mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-05 01:00:48 +00:00
1320 lines
38 KiB
C++
1320 lines
38 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#include "engines/wintermute/dcgf.h"
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#include "engines/wintermute/UI/UIWindow.h"
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#include "engines/wintermute/Base/BGame.h"
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#include "engines/wintermute/Base/BParser.h"
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#include "engines/wintermute/Base/BActiveRect.h"
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#include "engines/wintermute/Base/BDynBuffer.h"
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#include "engines/wintermute/Base/BKeyboardState.h"
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#include "engines/wintermute/Base/scriptables/ScValue.h"
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#include "engines/wintermute/UI/UIButton.h"
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#include "engines/wintermute/UI/UIEdit.h"
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#include "engines/wintermute/UI/UIText.h"
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#include "engines/wintermute/UI/UITiledImage.h"
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#include "engines/wintermute/Base/BViewport.h"
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#include "engines/wintermute/Base/BFontStorage.h"
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#include "engines/wintermute/Base/BFont.h"
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#include "engines/wintermute/Base/BStringTable.h"
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#include "engines/wintermute/Base/scriptables/ScScript.h"
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#include "engines/wintermute/Base/scriptables/ScStack.h"
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#include "engines/wintermute/Base/BSprite.h"
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#include "engines/wintermute/Base/BFileManager.h"
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#include "engines/wintermute/PlatformSDL.h"
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namespace WinterMute {
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IMPLEMENT_PERSISTENT(CUIWindow, false)
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//////////////////////////////////////////////////////////////////////////
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CUIWindow::CUIWindow(CBGame *inGame): CUIObject(inGame) {
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CBPlatform::SetRectEmpty(&_titleRect);
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CBPlatform::SetRectEmpty(&_dragRect);
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_titleAlign = TAL_LEFT;
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_transparent = false;
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_backInactive = NULL;
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_fontInactive = NULL;
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_imageInactive = NULL;
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_type = UI_WINDOW;
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_canFocus = true;
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_dragging = false;
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_dragFrom.x = _dragFrom.y = 0;
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_mode = WINDOW_NORMAL;
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_shieldWindow = NULL;
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_shieldButton = NULL;
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_fadeColor = 0x00000000;
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_fadeBackground = false;
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_ready = true;
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_isMenu = false;
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_inGame = false;
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_clipContents = false;
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_viewport = NULL;
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_pauseMusic = true;
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}
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//////////////////////////////////////////////////////////////////////////
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CUIWindow::~CUIWindow() {
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close();
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cleanup();
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}
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//////////////////////////////////////////////////////////////////////////
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void CUIWindow::cleanup() {
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delete _shieldWindow;
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delete _shieldButton;
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delete _viewport;
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_shieldWindow = NULL;
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_shieldButton = NULL;
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_viewport = NULL;
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if (_backInactive) delete _backInactive;
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if (!_sharedFonts && _fontInactive) Game->_fontStorage->RemoveFont(_fontInactive);
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if (!_sharedImages && _imageInactive) delete _imageInactive;
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for (int i = 0; i < _widgets.GetSize(); i++) delete _widgets[i];
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_widgets.RemoveAll();
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}
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//////////////////////////////////////////////////////////////////////////
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HRESULT CUIWindow::display(int OffsetX, int OffsetY) {
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// go exclusive
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if (_mode == WINDOW_EXCLUSIVE || _mode == WINDOW_SYSTEM_EXCLUSIVE) {
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if (!_shieldWindow) _shieldWindow = new CUIWindow(Game);
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if (_shieldWindow) {
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_shieldWindow->_posX = _shieldWindow->_posY = 0;
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_shieldWindow->_width = Game->_renderer->_width;
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_shieldWindow->_height = Game->_renderer->_height;
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_shieldWindow->display();
