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99 lines
2.7 KiB
C++
99 lines
2.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef COMMON_WINEXE_NE_H
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#define COMMON_WINEXE_NE_H
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#include "common/list.h"
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#include "common/str.h"
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#include "common/winexe.h"
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namespace Common {
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template<class T> class Array;
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class SeekableReadStream;
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/**
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* A class able to load resources from a Windows New Executable, such
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* as cursors, bitmaps, and sounds.
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*
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* See http://en.wikipedia.org/wiki/New_Executable for more info.
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*/
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class NEResources {
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public:
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NEResources();
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~NEResources();
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/** Clear all information. */
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void clear();
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/** Load from an EXE file. */
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bool loadFromEXE(const String &fileName);
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/** Load from a Windows compressed EXE file. */
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bool loadFromCompressedEXE(const String &fileName);
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/** Load from a stream. */
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bool loadFromEXE(SeekableReadStream *stream);
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/** Return a list of resources for a given type. */
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const Array<WinResourceID> getIDList(const WinResourceID &type) const;
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/** Return a stream to the specified resource (or 0 if non-existent). */
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SeekableReadStream *getResource(const WinResourceID &type, const WinResourceID &id);
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private:
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/** A resource. */
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struct Resource {
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WinResourceID id;
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WinResourceID type; ///< Type of the resource.
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uint32 offset; ///< Offset within the EXE.
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uint32 size; ///< Size of the data.
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uint16 flags;
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uint16 handle;
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uint16 usage;
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};
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SeekableReadStream *_exe; ///< Current file.
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/** All resources. */
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List<Resource> _resources;
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/** Read the offset to the resource table. */
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uint32 getResourceTableOffset();
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/** Read the resource table. */
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bool readResourceTable(uint32 offset);
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/** Find a specific resource. */
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const Resource *findResource(const WinResourceID &type, const WinResourceID &id) const;
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/** Read a resource string. */
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static String getResourceString(SeekableReadStream &exe, uint32 offset);
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};
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} // End of namespace Common
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#endif
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