scummvm/engines/ags/engine/ac/global_walkable_area.h
2021-12-26 18:48:43 +01:00

41 lines
1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef AGS_ENGINE_AC_GLOBAL_WALKABLE_AREA_H
#define AGS_ENGINE_AC_GLOBAL_WALKABLE_AREA_H
namespace AGS3 {
int GetScalingAt(int x, int y);
void SetAreaScaling(int area, int min, int max);
void RemoveWalkableArea(int areanum);
void RestoreWalkableArea(int areanum);
// Gets walkable area at the given room coordinates;
// if area is disabled or non-existing, returns 0 (no area)
int GetWalkableAreaAtRoom(int x, int y);
// Gets walkable area at the given screen coordinates
// if area is disabled or non-existing, returns 0 (no area)
int GetWalkableAreaAtScreen(int x, int y);
} // namespace AGS3
#endif