mirror of
https://github.com/libretro/scummvm.git
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845 lines
23 KiB
C++
845 lines
23 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
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* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
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*/
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/* Original name: DROPDOWN A customized version of Oopmenu (qv). */
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#include "avalanche/avalanche.h"
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#include "avalanche/dropdown.h"
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namespace Avalanche {
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void HeadType::init(char trig, char altTrig, Common::String title, byte pos, MenuFunc setupFunc, MenuFunc chooseFunc, DropDownMenu *menu) {
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_trigger = trig;
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_altTrigger = altTrig;
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_title = title;
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_position = pos;
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_xpos = _position * _dropdown->kSpacing + _dropdown->kIndent;
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_xright = (_position + 1) * _dropdown->kSpacing + _dropdown->kIndent;
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_setupFunc = setupFunc;
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_chooseFunc = chooseFunc;
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_dropdown = menu;
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}
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void HeadType::draw() {
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CursorMan.showMouse(false);
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_dropdown->drawMenuText(_xpos, 1, _trigger, _title, true, false);
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CursorMan.showMouse(true);
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}
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void HeadType::highlight() {
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CursorMan.showMouse(false);
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_dropdown->_vm->_sound->stopSound();
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_dropdown->drawMenuText(_xpos, 1, _trigger, _title, true, true);
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_dropdown->_activeMenuItem._left = _xpos;
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_dropdown->_activeMenuItem._activeNow = true;
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_dropdown->_activeMenuItem._activeNum = _position;
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_dropdown->_menuActive = true;
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// Force reload and redraw of cursor.
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_dropdown->_vm->_currentMouse = 177;
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}
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bool HeadType::parseAltTrigger(char key) {
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if (key != _altTrigger)
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return true;
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return false;
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}
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void MenuItem::init(DropDownMenu *menu) {
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_dropdown = menu;
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_activeNow = false;
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_activeNum = 1;
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_dropdown->_menuActive = false;
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}
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void MenuItem::reset() {
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_optionNum = 0;
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_width = 0;
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_firstlix = false;
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_oldY = 0;
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_highlightNum = 0;
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}
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void MenuItem::setupOption(Common::String title, char trigger, Common::String shortcut, bool valid) {
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uint16 width = (title + shortcut).size() + 3;
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if (_width < width)
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_width = width;
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_options[_optionNum]._title = title;
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_options[_optionNum]._trigger = trigger;
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_options[_optionNum]._shortcut = shortcut;
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_options[_optionNum]._valid = valid;
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_optionNum++;
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}
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void MenuItem::displayOption(byte y, bool highlit) {
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Common::String text = _options[y]._title;
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while (text.size() + _options[y]._shortcut.size() < _width)
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text += ' '; // Pad _options[y] with spaces.
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text += _options[y]._shortcut;
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Color backgroundColor;
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if (highlit)
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backgroundColor = kColorBlack;
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else
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backgroundColor = kColorLightgray;
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_dropdown->_vm->_graphics->drawMenuBlock((_flx1 + 1) * 8, 3 + (y + 1) * 10, (_flx2 + 1) * 8, 13 + (y + 1) * 10, backgroundColor);
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_dropdown->drawMenuText(_left, 4 + (y + 1) * 10, _options[y]._trigger, text, _options[y]._valid, highlit);
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}
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void MenuItem::display() {
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CursorMan.showMouse(false);
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_firstlix = true;
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_flx1 = _left - 2;
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_flx2 = _left + _width;
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_fly = 15 + _optionNum * 10;
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_activeNow = true;
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_dropdown->_menuActive = true;
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_dropdown->_vm->_graphics->drawMenuItem((_flx1 + 1) * 8, 12, (_flx2 + 1) * 8, _fly);
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displayOption(0, true);
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for (int y = 1; y < _optionNum; y++)
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displayOption(y, false);
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_dropdown->_vm->_currentMouse = 177;
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CursorMan.showMouse(true); // 4 = fletch
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}
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void MenuItem::wipe() {
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CursorMan.showMouse(false);
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_dropdown->drawMenuText(_dropdown->_menuBar._menuItems[_dropdown->_activeMenuItem._activeNum]._xpos, 1,
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_dropdown->_menuBar._menuItems[_dropdown->_activeMenuItem._activeNum]._trigger,
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_dropdown->_menuBar._menuItems[_dropdown->_activeMenuItem._activeNum]._title, true, false);
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_activeNow = false;
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_dropdown->_menuActive = false;
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_firstlix = false;
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CursorMan.showMouse(true);
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}
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void MenuItem::moveHighlight(int8 inc) {
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if (inc != 0) {
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int8 highlightNum = _highlightNum + inc;
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if ((highlightNum < 0) || (highlightNum >= _optionNum))
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return;
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_highlightNum = highlightNum;
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}
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CursorMan.showMouse(false);
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displayOption(_oldY, false);
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displayOption(_highlightNum, true);
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_oldY = _highlightNum;
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CursorMan.showMouse(true);
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}
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/**
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* This makes the menu highlight follow the mouse.
