scummvm/engines/tony/window.h
2012-05-14 07:43:50 +02:00

112 lines
2.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Tony Tough source code
*
* Copyright (c) 1997-2003 Nayma Software
*/
#ifndef TONY_WINDOW_H
#define TONY_WINDOW_H
#include "common/scummsys.h"
#include "common/rect.h"
#include "tony/adv.h"
namespace Tony {
typedef uint32 HWND;
struct DDSURFACEDESC {
};
class RMSnapshot {
private:
// Buffer used to create a path
static char bufDrive[MAX_DRIVE], bufDir[MAX_DIR], bufName[MAX_FNAME], bufExt[MAX_EXT];
static char filename[512];
// Buffer used to convert a RGB
static byte rgb[RM_SX * RM_SY * 3];
private:
bool GetFreeSnapName(char *fn);
public:
// Take a screenshot
void GrabScreenshot(byte *lpBuf, int dezoom = 1, uint16 *lpDestBuf = NULL);
};
class RMWindow {
private:
bool Lock();
void Unlock();
void plotSplices(const byte *lpBuf, const Common::Point &center, int x, int y);
void plotLines(const byte *lpBuf, const Common::Point &center, int x, int y);
protected:
void * /*LPDIRECTDRAWCLIPPER*/ m_MainClipper;
void * /*LPDIRECTDRAWCLIPPER*/ m_BackClipper;
int fps, fcount;
int lastsecond, lastfcount;
int mskRed, mskGreen, mskBlue;
bool m_bGrabScreenshot;
bool m_bGrabThumbnail;
bool m_bGrabMovie;
uint16 *m_wThumbBuf;
void CreateBWPrecalcTable(void);
void WipeEffect(Common::Rect &rcBoundEllipse);
void GetNewFrameWipe(byte *lpBuf, Common::Rect &rcBoundEllipse);
public:
RMWindow();
~RMWindow();
// Initialization
void Init(/*HINSTANCE hInst*/);
void InitDirectDraw(void);
void Close(void);
// Repaint grafico tramite DirectDraw
void Repaint(void);
// Switch tra windowed e fullscreen
void SwitchFullscreen(bool bFull) {}
// Legge il prossimo frame
void GetNewFrame(byte *lpBuf, Common::Rect *rcBoundEllipse);
// Avverte di grabbare un thumbnail per il salvataggio
void GrabThumbnail(uint16 *buf);
int getFps() const { return fps; }
};
} // End of namespace Tony
#endif /* TONY_WINDOW_H */