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74 lines
2.5 KiB
C++
74 lines
2.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ags/engine/ac/global_listbox.h"
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#include "ags/shared/ac/common.h"
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#include "ags/engine/ac/listbox.h"
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#include "ags/engine/ac/string.h"
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namespace AGS3 {
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void ListBoxClear(int guin, int objn) {
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GUIListBox *guisl = is_valid_listbox(guin, objn);
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ListBox_Clear(guisl);
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}
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void ListBoxAdd(int guin, int objn, const char *newitem) {
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GUIListBox *guisl = is_valid_listbox(guin, objn);
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ListBox_AddItem(guisl, newitem);
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}
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void ListBoxRemove(int guin, int objn, int itemIndex) {
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GUIListBox *guisl = is_valid_listbox(guin, objn);
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ListBox_RemoveItem(guisl, itemIndex);
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}
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int ListBoxGetSelected(int guin, int objn) {
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GUIListBox *guisl = is_valid_listbox(guin, objn);
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return ListBox_GetSelectedIndex(guisl);
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}
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int ListBoxGetNumItems(int guin, int objn) {
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GUIListBox *guisl = is_valid_listbox(guin, objn);
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return ListBox_GetItemCount(guisl);
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}
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char *ListBoxGetItemText(int guin, int objn, int item, char *buffer) {
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VALIDATE_STRING(buffer);
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GUIListBox *guisl = is_valid_listbox(guin, objn);
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return ListBox_GetItemText(guisl, item, buffer);
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}
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void ListBoxSetSelected(int guin, int objn, int newsel) {
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GUIListBox *guisl = is_valid_listbox(guin, objn);
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ListBox_SetSelectedIndex(guisl, newsel);
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}
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void ListBoxSetTopItem(int guin, int objn, int item) {
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GUIListBox *guisl = is_valid_listbox(guin, objn);
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ListBox_SetTopItem(guisl, item);
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}
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int ListBoxSaveGameList(int guin, int objn) {
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GUIListBox *guisl = is_valid_listbox(guin, objn);
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return ListBox_FillSaveGameList(guisl);
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}
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void ListBoxDirList(int guin, int objn, const char *filemask) {
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GUIListBox *guisl = is_valid_listbox(guin, objn);
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ListBox_FillDirList(guisl, filemask);
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}
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} // namespace AGS3
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