scummvm/engines/ags/engine/ac/global_viewport.cpp
2021-12-26 18:48:43 +01:00

46 lines
1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ags/engine/ac/global_viewport.h"
#include "ags/engine/ac/draw.h"
#include "ags/engine/ac/game_state.h"
#include "ags/engine/debugging/debug_log.h"
#include "ags/globals.h"
namespace AGS3 {
void SetViewport(int offsx, int offsy) {
offsx = data_to_game_coord(offsx);
offsy = data_to_game_coord(offsy);
_GP(play).GetRoomCamera(0)->LockAt(offsx, offsy);
}
void ReleaseViewport() {
_GP(play).GetRoomCamera(0)->Release();
}
int GetViewportX() {
return game_to_data_coord(_GP(play).GetRoomCamera(0)->GetRect().Left);
}
int GetViewportY() {
return game_to_data_coord(_GP(play).GetRoomCamera(0)->GetRect().Top);
}
} // namespace AGS3