mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-29 21:24:53 +00:00
889f5d119a
Safer and less portability issues.
791 lines
17 KiB
C++
791 lines
17 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef DRASCULA_H
|
|
#define DRASCULA_H
|
|
|
|
#include "common/scummsys.h"
|
|
#include "common/archive.h"
|
|
#include "common/endian.h"
|
|
#include "common/events.h"
|
|
#include "common/file.h"
|
|
#include "common/hash-str.h"
|
|
#include "common/keyboard.h"
|
|
#include "common/random.h"
|
|
#include "common/savefile.h"
|
|
#include "common/system.h"
|
|
#include "common/util.h"
|
|
|
|
#include "audio/mixer.h"
|
|
|
|
#include "engines/engine.h"
|
|
|
|
/**
|
|
* This is the namespace of the Drascula engine.
|
|
*
|
|
* Status of this engine: ???
|
|
*
|
|
* Games using this engine:
|
|
* - Drascula: The Vampire Strikes Back
|
|
*/
|
|
namespace Drascula {
|
|
|
|
#define DRASCULA_DAT_VER 4
|
|
#define DATAALIGNMENT 4
|
|
|
|
enum DrasculaGameFeatures {
|
|
GF_PACKED = (1 << 0)
|
|
};
|
|
|
|
enum Languages {
|
|
kEnglish = 0,
|
|
kSpanish = 1,
|
|
kGerman = 2,
|
|
kFrench = 3,
|
|
kItalian = 4
|
|
};
|
|
|
|
enum Verbs {
|
|
kVerbDefault = -1,
|
|
kVerbNone = 0,
|
|
kVerbLook = 1,
|
|
kVerbPick = 2,
|
|
kVerbOpen = 3,
|
|
kVerbClose = 4,
|
|
kVerbTalk = 5,
|
|
kVerbMove = 6
|
|
};
|
|
|
|
// Items up to chapter 3
|
|
enum InventoryItems {
|
|
kItemMoney = 7,
|
|
kItemLeaves = 8,
|
|
kItemCross = 9,
|
|
kItemSpike = 10,
|
|
kItemEarplugs = 11,
|
|
kItemBook = 12,
|
|
kItemBubbleGum = 13,
|
|
kItemSickle = 14,
|
|
kItemTissues = 15,
|
|
kItemCigarettes = 16,
|
|
kItemCandle = 17,
|
|
kItemTwoCoins = 18,
|
|
kItemOneCoin = 19,
|
|
kItemReefer = 20,
|
|
kItemKey = 21,
|
|
kItemHandbag = 22,
|
|
kItemEarWithEarPlug = 23,
|
|
kItemPhone = 28
|
|
};
|
|
|
|
// Items from chapter 4 onwards
|
|
enum InventoryItems2 {
|
|
kItemKey2 = 7,
|
|
kItemCross2 = 9,
|
|
kItemRope2 = 19,
|
|
kItemReefer2 = 20,
|
|
kItemOneCoin2 = 22,
|
|
kItemPhone2 = 28
|
|
};
|
|
|
|
enum Colors {
|
|
kColorBrown = 1,
|
|
kColorDarkBlue = 2,
|
|
kColorLightGreen = 3,
|
|
kColorDarkGreen = 4,
|
|
kColorYellow = 5,
|
|
kColorOrange = 6,
|
|
kColorRed = 7,
|
|
kColorMaroon = 8,
|
|
kColorPurple = 9,
|
|
kColorWhite = 10,
|
|
kColorPink = 11
|
|
};
|
|
|
|
enum SSNFrames {
|
|
kFrameInit = 0,
|
|
kFrameCmpRle = 1,
|
|
kFrameCmpOff = 2,
