scummvm/engines/kyra/sound_lol.cpp

308 lines
8.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifdef ENABLE_LOL
#include "kyra/lol.h"
#include "kyra/sound.h"
#include "kyra/resource.h"
#include "common/system.h"
#include "audio/audiostream.h"
namespace Kyra {
bool LoLEngine::snd_playCharacterSpeech(int id, int8 speaker, int) {
if (!speechEnabled())
return false;
if (speaker < 65) {
if (_characters[speaker].flags & 1)
speaker = (int) _characters[speaker].name[0];
else
speaker = 0;
}
if (_lastSpeechId == id && speaker == _lastSpeaker)
return true;
_lastSpeechId = id;
_lastSpeaker = speaker;
_nextSpeechId = _nextSpeaker = -1;
Common::String pattern1;
Common::String file1;
Common::String file2;
Common::String file3;
SpeechList newSpeechList;
Common::String pattern2 = Common::String::format("%02d", id & 0x4000 ? 0 : _curTlkFile);
if (id & 0x4000) {
pattern1 = Common::String::format("%03X", id & 0x3FFF);
} else if (id < 1000) {
pattern1 = Common::String::format("%03d", id);
} else {
file3 = Common::String::format("@%04d%c.%s", id - 1000, (char)speaker, pattern2.c_str());
if (_sound->isVoicePresent(file3.c_str()))
newSpeechList.push_back(_sound->getVoiceStream(file3.c_str()));
}
if (file3.empty()) {
for (char i = 0; ; i++) {
char symbol = '0' + i;
file1 = Common::String::format("%s%c%c.%s", pattern1.c_str(), (char)speaker, symbol, pattern2.c_str());
file2 = Common::String::format("%s%c%c.%s", pattern1.c_str(), '_', symbol, pattern2.c_str());
if (_sound->isVoicePresent(file1.c_str()))
newSpeechList.push_back(_sound->getVoiceStream(file1.c_str()));
else if (_sound->isVoicePresent(file2.c_str()))
newSpeechList.push_back(_sound->getVoiceStream(file2.c_str()));
else
break;
}
}
if (newSpeechList.empty())
return false;
while (_sound->voiceIsPlaying(&_speechHandle))
delay(_tickLength, true);
while (_sound->allVoiceChannelsPlaying())
delay(_tickLength);
for (SpeechList::iterator i = _speechList.begin(); i != _speechList.end(); ++i)
delete *i;
_speechList.clear();
_speechList = newSpeechList;
_activeVoiceFileTotalTime = 0;
for (SpeechList::iterator i = _speechList.begin(); i != _speechList.end();) {
// Just in case any file loading failed: Remove the bad streams here.
if (!*i)
i = _speechList.erase(i);
else
_activeVoiceFileTotalTime += (*i++)->getLength().msecs();
}
_sound->playVoiceStream(*_speechList.begin(), &_speechHandle);
_speechList.pop_front();
if (!_activeVoiceFileTotalTime)
return false;
_tim->_abortFlag = 0;
return true;
}
int LoLEngine::snd_updateCharacterSpeech() {
if (_sound->voiceIsPlaying(&_speechHandle))
return 2;
if (_speechList.begin() != _speechList.end()) {
_sound->playVoiceStream(*_speechList.begin(), &_speechHandle);
_speechList.pop_front();
return 2;
} else if (_nextSpeechId != -1) {
_lastSpeechId = _lastSpeaker = -1;
_activeVoiceFileTotalTime = 0;
if (snd_playCharacterSpeech(_nextSpeechId, _nextSpeaker, 0))
return 2;
}
_lastSpeechId = _lastSpeaker = -1;
_activeVoiceFileTotalTime = 0;
return 0;
}
void LoLEngine::snd_stopSpeech(bool setFlag) {
if (!_sound->voiceIsPlaying(&_speechHandle))
return;
//_dlgTimer = 0;
_sound->voiceStop(&_speechHandle);
_activeVoiceFileTotalTime = 0;
_nextSpeechId = _nextSpeaker = -1;
for (SpeechList::iterator i = _speechList.begin(); i != _speechList.end(); ++i)
delete *i;
_speechList.clear();
if (setFlag)
_tim->_abortFlag = 1;
}
void LoLEngine::snd_playSoundEffect(int track, int volume) {
if ((track == 1 && (_lastSfxTrack == -1 || _lastSfxTrack == 1)) || shouldQuit())
return;
_lastSfxTrack = track;
if (track == -1 || track >= _ingameSoundListSize)
return;
volume &= 0xFF;
int16 prIndex = (int16)READ_LE_UINT16(&_ingameSoundIndex[track * 2 + 1]);
