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60 lines
1.9 KiB
C++
60 lines
1.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef BACKENDS_AUDIOCD_DEFAULT_H
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#define BACKENDS_AUDIOCD_DEFAULT_H
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#include "backends/audiocd/audiocd.h"
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#include "audio/mixer.h"
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/**
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* The default audio cd manager. Implements emulation of audio cd playback.
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*/
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class DefaultAudioCDManager : public AudioCDManager {
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public:
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DefaultAudioCDManager();
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virtual ~DefaultAudioCDManager() {}
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void play(int track, int numLoops, int startFrame, int duration, bool only_emulate = false);
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void stop();
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bool isPlaying() const;
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void setVolume(byte volume);
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void setBalance(int8 balance);
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void update();
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virtual Status getStatus() const; // Subclasses should override for better status results
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virtual bool openCD(int drive) { return false; }
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virtual void updateCD() {}
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virtual bool pollCD() const { return false; }
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virtual void playCD(int track, int num_loops, int start_frame, int duration) {}
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virtual void stopCD() {}
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protected:
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Audio::SoundHandle _handle;
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bool _emulating;
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Status _cd;
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Audio::Mixer *_mixer;
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};
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#endif
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