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}
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} else if (_isMenu) {
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if (!_shieldButton) {
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_shieldButton = new CUIButton(Game);
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_shieldButton->setName("close");
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_shieldButton->setListener(this, _shieldButton, 0);
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_shieldButton->_parent = this;
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}
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if (_shieldButton) {
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_shieldButton->_posX = _shieldButton->_posY = 0;
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_shieldButton->_width = Game->_renderer->_width;
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_shieldButton->_height = Game->_renderer->_height;
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_shieldButton->display();
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}
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}
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if (!_visible) return S_OK;
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if (_fadeBackground) Game->_renderer->fadeToColor(_fadeColor);
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if (_dragging) {
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_posX += (Game->_mousePos.x - _dragFrom.x);
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_posY += (Game->_mousePos.y - _dragFrom.y);
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_dragFrom.x = Game->_mousePos.x;
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_dragFrom.y = Game->_mousePos.y;
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}
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if (!_focusedWidget || (!_focusedWidget->_canFocus || _focusedWidget->_disable || !_focusedWidget->_visible)) {
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moveFocus();
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}
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bool PopViewport = false;
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if (_clipContents) {
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if (!_viewport) _viewport = new CBViewport(Game);
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if (_viewport) {
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_viewport->setRect(_posX + OffsetX, _posY + OffsetY, _posX + _width + OffsetX, _posY + _height + OffsetY);
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Game->PushViewport(_viewport);
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PopViewport = true;
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}
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}
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CUITiledImage *back = _back;
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CBSprite *image = _image;
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CBFont *font = _font;
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if (!isFocused()) {
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if (_backInactive) back = _backInactive;
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if (_imageInactive) image = _imageInactive;
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if (_fontInactive) font = _fontInactive;
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}
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if (_alphaColor != 0) Game->_renderer->_forceAlphaColor = _alphaColor;
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if (back) back->display(_posX + OffsetX, _posY + OffsetY, _width, _height);
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if (image) image->Draw(_posX + OffsetX, _posY + OffsetY, _transparent ? NULL : this);
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if (!CBPlatform::IsRectEmpty(&_titleRect) && font && _text) {
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font->drawText((byte *)_text, _posX + OffsetX + _titleRect.left, _posY + OffsetY + _titleRect.top, _titleRect.right - _titleRect.left, _titleAlign, _titleRect.bottom - _titleRect.top);
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}
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if (!_transparent && !image) Game->_renderer->_rectList.Add(new CBActiveRect(Game, this, NULL, _posX + OffsetX, _posY + OffsetY, _width, _height, 100, 100, false));
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for (int i = 0; i < _widgets.GetSize(); i++) {
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_widgets[i]->display(_posX + OffsetX, _posY + OffsetY);
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}
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if (_alphaColor != 0) Game->_renderer->_forceAlphaColor = 0;
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if (PopViewport) Game->PopViewport();
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return S_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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HRESULT CUIWindow::loadFile(const char *Filename) {
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byte *Buffer = Game->_fileManager->readWholeFile(Filename);
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if (Buffer == NULL) {
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Game->LOG(0, "CUIWindow::LoadFile failed for file '%s'", Filename);
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return E_FAIL;
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}
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HRESULT ret;
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_filename = new char [strlen(Filename) + 1];
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strcpy(_filename, Filename);
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if (FAILED(ret = loadBuffer(Buffer, true))) Game->LOG(0, "Error parsing WINDOW file '%s'", Filename);
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delete [] Buffer;
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return ret;
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}
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TOKEN_DEF_START
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TOKEN_DEF(WINDOW)
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TOKEN_DEF(ALPHA_COLOR)
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TOKEN_DEF(ALPHA)
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TOKEN_DEF(TEMPLATE)
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TOKEN_DEF(DISABLED)
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TOKEN_DEF(VISIBLE)
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TOKEN_DEF(BACK_INACTIVE)
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TOKEN_DEF(BACK)
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TOKEN_DEF(IMAGE_INACTIVE)
