Paul Gilbert 3425f8faf2 AGS: Moved couple of gui-related global vars into GuiOptions struct
From upstream 973d238a2c20368d8932ade22d2965d121cb7793
2022-04-10 19:39:06 -07:00

90 lines
3.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef AGS_ENGINE_AC_GUI_H
#define AGS_ENGINE_AC_GUI_H
#include "ags/engine/ac/dynobj/script_gui.h"
#include "ags/shared/gui/gui_main.h"
namespace AGS3 {
using AGS::Shared::GUIMain;
using AGS::Shared::GUIObject;
ScriptGUI *GUI_AsTextWindow(ScriptGUI *tehgui);
int GUI_GetPopupStyle(ScriptGUI *tehgui);
void GUI_SetVisible(ScriptGUI *tehgui, int isvisible);
int GUI_GetVisible(ScriptGUI *tehgui);
int GUI_GetX(ScriptGUI *tehgui);
void GUI_SetX(ScriptGUI *tehgui, int xx);
int GUI_GetY(ScriptGUI *tehgui);
void GUI_SetY(ScriptGUI *tehgui, int yy);
void GUI_SetPosition(ScriptGUI *tehgui, int xx, int yy);
void GUI_SetSize(ScriptGUI *sgui, int widd, int hitt);
int GUI_GetWidth(ScriptGUI *sgui);
int GUI_GetHeight(ScriptGUI *sgui);
void GUI_SetWidth(ScriptGUI *sgui, int newwid);
void GUI_SetHeight(ScriptGUI *sgui, int newhit);
void GUI_SetZOrder(ScriptGUI *tehgui, int z);
int GUI_GetZOrder(ScriptGUI *tehgui);
void GUI_SetClickable(ScriptGUI *tehgui, int clickable);
int GUI_GetClickable(ScriptGUI *tehgui);
int GUI_GetID(ScriptGUI *tehgui);
GUIObject *GUI_GetiControls(ScriptGUI *tehgui, int idx);
int GUI_GetControlCount(ScriptGUI *tehgui);
void GUI_SetPopupYPos(ScriptGUI *tehgui, int newpos);
int GUI_GetPopupYPos(ScriptGUI *tehgui);
void GUI_SetTransparency(ScriptGUI *tehgui, int trans);
int GUI_GetTransparency(ScriptGUI *tehgui);
void GUI_Centre(ScriptGUI *sgui);
void GUI_SetBackgroundGraphic(ScriptGUI *tehgui, int slotn);
int GUI_GetBackgroundGraphic(ScriptGUI *tehgui);
void GUI_SetBackgroundColor(ScriptGUI *tehgui, int newcol);
int GUI_GetBackgroundColor(ScriptGUI *tehgui);
void GUI_SetBorderColor(ScriptGUI *tehgui, int newcol);
int GUI_GetBorderColor(ScriptGUI *tehgui);
void GUI_SetTextColor(ScriptGUI *tehgui, int newcol);
int GUI_GetTextColor(ScriptGUI *tehgui);
void GUI_SetTextPadding(ScriptGUI *tehgui, int newpos);
int GUI_GetTextPadding(ScriptGUI *tehgui);
ScriptGUI *GetGUIAtLocation(int xx, int yy);
void remove_popup_interface(int ifacenum);
void process_interface_click(int ifce, int btn, int mbut);
void replace_macro_tokens(const char *text, AGS::Shared::String &fixed_text);
void update_gui_zorder();
void export_gui_controls(int ee);
void unexport_gui_controls(int ee);
void update_gui_disabled_status();
int adjust_x_for_guis(int xx, int yy);
int adjust_y_for_guis(int yy);
int gui_get_interactable(int x, int y);
int gui_on_mouse_move();
void gui_on_mouse_hold(const int wasongui, const int wasbutdown);
void gui_on_mouse_up(const int wasongui, const int wasbutdown);
void gui_on_mouse_down(const int guin, const int mbut);
} // namespace AGS3
#endif