mirror of
https://github.com/libretro/scummvm.git
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149 lines
6.0 KiB
C++
149 lines
6.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ags/engine/media/audio/audio_system.h"
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#include "ags/engine/ac/asset_helper.h"
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#include "ags/engine/ac/audio_clip.h"
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#include "ags/engine/ac/audio_channel.h"
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#include "ags/shared/ac/common.h"
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#include "ags/shared/ac/game_setup_struct.h"
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#include "ags/shared/core/asset_manager.h"
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#include "ags/engine/ac/dynobj/cc_audio_channel.h"
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#include "ags/engine/script/runtime_script_value.h"
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#include "ags/globals.h"
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namespace AGS3 {
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using namespace AGS::Shared;
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int AudioClip_GetID(ScriptAudioClip *clip) {
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return clip->id;
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}
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int AudioClip_GetFileType(ScriptAudioClip *clip) {
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return clip->fileType;
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}
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int AudioClip_GetType(ScriptAudioClip *clip) {
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return clip->type;
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}
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int AudioClip_GetIsAvailable(ScriptAudioClip *clip) {
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return _GP(AssetMgr)->DoesAssetExist(get_audio_clip_assetpath(clip->bundlingType, clip->fileName)) ? 1 : 0;
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}
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void AudioClip_Stop(ScriptAudioClip *clip) {
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for (int i = NUM_SPEECH_CHANS; i < _GP(game).numGameChannels; i++) {
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auto *ch = AudioChans::GetChannelIfPlaying(i);
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if ((ch != nullptr) && (ch->_sourceClipID == clip->id)) {
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AudioChannel_Stop(&_G(scrAudioChannel)[i]);
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}
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}
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}
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ScriptAudioChannel *AudioClip_Play(ScriptAudioClip *clip, int priority, int repeat) {
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ScriptAudioChannel *sc_ch = play_audio_clip(clip, priority, repeat, 0, false);
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return sc_ch;
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}
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ScriptAudioChannel *AudioClip_PlayFrom(ScriptAudioClip *clip, int position, int priority, int repeat) {
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ScriptAudioChannel *sc_ch = play_audio_clip(clip, priority, repeat, position, false);
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return sc_ch;
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}
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ScriptAudioChannel *AudioClip_PlayQueued(ScriptAudioClip *clip, int priority, int repeat) {
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ScriptAudioChannel *sc_ch = play_audio_clip(clip, priority, repeat, 0, true);
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return sc_ch;
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}
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ScriptAudioChannel *AudioClip_PlayOnChannel(ScriptAudioClip *clip, int chan, int priority, int repeat) {
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if (chan < NUM_SPEECH_CHANS || chan >= _GP(game).numGameChannels)
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quitprintf("!AudioClip.PlayOnChannel: invalid channel %d, the range is %d - %d",
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chan, NUM_SPEECH_CHANS, _GP(game).numGameChannels - 1);
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if (priority == SCR_NO_VALUE)
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priority = clip->defaultPriority;
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if (repeat == SCR_NO_VALUE)
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repeat = clip->defaultRepeat;
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return play_audio_clip_on_channel(chan, clip, priority, repeat, 0);
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}
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//=============================================================================
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//
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// Script API Functions
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//
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//=============================================================================
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RuntimeScriptValue Sc_AudioClip_GetID(void *self, const RuntimeScriptValue *params, int32_t param_count) {
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API_OBJCALL_INT(ScriptAudioClip, AudioClip_GetID);
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}
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// int | ScriptAudioClip *clip
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RuntimeScriptValue Sc_AudioClip_GetFileType(void *self, const RuntimeScriptValue *params, int32_t param_count) {
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API_OBJCALL_INT(ScriptAudioClip, AudioClip_GetFileType);
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}
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// int | ScriptAudioClip *clip
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RuntimeScriptValue Sc_AudioClip_GetType(void *self, const RuntimeScriptValue *params, int32_t param_count) {
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API_OBJCALL_INT(ScriptAudioClip, AudioClip_GetType);
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}
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// int | ScriptAudioClip *clip
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RuntimeScriptValue Sc_AudioClip_GetIsAvailable(void *self, const RuntimeScriptValue *params, int32_t param_count) {
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API_OBJCALL_INT(ScriptAudioClip, AudioClip_GetIsAvailable);
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}
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// void | ScriptAudioClip *clip
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RuntimeScriptValue Sc_AudioClip_Stop(void *self, const RuntimeScriptValue *params, int32_t param_count) {
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API_OBJCALL_VOID(ScriptAudioClip, AudioClip_Stop);
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}
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// ScriptAudioChannel* | ScriptAudioClip *clip, int priority, int repeat
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RuntimeScriptValue Sc_AudioClip_Play(void *self, const RuntimeScriptValue *params, int32_t param_count) {
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API_OBJCALL_OBJ_PINT2(ScriptAudioClip, ScriptAudioChannel, _GP(ccDynamicAudio), AudioClip_Play);
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}
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// ScriptAudioChannel* | ScriptAudioClip *clip, int position, int priority, int repeat
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RuntimeScriptValue Sc_AudioClip_PlayFrom(void *self, const RuntimeScriptValue *params, int32_t param_count) {
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API_OBJCALL_OBJ_PINT3(ScriptAudioClip, ScriptAudioChannel, _GP(ccDynamicAudio), AudioClip_PlayFrom);
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}
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// ScriptAudioChannel* | ScriptAudioClip *clip, int priority, int repeat
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RuntimeScriptValue Sc_AudioClip_PlayQueued(void *self, const RuntimeScriptValue *params, int32_t param_count) {
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API_OBJCALL_OBJ_PINT2(ScriptAudioClip, ScriptAudioChannel, _GP(ccDynamicAudio), AudioClip_PlayQueued);
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}
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RuntimeScriptValue Sc_AudioClip_PlayOnChannel(void *self, const RuntimeScriptValue *params, int32_t param_count) {
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API_OBJCALL_OBJ_PINT3(ScriptAudioClip, ScriptAudioChannel, _GP(ccDynamicAudio), AudioClip_PlayOnChannel);
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}
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void RegisterAudioClipAPI() {
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ccAddExternalObjectFunction("AudioClip::Play^2", Sc_AudioClip_Play);
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ccAddExternalObjectFunction("AudioClip::PlayFrom^3", Sc_AudioClip_PlayFrom);
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ccAddExternalObjectFunction("AudioClip::PlayQueued^2", Sc_AudioClip_PlayQueued);
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ccAddExternalObjectFunction("AudioClip::PlayOnChannel^3", Sc_AudioClip_PlayOnChannel);
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ccAddExternalObjectFunction("AudioClip::Stop^0", Sc_AudioClip_Stop);
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ccAddExternalObjectFunction("AudioClip::get_ID", Sc_AudioClip_GetID);
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ccAddExternalObjectFunction("AudioClip::get_FileType", Sc_AudioClip_GetFileType);
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ccAddExternalObjectFunction("AudioClip::get_IsAvailable", Sc_AudioClip_GetIsAvailable);
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ccAddExternalObjectFunction("AudioClip::get_Type", Sc_AudioClip_GetType);
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}
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} // namespace AGS3
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