mirror of
https://github.com/libretro/scummvm.git
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126 lines
3.5 KiB
C++
126 lines
3.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/events.h"
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#include "common/system.h"
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#include "common/textconsole.h"
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namespace Common {
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List<Event> DefaultEventMapper::mapEvent(const Event &ev, EventSource *source) {
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List<Event> events;
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Event mappedEvent;
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#ifdef ENABLE_VKEYBD
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// Trigger virtual keyboard on long press of more than 1 second
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// of middle mouse button.
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const uint32 vkeybdTime = 1000;
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static uint32 vkeybdThen = 0;
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if (ev.type == EVENT_MBUTTONDOWN) {
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vkeybdThen = g_system->getMillis();
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}
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if (ev.type == EVENT_MBUTTONUP) {
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if ((g_system->getMillis() - vkeybdThen) >= vkeybdTime) {
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mappedEvent.type = EVENT_VIRTUAL_KEYBOARD;
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// Avoid blocking event from engine.
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addDelayedEvent(100, ev);
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}
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}
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#endif
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if (ev.type == EVENT_KEYDOWN) {
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if (ev.kbd.hasFlags(KBD_CTRL) && ev.kbd.keycode == KEYCODE_F5) {
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mappedEvent.type = EVENT_MAINMENU;
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}
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#ifdef ENABLE_VKEYBD
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else if (ev.kbd.hasFlags(KBD_CTRL) && ev.kbd.keycode == KEYCODE_F7) {
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mappedEvent.type = EVENT_VIRTUAL_KEYBOARD;
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// Avoid blocking CTRL-F7 events from engine.
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addDelayedEvent(100, ev);
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}
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#endif
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#ifdef ENABLE_KEYMAPPER
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else if (ev.kbd.hasFlags(KBD_CTRL) && ev.kbd.keycode == KEYCODE_F8) {
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mappedEvent.type = EVENT_KEYMAPPER_REMAP;
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// Avoid blocking CTRL-F8 events from engine.
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addDelayedEvent(100, ev);
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}
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#endif
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}
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if (ev.type == EVENT_JOYBUTTON_DOWN) {
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if (ev.joystick.button == JOYSTICK_BUTTON_START || ev.joystick.button == JOYSTICK_BUTTON_GUIDE) {
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mappedEvent.type = EVENT_MAINMENU;
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}
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}
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// if it didn't get mapped, just pass it through
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if (mappedEvent.type == EVENT_INVALID)
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mappedEvent = ev;
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#ifdef ENABLE_KEYMAPPER
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// TODO: this check is not needed post-split
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if (mappedEvent.type == EVENT_CUSTOM_BACKEND_HARDWARE) {
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warning("EVENT_CUSTOM_BACKEND_HARDWARE was not mapped");
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return List<Event>();
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}
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#endif
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events.push_back(mappedEvent);
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return events;
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}
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void DefaultEventMapper::addDelayedEvent(uint32 millis, Event ev) {
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if (_delayedEvents.empty()) {
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_delayedEffectiveTime = g_system->getMillis() + millis;
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millis = 0;
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}
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DelayedEventsEntry entry = DelayedEventsEntry(millis, ev);
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_delayedEvents.push(entry);
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}
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List<Event> DefaultEventMapper::getDelayedEvents() {
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List<Event> events;
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if (_delayedEvents.empty())
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return events;
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uint32 now = g_system->getMillis();
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while (!_delayedEvents.empty() && now >= _delayedEffectiveTime) {
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DelayedEventsEntry entry = _delayedEvents.pop();
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if (!_delayedEvents.empty())
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_delayedEffectiveTime += _delayedEvents.front().timerOffset;
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events.push_back(entry.event);
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}
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return events;
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}
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} // namespace Common
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