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TOKEN_DEF(IMAGE)
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TOKEN_DEF(FONT_INACTIVE)
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TOKEN_DEF(FONT)
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TOKEN_DEF(TITLE_ALIGN)
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TOKEN_DEF(TITLE_RECT)
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TOKEN_DEF(TITLE)
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TOKEN_DEF(DRAG_RECT)
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TOKEN_DEF(X)
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TOKEN_DEF(Y)
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TOKEN_DEF(WIDTH)
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TOKEN_DEF(HEIGHT)
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TOKEN_DEF(FADE_ALPHA)
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TOKEN_DEF(FADE_COLOR)
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TOKEN_DEF(CURSOR)
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TOKEN_DEF(NAME)
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TOKEN_DEF(BUTTON)
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TOKEN_DEF(STATIC)
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TOKEN_DEF(TRANSPARENT)
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TOKEN_DEF(SCRIPT)
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TOKEN_DEF(CAPTION)
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TOKEN_DEF(PARENT_NOTIFY)
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TOKEN_DEF(MENU)
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TOKEN_DEF(IN_GAME)
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TOKEN_DEF(CLIP_CONTENTS)
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TOKEN_DEF(PAUSE_MUSIC)
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TOKEN_DEF(EDITOR_PROPERTY)
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TOKEN_DEF(EDIT)
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TOKEN_DEF_END
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//////////////////////////////////////////////////////////////////////////
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HRESULT CUIWindow::loadBuffer(byte *Buffer, bool Complete) {
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TOKEN_TABLE_START(commands)
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TOKEN_TABLE(WINDOW)
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TOKEN_TABLE(ALPHA_COLOR)
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TOKEN_TABLE(ALPHA)
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TOKEN_TABLE(TEMPLATE)
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TOKEN_TABLE(DISABLED)
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TOKEN_TABLE(VISIBLE)
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TOKEN_TABLE(BACK_INACTIVE)
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TOKEN_TABLE(BACK)
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TOKEN_TABLE(IMAGE_INACTIVE)
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TOKEN_TABLE(IMAGE)
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TOKEN_TABLE(FONT_INACTIVE)
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TOKEN_TABLE(FONT)
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TOKEN_TABLE(TITLE_ALIGN)
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TOKEN_TABLE(TITLE_RECT)
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TOKEN_TABLE(TITLE)
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TOKEN_TABLE(DRAG_RECT)
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TOKEN_TABLE(X)
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TOKEN_TABLE(Y)
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TOKEN_TABLE(WIDTH)
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TOKEN_TABLE(HEIGHT)
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TOKEN_TABLE(FADE_ALPHA)
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TOKEN_TABLE(FADE_COLOR)
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TOKEN_TABLE(CURSOR)
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TOKEN_TABLE(NAME)
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TOKEN_TABLE(BUTTON)
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TOKEN_TABLE(STATIC)
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TOKEN_TABLE(TRANSPARENT)
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TOKEN_TABLE(SCRIPT)
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TOKEN_TABLE(CAPTION)
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TOKEN_TABLE(PARENT_NOTIFY)
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TOKEN_TABLE(MENU)
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TOKEN_TABLE(IN_GAME)
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TOKEN_TABLE(CLIP_CONTENTS)
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TOKEN_TABLE(PAUSE_MUSIC)
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TOKEN_TABLE(EDITOR_PROPERTY)
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TOKEN_TABLE(EDIT)
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TOKEN_TABLE_END
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byte *params;
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int cmd = 2;
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CBParser parser(Game);
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int FadeR = 0, FadeG = 0, FadeB = 0, FadeA = 0;
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int ar = 0, ag = 0, ab = 0, alpha = 0;
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if (Complete) {
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if (parser.GetCommand((char **)&Buffer, commands, (char **)¶ms) != TOKEN_WINDOW) {
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Game->LOG(0, "'WINDOW' keyword expected.");
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return E_FAIL;
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}
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Buffer = params;
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}
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while (cmd >= PARSERR_TOKENNOTFOUND && (cmd = parser.GetCommand((char **)&Buffer, commands, (char **)¶ms)) >= PARSERR_TOKENNOTFOUND) {
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switch (cmd) {
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case TOKEN_TEMPLATE:
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if (FAILED(loadFile((char *)params))) cmd = PARSERR_GENERIC;
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break;
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case TOKEN_NAME:
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setName((char *)params);
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break;
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case TOKEN_CAPTION:
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setCaption((char *)params);
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break;
