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79 lines
2.2 KiB
C++
79 lines
2.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef AGS_ENGINE_AC_RICH_GAME_MEDIA_H
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#define AGS_ENGINE_AC_RICH_GAME_MEDIA_H
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#include "common/str.h"
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namespace AGS3 {
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// Windows Vista Rich Save Games, modified to be platform-agnostic
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#define RM_MAXLENGTH 1024
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#define RM_MAGICNUMBER MKTAG('H', 'M', 'G', 'R')
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// Forward declaration
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namespace AGS {
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namespace Shared {
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class Stream;
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} // namespace Shared
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} // namespace AGS
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using namespace AGS; // FIXME later
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#pragma pack(push)
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#pragma pack(1)
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typedef struct _RICH_GAME_MEDIA_HEADER {
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private:
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template<class SRC, class DEST>
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static void uconvert(const SRC *src, DEST *dest, size_t maxSize) {
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do {
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*dest++ = *src;
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} while (*src++ != 0 && --maxSize > 1);
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*dest = '\0';
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}
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public:
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int dwMagicNumber;
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int dwHeaderVersion;
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int dwHeaderSize;
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int dwThumbnailOffsetLowerDword;
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int dwThumbnailOffsetHigherDword;
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int dwThumbnailSize;
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unsigned char guidGameId[16];
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unsigned short szGameName[RM_MAXLENGTH];
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unsigned short szSaveName[RM_MAXLENGTH];
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unsigned short szLevelName[RM_MAXLENGTH];
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unsigned short szComments[RM_MAXLENGTH];
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void ReadFromFile(Shared::Stream *in);
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void WriteToFile(Shared::Stream *out);
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void setSaveName(const Common::String &saveName);
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Common::String getSaveName() const;
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} RICH_GAME_MEDIA_HEADER;
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#pragma pack(pop)
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} // namespace AGS3
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#endif
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