mirror of
https://github.com/libretro/scummvm.git
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263 lines
6.2 KiB
C++
263 lines
6.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef TEENAGENT_SCENE_H
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#define TEENAGENT_SCENE_H
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#include "teenagent/surface.h"
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#include "teenagent/actor.h"
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#include "teenagent/objects.h"
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#include "teenagent/surface.h"
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#include "teenagent/surface_list.h"
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#include "teenagent/teenagent.h"
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#include "common/array.h"
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#include "common/list.h"
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namespace Common {
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struct Event;
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}
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namespace TeenAgent {
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class TeenAgentEngine;
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struct SceneEvent {
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enum Type {
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kNone, //0
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kMessage,
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kWalk,
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kPlayAnimation,
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kPlayActorAnimation, //4
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kPauseAnimation,
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kClearAnimations,
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kLoadScene,
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kSetOn, //8
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kSetLan,
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kPlayMusic,
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kPlaySound,
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kEnableObject, //12
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kHideActor,
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kWaitForAnimation,
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kWaitLanAnimationFrame,
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kCreditsMessage, //16
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kCredits,
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kTimer,
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kEffect,
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kFade,
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kWait,
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kSetFlag,
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kQuit
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} type;
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Common::String message;
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byte color;
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byte slot;
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union {
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uint16 animation;
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uint16 callback;
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};
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uint16 timer;
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byte orientation;
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Common::Point dst;
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byte scene; //fixme: put some of these to the union?
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byte ons;
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byte lan;
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union {
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byte music;
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byte first_frame;
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};
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union {
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byte sound;
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byte last_frame;
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};
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byte object;
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SceneEvent(Type type_) :
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type(type_), message(), color(0xd1), slot(0), animation(0), timer(0), orientation(0), dst(),
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scene(0), ons(0), lan(0), music(0), sound(0), object(0) {}
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void clear() {
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type = kNone;
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message.clear();
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color = 0xd1;
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slot = 0;
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orientation = 0;
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animation = 0;
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timer = 0;
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dst.x = dst.y = 0;
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scene = 0;
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ons = 0;
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lan = 0;
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music = 0;
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sound = 0;
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object = 0;
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}
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inline bool empty() const {
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return type == kNone;
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}
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void dump() const {
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debugC(0, kDebugScene, "event[%d]: \"%s\"[%02x], slot: %d, animation: %u, timer: %u, dst: (%d, %d) [%u], scene: %u, ons: %u, lan: %u, object: %u, music: %u, sound: %u",
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(int)type, message.c_str(), color, slot, animation, timer, dst.x, dst.y, orientation, scene, ons, lan, object, music, sound
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);
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}
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};
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class Scene {
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public:
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Scene(TeenAgentEngine *engine);
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~Scene();
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bool intro;
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void init(int id, const Common::Point &pos);
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bool render(bool tick_game, bool tick_mark, uint32 message_delta);
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int getId() const { return _id; }
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void warp(const Common::Point &point, byte orientation = 0);
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void moveTo(const Common::Point &point, byte orientation = 0, bool validate = false);
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Common::Point getPosition() const { return position; }
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void displayMessage(const Common::String &str, byte color = 0xd1, const Common::Point &pos = Common::Point());
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void setOrientation(uint8 o) { orientation = o; }
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void push(const SceneEvent &event);
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byte peekFlagEvent(uint16 addr) const;
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SceneEvent::Type last_event_type() const { return !events.empty() ? events.back().type : SceneEvent::kNone; }
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bool processEvent(const Common::Event &event);
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void clear();
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byte *getOns(int id);
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byte *getLans(int id);
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bool eventRunning() const { return !current_event.empty(); }
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Walkbox *getWalkbox(byte id) { return &walkboxes[_id - 1][id]; }
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Object *getObject(int id, int scene_id = 0);
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Object *findObject(const Common::Point &point);
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void loadObjectData();
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Animation *getAnimation(byte slot);
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inline Animation *getActorAnimation() { return &actor_animation; }
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inline const Common::String &getMessage() const { return message; }
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void setPalette(unsigned mul);
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int lookupZoom(uint y) const;
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private:
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void loadOns();
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void loadLans();
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void playAnimation(byte idx, uint id, bool loop, bool paused, bool ignore);
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void playActorAnimation(uint id, bool loop, bool ignore);
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byte palette[3 * 256];
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void paletteEffect(byte step);
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byte findFade() const;
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Common::Point messagePosition(const Common::String &str, Common::Point position);
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uint messageDuration(const Common::String &str);
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bool processEventQueue();
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inline bool nextEvent() {
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current_event.clear();
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return processEventQueue();
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}
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void clearMessage();
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TeenAgentEngine *_vm;
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int _id;
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Graphics::Surface background;
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SurfaceList on;
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bool on_enabled;
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Surface *ons;
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uint32 ons_count;
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Animation actor_animation, animation[4], custom_animation[4];
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Common::Rect actor_animation_position, animation_position[4];
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Actor teenagent, teenagent_idle;
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Common::Point position;
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typedef Common::List<Common::Point> Path;
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Path path;
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uint8 orientation;
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bool actor_talking;
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bool findPath(Path &p, const Common::Point &src, const Common::Point &dst) const;
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Common::Array<Common::Array<Object> > objects;
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Common::Array<Common::Array<Walkbox> > walkboxes;
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Common::Array<Common::Array<FadeType> > fades;
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Common::String message;
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Common::Point message_pos;
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byte message_color;
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uint message_timer;
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byte message_first_frame;
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byte message_last_frame;
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Animation *message_animation;
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typedef Common::List<SceneEvent> EventList;
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EventList events;
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SceneEvent current_event;
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bool hide_actor;
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uint16 callback, callback_timer;
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int _fade_timer;
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byte _fadeOld;
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uint _idle_timer;
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struct Sound {
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byte id, delay;
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Sound(byte i, byte d): id(i), delay(d) {}
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};
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typedef Common::List<Sound> Sounds;
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Sounds sounds;
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struct DebugFeatures {
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enum {
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kShowBack,
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kShowLan,
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kShowOns,
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kShowOn,
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kHidePath,
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kMax
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};
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bool feature[kMax];
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DebugFeatures() {
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for (uint i = 0; i < kMax; ++i) {
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feature[i] = true;
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}
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}
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} debug_features;
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};
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} // End of namespace TeenAgent
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#endif
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