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41 lines
1.6 KiB
C++
41 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef AGS_ENGINE_AC_WALKABLE_AREA_H
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#define AGS_ENGINE_AC_WALKABLE_AREA_H
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namespace AGS3 {
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void redo_walkable_areas();
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int get_walkable_area_pixel(int x, int y);
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int get_area_scaling(int onarea, int xx, int yy);
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void scale_sprite_size(int sppic, int zoom_level, int *newwidth, int *newheight);
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void remove_walkable_areas_from_temp(int fromx, int cwidth, int starty, int endy);
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int is_point_in_rect(int x, int y, int left, int top, int right, int bottom);
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// IMPORTANT: this function returns *global pointer*, do not delete the returned bitmap! -- subject to future refactor
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Shared::Bitmap *prepare_walkable_areas(int sourceChar);
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int get_walkable_area_at_location(int xx, int yy);
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int get_walkable_area_at_character(int charnum);
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} // namespace AGS3
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#endif
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