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88913c0139
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
64 lines
2.1 KiB
C++
64 lines
2.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef BACKENDS_GRAPHICS_SDL_DINGUX_H
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#define BACKENDS_GRAPHICS_SDL_DINGUX_H
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#include "backends/graphics/surfacesdl/surfacesdl-graphics.h"
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#include "graphics/scaler/aspect.h" // for aspect2Real
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#include "graphics/scaler/downscaler.h"
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enum {
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GFX_HALF = 12
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};
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class DINGUXSdlGraphicsManager : public SurfaceSdlGraphicsManager {
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public:
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DINGUXSdlGraphicsManager(SdlEventSource *boss);
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bool hasFeature(OSystem::Feature f);
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void setFeatureState(OSystem::Feature f, bool enable);
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bool getFeatureState(OSystem::Feature f);
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int getDefaultGraphicsMode() const;
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void initSize(uint w, uint h);
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const OSystem::GraphicsMode *getSupportedGraphicsModes() const;
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bool setGraphicsMode(const char *name);
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bool setGraphicsMode(int mode);
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void setGraphicsModeIntern();
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void internUpdateScreen();
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void showOverlay();
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void hideOverlay();
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bool loadGFXMode();
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void drawMouse();
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void undrawMouse();
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virtual void warpMouse(int x, int y);
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SurfaceSdlGraphicsManager::MousePos *getMouseCurState();
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SurfaceSdlGraphicsManager::VideoState *getVideoMode();
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virtual void adjustMouseEvent(const Common::Event &event);
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};
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#endif /* BACKENDS_GRAPHICS_SDL_DINGUX_H */
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