|
|
kFrameEndAnim = 3,
|
|
kFrameSetPal = 4,
|
|
kFrameMouseKey = 5, // unused
|
|
kFrameEmptyFrame = 6
|
|
};
|
|
|
|
enum IgorTalkerTypes {
|
|
kIgorDch = 0,
|
|
kIgorFront = 1,
|
|
kIgorDoor = 2,
|
|
kIgorSeated = 3,
|
|
kIgorWig = 4
|
|
};
|
|
|
|
enum VonBraunTalkerTypes {
|
|
kVonBraunNormal = 0,
|
|
kVonBraunDoor = 1
|
|
};
|
|
|
|
enum AnimFrameTypes {
|
|
kFrameBlind = 0,
|
|
kFrameSnore = 1,
|
|
kFrameBat = 2,
|
|
kFrameVonBraun = 3,
|
|
kFramePianist = 4,
|
|
kFrameDrunk = 5,
|
|
kFrameCandles = 6,
|
|
kFramePendulum = 7
|
|
};
|
|
|
|
enum DialogOptionStatus {
|
|
kDialogOptionUnselected = 1,
|
|
kDialogOptionSelected = 2,
|
|
kDialogOptionClicked = 3
|
|
};
|
|
|
|
enum TalkSequenceCommands {
|
|
kPause = 0,
|
|
kSetFlag = 1,
|
|
kClearFlag = 2,
|
|
kPickObject = 3,
|
|
kAddObject = 4,
|
|
kBreakOut = 5,
|
|
kConverse = 6,
|
|
kPlaceVB = 7,
|
|
kUpdateRoom = 8,
|
|
kUpdateScreen = 9,
|
|
kTrackProtagonist = 10,
|
|
kPlaySound = 11,
|
|
kFinishSound = 12,
|
|
kTalkerGeneral = 13,
|
|
kTalkerDrunk = 14,
|
|
kTalkerPianist = 15,
|
|
kTalkerBJ = 16,
|
|
kTalkerVBNormal = 17,
|
|
kTalkerVBDoor = 18,
|
|
kTalkerIgorSeated = 19,
|
|
kTalkerWerewolf = 20,
|
|
kTalkerMus = 21,
|
|
kTalkerDrascula = 22,
|
|
kTalkerBartender0 = 23,
|
|
kTalkerBartender1 = 24
|
|
};
|
|
|
|
enum CharacterDirections {
|
|
kDirectionUp = 0,
|
|
kDirectionDown = 1,
|
|
kDirectionLeft = 2,
|
|
kDirectionRight = 3
|
|
};
|
|
|
|
enum MouseCursors {
|
|
kCursorCrosshair = 0,
|
|
kCursorCurrentItem = 1
|
|
};
|
|
|
|
enum DoorActions {
|
|
kCloseDoor = 0,
|
|
kOpenDoor = 1
|
|
};
|
|
|
|
struct TalkSequenceCommand {
|
|
int chapter;
|
|
int sequence;
|
|
int commandType;
|
|
int action;
|
|
};
|
|
|
|
#define TEXTD_START 68
|
|
|
|
struct DrasculaGameDescription;
|
|
|
|
struct RoomTalkAction {
|
|
int room;
|
|
int chapter;
|
|
int action;
|
|
int objectID;
|
|
int speechID;
|
|
};
|
|
|
|
struct RoomUpdate {
|
|
int roomNum;
|
|
int flag;
|
|
int flagValue;
|
|
int sourceX;
|
|
int sourceY;
|
|
int destX;
|
|
int destY;
|
|
int width;
|
|
int height;
|
|
int type; // 0 - background, 1 - rect
|
|
};
|
|
|
|
struct ItemLocation {
|
|
int x;
|
|
int y;
|
|
};
|
|
|
|
struct CharInfo {
|
|
byte inChar;
|
|
uint16 mappedChar;
|
|
byte charType; // 0 - letters, 1 - signs, 2 - accented
|
|
};
|
|
|
|
class ArchiveMan : public Common::SearchSet {
