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609 lines
19 KiB
C++
609 lines
19 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef SCI_GRAPHICS_CELOBJ32_H
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#define SCI_GRAPHICS_CELOBJ32_H
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#include "common/rational.h"
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#include "common/rect.h"
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#include "sci/resource/resource.h"
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#include "sci/engine/vm_types.h"
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#include "sci/util.h"
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namespace Sci {
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typedef Common::Rational Ratio;
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// SCI32 has four different coordinate systems:
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// 1. low resolution, 2. game/script resolution, 3. text/bitmap resolution,
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// 4. screen resolution
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//
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// In CelObj, these values are used when there is no baked in resolution of
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// cels.
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//
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// In ScreenItem, it is used when deciding which path to take to calculate
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// dimensions.
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enum {
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kLowResX = 320,
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kLowResY = 200
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};
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enum CelType {
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kCelTypeView = 0,
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kCelTypePic = 1,
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kCelTypeMem = 2,
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kCelTypeColor = 3
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};
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enum CelCompressionType {
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kCelCompressionNone = 0,
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kCelCompressionRLE = 138,
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kCelCompressionInvalid = 1000
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};
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/**
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* A CelInfo32 object describes the basic properties of a cel object.
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*/
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struct CelInfo32 {
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/**
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* The type of the cel object.
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*/
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CelType type;
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/**
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* For cel objects that draw from resources, the ID of the resource to load.
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*/
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GuiResourceId resourceId;
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/**
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* For CelObjView, the loop number to draw from the view resource.
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*/
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int16 loopNo;
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/**
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* For CelObjView and CelObjPic, the cel number to draw from the view or pic
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* resource.
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*/
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int16 celNo;
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/**
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* For CelObjMem, a segment register pointing to a heap resource containing
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* headered bitmap data.
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*/
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reg_t bitmap;
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/**
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* For CelObjColor, the fill color.
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*/
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uint8 color;
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CelInfo32() :
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// In SSCI, color is left uninitialised
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type(kCelTypeMem),
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resourceId(0),
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loopNo(0),
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celNo(0),
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bitmap(NULL_REG),
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color(0) {}
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// This is the equivalence criteria used by CelObj::searchCache in at least
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// SSCI SQ6. Notably, it does not check the color field.
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inline bool operator==(const CelInfo32 &other) {
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return (
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type == other.type &&
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resourceId == other.resourceId &&
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loopNo == other.loopNo &&
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celNo == other.celNo &&
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bitmap == other.bitmap
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);
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}
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inline bool operator!=(const CelInfo32 &other) {
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return !(*this == other);
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}
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inline Common::String toString() const {
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switch (type) {
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case kCelTypeView:
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return Common::String::format("view %u, loop %d, cel %d", resourceId, loopNo, celNo);
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case kCelTypePic:
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return Common::String::format("pic %u, cel %d", resourceId, celNo);
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case kCelTypeColor:
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return Common::String::format("color %d", color);
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case kCelTypeMem:
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return Common::String::format("mem %04x:%04x", PRINT_REG(bitmap));
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default:
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assert(!"Should never happen");
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}
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// This code should not be reached but the compiler expects to see a legal
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// return from a non-void function.
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return Common::String("here be dragons");
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}
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};
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class CelObj;
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struct CelCacheEntry {
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/**
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* A monotonically increasing cache ID used to identify the least recently
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* used item in the cache for replacement.
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*/
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int id;
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Common::ScopedPtr<CelObj> celObj;
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CelCacheEntry() : id(0) {}
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};
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typedef Common::Array<CelCacheEntry> CelCache;
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#pragma mark -
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#pragma mark CelScaler
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enum {
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/**
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* The maximum size of a row/column of scaled pixel data.
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*/
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kCelScalerTableSize = 4096
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};
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struct CelScalerTable {
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/**
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* A lookup table of indexes that should be used to find the correct column
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* to read from the source bitmap when drawing a scaled version of the
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* source bitmap.
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*/
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int valuesX[kCelScalerTableSize];
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/**
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* The ratio used to generate the x-values.
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*/
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Ratio scaleX;
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/**
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* A lookup table of indexes that should be used to find the correct row to
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* read from a source bitmap when drawing a scaled version of the source
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* bitmap.
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*/
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int valuesY[kCelScalerTableSize];
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/**
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* The ratio used to generate the y-values.
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*/
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Ratio scaleY;
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};
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class CelScaler {
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/**
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* Cached scale tables.
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*/
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CelScalerTable _scaleTables[2];
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/**
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* The index of the most recently used scale table.
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*/
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int _activeIndex;
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/**
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* Activates a scale table for the given X and Y ratios. If there is no
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* table that matches the given ratios, the least most recently used table
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* will be replaced and activated.
