scummvm/engines/ags/engine/ac/region.cpp
Paul Gilbert 67628b9c6a AGS: Suppress endless "unused param" warnings in script api
From upstream b4a5ec72c059bc3c65e89a45a8b1218068a2015a
2022-04-24 16:00:05 -07:00

238 lines
8.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ags/engine/ac/region.h"
#include "ags/shared/ac/common_defines.h"
#include "ags/shared/ac/game_setup_struct.h"
#include "ags/engine/ac/game_state.h"
#include "ags/engine/ac/global_region.h"
#include "ags/engine/ac/room.h"
#include "ags/engine/ac/room_status.h"
#include "ags/engine/ac/dynobj/cc_region.h"
#include "ags/engine/ac/dynobj/script_drawing_surface.h"
#include "ags/shared/game/room_struct.h"
#include "ags/engine/script/runtime_script_value.h"
#include "ags/shared/debugging/out.h"
#include "ags/engine/script/script_api.h"
#include "ags/engine/script/script_runtime.h"
#include "ags/globals.h"
namespace AGS3 {
using namespace AGS::Shared;
ScriptRegion *GetRegionAtRoom(int xx, int yy) {
return &_G(scrRegion)[GetRegionIDAtRoom(xx, yy)];
}
ScriptRegion *GetRegionAtScreen(int x, int y) {
VpPoint vpt = _GP(play).ScreenToRoomDivDown(x, y);
if (vpt.second < 0)
return nullptr;
return GetRegionAtRoom(vpt.first.X, vpt.first.Y);
}
void Region_SetLightLevel(ScriptRegion *ssr, int brightness) {
SetAreaLightLevel(ssr->id, brightness);
}
int Region_GetLightLevel(ScriptRegion *ssr) {
return _GP(thisroom).GetRegionLightLevel(ssr->id);
}
int Region_GetTintEnabled(ScriptRegion *srr) {
if (_GP(thisroom).Regions[srr->id].Tint & 0xFF000000)
return 1;
return 0;
}
int Region_GetTintRed(ScriptRegion *srr) {
return _GP(thisroom).Regions[srr->id].Tint & 0x000000ff;
}
int Region_GetTintGreen(ScriptRegion *srr) {
return (_GP(thisroom).Regions[srr->id].Tint >> 8) & 0x000000ff;
}
int Region_GetTintBlue(ScriptRegion *srr) {
return (_GP(thisroom).Regions[srr->id].Tint >> 16) & 0x000000ff;
}
int Region_GetTintSaturation(ScriptRegion *srr) {
return (_GP(thisroom).Regions[srr->id].Tint >> 24) & 0xFF;
}
int Region_GetTintLuminance(ScriptRegion *srr) {
return _GP(thisroom).GetRegionTintLuminance(srr->id);
}
void Region_Tint(ScriptRegion *srr, int red, int green, int blue, int amount, int luminance) {
SetRegionTint(srr->id, red, green, blue, amount, luminance);
}
void Region_TintNoLum(ScriptRegion *srr, int red, int green, int blue, int amount) {
SetRegionTint(srr->id, red, green, blue, amount);
}
void Region_SetEnabled(ScriptRegion *ssr, int enable) {
if (enable)
EnableRegion(ssr->id);
else
DisableRegion(ssr->id);
}
int Region_GetEnabled(ScriptRegion *ssr) {
return _G(croom)->region_enabled[ssr->id];
}
int Region_GetID(ScriptRegion *ssr) {
return ssr->id;
}
void Region_RunInteraction(ScriptRegion *ssr, int mood) {
RunRegionInteraction(ssr->id, mood);
}
//=============================================================================
void generate_light_table() {
if (_GP(game).color_depth == 1 && _G(color_map) == nullptr) {
create_light_table(&_GP(maincoltable), _G(palette), 0, 0, 0, nullptr);
_G(color_map) = &_GP(maincoltable);
}
}
//=============================================================================
//
// Script API Functions
//
//=============================================================================
// ScriptRegion *(int xx, int yy)
RuntimeScriptValue Sc_GetRegionAtRoom(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_OBJ_PINT2(ScriptRegion, _GP(ccDynamicRegion), GetRegionAtRoom);
}
RuntimeScriptValue Sc_GetRegionAtScreen(const RuntimeScriptValue *params, int32_t param_count) {
API_SCALL_OBJ_PINT2(ScriptRegion, _GP(ccDynamicRegion), GetRegionAtScreen);
}
RuntimeScriptValue Sc_Region_GetDrawingSurface(const RuntimeScriptValue *params, int32_t param_count) {
(void)params; (void)param_count;
ScriptDrawingSurface *ret_obj = Room_GetDrawingSurfaceForMask(kRoomAreaRegion);
