scummvm/backends/graphics/dinguxsdl/dinguxsdl-graphics.h
Max Horn 88913c0139 ALL: Remove trailing whitespaces
This tries to make our code a bit more compliant with our code formatting
conventions. For future use, this is the command I used:
  git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
2011-06-20 00:59:48 +02:00

64 lines
2.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef BACKENDS_GRAPHICS_SDL_DINGUX_H
#define BACKENDS_GRAPHICS_SDL_DINGUX_H
#include "backends/graphics/surfacesdl/surfacesdl-graphics.h"
#include "graphics/scaler/aspect.h" // for aspect2Real
#include "graphics/scaler/downscaler.h"
enum {
GFX_HALF = 12
};
class DINGUXSdlGraphicsManager : public SurfaceSdlGraphicsManager {
public:
DINGUXSdlGraphicsManager(SdlEventSource *boss);
bool hasFeature(OSystem::Feature f);
void setFeatureState(OSystem::Feature f, bool enable);
bool getFeatureState(OSystem::Feature f);
int getDefaultGraphicsMode() const;
void initSize(uint w, uint h);
const OSystem::GraphicsMode *getSupportedGraphicsModes() const;
bool setGraphicsMode(const char *name);
bool setGraphicsMode(int mode);
void setGraphicsModeIntern();
void internUpdateScreen();
void showOverlay();
void hideOverlay();
bool loadGFXMode();
void drawMouse();
void undrawMouse();
virtual void warpMouse(int x, int y);
SurfaceSdlGraphicsManager::MousePos *getMouseCurState();
SurfaceSdlGraphicsManager::VideoState *getVideoMode();
virtual void adjustMouseEvent(const Common::Event &event);
};
#endif /* BACKENDS_GRAPHICS_SDL_DINGUX_H */