scummvm/engines/ags/engine/ac/walkable_area.h
2021-12-26 18:48:43 +01:00

41 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef AGS_ENGINE_AC_WALKABLE_AREA_H
#define AGS_ENGINE_AC_WALKABLE_AREA_H
namespace AGS3 {
void redo_walkable_areas();
int get_walkable_area_pixel(int x, int y);
int get_area_scaling(int onarea, int xx, int yy);
void scale_sprite_size(int sppic, int zoom_level, int *newwidth, int *newheight);
void remove_walkable_areas_from_temp(int fromx, int cwidth, int starty, int endy);
int is_point_in_rect(int x, int y, int left, int top, int right, int bottom);
// IMPORTANT: this function returns *global pointer*, do not delete the returned bitmap! -- subject to future refactor
Shared::Bitmap *prepare_walkable_areas(int sourceChar);
int get_walkable_area_at_location(int xx, int yy);
int get_walkable_area_at_character(int charnum);
} // namespace AGS3
#endif