if (_currentCharacter->sceneId == 210) {
|
|
updateKyragemFading();
|
|
seq_playEnd();
|
|
}
|
|
|
|
if (skipFlag())
|
|
break;
|
|
|
|
if (nextTime - _system->getMillis() >= 10)
|
|
delay(10);
|
|
}
|
|
}
|
|
|
|
#pragma mark -
|
|
#pragma mark - Animation/shape specific code
|
|
#pragma mark -
|
|
|
|
void KyraEngine_LoK::setupShapes123(const Shape *shapeTable, int endShape, int flags) {
|
|
for (int i = 123; i <= 172; ++i)
|
|
_shapes[i] = 0;
|
|
|
|
uint8 curImage = 0xFF;
|
|
int curPageBackUp = _screen->_curPage;
|
|
_screen->_curPage = 8; // we are using page 8 here in the original page 2 was backuped and then used for this stuff
|
|
int shapeFlags = 2;
|
|
if (flags)
|
|
shapeFlags = 3;
|
|
for (int i = 123; i < 123 + endShape; ++i) {
|
|
uint8 newImage = shapeTable[i - 123].imageIndex;
|
|
if (newImage != curImage && newImage != 0xFF) {
|
|
assert(_characterImageTable);
|
|
_screen->loadBitmap(_characterImageTable[newImage], 8, 8, 0);
|
|
curImage = newImage;
|
|
}
|
|
_shapes[i] = _screen->encodeShape(shapeTable[i - 123].x << 3, shapeTable[i - 123].y, shapeTable[i - 123].w << 3, shapeTable[i - 123].h, shapeFlags);
|
|
assert(i - 7 < _defaultShapeTableSize);
|
|
_defaultShapeTable[i - 7].xOffset = shapeTable[i - 123].xOffset;
|
|
_defaultShapeTable[i - 7].yOffset = shapeTable[i - 123].yOffset;
|
|
_defaultShapeTable[i - 7].w = shapeTable[i - 123].w;
|
|
_defaultShapeTable[i - 7].h = shapeTable[i - 123].h;
|
|
}
|
|
_screen->_curPage = curPageBackUp;
|
|
}
|
|
|
|
void KyraEngine_LoK::freeShapes123() {
|
|
for (int i = 123; i <= 172; ++i) {
|
|
delete[] _shapes[i];
|
|
_shapes[i] = 0;
|
|
}
|
|
}
|
|
|
|
#pragma mark -
|
|
#pragma mark - Misc stuff
|
|
#pragma mark -
|
|
|
|
Movie *KyraEngine_LoK::createWSAMovie() {
|
|
if (_flags.platform == Common::kPlatformAmiga)
|
|
return new WSAMovieAmiga(this);
|
|
|
|
return new WSAMovie_v1(this);
|
|
}
|
|
|
|
void KyraEngine_LoK::setBrandonPoisonFlags(int reset) {
|
|
_brandonStatusBit |= 1;
|
|
|
|
if (reset)
|
|
_poisonDeathCounter = 0;
|
|
|
|
for (int i = 0; i < 0x100; ++i)
|
|
_brandonPoisonFlagsGFX[i] = i;
|
|
|
|
_brandonPoisonFlagsGFX[0x99] = 0x34;
|
|
_brandonPoisonFlagsGFX[0x9A] = 0x35;
|
|
_brandonPoisonFlagsGFX[0x9B] = 0x37;
|
|
_brandonPoisonFlagsGFX[0x9C] = 0x38;
|
|
_brandonPoisonFlagsGFX[0x9D] = 0x2B;
|
|
}
|
|
|
|
void KyraEngine_LoK::resetBrandonPoisonFlags() {
|
|
_brandonStatusBit = 0;
|
|
|
|
for (int i = 0; i < 0x100; ++i)
|
|
_brandonPoisonFlagsGFX[i] = i;
|
|
}
|
|
|
|
#pragma mark -
|
|
#pragma mark - Input
|
|
#pragma mark -
|
|
|
|
void KyraEngine_LoK::processInput(int xpos, int ypos) {
|
|
if (processInputHelper(xpos, ypos))
|
|
return;
|
|
|
|
uint8 item = findItemAtPos(xpos, ypos);
|
|
if (item == 0xFF) {
|
|
_changedScene = false;
