mirror of
https://github.com/libretro/scummvm.git
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76 lines
1.9 KiB
C++
76 lines
1.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#if defined(DYNAMIC_MODULES) && defined(__WII__)
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#include <malloc.h>
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#include <ogc/cache.h>
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#include "backends/plugins/wii/wii-provider.h"
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#include "backends/plugins/elf/ppc-loader.h"
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class WiiDLObject : public PPCDLObject {
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public:
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WiiDLObject() :
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PPCDLObject() {
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}
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virtual ~WiiDLObject() {
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unload();
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}
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protected:
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virtual void *allocSegment(size_t boundary, size_t size) const {
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return memalign(boundary, size);
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}
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virtual void freeSegment(void *segment) const {
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free(segment);
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}
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virtual void flushDataCache(void *ptr, uint32 len) const {
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DCFlushRange(ptr, len);
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ICInvalidateRange(ptr, len);
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}
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};
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class WiiPlugin : public ELFPlugin {
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public:
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WiiPlugin(const Common::String &filename) :
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ELFPlugin(filename) {
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}
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virtual DLObject *makeDLObject() {
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return new WiiDLObject();
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}
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};
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Plugin *WiiPluginProvider::createPlugin(const Common::FSNode &node) const {
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return new WiiPlugin(node.getPath());
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}
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#endif // defined(DYNAMIC_MODULES) && defined(__WII__)
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