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case TOKEN_BACK:
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delete _back;
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_back = new CUITiledImage(Game);
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if (!_back || FAILED(_back->loadFile((char *)params))) {
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delete _back;
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_back = NULL;
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cmd = PARSERR_GENERIC;
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}
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break;
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case TOKEN_BACK_INACTIVE:
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delete _backInactive;
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_backInactive = new CUITiledImage(Game);
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if (!_backInactive || FAILED(_backInactive->loadFile((char *)params))) {
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delete _backInactive;
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_backInactive = NULL;
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cmd = PARSERR_GENERIC;
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}
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break;
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case TOKEN_IMAGE:
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delete _image;
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_image = new CBSprite(Game);
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if (!_image || FAILED(_image->loadFile((char *)params))) {
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delete _image;
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_image = NULL;
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cmd = PARSERR_GENERIC;
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}
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break;
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case TOKEN_IMAGE_INACTIVE:
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delete _imageInactive,
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_imageInactive = new CBSprite(Game);
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if (!_imageInactive || FAILED(_imageInactive->loadFile((char *)params))) {
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delete _imageInactive;
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_imageInactive = NULL;
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cmd = PARSERR_GENERIC;
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}
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break;
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case TOKEN_FONT:
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if (_font) Game->_fontStorage->RemoveFont(_font);
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_font = Game->_fontStorage->AddFont((char *)params);
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if (!_font) cmd = PARSERR_GENERIC;
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break;
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case TOKEN_FONT_INACTIVE:
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if (_fontInactive) Game->_fontStorage->RemoveFont(_fontInactive);
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_fontInactive = Game->_fontStorage->AddFont((char *)params);
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if (!_fontInactive) cmd = PARSERR_GENERIC;
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break;
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case TOKEN_TITLE:
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setText((char *)params);
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Game->_stringTable->Expand(&_text);
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break;
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case TOKEN_TITLE_ALIGN:
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if (scumm_stricmp((char *)params, "left") == 0) _titleAlign = TAL_LEFT;
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else if (scumm_stricmp((char *)params, "right") == 0) _titleAlign = TAL_RIGHT;
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else _titleAlign = TAL_CENTER;
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break;
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case TOKEN_TITLE_RECT:
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parser.ScanStr((char *)params, "%d,%d,%d,%d", &_titleRect.left, &_titleRect.top, &_titleRect.right, &_titleRect.bottom);
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break;
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case TOKEN_DRAG_RECT:
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parser.ScanStr((char *)params, "%d,%d,%d,%d", &_dragRect.left, &_dragRect.top, &_dragRect.right, &_dragRect.bottom);
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break;
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case TOKEN_X:
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parser.ScanStr((char *)params, "%d", &_posX);
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break;
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case TOKEN_Y:
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parser.ScanStr((char *)params, "%d", &_posY);
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break;
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case TOKEN_WIDTH:
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parser.ScanStr((char *)params, "%d", &_width);
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break;
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case TOKEN_HEIGHT:
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parser.ScanStr((char *)params, "%d", &_height);
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break;
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case TOKEN_CURSOR:
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delete _cursor;
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_cursor = new CBSprite(Game);
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if (!_cursor || FAILED(_cursor->loadFile((char *)params))) {
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delete _cursor;
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_cursor = NULL;
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cmd = PARSERR_GENERIC;
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}
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break;
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case TOKEN_BUTTON: {
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CUIButton *btn = new CUIButton(Game);
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if (!btn || FAILED(btn->loadBuffer(params, false))) {
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delete btn;