|
|
public:
|
|
ArchiveMan();
|
|
|
|
void enableFallback(bool val) { _fallBack = val; }
|
|
|
|
void registerArchive(const Common::String &filename, int priority);
|
|
|
|
Common::SeekableReadStream *open(const Common::String &filename);
|
|
|
|
private:
|
|
bool _fallBack;
|
|
};
|
|
|
|
class TextResourceParser {
|
|
Common::SeekableReadStream *_stream;
|
|
DisposeAfterUse::Flag _dispose;
|
|
int _maxLen;
|
|
|
|
void getLine(char *buf);
|
|
|
|
public:
|
|
TextResourceParser(Common::SeekableReadStream *stream, DisposeAfterUse::Flag dispose);
|
|
~TextResourceParser();
|
|
|
|
void parseInt(int &result);
|
|
void parseString(char *result);
|
|
};
|
|
|
|
|
|
#define NUM_SAVES 10
|
|
#define NUM_FLAGS 50
|
|
#define DIF_MASK 55
|
|
#define OBJWIDTH 40
|
|
#define OBJHEIGHT 25
|
|
|
|
#define DIF_MASK_HARE 72
|
|
#define DIF_MASK_ABC 22
|
|
#define CHAR_WIDTH 8
|
|
#define CHAR_HEIGHT 6
|
|
|
|
#define TALK_HEIGHT 25
|
|
#define TALK_WIDTH 23
|
|
#define STEP_X 8
|
|
#define STEP_Y 3
|
|
#define CHARACTER_HEIGHT 70
|
|
#define CHARACTER_WIDTH 43
|
|
#define FEET_HEIGHT 12
|
|
|
|
#define CHAR_WIDTH_OPC 6
|
|
#define CHAR_HEIGHT_OPC 5
|
|
#define NO_DOOR 99
|
|
|
|
#define COMPLETE_PAL 256
|
|
#define HALF_PAL 128
|
|
|
|
#define KEYBUFSIZE 16
|
|
|
|
static const int interf_x[] = { 1, 65, 129, 193, 1, 65, 129 };
|
|
static const int interf_y[] = { 51, 51, 51, 51, 83, 83, 83 };
|
|
|
|
struct RoomHandlers;
|
|
|
|
class Console;
|
|
|
|
class DrasculaEngine : public Engine {
|
|
protected:
|
|
// Engine APIs
|
|
virtual Common::Error run();
|
|
|
|
public:
|
|
DrasculaEngine(OSystem *syst, const DrasculaGameDescription *gameDesc);
|
|
virtual ~DrasculaEngine();
|
|
virtual bool hasFeature(EngineFeature f) const;
|
|
|
|
Common::RandomSource *_rnd;
|
|
const DrasculaGameDescription *_gameDescription;
|
|
uint32 getFeatures() const;
|
|
Common::Language getLanguage() const;
|
|
void updateEvents();
|
|
|
|
void loadArchives();
|
|
|
|
Audio::SoundHandle _soundHandle;
|
|
|
|
void allocMemory();
|
|
void freeMemory();
|
|
void endChapter();
|
|
|
|
void loadPic(int roomNum, byte *targetSurface, int colorCount = 1) {
|
|
char rm[20];
|
|
sprintf(rm, "%i.alg", roomNum);
|
|
loadPic(rm, targetSurface, colorCount);
|
|
}
|
|
|
|
void loadPic(const char *NamePcc, byte *targetSurface, int colorCount = 1);
|
