scummvm/engines/ags/engine/ac/view_frame.h
Thierry Crozat 9619169132 AGS: Use 100 as a default animation volume, as it's relative anyway
From upstream 90a60fffd5f010e957a53721f860997835216308
Also includes upstream 951f60c4dc25aa1d4320f595e01b048b53f6bf5f
2022-06-19 00:46:56 +01:00

63 lines
2.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef AGS_ENGINE_AC_VIEW_FRAME_H
#define AGS_ENGINE_AC_VIEW_FRAME_H
#include "ags/engine/ac/runtime_defines.h"
#include "ags/shared/ac/view.h"
#include "ags/shared/ac/dynobj/script_audio_clip.h"
#include "ags/engine/ac/dynobj/script_view_frame.h"
#include "ags/shared/gfx/bitmap.h"
namespace AGS3 {
namespace AGS {
namespace Shared {
class Graphics;
} // namespace Shared
} // namespace AGS
using namespace AGS; // FIXME later
int ViewFrame_GetFlipped(ScriptViewFrame *svf);
int ViewFrame_GetGraphic(ScriptViewFrame *svf);
void ViewFrame_SetGraphic(ScriptViewFrame *svf, int newPic);
ScriptAudioClip *ViewFrame_GetLinkedAudio(ScriptViewFrame *svf);
void ViewFrame_SetLinkedAudio(ScriptViewFrame *svf, ScriptAudioClip *clip);
int ViewFrame_GetSound(ScriptViewFrame *svf);
void ViewFrame_SetSound(ScriptViewFrame *svf, int newSound);
int ViewFrame_GetSpeed(ScriptViewFrame *svf);
int ViewFrame_GetView(ScriptViewFrame *svf);
int ViewFrame_GetLoop(ScriptViewFrame *svf);
int ViewFrame_GetFrame(ScriptViewFrame *svf);
void precache_view(int view);
// Handle the new animation frame (play linked sounds, etc);
// sound_volume is an optional relative factor, -1 means not use
void CheckViewFrame(int view, int loop, int frame, int sound_volume = -1);
// draws a view frame, flipped if appropriate
void DrawViewFrame(Shared::Bitmap *ds, const ViewFrame *vframe, int x, int y, bool alpha_blend = false);
} // namespace AGS3
#endif