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*/
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void activateScaleTables(const Ratio &scaleX, const Ratio &scaleY);
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/**
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* Builds a pixel lookup table in `table` for the given ratio. The table
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* will be filled up to the specified size, which should be large enough to
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* draw across the entire target buffer.
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*/
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void buildLookupTable(int *table, const Ratio &ratio, const int size);
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public:
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CelScaler() :
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_scaleTables(),
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_activeIndex(0) {
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CelScalerTable &table = _scaleTables[0];
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table.scaleX = Ratio();
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table.scaleY = Ratio();
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for (int i = 0; i < ARRAYSIZE(table.valuesX); ++i) {
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table.valuesX[i] = i;
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table.valuesY[i] = i;
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}
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for (int i = 1; i < ARRAYSIZE(_scaleTables); ++i) {
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_scaleTables[i] = _scaleTables[0];
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}
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}
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/**
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* Retrieves scaler tables for the given X and Y ratios.
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*/
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const CelScalerTable &getScalerTable(const Ratio &scaleX, const Ratio &scaleY);
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};
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#pragma mark -
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#pragma mark CelObj
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class ScreenItem;
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/**
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* A cel object is the lowest-level rendering primitive in the SCI engine and
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* draws itself directly to a target pixel buffer.
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*/
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class CelObj {
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protected:
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/**
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* When true, every second line of the cel will be rendered as a black line.
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*
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* @see ScreenItem::_drawBlackLines
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* @note Using a static member because otherwise this would otherwise need
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* to be copied down through several calls. (SSCI did similar, using a
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* global variable.)
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*/
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static bool _drawBlackLines;
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/**
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* When true, this cel will be horizontally mirrored when it is drawn. This
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* is an internal flag that is set by draw methods based on the combination
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* of the cel's `_mirrorX` property and the owner screen item's `_mirrorX`
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* property.
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*/
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bool _drawMirrored;
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public:
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static CelScaler *_scaler;
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/**
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* The basic identifying information for this cel. This information
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* effectively acts as a composite key for a cel object, and any cel object
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* can be recreated from this data alone.
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*/
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CelInfo32 _info;
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/**
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* The offset to the cel header for this cel within the raw resource data.
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*/
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uint32 _celHeaderOffset;
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/**
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* The offset to the embedded palette for this cel within the raw resource
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* data.
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*/
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uint32 _hunkPaletteOffset;
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/**
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* The natural dimensions of the cel.
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*/
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uint16 _width, _height;
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/**
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* The origin of the cel, relative to the top-left corner, in cel
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* coordinates.
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*/
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Common::Point _origin;
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/**
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* The dimensions of the original coordinate system for the cel. Used to
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* scale cels from their native size to the correct size on screen.
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*
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* @note This is set to scriptWidth/Height for CelObjColor. For other cel
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* objects, the value comes from the raw resource data. For text bitmaps,
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* this is the width/height of the coordinate system used to generate the
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* text, which also defaults to scriptWidth/Height but seems to typically be
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* changed to more closely match the native screen resolution.
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*/
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uint16 _xResolution, _yResolution;
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/**
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* The skip (transparent) color for the cel. When compositing, any pixels
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* matching this color will not be copied to the buffer.
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*/
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uint8 _skipColor;
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/**
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* Whether or not this cel has any transparent regions. This is used for
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* optimised drawing of non-transparent cels.
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*/
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bool _transparent;
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/**
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* The compression type for the pixel data for this cel.
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*/
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CelCompressionType _compressionType;
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/**
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* Whether or not this cel contains remap pixels.
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*/
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bool _remap;
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/**
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* If true, the cel contains pre-mirrored picture data. This value comes
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* directly from the resource data and is XORed with the `_mirrorX` property
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* of the owner screen item when rendering.
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*/
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bool _mirrorX;
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/**
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* If true, the source for this cel is a Mac pic or view or color whose pixels for
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* entries 0 and 255 must be swapped when drawing since we use the PC palette.
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*/
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bool _isMacSource;
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/**
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* Initialises static CelObj members.
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*/
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static void init();
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/**
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* Frees static CelObj members.
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*/
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static void deinit();
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virtual ~CelObj() {};
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/**
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* Draws the cel to the target buffer using the priority and positioning
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* information from the given screen item. The mirroring of the cel will be
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* unchanged from any previous call to draw.
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*/
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void draw(Buffer &target, const ScreenItem &screenItem, const Common::Rect &targetRect) const;
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/**
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* Draws the cel to the target buffer using the priority and positioning
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* information from the given screen item and the given mirror flag.