|
|
|
typedef signed char DacPalette256[256][3];
|
|
|
|
void setRGB(byte *pal, int plt);
|
|
void assignPalette(DacPalette256 pal);
|
|
void setDefaultPalette(DacPalette256 pal);
|
|
void setPalette(byte *PalBuf);
|
|
void copyBackground(int xorg, int yorg, int xdes, int ydes, int width,
|
|
int height, byte *src, byte *dest);
|
|
|
|
void copyBackground() {
|
|
copyBackground(0, 0, 0, 0, 320, 200, bgSurface, screenSurface);
|
|
}
|
|
|
|
void copyRect(int xorg, int yorg, int xdes, int ydes, int width,
|
|
int height, byte *src, byte *dest);
|
|
void updateScreen() {
|
|
updateScreen(0, 0, 0, 0, 320, 200, screenSurface);
|
|
}
|
|
void updateScreen(int xorg, int yorg, int xdes, int ydes, int width, int height, byte *buffer);
|
|
int checkWrapX(int x) {
|
|
if (x < 0) x += 320;
|
|
if (x > 319) x -= 320;
|
|
return x;
|
|
}
|
|
int checkWrapY(int y) {
|
|
if (y < 0) y += 200;
|
|
if (y > 199) y -= 200;
|
|
return y;
|
|
}
|
|
|
|
DacPalette256 gamePalette;
|
|
DacPalette256 defaultPalette;
|
|
DacPalette256 brightPalette;
|
|
DacPalette256 darkPalette;
|
|
|
|
byte *crosshairCursor;
|
|
byte *mouseCursor;
|
|
|
|
// Graphics buffers/pointers
|
|
byte *bgSurface;
|
|
byte *backSurface;
|
|
byte *cursorSurface;
|
|
byte *drawSurface3;
|
|
byte *drawSurface2;
|
|
byte *tableSurface;
|
|
byte *extraSurface; // not sure about this one, was "dir_hare_dch"
|
|
byte *screenSurface;
|
|
byte *frontSurface;
|
|
|
|
byte cPal[768];
|
|
|
|
ArchiveMan _archives;
|
|
|
|
int actorFrames[8];
|
|
|
|
int previousMusic, roomMusic;
|
|
int roomNumber;
|
|
char roomDisk[20];
|
|
char currentData[20];
|
|
int numRoomObjs;
|
|
char menuBackground[20];
|
|
|
|
char objName[30][20];
|
|
char iconName[44][13];
|
|
|
|
int objectNum[40], visible[40], isDoor[40];
|
|
int roomObjX[40], roomObjY[40], trackObj[40];
|
|
int inventoryObjects[43];
|
|
char _targetSurface[40][20];
|
|
int _destX[40], _destY[40], trackCharacter_alkeva[40], roomExits[40];
|
|
int x1[40], y1[40], x2[40], y2[40];
|
|
int takeObject, pickedObject;
|
|
bool _subtitlesDisabled;
|
|
bool _menuBar, _menuScreen, _hasName;
|
|
char textName[20];
|
|
int curExcuseLook;
|
|
int curExcuseAction;
|
|
|
|
int flags[NUM_FLAGS];
|
|
|
|
int frame_y;
|
|
int curX, curY, characterMoved, curDirection, trackProtagonist, num_frame;
|
|
int hare_se_ve; // TODO: what is this for?