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btn = NULL;
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cmd = PARSERR_GENERIC;
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} else {
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btn->_parent = this;
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_widgets.Add(btn);
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}
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}
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break;
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case TOKEN_STATIC: {
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CUIText *text = new CUIText(Game);
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if (!text || FAILED(text->loadBuffer(params, false))) {
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delete text;
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text = NULL;
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cmd = PARSERR_GENERIC;
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} else {
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text->_parent = this;
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_widgets.Add(text);
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}
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}
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break;
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case TOKEN_EDIT: {
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CUIEdit *edit = new CUIEdit(Game);
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if (!edit || FAILED(edit->loadBuffer(params, false))) {
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delete edit;
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edit = NULL;
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cmd = PARSERR_GENERIC;
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} else {
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edit->_parent = this;
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_widgets.Add(edit);
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}
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}
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break;
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case TOKEN_WINDOW: {
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CUIWindow *win = new CUIWindow(Game);
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if (!win || FAILED(win->loadBuffer(params, false))) {
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delete win;
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win = NULL;
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cmd = PARSERR_GENERIC;
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} else {
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win->_parent = this;
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_widgets.Add(win);
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}
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}
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break;
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case TOKEN_TRANSPARENT:
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parser.ScanStr((char *)params, "%b", &_transparent);
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break;
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case TOKEN_SCRIPT:
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addScript((char *)params);
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break;
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case TOKEN_PARENT_NOTIFY:
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parser.ScanStr((char *)params, "%b", &_parentNotify);
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break;
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case TOKEN_PAUSE_MUSIC:
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parser.ScanStr((char *)params, "%b", &_pauseMusic);
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break;
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case TOKEN_DISABLED:
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parser.ScanStr((char *)params, "%b", &_disable);
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break;
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case TOKEN_VISIBLE:
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parser.ScanStr((char *)params, "%b", &_visible);
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break;
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case TOKEN_MENU:
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parser.ScanStr((char *)params, "%b", &_isMenu);
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break;
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case TOKEN_IN_GAME:
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parser.ScanStr((char *)params, "%b", &_inGame);
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break;
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case TOKEN_CLIP_CONTENTS:
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parser.ScanStr((char *)params, "%b", &_clipContents);
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break;
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|
|
case TOKEN_FADE_COLOR:
|
|
parser.ScanStr((char *)params, "%d,%d,%d", &FadeR, &FadeG, &FadeB);
|
|
_fadeBackground = true;
|
|
break;
|
|
|
|
case TOKEN_FADE_ALPHA:
|
|
parser.ScanStr((char *)params, "%d", &FadeA);
|
|
_fadeBackground = true;
|
|
break;
|
|
|
|
case TOKEN_EDITOR_PROPERTY:
|
|
parseEditorProperty(params, false);
|
|
break;
|
|
|
|
case TOKEN_ALPHA_COLOR:
|
|
parser.ScanStr((char *)params, "%d,%d,%d", &ar, &ag, &ab);
|
|
break;
|
|
|
|
case TOKEN_ALPHA:
|
|
parser.ScanStr((char *)params, "%d", &alpha);
|
|
break;
|
|
|
|
|
|
default:
|
|
if (FAILED(Game->WindowLoadHook(this, (char **)&Buffer, (char **)params))) {
|
|
cmd = PARSERR_GENERIC;
|
|
}
|
|
}
|
|
}
|
|
if (cmd == PARSERR_TOKENNOTFOUND) {
|
|
Game->LOG(0, "Syntax error in WINDOW definition");
|
|
return E_FAIL;
|
|
}
|
|
if (cmd == PARSERR_GENERIC) {
|
|
Game->LOG(0, "Error loading WINDOW definition");
|
|
return E_FAIL;
|
|
}
|
|
|
|
correctSize();
|
|
|
|
if (alpha != 0 && ar == 0 && ag == 0 && ab == 0) {
|
|
ar = ag = ab = 255;
|
|
}
|
|
_alphaColor = DRGBA(ar, ag, ab, alpha);
|
|
|
|
if (_fadeBackground) _fadeColor = DRGBA(FadeR, FadeG, FadeB, FadeA);
|
|
|
|
_focusedWidget = NULL;
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
HRESULT CUIWindow::saveAsText(CBDynBuffer *Buffer, int Indent) {
|
|
Buffer->putTextIndent(Indent, "WINDOW\n");
|
|
Buffer->putTextIndent(Indent, "{\n");
|
|
|
|
Buffer->putTextIndent(Indent + 2, "NAME=\"%s\"\n", _name);
|
|
Buffer->putTextIndent(Indent + 2, "CAPTION=\"%s\"\n", getCaption());
|
|
|
|
Buffer->putTextIndent(Indent + 2, "\n");
|
|
|
|
if (_back && _back->_filename)
|
|
Buffer->putTextIndent(Indent + 2, "BACK=\"%s\"\n", _back->_filename);
|
|
if (_backInactive && _backInactive->_filename)
