scummvm/engines/ags/engine/ac/interface_element.cpp
Thierry Crozat 9e940e4360 AGS: Put more unused code under OBSOLETE
From upstream 0d129c9cf854fe12e277fe6b52a8dca076a51ad8
2022-06-19 20:50:24 +01:00

45 lines
1.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#if defined (OBSOLETE)
#include "common/str.h"
#include "ags/shared/ac/interface_element.h"
namespace AGS3 {
InterfaceElement::InterfaceElement() {
vtextxp = 0;
vtextyp = 1;
snprintf(vtext, sizeof(vtext), "%s", "@SCORETEXT@$r@GAMENAME@");
numbuttons = 0;
bgcol = 8;
fgcol = 15;
bordercol = 0;
on = 1;
flags = 0;
}
} // namespace AGS3
#endif // OBSOLETE