|
|
int roomX, roomY, checkFlags;
|
|
int doBreak;
|
|
int stepX, stepY;
|
|
int curHeight, curWidth, feetHeight;
|
|
int talkHeight, talkWidth;
|
|
int floorX1, floorY1, floorX2, floorY2;
|
|
int lowerLimit, upperLimit;
|
|
int trackFinal, walkToObject;
|
|
int objExit;
|
|
int timeDiff, startTime;
|
|
int hasAnswer;
|
|
int savedTime;
|
|
int breakOut;
|
|
int vonBraunX, trackVonBraun, vonBraunHasMoved;
|
|
float newHeight, newWidth;
|
|
int factor_red[202];
|
|
int color_solo;
|
|
int blinking;
|
|
int igorX, igorY, trackIgor;
|
|
int drasculaX, drasculaY, trackDrascula;
|
|
int bjX, bjY, trackBJ;
|
|
int framesWithoutAction;
|
|
int term_int;
|
|
int currentChapter;
|
|
int loadedDifferentChapter;
|
|
char saveName[13];
|
|
int _color;
|
|
int musicStopped;
|
|
char select[23];
|
|
int selectionMade;
|
|
int mouseX;
|
|
int mouseY;
|
|
int leftMouseButton;
|
|
int rightMouseButton;
|
|
|
|
Common::KeyState _keyBuffer[KEYBUFSIZE];
|
|
int _keyBufferHead;
|
|
int _keyBufferTail;
|
|
|
|
bool loadDrasculaDat();
|
|
|
|
bool runCurrentChapter();
|
|
void black();
|
|
void pickObject(int);
|
|
void walkUp();
|
|
void walkDown();
|
|
void moveVonBraun();
|
|
void placeVonBraun(int pointX);
|
|
void hipo_sin_nadie(int counter);
|
|
void toggleDoor(int nflag, int doorNum, int action);
|
|
void showMap();
|
|
|
|
void enterRoom(int);
|
|
void clearRoom();
|
|
void gotoObject(int, int);
|
|
void moveCursor();
|
|
void checkObjects();
|
|
void selectVerbFromBar();
|
|
bool verify1();
|
|
bool verify2();
|
|
Common::KeyCode getScan();
|
|
void addKeyToBuffer(Common::KeyState& key);
|
|
void flushKeyBuffer();
|
|
void selectVerb(int);
|
|
void updateVolume(Audio::Mixer::SoundType soundType, int prevVolume);
|
|
void volumeControls();
|
|
bool saveLoadScreen();
|
|
void print_abc(const char *, int, int);
|
|
void delay(int ms);
|
|
bool confirmExit();
|
|
void screenSaver();
|
|
void chooseObject(int object);
|
|
void addObject(int);
|
|
int removeObject(int osj);
|
|
void playFLI(const char *filefli, int vel);
|
|
void fadeFromBlack(int fadeSpeed);
|
|
void fadeToBlack(int fadeSpeed);
|
|
signed char adjustToVGA(signed char value);
|
|
void color_abc(int cl);
|
|
bool textFitsCentered(char *text, int x);
|
|
void centerText(const char *,int,int);
|
|
void playSound(int soundNum);
|
|
bool animate(const char *animation, int FPS);
|
|
void pause(int);
|
|
void placeIgor();
|
|
void placeBJ();
|
|
void placeDrascula();
|
|
|
|
void talkInit(const char *filename);
|
|
bool isTalkFinished();
|
|
void talk_igor(int, int);
|
|
void talk_drascula(int index, int talkerType = 0);
|
|
void talk_solo(const char *, const char *);
|
|
void talk_bartender(int, int talkerType = 0);
|
|
void talk_pen(const char *, const char *, int);
|
|
void talk_bj_bed(int);
|
|
void talk_htel(int);
|
|
void talk_bj(int);
|
|
void talk_trunk(int);
|
|
void talk(int);
|
|
void talk(const char *, const char *);
|
|
void talk_sync(const char *, const char *, const char *);
|
|
void talk_drunk(int);
|
|
void talk_pianist(int);
|
|
void talk_werewolf(int);
|
|
void talk_mus(int);
|
|
void talk_drascula_big(int);
|
|
void talk_vonBraun(int, int);
|