|
|
Buffer->putTextIndent(Indent + 2, "BACK_INACTIVE=\"%s\"\n", _backInactive->_filename);
|
|
|
|
if (_image && _image->_filename)
|
|
Buffer->putTextIndent(Indent + 2, "IMAGE=\"%s\"\n", _image->_filename);
|
|
if (_imageInactive && _imageInactive->_filename)
|
|
Buffer->putTextIndent(Indent + 2, "IMAGE_INACTIVE=\"%s\"\n", _imageInactive->_filename);
|
|
|
|
if (_font && _font->_filename)
|
|
Buffer->putTextIndent(Indent + 2, "FONT=\"%s\"\n", _font->_filename);
|
|
if (_fontInactive && _fontInactive->_filename)
|
|
Buffer->putTextIndent(Indent + 2, "FONT_INACTIVE=\"%s\"\n", _fontInactive->_filename);
|
|
|
|
if (_cursor && _cursor->_filename)
|
|
Buffer->putTextIndent(Indent + 2, "CURSOR=\"%s\"\n", _cursor->_filename);
|
|
|
|
Buffer->putTextIndent(Indent + 2, "\n");
|
|
|
|
if (_text)
|
|
Buffer->putTextIndent(Indent + 2, "TITLE=\"%s\"\n", _text);
|
|
|
|
switch (_titleAlign) {
|
|
case TAL_LEFT:
|
|
Buffer->putTextIndent(Indent + 2, "TITLE_ALIGN=\"%s\"\n", "left");
|
|
break;
|
|
case TAL_RIGHT:
|
|
Buffer->putTextIndent(Indent + 2, "TITLE_ALIGN=\"%s\"\n", "right");
|
|
break;
|
|
case TAL_CENTER:
|
|
Buffer->putTextIndent(Indent + 2, "TITLE_ALIGN=\"%s\"\n", "center");
|
|
break;
|
|
default:
|
|
error("UIWindow::SaveAsText - Unhandled enum-value NUM_TEXT_ALIGN");
|
|
}
|
|
|
|
if (!CBPlatform::IsRectEmpty(&_titleRect)) {
|
|
Buffer->putTextIndent(Indent + 2, "TITLE_RECT { %d, %d, %d, %d }\n", _titleRect.left, _titleRect.top, _titleRect.right, _titleRect.bottom);
|
|
}
|
|
|
|
if (!CBPlatform::IsRectEmpty(&_dragRect)) {
|
|
Buffer->putTextIndent(Indent + 2, "DRAG_RECT { %d, %d, %d, %d }\n", _dragRect.left, _dragRect.top, _dragRect.right, _dragRect.bottom);
|
|
}
|
|
|
|
Buffer->putTextIndent(Indent + 2, "\n");
|
|
|
|
Buffer->putTextIndent(Indent + 2, "X=%d\n", _posX);
|
|
Buffer->putTextIndent(Indent + 2, "Y=%d\n", _posY);
|
|
Buffer->putTextIndent(Indent + 2, "WIDTH=%d\n", _width);
|
|
Buffer->putTextIndent(Indent + 2, "HEIGHT=%d\n", _height);
|
|
|
|
Buffer->putTextIndent(Indent + 2, "DISABLED=%s\n", _disable ? "TRUE" : "FALSE");
|
|
Buffer->putTextIndent(Indent + 2, "VISIBLE=%s\n", _visible ? "TRUE" : "FALSE");
|
|
Buffer->putTextIndent(Indent + 2, "PARENT_NOTIFY=%s\n", _parentNotify ? "TRUE" : "FALSE");
|
|
|
|
Buffer->putTextIndent(Indent + 2, "TRANSPARENT=%s\n", _transparent ? "TRUE" : "FALSE");
|
|
Buffer->putTextIndent(Indent + 2, "PAUSE_MUSIC=%s\n", _pauseMusic ? "TRUE" : "FALSE");
|
|
Buffer->putTextIndent(Indent + 2, "MENU=%s\n", _isMenu ? "TRUE" : "FALSE");
|
|
Buffer->putTextIndent(Indent + 2, "IN_GAME=%s\n", _inGame ? "TRUE" : "FALSE");
|
|
Buffer->putTextIndent(Indent + 2, "CLIP_CONTENTS=%s\n", _clipContents ? "TRUE" : "FALSE");
|
|
|
|
Buffer->putTextIndent(Indent + 2, "\n");
|
|
|
|
if (_fadeBackground) {
|
|
Buffer->putTextIndent(Indent + 2, "FADE_COLOR { %d, %d, %d }\n", D3DCOLGetR(_fadeColor), D3DCOLGetG(_fadeColor), D3DCOLGetB(_fadeColor));
|
|
Buffer->putTextIndent(Indent + 2, "FADE_ALPHA=%d\n", D3DCOLGetA(_fadeColor));
|
|
}
|
|
|
|
Buffer->putTextIndent(Indent + 2, "ALPHA_COLOR { %d, %d, %d }\n", D3DCOLGetR(_alphaColor), D3DCOLGetG(_alphaColor), D3DCOLGetB(_alphaColor));
|
|
Buffer->putTextIndent(Indent + 2, "ALPHA=%d\n", D3DCOLGetA(_alphaColor));
|
|
|
|
Buffer->putTextIndent(Indent + 2, "\n");
|
|
|
|
// scripts
|
|
for (int i = 0; i < _scripts.GetSize(); i++) {
|
|
Buffer->putTextIndent(Indent + 2, "SCRIPT=\"%s\"\n", _scripts[i]->_filename);
|
|
}
|
|
|
|
Buffer->putTextIndent(Indent + 2, "\n");
|
|
|
|
// editor properties
|
|
CBBase::saveAsText(Buffer, Indent + 2);
|
|
|
|
// controls
|
|
for (int i = 0; i < _widgets.GetSize(); i++)
|
|
_widgets[i]->saveAsText(Buffer, Indent + 2);
|
|
|
|
|
|
Buffer->putTextIndent(Indent, "}\n");
|
|
return S_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
HRESULT CUIWindow::enableWidget(const char *Name, bool Enable) {
|
|
for (int i = 0; i < _widgets.GetSize(); i++) {
|
|
if (scumm_stricmp(_widgets[i]->_name, Name) == 0) _widgets[i]->_disable = !Enable;
|
|
}
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
HRESULT CUIWindow::showWidget(const char *Name, bool Visible) {
|
|
for (int i = 0; i < _widgets.GetSize(); i++) {
|
|
if (scumm_stricmp(_widgets[i]->_name, Name) == 0) _widgets[i]->_visible = Visible;
|
|
}
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// high level scripting interface
|
|
//////////////////////////////////////////////////////////////////////////
|
|
HRESULT CUIWindow::scCallMethod(CScScript *Script, CScStack *Stack, CScStack *ThisStack, const char *Name) {
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// GetWidget / GetControl
|
|
//////////////////////////////////////////////////////////////////////////
|
|
if (strcmp(Name, "GetWidget") == 0 || strcmp(Name, "GetControl") == 0) {
|
|
Stack->CorrectParams(1);
|
|
CScValue *val = Stack->Pop();
|
|
if (val->GetType() == VAL_INT) {
|
|
int widget = val->GetInt();
|
|
if (widget < 0 || widget >= _widgets.GetSize()) Stack->PushNULL();
|
|
else Stack->PushNative(_widgets[widget], true);
|
|
} else {
|
|
for (int i = 0; i < _widgets.GetSize(); i++) {
|
|
if (scumm_stricmp(_widgets[i]->_name, val->GetString()) == 0) {
|
|
Stack->PushNative(_widgets[i], true);
|
|
return S_OK;
|
|
}
|
|
}
|
|
Stack->PushNULL();
|
|
}
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// SetInactiveFont
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(Name, "SetInactiveFont") == 0) {
|
|
Stack->CorrectParams(1);
|
|
|
|
if (_fontInactive) Game->_fontStorage->RemoveFont(_fontInactive);
|
|
_fontInactive = Game->_fontStorage->AddFont(Stack->Pop()->GetString());
|
|
Stack->PushBool(_fontInactive != NULL);
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// SetInactiveImage
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(Name, "SetInactiveImage") == 0) {
|
|
Stack->CorrectParams(1);
|
|
|
|
delete _imageInactive;
|
|
_imageInactive = new CBSprite(Game);
|
|
const char *Filename = Stack->Pop()->GetString();
|
|
if (!_imageInactive || FAILED(_imageInactive->loadFile(Filename))) {
|
|
delete _imageInactive;
|
|
_imageInactive = NULL;
|
|
Stack->PushBool(false);
|
|
} else Stack->PushBool(true);
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// GetInactiveImage
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(Name, "GetInactiveImage") == 0) {
|
|
Stack->CorrectParams(0);
|
|
if (!_imageInactive || !_imageInactive->_filename) Stack->PushNULL();
|
|
else Stack->PushString(_imageInactive->_filename);
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// GetInactiveImageObject
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(Name, "GetInactiveImageObject") == 0) {
|
|
Stack->CorrectParams(0);
|
|
if (!_imageInactive) Stack->PushNULL();
|
|
else Stack->PushNative(_imageInactive, true);
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Close
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(Name, "Close") == 0) {
|
|
Stack->CorrectParams(0);
|
|
Stack->PushBool(SUCCEEDED(close()));
|
|
