mirror of
https://github.com/libretro/scummvm.git
synced 2025-02-13 07:14:59 +00:00
46 lines
1.5 KiB
C++
46 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#include "ags/engine/ac/global_viewport.h"
|
|
#include "ags/engine/ac/draw.h"
|
|
#include "ags/engine/ac/game_state.h"
|
|
#include "ags/engine/debugging/debug_log.h"
|
|
#include "ags/globals.h"
|
|
|
|
namespace AGS3 {
|
|
|
|
void SetViewport(int offsx, int offsy) {
|
|
offsx = data_to_game_coord(offsx);
|
|
offsy = data_to_game_coord(offsy);
|
|
_GP(play).GetRoomCamera(0)->LockAt(offsx, offsy);
|
|
}
|
|
void ReleaseViewport() {
|
|
_GP(play).GetRoomCamera(0)->Release();
|
|
}
|
|
int GetViewportX() {
|
|
return game_to_data_coord(_GP(play).GetRoomCamera(0)->GetRect().Left);
|
|
}
|
|
int GetViewportY() {
|
|
return game_to_data_coord(_GP(play).GetRoomCamera(0)->GetRect().Top);
|
|
}
|
|
|
|
} // namespace AGS3
|