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*
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* @note In SSCI, this function was a virtual function, but CelObjView,
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* CelObjPic, and CelObjMem all used the same function and the compiler
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* deduplicated the copies; we deduplicate the source by putting the
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* implementation on CelObj instead of copying it to 3/4 of the subclasses.
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*/
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virtual void draw(Buffer &target, const ScreenItem &screenItem, const Common::Rect &targetRect, const bool mirrorX);
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/**
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* Draws the cel to the target buffer using the positioning and mirroring
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* information from the provided arguments.
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*
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* @note In SSCI, this function was a virtual function, but CelObjView,
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* CelObjPic, and CelObjMem all used the same function and the compiler
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* deduplicated the copies; we deduplicate the source by putting the
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* implementation on CelObj instead of copying it to 3/4 of the subclasses.
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*/
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virtual void draw(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition, const bool mirrorX);
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/**
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* Draws the cel to the target buffer using the given position and scaling
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* parameters. The mirroring of the cel will be unchanged from any previous
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* call to draw.
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*/
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void drawTo(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition, const Ratio &scaleX, const Ratio &scaleY) const;
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/**
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* Creates a copy of this cel on the free store and returns a pointer to the
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* new object. The new cel will point to a shared copy of bitmap/resource
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* data.
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*/
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virtual CelObj *duplicate() const = 0;
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/**
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* Retrieves a pointer to the raw resource data for this cel. This method
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* cannot be used with a CelObjColor.
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*/
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virtual const SciSpan<const byte> getResPointer() const = 0;
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/**
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* Reads the pixel at the given coordinates. This method is valid only for
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* CelObjView and CelObjPic.
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*/
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virtual uint8 readPixel(const uint16 x, const uint16 y, const bool mirrorX) const;
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/**
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* Submits the palette from this cel to the palette manager for integration
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* into the master screen palette.
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*/
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void submitPalette() const;
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#pragma mark -
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#pragma mark CelObj - Drawing
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private:
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template<typename MAPPER, typename SCALER>
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void render(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition) const;
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template<typename MAPPER, typename SCALER>
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void render(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition, const Ratio &scaleX, const Ratio &scaleY) const;
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void drawHzFlip(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition) const;
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void drawNoFlip(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition) const;
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void drawUncompNoFlip(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition) const;
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void drawUncompHzFlip(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition) const;
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void scaleDraw(Buffer &target, const Ratio &scaleX, const Ratio &scaleY, const Common::Rect &targetRect, const Common::Point &scaledPosition) const;
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void scaleDrawUncomp(Buffer &target, const Ratio &scaleX, const Ratio &scaleY, const Common::Rect &targetRect, const Common::Point &scaledPosition) const;
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void drawHzFlipMap(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition) const;
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void drawNoFlipMap(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition) const;
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void drawUncompNoFlipMap(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition) const;
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void drawUncompHzFlipMap(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition) const;
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void scaleDrawMap(Buffer &target, const Ratio &scaleX, const Ratio &scaleY, const Common::Rect &targetRect, const Common::Point &scaledPosition) const;
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void scaleDrawUncompMap(Buffer &target, const Ratio &scaleX, const Ratio &scaleY, const Common::Rect &targetRect, const Common::Point &scaledPosition) const;
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// SSCI includes versions of the above functions with priority parameters
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// which are not actually used in SCI32
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void drawHzFlipNoMD(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition) const;
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void drawNoFlipNoMD(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition) const;
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void drawUncompNoFlipNoMD(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition) const;
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void drawUncompNoFlipNoMDNoSkip(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition) const;
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void drawUncompHzFlipNoMD(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition) const;
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void drawUncompHzFlipNoMDNoSkip(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition) const;
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void scaleDrawNoMD(Buffer &target, const Ratio &scaleX, const Ratio &scaleY, const Common::Rect &targetRect, const Common::Point &scaledPosition) const;
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void scaleDrawUncompNoMD(Buffer &target, const Ratio &scaleX, const Ratio &scaleY, const Common::Rect &targetRect, const Common::Point &scaledPosition) const;
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// SSCI includes versions of the above functions with priority parameters
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// which are not actually used in SCI32
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#pragma mark -
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#pragma mark CelObj - Caching
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protected:
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/**
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* A monotonically increasing cache ID used to identify the least recently
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* used item in the cache for replacement.
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*/
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static int _nextCacheId;
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/**
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* A cache of cel objects used to avoid reinitialisation overhead for cels
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* with the same CelInfo32.
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*/
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static CelCache *_cache;
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/**
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* Searches the cel cache for a CelObj matching the provided CelInfo32. If
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* not found, -1 is returned. `nextInsertIndex` will receive the index of
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* the oldest item in the cache, which can be used to replace the oldest
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* item with a newer item.