return S_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// GoExclusive
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(Name, "GoExclusive") == 0) {
|
|
Stack->CorrectParams(0);
|
|
goExclusive();
|
|
Script->WaitFor(this);
|
|
Stack->PushNULL();
|
|
return S_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// GoSystemExclusive
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(Name, "GoSystemExclusive") == 0) {
|
|
Stack->CorrectParams(0);
|
|
goSystemExclusive();
|
|
Script->WaitFor(this);
|
|
Stack->PushNULL();
|
|
return S_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Center
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(Name, "Center") == 0) {
|
|
Stack->CorrectParams(0);
|
|
_posX = (Game->_renderer->_width - _width) / 2;
|
|
_posY = (Game->_renderer->_height - _height) / 2;
|
|
Stack->PushNULL();
|
|
return S_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// LoadFromFile
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(Name, "LoadFromFile") == 0) {
|
|
Stack->CorrectParams(1);
|
|
|
|
CScValue *Val = Stack->Pop();
|
|
cleanup();
|
|
if (!Val->IsNULL()) {
|
|
Stack->PushBool(SUCCEEDED(loadFile(Val->GetString())));
|
|
} else Stack->PushBool(true);
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// CreateButton
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(Name, "CreateButton") == 0) {
|
|
Stack->CorrectParams(1);
|
|
CScValue *Val = Stack->Pop();
|
|
|
|
CUIButton *Btn = new CUIButton(Game);
|
|
if (!Val->IsNULL()) Btn->setName(Val->GetString());
|
|
Stack->PushNative(Btn, true);
|
|
|
|
Btn->_parent = this;
|
|
_widgets.Add(Btn);
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// CreateStatic
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(Name, "CreateStatic") == 0) {
|
|
Stack->CorrectParams(1);
|
|
CScValue *Val = Stack->Pop();
|
|
|
|
CUIText *Sta = new CUIText(Game);
|
|
if (!Val->IsNULL()) Sta->setName(Val->GetString());
|
|
Stack->PushNative(Sta, true);
|
|
|
|
Sta->_parent = this;
|
|
_widgets.Add(Sta);
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// CreateEditor
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(Name, "CreateEditor") == 0) {
|
|
Stack->CorrectParams(1);
|
|
CScValue *Val = Stack->Pop();
|
|
|
|
CUIEdit *Edi = new CUIEdit(Game);
|
|
if (!Val->IsNULL()) Edi->setName(Val->GetString());
|
|
Stack->PushNative(Edi, true);
|
|
|
|
Edi->_parent = this;
|
|
_widgets.Add(Edi);
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// CreateWindow
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(Name, "CreateWindow") == 0) {
|
|
Stack->CorrectParams(1);
|
|
CScValue *Val = Stack->Pop();
|
|
|
|
CUIWindow *Win = new CUIWindow(Game);
|
|
if (!Val->IsNULL()) Win->setName(Val->GetString());
|
|
Stack->PushNative(Win, true);
|
|
|
|
Win->_parent = this;
|
|
_widgets.Add(Win);
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// DeleteControl / DeleteButton / DeleteStatic / DeleteEditor / DeleteWindow
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(Name, "DeleteControl") == 0 || strcmp(Name, "DeleteButton") == 0 || strcmp(Name, "DeleteStatic") == 0 || strcmp(Name, "DeleteEditor") == 0 || strcmp(Name, "DeleteWindow") == 0) {
|
|
Stack->CorrectParams(1);
|
|
CScValue *val = Stack->Pop();
|
|
CUIObject *obj = (CUIObject *)val->GetNative();
|
|
|
|
for (int i = 0; i < _widgets.GetSize(); i++) {
|
|
if (_widgets[i] == obj) {
|
|
delete _widgets[i];
|
|
_widgets.RemoveAt(i);
|
|
if (val->GetType() == VAL_VARIABLE_REF) val->SetNULL();
|
|
}
|
|
}
|
|
Stack->PushNULL();
|
|
return S_OK;
|
|
} else if SUCCEEDED(Game->WindowScriptMethodHook(this, Script, Stack, Name)) return S_OK;
|
|
|
|
else return CUIObject::scCallMethod(Script, Stack, ThisStack, Name);
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
CScValue *CUIWindow::scGetProperty(const char *Name) {
|
|
_scValue->SetNULL();
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Type
|
|
//////////////////////////////////////////////////////////////////////////
|
|
if (strcmp(Name, "Type") == 0) {
|
|
_scValue->SetString("window");
|
|
return _scValue;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// NumWidgets / NumControls (RO)
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(Name, "NumWidgets") == 0 || strcmp(Name, "NumControls") == 0) {
|
|
_scValue->SetInt(_widgets.GetSize());
|
|
return _scValue;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Exclusive
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(Name, "Exclusive") == 0) {
|
|
_scValue->SetBool(_mode == WINDOW_EXCLUSIVE);
|
|
return _scValue;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// SystemExclusive
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(Name, "SystemExclusive") == 0) {
|
|
_scValue->SetBool(_mode == WINDOW_SYSTEM_EXCLUSIVE);
|
|
return _scValue;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Menu
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(Name, "Menu") == 0) {
|
|
_scValue->SetBool(_isMenu);
|
|
return _scValue;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// InGame
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(Name, "InGame") == 0) {
|
|
_scValue->SetBool(_inGame);
|
|
return _scValue;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// PauseMusic
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(Name, "PauseMusic") == 0) {
|
|
_scValue->SetBool(_pauseMusic);
|
|
return _scValue;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// ClipContents
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(Name, "ClipContents") == 0) {
|
|
_scValue->SetBool(_clipContents);
|
|
return _scValue;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Transparent
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(Name, "Transparent") == 0) {
|
|
_scValue->SetBool(_transparent);
|
|
return _scValue;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// FadeColor
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(Name, "FadeColor") == 0) {
|
|
_scValue->SetInt((int)_fadeColor);
|
|
return _scValue;
|
|
}
|
|
|
|
else return CUIObject::scGetProperty(Name);
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
HRESULT CUIWindow::scSetProperty(const char *Name, CScValue *Value) {
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Name
|
|
//////////////////////////////////////////////////////////////////////////
|
|
if (strcmp(Name, "Name") == 0) {
|
|
setName(Value->GetString());
|
|
return S_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Menu
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(Name, "Menu") == 0) {
|
|
_isMenu = Value->GetBool();
|
|
return S_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// InGame
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(Name, "InGame") == 0) {
|
|
_inGame = Value->GetBool();
|
|
return S_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// PauseMusic
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(Name, "PauseMusic") == 0) {
|
|
_pauseMusic = Value->GetBool();
|
|