uint16 priority = (prIndex > 0) ? (prIndex * volume) >> 8 : -prIndex;
static const uint8 volTable1[] = { 223, 159, 95, 47, 15, 0 };
static const uint8 volTable2[] = { 255, 191, 127, 63, 30, 0 };
for (int i = 0; i < 6; i++) {
if (volTable1[i] < volume) {
volume = volTable2[i];
break;
}
}
int16 vocIndex = (int16)READ_LE_UINT16(&_ingameSoundIndex[track * 2]);
bool hasVocFile = false;
if (vocIndex != -1) {
if (scumm_stricmp(_ingameSoundList[vocIndex], "EMPTY"))
hasVocFile = true;
}
if (hasVocFile) {
if (_sound->isVoicePresent(_ingameSoundList[vocIndex]))
_sound->voicePlay(_ingameSoundList[vocIndex], 0, volume, priority, true);
} else if (_flags.platform == Common::kPlatformPC) {
if (_sound->getSfxType() == Sound::kMidiMT32)
track = (track < _ingameMT32SoundIndexSize) ? (_ingameMT32SoundIndex[track] - 1) : -1;
else if (_sound->getSfxType() == Sound::kMidiGM)
track = (track < _ingameGMSoundIndexSize) ? (_ingameGMSoundIndex[track] - 1) : -1;
else if (_sound->getSfxType() == Sound::kPCSpkr)
track = (track < _ingamePCSpeakerSoundIndexSize) ? (_ingamePCSpeakerSoundIndex[track] - 1) : -1;
if (track == 168)
track = 167;
if (track != -1)
KyraEngine_v1::snd_playSoundEffect(track, volume);
}
}
bool LoLEngine::snd_processEnvironmentalSoundEffect(int soundId, int block) {
if (!KyraRpgEngine::snd_processEnvironmentalSoundEffect(soundId, block))
return false;
if (block != _currentBlock) {
static const int8 blockShiftTable[] = { -32, -31, 1, 33, 32, 31, -1, -33 };
uint16 cbl = _currentBlock;
for (int i = 3; i > 0; i--) {
int dir = calcMonsterDirection(cbl & 0x1F, cbl >> 5, block & 0x1F, block >> 5);
cbl = (cbl + blockShiftTable[dir]) & 0x3FF;
if (cbl != block) {
if (testWallFlag(cbl, 0, 1))
_environmentSfxVol >>= 1;
}
}
}
if (!soundId || _sceneUpdateRequired)
return false;
return snd_processEnvironmentalSoundEffect(0, 0);
}
void LoLEngine::snd_queueEnvironmentalSoundEffect(int soundId, int block) {
if (_envSfxUseQueue && _envSfxNumTracksInQueue < 10) {
_envSfxQueuedTracks[_envSfxNumTracksInQueue] = soundId;
_envSfxQueuedBlocks[_envSfxNumTracksInQueue] = block;
_envSfxNumTracksInQueue++;
} else {
snd_processEnvironmentalSoundEffect(soundId, block);
}
}
void LoLEngine::snd_playQueuedEffects() {
for (int i = 0; i < _envSfxNumTracksInQueue; i++)
snd_processEnvironmentalSoundEffect(_envSfxQueuedTracks[i], _envSfxQueuedBlocks[i]);
_envSfxNumTracksInQueue = 0;
}
void LoLEngine::snd_loadSoundFile(int track) {
if (_sound->musicEnabled()) {
if (_flags.platform == Common::kPlatformPC) {
int t = (track - 250) * 3;
if (_curMusicFileIndex != _musicTrackMap[t] || _curMusicFileExt != (char)_musicTrackMap[t + 1]) {
snd_stopMusic();
_sound->loadSoundFile(Common::String::format("LORE%02d%c", _musicTrackMap[t], (char)_musicTrackMap[t + 1]));
_curMusicFileIndex = _musicTrackMap[t];
_curMusicFileExt = (char)_musicTrackMap[t + 1];
} else {
snd_stopMusic();
}
}
}
}
int LoLEngine::snd_playTrack(int track) {
if (track == -1)
return _lastMusicTrack;
int res = _lastMusicTrack;
_lastMusicTrack = track;
if (_sound->musicEnabled()) {
if (_flags.platform == Common::kPlatformPC) {
snd_loadSoundFile(track);
int t = (track - 250) * 3;
_sound->playTrack(_musicTrackMap[t + 2]);
} else {
_sound->playTrack(track - 249);
}
}
return res;
}
int LoLEngine::snd_stopMusic() {
if (_sound->musicEnabled()) {
if (_sound->isPlaying()) {
_sound->beginFadeOut();
_system->delayMillis(3 * _tickLength);
}
_sound->haltTrack();
}
return snd_playTrack(-1);
}
int LoLEngine::convertVolumeToMixer(int value) {
value -= 2;
return (value * Audio::Mixer::kMaxMixerVolume) / 100;
}
int LoLEngine::convertVolumeFromMixer(int value) {
return (value * 100) / Audio::Mixer::kMaxMixerVolume + 2;
}
} // End of namespace Kyra
#endif // ENABLE_LOL