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*/
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int searchCache(const CelInfo32 &celInfo, int *nextInsertIndex) const;
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/**
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* Puts a copy of this CelObj into the cache at the given cache index.
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*/
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void putCopyInCache(int index) const;
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};
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#pragma mark -
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#pragma mark CelObjView
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/**
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* A CelObjView is the drawing primitive for a View type resource. Each
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* CelObjView corresponds to a single cel within a single loop of a view.
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*/
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class CelObjView : public CelObj {
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private:
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/**
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* Analyses resources without baked-in remap flags to determine whether or
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* not they should be remapped.
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*/
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bool analyzeUncompressedForRemap() const;
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/**
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* Analyses compressed resources without baked-in remap flags to determine
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* whether or not they should be remapped.
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*/
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bool analyzeForRemap() const;
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public:
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CelObjView(const GuiResourceId viewId, const int16 loopNo, const int16 celNo);
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~CelObjView() override {};
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using CelObj::draw;
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static int16 getNumLoops(const GuiResourceId viewId);
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static int16 getNumCels(const GuiResourceId viewId, const int16 loopNo);
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/**
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* Draws the cel to the target buffer using the positioning, mirroring, and
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* scaling information from the provided arguments.
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*/
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void draw(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition, bool mirrorX, const Ratio &scaleX, const Ratio &scaleY);
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CelObjView *duplicate() const override;
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const SciSpan<const byte> getResPointer() const override;
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Common::Point getLinkPosition(const int16 linkId) const;
|
|
};
|
|
|
|
#pragma mark -
|
|
#pragma mark CelObjPic
|
|
|
|
/**
|
|
* A CelObjPic is the drawing primitive for a Picture type resource. Each
|
|
* CelObjPic corresponds to a single cel within a picture.
|
|
*/
|
|
class CelObjPic : public CelObj {
|
|
private:
|
|
/**
|
|
* Analyses uncompressed resources without baked-in skip flags to determine
|
|
* whether or not they can use fast blitting.
|
|
*/
|
|
bool analyzeUncompressedForSkip() const;
|
|
|
|
public:
|
|
/**
|
|
* The number of cels in the original picture resource.
|
|
*/
|
|
uint8 _celCount;
|
|
|
|
/**
|
|
* The position of this cel relative to the top-left corner of the picture.
|
|
*/
|
|
Common::Point _relativePosition;
|
|
|
|
/**
|
|
* The z-buffer priority for this cel. Higher prorities are drawn on top of
|
|
* lower priorities.
|
|
*/
|
|
int16 _priority;
|
|
|
|
CelObjPic(const GuiResourceId pictureId, const int16 celNo);
|
|
~CelObjPic() override {};
|
|
|
|
using CelObj::draw;
|
|
void draw(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition, const bool mirrorX) override;
|
|
|
|
CelObjPic *duplicate() const override;
|
|
const SciSpan<const byte> getResPointer() const override;
|
|
};
|
|
|
|
#pragma mark -
|
|
#pragma mark CelObjMem
|
|
|
|
/**
|
|
* A CelObjMem is the drawing primitive for arbitrary bitmaps generated in
|
|
* memory. Generated bitmaps in SCI32 include text & vector drawings and
|
|
* per-pixel screen transitions like dissolves.
|
|
*/
|
|
class CelObjMem : public CelObj {
|
|
public:
|
|
CelObjMem(const reg_t bitmap);
|
|
~CelObjMem() override {};
|
|
|
|
CelObjMem *duplicate() const override;
|
|
const SciSpan<const byte> getResPointer() const override;
|
|
};
|
|
|
|
#pragma mark -
|
|
#pragma mark CelObjColor
|
|
|
|
/**
|
|
* A CelObjColor is the drawing primitive for fast,
|
|
* low-memory, flat color fills.
|
|
*/
|
|
class CelObjColor : public CelObj {
|
|
public:
|
|
CelObjColor(const uint8 color, const int16 width, const int16 height);
|
|
~CelObjColor() override {};
|
|
|
|
using CelObj::draw;
|
|
/**
|
|
* Block fills the target buffer with the cel color.
|
|
*/
|
|
void draw(Buffer &target, const Common::Rect &targetRect) const;
|
|
void draw(Buffer &target, const ScreenItem &screenItem, const Common::Rect &targetRect, const bool mirrorX) override;
|
|
void draw(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition, const bool mirrorX) override;
|
|
|
|
CelObjColor *duplicate() const override;
|
|
const SciSpan<const byte> getResPointer() const override;
|
|
};
|
|
} // End of namespace Sci
|
|
|
|
#endif
|