|
void talk_blind(int);
|
|
void talk_hacker(int);
|
|
void talk_generic(const char* said, const char* filename, int* faces, int faceCount, int* coords, byte* surface);
|
|
|
|
void hiccup(int);
|
|
void finishSound();
|
|
void stopSound();
|
|
void playMusic(int p);
|
|
void stopMusic();
|
|
void updateMusic();
|
|
int musicStatus();
|
|
void updateRoom();
|
|
bool loadGame(const char *);
|
|
void updateDoor(int);
|
|
void setPaletteBase(int darkness);
|
|
void updateVisible();
|
|
void startWalking();
|
|
void updateRefresh();
|
|
void updateRefresh_pre();
|
|
void moveCharacters();
|
|
void showMenu();
|
|
void clearMenu();
|
|
void removeObject();
|
|
bool exitRoom(int);
|
|
bool pickupObject();
|
|
bool checkAction(int);
|
|
void setCursor(int cursor);
|
|
void showCursor();
|
|
void hideCursor();
|
|
bool isCursorVisible();
|
|
void enterName();
|
|
bool soundIsActive();
|
|
void waitFrameSSN();
|
|
void mixVideo(byte *OldScreen, byte *NewScreen, uint16 oldPitch);
|
|
void decodeRLE(byte *BufferRLE, byte *MiVideoRLE, uint16 pitch = 320);
|
|
void decodeOffset(byte *BufferOFF, byte *MiVideoOFF, int length);
|
|
int playFrameSSN(Common::SeekableReadStream *stream);
|
|
|
|
int FrameSSN;
|
|
int globalSpeed;
|
|
uint32 LastFrame;
|
|
|
|
int flag_tv;
|
|
|
|
void showFrame(Common::SeekableReadStream *stream, bool firstFrame = false);
|
|
int getTime();
|
|
void reduce_hare_chico(int, int, int, int, int, int, int, byte *, byte *);
|
|
void quadrant_1();
|
|
void quadrant_2();
|
|
void quadrant_3();
|
|
void quadrant_4();
|
|
void saveGame(const char *gameName);
|
|
void increaseFrameNum();
|
|
int whichObject();
|
|
bool checkMenuFlags();
|
|
void setupRoomsTable();
|
|
void freeRoomsTable();
|
|
bool roomParse(int, int);
|
|
void cleanupString(char *string);
|
|
void playTalkSequence(int sequence);
|
|
void doTalkSequenceCommand(TalkSequenceCommand cmd);
|
|
void converse(int);
|
|
int print_abc_opc(const char *, int, int);
|
|
void response(int);
|
|
void activatePendulum();
|
|
|
|
void MusicFadeout();
|
|
void playFile(const char *fname);
|
|
|
|
void grr();
|
|
void updateAnim(int y, int destX, int destY, int width, int height, int count, byte* src, int delayVal = 3, bool copyRectangle = false);
|
|
|
|
bool room(int rN, int fl);
|
|
bool room_0(int);
|
|
bool room_1(int);
|
|
bool room_2(int);
|
|
bool room_3(int);
|
|
bool room_4(int);
|
|
bool room_5(int);
|
|
bool room_6(int);
|
|
bool room_7(int);
|
|
bool room_8(int);
|
|
bool room_9(int);
|
|
bool room_12(int);
|
|
bool room_13(int);
|
|
bool room_14(int);
|
|
bool room_15(int);
|
|
bool room_16(int);
|
|
bool room_17(int);
|
|
bool room_18(int);
|
|
bool room_21(int);
|
|
bool room_22(int);
|
|
bool room_23(int);
|
|
bool room_24(int);
|
|
bool room_26(int);
|
|
bool room_27(int);
|
|
bool room_29(int);
|
|
bool room_30(int);
|
|
bool room_31(int);
|
|
bool room_34(int);
|
|
bool room_35(int);
|
|
bool room_49(int);
|
|
bool room_53(int);
|
|
bool room_54(int);
|
|
bool room_55(int);
|
|
bool room_56(int);
|
|
bool room_58(int);
|
|
bool room_59(int);
|
|
bool room_60(int);
|
|
bool room_62(int);
|
|
bool room_102(int);
|
|
|
|
void animation_1_1();