return RuntimeScriptValue().SetDynamicObject(ret_obj, ret_obj);
}
RuntimeScriptValue Sc_Region_Tint(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_VOID_PINT5(ScriptRegion, Region_Tint);
}
// void (ScriptRegion *srr, int red, int green, int blue, int amount)
RuntimeScriptValue Sc_Region_TintNoLum(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_VOID_PINT4(ScriptRegion, Region_TintNoLum);
}
// void (ScriptRegion *ssr, int mood)
RuntimeScriptValue Sc_Region_RunInteraction(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_VOID_PINT(ScriptRegion, Region_RunInteraction);
}
// int (ScriptRegion *ssr)
RuntimeScriptValue Sc_Region_GetEnabled(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_INT(ScriptRegion, Region_GetEnabled);
}
// void (ScriptRegion *ssr, int enable)
RuntimeScriptValue Sc_Region_SetEnabled(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_VOID_PINT(ScriptRegion, Region_SetEnabled);
}
// int (ScriptRegion *ssr)
RuntimeScriptValue Sc_Region_GetID(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_INT(ScriptRegion, Region_GetID);
}
// int (ScriptRegion *ssr)
RuntimeScriptValue Sc_Region_GetLightLevel(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_INT(ScriptRegion, Region_GetLightLevel);
}
// void (ScriptRegion *ssr, int brightness)
RuntimeScriptValue Sc_Region_SetLightLevel(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_VOID_PINT(ScriptRegion, Region_SetLightLevel);
}
// int (ScriptRegion *srr)
RuntimeScriptValue Sc_Region_GetTintEnabled(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_INT(ScriptRegion, Region_GetTintEnabled);
}
// int (ScriptRegion *srr)
RuntimeScriptValue Sc_Region_GetTintBlue(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_INT(ScriptRegion, Region_GetTintBlue);
}
// int (ScriptRegion *srr)
RuntimeScriptValue Sc_Region_GetTintGreen(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_INT(ScriptRegion, Region_GetTintGreen);
}
// int (ScriptRegion *srr)
RuntimeScriptValue Sc_Region_GetTintRed(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_INT(ScriptRegion, Region_GetTintRed);
}
// int (ScriptRegion *srr)
RuntimeScriptValue Sc_Region_GetTintSaturation(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_INT(ScriptRegion, Region_GetTintSaturation);
}
RuntimeScriptValue Sc_Region_GetTintLuminance(void *self, const RuntimeScriptValue *params, int32_t param_count) {
API_OBJCALL_INT(ScriptRegion, Region_GetTintLuminance);
}
void RegisterRegionAPI() {
ccAddExternalStaticFunction("Region::GetAtRoomXY^2", Sc_GetRegionAtRoom);
ccAddExternalStaticFunction("Region::GetAtScreenXY^2", Sc_GetRegionAtScreen);
ccAddExternalStaticFunction("Region::GetDrawingSurface", Sc_Region_GetDrawingSurface);
ccAddExternalObjectFunction("Region::Tint^4", Sc_Region_TintNoLum);
ccAddExternalObjectFunction("Region::Tint^5", Sc_Region_Tint);
ccAddExternalObjectFunction("Region::RunInteraction^1", Sc_Region_RunInteraction);
ccAddExternalObjectFunction("Region::get_Enabled", Sc_Region_GetEnabled);
ccAddExternalObjectFunction("Region::set_Enabled", Sc_Region_SetEnabled);
ccAddExternalObjectFunction("Region::get_ID", Sc_Region_GetID);
ccAddExternalObjectFunction("Region::get_LightLevel", Sc_Region_GetLightLevel);
ccAddExternalObjectFunction("Region::set_LightLevel", Sc_Region_SetLightLevel);
ccAddExternalObjectFunction("Region::get_TintEnabled", Sc_Region_GetTintEnabled);
ccAddExternalObjectFunction("Region::get_TintBlue", Sc_Region_GetTintBlue);
ccAddExternalObjectFunction("Region::get_TintGreen", Sc_Region_GetTintGreen);
ccAddExternalObjectFunction("Region::get_TintRed", Sc_Region_GetTintRed);
ccAddExternalObjectFunction("Region::get_TintSaturation", Sc_Region_GetTintSaturation);
ccAddExternalObjectFunction("Region::get_TintLuminance", Sc_Region_GetTintLuminance);
}
} // namespace AGS3