|
|
int handled = clickEventHandler(xpos, ypos);
|
|
if (_changedScene || handled)
|
|
return;
|
|
}
|
|
|
|
// XXX _deathHandler specific
|
|
if (ypos <= 158) {
|
|
uint16 exit = 0xFFFF;
|
|
|
|
if (xpos < 12)
|
|
exit = _walkBlockWest;
|
|
else if (xpos >= 308)
|
|
exit = _walkBlockEast;
|
|
else if (ypos >= 136)
|
|
exit = _walkBlockSouth;
|
|
else if (ypos < 12)
|
|
exit = _walkBlockNorth;
|
|
|
|
if (exit != 0xFFFF) {
|
|
handleSceneChange(xpos, ypos, 1, 1);
|
|
return;
|
|
} else {
|
|
int script = checkForNPCScriptRun(xpos, ypos);
|
|
if (script >= 0) {
|
|
runNpcScript(script);
|
|
return;
|
|
}
|
|
if (_itemInHand != kItemNone) {
|
|
if (ypos < 155) {
|
|
if (hasClickedOnExit(xpos, ypos)) {
|
|
handleSceneChange(xpos, ypos, 1, 1);
|
|
return;
|
|
}
|
|
|
|
dropItem(0, _itemInHand, xpos, ypos, 1);
|
|
}
|
|
} else {
|
|
if (ypos <= 155)
|
|
handleSceneChange(xpos, ypos, 1, 1);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
int KyraEngine_LoK::processInputHelper(int xpos, int ypos) {
|
|
uint8 item = findItemAtPos(xpos, ypos);
|
|
if (item != 0xFF) {
|
|
if (_itemInHand == kItemNone) {
|
|
_animator->animRemoveGameItem(item);
|
|
snd_playSoundEffect(53);
|
|
assert(_currentCharacter->sceneId < _roomTableSize);
|
|
Room *currentRoom = &_roomTable[_currentCharacter->sceneId];
|
|
int item2 = currentRoom->itemsTable[item];
|
|
currentRoom->itemsTable[item] = kItemNone;
|
|
setMouseItem(item2);
|
|
assert(_itemList && _takenList);
|
|
updateSentenceCommand(_itemList[getItemListIndex(item2)], _takenList[0], 179);
|
|
_itemInHand = item2;
|
|
clickEventHandler2();
|
|
return 1;
|
|
} else {
|
|
exchangeItemWithMouseItem(_currentCharacter->sceneId, item);
|
|
return 1;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_LoK::clickEventHandler(int xpos, int ypos) {
|
|
_emc->init(&_scriptClick, &_scriptClickData);
|
|
_scriptClick.regs[1] = xpos;
|
|
_scriptClick.regs[2] = ypos;
|
|
_scriptClick.regs[3] = 0;
|
|
_scriptClick.regs[4] = _itemInHand;
|
|
_emc->start(&_scriptClick, 1);
|
|
|
|
while (_emc->isValid(&_scriptClick))
|
|
_emc->run(&_scriptClick);
|
|
|
|
return _scriptClick.regs[3];
|
|
}
|
|
|
|
void KyraEngine_LoK::updateMousePointer(bool forceUpdate) {
|
|
int shape = 0;
|
|
|
|
int newMouseState = 0;
|
|
int newX = 0;
|
|
int newY = 0;
|
|
Common::Point mouse = getMousePos();
|
|
if (mouse.y <= 158) {
|
|
if (mouse.x >= 12) {
|
|
if (mouse.x >= 308) {
|
|
if (_walkBlockEast == 0xFFFF) {
|
|
newMouseState = -2;
|
|
} else {
|
|
newMouseState = -5;
|
|
shape = 3;
|
|
newX = 7;
|
|
newY = 5;
|
|
}
|
|
} else if (mouse.y >= 136) {
|
|
if (_walkBlockSouth == 0xFFFF) {
|
|
newMouseState = -2;
|
|
} else {
|
|
newMouseState = -4;
|
|
shape = 4;
|
|
newX = 5;
|
|
newY = 7;
|
|
}
|
|
