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80 lines
2.5 KiB
C++
80 lines
2.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#ifndef WINTERMUTE_UIBUTTON_H
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#define WINTERMUTE_UIBUTTON_H
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#include "UIObject.h"
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#include "engines/wintermute/dctypes.h" // Added by ClassView
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namespace WinterMute {
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class CUIButton : public CUIObject {
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public:
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bool _pixelPerfect;
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bool _stayPressed;
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bool _centerImage;
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bool _oneTimePress;
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uint32 _oneTimePressTime;
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DECLARE_PERSISTENT(CUIButton, CUIObject)
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void press();
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virtual HRESULT display(int OffsetX = 0, int OffsetY = 0);
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bool _press;
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bool _hover;
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void correctSize();
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TTextAlign _align;
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CBSprite *_imageHover;
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CBSprite *_imagePress;
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CBSprite *_imageDisable;
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CBSprite *_imageFocus;
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CBFont *_fontDisable;
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CBFont *_fontPress;
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CBFont *_fontHover;
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CBFont *_fontFocus;
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CUITiledImage *_backPress;
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CUITiledImage *_backHover;
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CUITiledImage *_backDisable;
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CUITiledImage *_backFocus;
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CUIButton(CBGame *inGame = NULL);
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virtual ~CUIButton();
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HRESULT loadFile(const char *Filename);
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HRESULT loadBuffer(byte *Buffer, bool Complete = true);
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virtual HRESULT saveAsText(CBDynBuffer *Buffer, int Indent);
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// scripting interface
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virtual CScValue *scGetProperty(const char *Name);
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virtual HRESULT scSetProperty(const char *Name, CScValue *Value);
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virtual HRESULT scCallMethod(CScScript *Script, CScStack *Stack, CScStack *ThisStack, const char *Name);
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virtual const char *scToString();
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};
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} // end of namespace WinterMute
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#endif
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