|
|
void animation_2_1();
|
|
void animation_3_1();
|
|
void animation_4_1();
|
|
//
|
|
void animation_2_2();
|
|
void animation_4_2();
|
|
void animation_5_2();
|
|
void animation_6_2();
|
|
void animation_7_2();
|
|
void animation_11_2();
|
|
void animation_12_2();
|
|
void animation_13_2();
|
|
void animation_14_2();
|
|
void animation_16_2();
|
|
void animation_20_2();
|
|
void animation_23_2();
|
|
void animation_23_joined();
|
|
void animation_23_joined2();
|
|
void animation_24_2();
|
|
void animation_25_2();
|
|
void animation_26_2();
|
|
void animation_27_2();
|
|
void animation_29_2();
|
|
void animation_31_2();
|
|
void animation_32_2();
|
|
void animation_33_2();
|
|
void animation_34_2();
|
|
void animation_35_2();
|
|
void animation_36_2();
|
|
//
|
|
void animation_2_3();
|
|
void animation_3_3();
|
|
void animation_4_3();
|
|
void animation_5_3();
|
|
void animation_6_3();
|
|
void animation_ray();
|
|
//
|
|
void animation_1_4();
|
|
void animation_5_4();
|
|
void animation_6_4();
|
|
void animation_7_4();
|
|
void animation_8_4();
|
|
//
|
|
void animation_1_5();
|
|
void animation_5_5();
|
|
void animation_11_5();
|
|
void animation_12_5();
|
|
void animation_13_5();
|
|
void animation_14_5();
|
|
//
|
|
void animation_1_6();
|
|
void animation_5_6();
|
|
void animation_6_6();
|
|
void animation_9_6();
|
|
void animation_19_6();
|
|
|
|
void update_1_pre();
|
|
void update_2();
|
|
void update_3();
|
|
void update_4();
|
|
void update_6_pre();
|
|
void update_9_pre();
|
|
void update_14_pre();
|
|
void update_13();
|
|
void update_16_pre();
|
|
void update_18_pre();
|
|
void update_23_pre();
|
|
void update_26_pre();
|
|
void update_26();
|
|
void update_35_pre();
|
|
void update_58();
|
|
void update_58_pre();
|
|
void update_59_pre();
|
|
void update_60_pre();
|
|
void update_60();
|
|
void update_62();
|
|
void update_62_pre();
|
|
void update_102();
|
|
|
|
private:
|
|
int _lang;
|
|
|
|
Console *_console;
|
|
|
|
CharInfo *_charMap;
|
|
int _charMapSize;
|
|
|
|
int _itemLocationsSize;
|
|
int _polXSize;
|
|
int _verbBarXSize;
|
|
int _x1dMenuSize;
|
|
int _frameXSize;
|
|
int _candleXSize;
|
|
int _pianistXSize;
|
|
int _drunkXSize;
|
|
int _roomPreUpdatesSize;
|
|
int _roomUpdatesSize;
|
|
int _roomActionsSize;
|
|
int _talkSequencesSize;
|
|
int _numLangs;
|
|
|
|
char **_text;
|
|
char **_textd;
|
|
char **_textb;
|
|
char **_textbj;
|
|
char **_texte;
|
|
char **_texti;
|
|
char **_textl;
|
|
char **_textp;
|
|
char **_textt;
|
|
char **_textvb;
|
|
char **_textsys;
|
|
char **_texthis;
|
|
char **_textverbs;
|
|
char **_textmisc;
|
|
char **_textd1;
|
|
ItemLocation *_itemLocations;
|
|
int *_polX, *_polY;
|
|
int *_verbBarX;
|
|
int *_x1d_menu, *_y1d_menu;
|
|
int *_frameX;
|
|
int *_candleX, *_candleY;
|
|
int *_pianistX, *_drunkX;
|
|
RoomUpdate *_roomPreUpdates, *_roomUpdates;
|
|
RoomTalkAction *_roomActions;
|
|
TalkSequenceCommand *_talkSequences;
|
|
|
|
char **loadTexts(Common::File &in);
|
|
void freeTexts(char **ptr);
|
|
|
|
protected:
|
|
RoomHandlers *_roomHandlers;
|
|
};
|
|
|
|
|
|
} // End of namespace Drascula
|
|
|
|
#endif /* DRASCULA_H */
|