} else if (mouse.y < 12) {
|
|
if (_walkBlockNorth == 0xFFFF) {
|
|
newMouseState = -2;
|
|
} else {
|
|
newMouseState = -6;
|
|
shape = 2;
|
|
newX = 5;
|
|
newY = 1;
|
|
}
|
|
}
|
|
} else {
|
|
if (_walkBlockWest == 0xFFFF) {
|
|
newMouseState = -2;
|
|
} else {
|
|
newMouseState = -3;
|
|
newX = 1;
|
|
newY = shape = 5;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (mouse.x >= _entranceMouseCursorTracks[0] && mouse.y >= _entranceMouseCursorTracks[1]
|
|
&& mouse.x <= _entranceMouseCursorTracks[2] && mouse.y <= _entranceMouseCursorTracks[3]) {
|
|
switch (_entranceMouseCursorTracks[4]) {
|
|
case 0:
|
|
newMouseState = -6;
|
|
shape = 2;
|
|
newX = 5;
|
|
newY = 1;
|
|
break;
|
|
|
|
case 2:
|
|
newMouseState = -5;
|
|
shape = 3;
|
|
newX = 7;
|
|
newY = 5;
|
|
break;
|
|
|
|
case 4:
|
|
newMouseState = -4;
|
|
shape = 4;
|
|
newX = 5;
|
|
newY = 7;
|
|
break;
|
|
|
|
case 6:
|
|
newMouseState = -3;
|
|
shape = 5;
|
|
newX = 1;
|
|
newY = 5;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (newMouseState == -2) {
|
|
shape = 6;
|
|
newX = 4;
|
|
newY = 4;
|
|
}
|
|
|
|
if ((newMouseState && _mouseState != newMouseState) || (newMouseState && forceUpdate)) {
|
|
_mouseState = newMouseState;
|
|
_screen->setMouseCursor(newX, newY, _shapes[shape]);
|
|
}
|
|
|
|
if (!newMouseState) {
|
|
if (_mouseState != _itemInHand || forceUpdate) {
|
|
if (mouse.y > 158 || (mouse.x >= 12 && mouse.x < 308 && mouse.y < 136 && mouse.y >= 12) || forceUpdate) {
|
|
_mouseState = _itemInHand;
|
|
if (_itemInHand == kItemNone)
|
|
_screen->setMouseCursor(1, 1, _shapes[0]);
|
|
else
|
|
_screen->setMouseCursor(8, 15, _shapes[216 + _itemInHand]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool KyraEngine_LoK::hasClickedOnExit(int xpos, int ypos) {
|
|
if (xpos < 16 || xpos >= 304)
|
|
return true;
|
|
|
|
if (ypos < 8)
|
|
return true;
|
|
|
|
if (ypos < 136 || ypos > 155)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
void KyraEngine_LoK::clickEventHandler2() {
|
|
Common::Point mouse = getMousePos();
|
|
|
|
_emc->init(&_scriptClick, &_scriptClickData);
|
|
_scriptClick.regs[0] = _currentCharacter->sceneId;
|
|
_scriptClick.regs[1] = mouse.x;
|
|
_scriptClick.regs[2] = mouse.y;
|
|
_scriptClick.regs[4] = _itemInHand;
|
|
_emc->start(&_scriptClick, 6);
|
|
|
|
while (_emc->isValid(&_scriptClick))
|
|
_emc->run(&_scriptClick);
|
|
}
|
|
|
|
int KyraEngine_LoK::checkForNPCScriptRun(int xpos, int ypos) {
|
|
int returnValue = -1;
|
|
const Character *currentChar = _currentCharacter;
|
|
int charLeft = 0, charRight = 0, charTop = 0, charBottom = 0;
|
|
|
|
int scaleFactor = _scaleTable[currentChar->y1];
|
|
int addX = (((scaleFactor * 8) * 3) >> 8) >> 1;
|
|
int addY = ((scaleFactor * 3) << 4) >> 8;
|
|
|
|