return S_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// ClipContents
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(Name, "ClipContents") == 0) {
|
|
_clipContents = Value->GetBool();
|
|
return S_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Transparent
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(Name, "Transparent") == 0) {
|
|
_transparent = Value->GetBool();
|
|
return S_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// FadeColor
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(Name, "FadeColor") == 0) {
|
|
_fadeColor = (uint32)Value->GetInt();
|
|
_fadeBackground = (_fadeColor != 0);
|
|
return S_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Exclusive
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(Name, "Exclusive") == 0) {
|
|
if (Value->GetBool())
|
|
goExclusive();
|
|
else {
|
|
close();
|
|
_visible = true;
|
|
}
|
|
return S_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// SystemExclusive
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(Name, "SystemExclusive") == 0) {
|
|
if (Value->GetBool())
|
|
goSystemExclusive();
|
|
else {
|
|
close();
|
|
_visible = true;
|
|
}
|
|
return S_OK;
|
|
}
|
|
|
|
else return CUIObject::scSetProperty(Name, Value);
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
const char *CUIWindow::scToString() {
|
|
return "[window]";
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool CUIWindow::handleKeypress(Common::Event *event, bool printable) {
|
|
//TODO
|
|
if (event->type == Common::EVENT_KEYDOWN && event->kbd.keycode == Common::KEYCODE_TAB) {
|
|
return SUCCEEDED(moveFocus(!CBKeyboardState::IsShiftDown()));
|
|
} else {
|
|
if (_focusedWidget) return _focusedWidget->handleKeypress(event, printable);
|
|
else return false;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool CUIWindow::handleMouseWheel(int Delta) {
|
|
if (_focusedWidget) return _focusedWidget->handleMouseWheel(Delta);
|
|
else return false;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
HRESULT CUIWindow::handleMouse(TMouseEvent Event, TMouseButton Button) {
|
|
HRESULT res = CUIObject::handleMouse(Event, Button);
|
|
|
|
// handle window dragging
|
|
if (!CBPlatform::IsRectEmpty(&_dragRect)) {
|
|
// start drag
|
|
if (Event == MOUSE_CLICK && Button == MOUSE_BUTTON_LEFT) {
|
|
RECT DragRect = _dragRect;
|
|
int OffsetX, OffsetY;
|
|
getTotalOffset(&OffsetX, &OffsetY);
|
|
CBPlatform::OffsetRect(&DragRect, _posX + OffsetX, _posY + OffsetY);
|
|
|
|
if (CBPlatform::PtInRect(&DragRect, Game->_mousePos)) {
|
|
_dragFrom.x = Game->_mousePos.x;
|
|
_dragFrom.y = Game->_mousePos.y;
|
|
_dragging = true;
|
|
}
|
|
}
|
|
// end drag
|
|
else if (_dragging && Event == MOUSE_RELEASE && Button == MOUSE_BUTTON_LEFT) {
|
|
_dragging = false;
|
|
}
|
|
}
|
|
|
|
return res;
|
|
}
|
|
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
HRESULT CUIWindow::persist(CBPersistMgr *persistMgr) {
|
|
|
|
CUIObject::persist(persistMgr);
|
|
|
|
persistMgr->transfer(TMEMBER(_backInactive));
|
|
persistMgr->transfer(TMEMBER(_clipContents));
|
|
persistMgr->transfer(TMEMBER(_dragFrom));
|
|
persistMgr->transfer(TMEMBER(_dragging));
|
|
persistMgr->transfer(TMEMBER(_dragRect));
|
|
persistMgr->transfer(TMEMBER(_fadeBackground));
|
|
persistMgr->transfer(TMEMBER(_fadeColor));
|
|
persistMgr->transfer(TMEMBER(_fontInactive));
|
|
persistMgr->transfer(TMEMBER(_imageInactive));
|
|
persistMgr->transfer(TMEMBER(_inGame));
|
|
persistMgr->transfer(TMEMBER(_isMenu));
|
|
persistMgr->transfer(TMEMBER_INT(_mode));
|
|
persistMgr->transfer(TMEMBER(_shieldButton));
|
|
persistMgr->transfer(TMEMBER(_shieldWindow));
|
|
persistMgr->transfer(TMEMBER_INT(_titleAlign));
|
|
persistMgr->transfer(TMEMBER(_titleRect));
|
|
persistMgr->transfer(TMEMBER(_transparent));
|
|
persistMgr->transfer(TMEMBER(_viewport));
|
|
persistMgr->transfer(TMEMBER(_pauseMusic));
|
|
|
|
_widgets.persist(persistMgr);
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
HRESULT CUIWindow::moveFocus(bool Forward) {
|
|
int i;
|
|
bool found = false;
|
|
for (i = 0; i < _widgets.GetSize(); i++) {
|
|
if (_widgets[i] == _focusedWidget) {
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
if (!found) _focusedWidget = NULL;
|
|
|
|
if (!_focusedWidget) {
|
|
if (_widgets.GetSize() > 0) i = 0;
|
|
else return S_OK;
|
|
}
|
|
|
|
int NumTries = 0;
|
|
bool done = false;
|
|
|
|
while (NumTries <= _widgets.GetSize()) {
|
|
if (_widgets[i] != _focusedWidget && _widgets[i]->_canFocus && _widgets[i]->_visible && !_widgets[i]->_disable) {
|
|
_focusedWidget = _widgets[i];
|
|
done = true;
|
|
break;
|
|
}
|
|
|
|
if (Forward) {
|
|
i++;
|
|
if (i >= _widgets.GetSize()) i = 0;
|
|
} else {
|
|
i--;
|
|
if (i < 0) i = _widgets.GetSize() - 1;
|
|
}
|
|
NumTries++;
|
|
}
|
|
|
|
return done ? S_OK : E_FAIL;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
HRESULT CUIWindow::goExclusive() {
|
|
if (_mode == WINDOW_EXCLUSIVE) return S_OK;
|
|
|
|
if (_mode == WINDOW_NORMAL) {
|
|
_ready = false;
|
|
_mode = WINDOW_EXCLUSIVE;
|
|
_visible = true;
|
|
_disable = false;
|
|
Game->FocusWindow(this);
|
|
return S_OK;
|
|
} else return E_FAIL;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
HRESULT CUIWindow::goSystemExclusive() {
|
|
if (_mode == WINDOW_SYSTEM_EXCLUSIVE) return S_OK;
|
|
|
|
makeFreezable(false);
|
|
|
|
_mode = WINDOW_SYSTEM_EXCLUSIVE;
|
|
_ready = false;
|
|
_visible = true;
|
|
_disable = false;
|
|
Game->FocusWindow(this);
|
|
|
|
Game->Freeze(_pauseMusic);
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
HRESULT CUIWindow::close() {
|
|
if (_mode == WINDOW_SYSTEM_EXCLUSIVE) {
|
|
Game->Unfreeze();
|
|
}
|
|
|
|
_mode = WINDOW_NORMAL;
|
|
_visible = false;
|
|
_ready = true;
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
HRESULT CUIWindow::listen(CBScriptHolder *param1, uint32 param2) {
|
|
CUIObject *obj = (CUIObject *)param1;
|
|
|
|
switch (obj->_type) {
|
|
case UI_BUTTON:
|
|
if (scumm_stricmp(obj->_name, "close") == 0) close();
|
|
else return CBObject::listen(param1, param2);
|
|
break;
|
|
default:
|
|
return CBObject::listen(param1, param2);
|
|
}
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
void CUIWindow::makeFreezable(bool Freezable) {
|
|
for (int i = 0; i < _widgets.GetSize(); i++)
|
|
_widgets[i]->makeFreezable(Freezable);
|
|
|
|
CBObject::makeFreezable(Freezable);
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
HRESULT CUIWindow::getWindowObjects(CBArray<CUIObject *, CUIObject *> &Objects, bool InteractiveOnly) {
|
|
for (int i = 0; i < _widgets.GetSize(); i++) {
|
|
CUIObject *Control = _widgets[i];
|
|
if (Control->_disable && InteractiveOnly) continue;
|
|
|
|
switch (Control->_type) {
|
|
case UI_WINDOW:
|
|
((CUIWindow *)Control)->getWindowObjects(Objects, InteractiveOnly);
|
|
break;
|
|
|
|
case UI_BUTTON:
|
|
case UI_EDIT:
|
|
Objects.Add(Control);
|
|
break;
|
|
|
|
default:
|
|
if (!InteractiveOnly) Objects.Add(Control);
|
|
}
|
|
}
|
|
return S_OK;
|
|
}
|
|
|
|
} // end of namespace WinterMute
|