scummvm/graphics/font.h
Thierry Crozat 3203346dfb GRAPHICS: Do not use ellipsis by default when drawing text
This makes the default for drawString consistent with the default
for getBoundingBox.

This should also fix ellipsis being used by mistake in some games
(this was reported in Myst Masterpiece Edition for the menu screen).
2021-08-01 17:22:13 +02:00

255 lines
9.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GRAPHICS_FONT_H
#define GRAPHICS_FONT_H
#include "common/str.h"
#include "common/ustr.h"
#include "common/rect.h"
namespace Common {
template<class T> class Array;
}
namespace Graphics {
/**
* @defgroup graphics_font Fonts
* @ingroup graphics
*
* @brief API for representing and managing fonts on the screen.
*
* @{
*/
struct Surface;
class ManagedSurface;
/** Text alignment modes. */
enum TextAlign {
kTextAlignInvalid, ///< Indicates invalid alignment.
kTextAlignStart, ///< Align the text to start of line (virtual).
kTextAlignLeft, ///< Align the text to the left.
kTextAlignCenter, ///< Center the text.
kTextAlignEnd, ///< Align the text to end of line (virtual).
kTextAlignRight ///< Align the text to the right.
};
/** Word wrapping modes. */
enum WordWrapMode {
kWordWrapDefault = 0, ///< Default wrapping mode.
kWordWrapEvenWidthLines = 1 << 0, ///< Make the resulting line segments close to the same width.
kWordWrapOnExplicitNewLines = 1 << 1 ///< Text is wrapped on new lines. Otherwise, treats them as single whitespace.
};
/**
* Convert virtual text alignments (start + end)
* to actual text alignment (left + right + center) for drawing.
*
* If actual text alignment is provided, it is returned as-is.
*
* @param alignH The horizontal alignment to convert.
* @param rtl Indicates whether this is an RTL (right-to-left) language (such as Hebrew),
* or a left-to-right language (such as English).
*/
TextAlign convertTextAlignH(TextAlign alignH, bool rtl);
/**
* Instances of this class represent a distinct font, with a built-in renderer.
*
* @todo Maybe move the high-level methods (drawString etc.) to a separate
* FontRenderer class? That way, we could have different variants... ?
*/
class Font {
public:
Font() {}
virtual ~Font() {}
/**
* Return the height of the font.
*
* @return Font height in pixels.
*/
virtual int getFontHeight() const = 0;
/**
* Return the ascent of the font.
*
* @return Font ascent in pixels. If it is unknown
* a value of -1 is returned.
*/
virtual int getFontAscent() const;
/**
* Return the maximum width of the font.
*
* @return Maximum font width in pixels.
*/
virtual int getMaxCharWidth() const = 0;
/**
* Return the width of a specific character.
*
* @param chr The character to query the width of.
*
* @return The width of the character in pixels.
*/
virtual int getCharWidth(uint32 chr) const = 0;
/**
* Query the kerning offset between two characters.
*
* @param left Left character. Can be 0.
* @param right Right character. Can be 0.
*
* @return The horizontal displacement.
*/
virtual int getKerningOffset(uint32 left, uint32 right) const;
/**
* Calculate the bounding box of a character.
*
* It is assumed that the character shall be drawn at position (0, 0).
*
* The idea here is that the character might be drawn outside the
* rect (0, 0) to (getCharWidth(chr), getFontHeight()) for some fonts.
* This is common among TTF fonts.
*
* The default implementation simply returns the rect with a width
* of getCharWidth(chr) and height of getFontHeight().
*
* @param chr The character to draw.
*
* @return The bounding box of the drawn glyph.
*/
virtual Common::Rect getBoundingBox(uint32 chr) const;
/**
* Return the bounding box of a string drawn with drawString.
*
* @param str The drawn string.
* @param x The x position where to start drawing.
* @param y The y position where to start drawing.
* @param w Width of the text area. This can be 0 to allow for
* obtaining the whole bounding box for a string. Note that this
* does not work with an align different than kTextAlignLeft or
* with @p useEllipsis.
* @param align Text alignment. This can be used to center a string
* in the given area or to align it to the right.
* @param deltax Offset to the x starting position of the string.
* @param useEllipsis Try to fit the string in the area by inserting an
* ellipsis. Note that the default value is false for this
* argument, unlike for drawString.