charLeft = currentChar->x1 - addX;
|
|
charRight = currentChar->x1 + addX;
|
|
charTop = currentChar->y1 - addY;
|
|
charBottom = currentChar->y1;
|
|
|
|
if (xpos >= charLeft && charRight >= xpos && charTop <= ypos && charBottom >= ypos)
|
|
return 0;
|
|
|
|
if (xpos > 304 || xpos < 16)
|
|
return -1;
|
|
|
|
for (int i = 1; i < 5; ++i) {
|
|
currentChar = &_characterList[i];
|
|
|
|
if (currentChar->sceneId != _currentCharacter->sceneId)
|
|
continue;
|
|
|
|
charLeft = currentChar->x1 - 12;
|
|
charRight = currentChar->x1 + 11;
|
|
charTop = currentChar->y1 - 48;
|
|
// if (!i)
|
|
// charBottom = currentChar->y2 - 16;
|
|
// else
|
|
charBottom = currentChar->y1;
|
|
|
|
if (xpos < charLeft || xpos > charRight || ypos < charTop || charBottom < ypos)
|
|
continue;
|
|
|
|
if (returnValue != -1) {
|
|
if (currentChar->y1 >= _characterList[returnValue].y1)
|
|
returnValue = i;
|
|
} else {
|
|
returnValue = i;
|
|
}
|
|
}
|
|
|
|
return returnValue;
|
|
}
|
|
|
|
void KyraEngine_LoK::runNpcScript(int func) {
|
|
_emc->init(&_npcScript, &_npcScriptData);
|
|
_emc->start(&_npcScript, func);
|
|
_npcScript.regs[0] = _currentCharacter->sceneId;
|
|
_npcScript.regs[4] = _itemInHand;
|
|
_npcScript.regs[5] = func;
|
|
|
|
while (_emc->isValid(&_npcScript))
|
|
_emc->run(&_npcScript);
|
|
}
|
|
|
|
void KyraEngine_LoK::checkAmuletAnimFlags() {
|
|
if (_brandonStatusBit & 2) {
|
|
seq_makeBrandonNormal2();
|
|
_timer->setCountdown(19, 300);
|
|
}
|
|
|
|
if (_brandonStatusBit & 0x20) {
|
|
seq_makeBrandonNormal();
|
|
_timer->setCountdown(19, 300);
|
|
}
|
|
}
|
|
|
|
#pragma mark -
|
|
|
|
void KyraEngine_LoK::registerDefaultSettings() {
|
|
KyraEngine_v1::registerDefaultSettings();
|
|
|
|
// Most settings already have sensible defaults. This one, however, is
|
|
// specific to the Kyra engine.
|
|
ConfMan.registerDefault("walkspeed", 2);
|
|
}
|
|
|
|
void KyraEngine_LoK::readSettings() {
|
|
int talkspeed = ConfMan.getInt("talkspeed");
|
|
|
|
// The default talk speed is 60. This should be mapped to "Normal".
|
|
|
|
if (talkspeed == 0)
|
|
_configTextspeed = 3; // Clickable
|
|
if (talkspeed <= 50)
|
|
_configTextspeed = 0; // Slow
|
|
else if (talkspeed <= 150)
|
|
_configTextspeed = 1; // Normal
|
|
else
|
|
_configTextspeed = 2; // Fast
|
|
|
|
KyraEngine_v1::readSettings();
|
|
}
|
|
|
|
void KyraEngine_LoK::writeSettings() {
|
|
int talkspeed;
|
|
|
|
switch (_configTextspeed) {
|
|
case 0: // Slow
|
|
talkspeed = 1;
|
|
break;
|
|
case 1: // Normal
|
|
talkspeed = 60;
|
|
break;
|
|
case 2: // Fast
|
|
talkspeed = 255;
|
|
break;
|
|
default: // Clickable
|
|
talkspeed = 0;
|
|
}
|
|
|
|
ConfMan.setInt("talkspeed", talkspeed);
|
|
|
|
KyraEngine_v1::writeSettings();
|
|
}
|
|
|
|
} // End of namespace Kyra
|