Paul Gilbert 83c785cf22 AGS: Slightly more clear platform driver init/exit steps
From upstream b539f0c5c57514fb77875b4d15fc623e0251de52
2022-03-20 22:11:56 -07:00

47 lines
1.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef AGS_ENGINE_MAIN_MAIN_H
#define AGS_ENGINE_MAIN_MAIN_H
#include "ags/shared/core/platform.h"
#include "ags/shared/util/version.h"
#include "ags/shared/util/ini_util.h"
namespace AGS3 {
using AGS::Shared::ConfigTree;
using AGS::Shared::String;
extern void main_init(int argc, const char *argv[]);
extern int main_process_cmdline(ConfigTree &cfg, int argc, const char *argv[]);
extern String get_engine_string();
extern void main_print_help();
extern void main_set_gamedir(int argc, const char *argv[]);
} // namespace AGS3
#endif