*
* @return The actual area where the string is drawn.
*/
Common::Rect getBoundingBox(const Common::String &str, int x = 0, int y = 0, const int w = 0, TextAlign align = kTextAlignLeft, int deltax = 0, bool useEllipsis = false) const;
/** @overload */
Common::Rect getBoundingBox(const Common::U32String &str, int x = 0, int _y = 0, const int w = 0, TextAlign align = kTextAlignLeft, int deltax = 0, bool useEllipsis = false) const;
/**
* Draw a character at a specific point on the surface.
*
* Note that the point describes the top left edge point where to draw
* the character. This can be different from the top left edge point of the
* character's bounding box. For example, TTF fonts sometimes move
* characters like 't' by one (or more) pixels to the left to create better
* visual results. To query the actual bounding box of a character, use
* getBoundingBox.
* @see getBoundingBox
*
* The Font implementation should take care of not drawing outside of the
* specified surface.
*
* @param dst The surface to draw on.
* @param chr The character to draw.
* @param x The x coordinate where to draw the character.
* @param y The y coordinate where to draw the character.
* @param color The color of the character.
*/
virtual void drawChar(Surface *dst, uint32 chr, int x, int y, uint32 color) const = 0;
virtual void drawChar(ManagedSurface *dst, uint32 chr, int x, int y, uint32 color) const;
/** @overload */
/**
* Draw the given @p str string to the given @p dst surface.
*
* @param dst The surface on which to draw the string.
* @param str The string to draw.
* @param x The x position where to start drawing.
* @param y The y position where to start drawing.
* @param w Width of the text area.
* @param color The color with which to draw the string.
* @param align Text alignment. This can be used to center the string in the given area or to align it to the right.
* @param deltax Offset to the x starting position of the string.
* @param useEllipsis Use ellipsis if needed to fit the string in the area.
*
*/
void drawString(Surface *dst, const Common::String &str, int x, int y, int w, uint32 color, TextAlign align = kTextAlignLeft, int deltax = 0, bool useEllipsis = false) const;
/** @overload */
void drawString(Surface *dst, const Common::U32String &str, int x, int y, int w, uint32 color, TextAlign align = kTextAlignLeft, int deltax = 0, bool useEllipsis = false) const;
/** @overload */
void drawString(ManagedSurface *dst, const Common::String &str, int x, int _y, int w, uint32 color, TextAlign align = kTextAlignLeft, int deltax = 0, bool useEllipsis = false) const;
/** @overload */
void drawString(ManagedSurface *dst, const Common::U32String &str, int x, int y, int w, uint32 color, TextAlign align = kTextAlignLeft, int deltax = 0, bool useEllipsis = false) const;
/**
* Compute and return the width of the string @p str when rendered using this font.
*
* This describes the logical width of the string when drawn at (0, 0).
* This can be different from the actual bounding box of the string. Use
* getBoundingBox when you need the bounding box of a drawn string.
* @see getBoundingBox
* @see drawChar
*/
int getStringWidth(const Common::String &str) const;
/** @overload */
int getStringWidth(const Common::U32String &str) const;
/**
* Word-wrap a text (that can contain newline characters) so that
* no text line is wider than @p maxWidth pixels.
*
* If necessary, additional line breaks are generated, preferably between
* words, where whitespace is. The resulting lines are appended
* to the @p lines string list. This returns the maximal width of any of the new
* lines (i.e. a value that is smaller or equal to maxWidth).
*
* @param str The string to word-wrap.
* @param maxWidth Maximum width that a line can have.
* @param lines The string list to which the text lines from @p str are appended.
* @param initWidth Starting width of the first line, for partially filled lines (optional).
* @param mode Wrapping mode. A bitfield of @c WordWrapMode values.
*
* @return The maximal width of any of the lines added to @p lines.
*/
int wordWrapText(const Common::String &str, int maxWidth, Common::Array<Common::String> &lines, int initWidth = 0, uint32 mode = kWordWrapOnExplicitNewLines) const;
/** @overload */
int wordWrapText(const Common::U32String &str, int maxWidth, Common::Array<Common::U32String> &lines, int initWidth = 0, uint32 mode = kWordWrapOnExplicitNewLines) const;
};
/** @} */
} // End of namespace Graphics
#endif