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* @remarks Originally called 'lightup'
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*/
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void MenuItem::lightUp(Common::Point cursorPos) {
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if ((cursorPos.x < _flx1 * 8) || (cursorPos.x > _flx2 * 8) || (cursorPos.y <= 25) || (cursorPos.y > ((_fly - 3) * 2 + 1)))
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return;
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_highlightNum = (cursorPos.y - 26) / 20;
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if (_highlightNum == _oldY)
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return;
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moveHighlight(0);
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}
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void MenuItem::select(byte which) {
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if (!_options[which]._valid)
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return;
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_choiceNum = which;
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wipe();
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if (_choiceNum == _optionNum)
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_choiceNum--; // Off the bottom.
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if (_choiceNum > _optionNum)
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_choiceNum = 0; // Off the top, I suppose.
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(_dropdown->*_dropdown->_menuBar._menuItems[_activeNum]._chooseFunc)();
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}
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void MenuItem::parseKey(char c) {
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c = toupper(c);
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bool found = false;
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for (int i = 0; i < _optionNum; i++) {
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if ((toupper(_options[i]._trigger) == c) && _options[i]._valid) {
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select(i);
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found = true;
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}
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}
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if (!found)
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_dropdown->_vm->_sound->blip();
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}
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MenuBar::MenuBar() {
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_menuNum = 0;
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_dropdown = nullptr;
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}
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void MenuBar::init(DropDownMenu *menu) {
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_dropdown = menu;
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_menuNum = 0;
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}
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void MenuBar::createMenuItem(char trig, Common::String title, char altTrig, MenuFunc setupFunc, MenuFunc chooseFunc) {
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_menuItems[_menuNum].init(trig, altTrig, title, _menuNum, setupFunc, chooseFunc, _dropdown);
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_menuNum++;
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}
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void MenuBar::draw() {
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_dropdown->_vm->_graphics->drawMenuBar(kMenuBackgroundColor);
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byte savecp = _dropdown->_vm->_cp;
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_dropdown->_vm->_cp = 3;
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for (int i = 0; i < _menuNum; i++)
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_menuItems[i].draw();
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_dropdown->_vm->_cp = savecp;
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}
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void MenuBar::parseAltTrigger(char c) {
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byte i = 0;
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while ((i < _menuNum) && (_menuItems[i].parseAltTrigger(c)))
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i++;
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if (i == _menuNum)
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return;
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setupMenuItem(i);
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}
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void MenuBar::setupMenuItem(byte which) {
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if (_dropdown->_activeMenuItem._activeNow) {
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_dropdown->_activeMenuItem.wipe(); // Get rid of menu.
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if (_dropdown->_activeMenuItem._activeNum == _menuItems[which]._position)
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return; // Clicked on own highlight.
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}
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_menuItems[which].highlight();
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(_dropdown->*_menuItems[which]._setupFunc)();
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}
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void MenuBar::chooseMenuItem(int16 x) {
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for (int i = 0; i < _menuNum; i++) {
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if ((x > _menuItems[i]._xpos * 8) && (x < _menuItems[i]._xright * 8)) {
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setupMenuItem(i);
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break;
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}
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}
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}
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DropDownMenu::DropDownMenu(AvalancheEngine *vm) {
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_vm = vm;
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_activeMenuItem.init(this);
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_menuBar.init(this);
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_menuActive = false;
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_lastPerson = kPeopleNone;
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}
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void DropDownMenu::findWhatYouCanDoWithIt() {
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switch (_vm->_thinks) {
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case kObjectWine:
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case kObjectPotion:
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case kObjectInk:
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_verbStr = Common::String(kVerbCodeExam) + kVerbCodeDrink;
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break;
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case kObjectBell:
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_verbStr = Common::String(kVerbCodeExam) + kVerbCodeRing;
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break;
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case kObjectChastity:
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_verbStr = Common::String(kVerbCodeExam) + kVerbCodeWear;
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break;
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case kObjectLute:
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_verbStr = Common::String(kVerbCodeExam) + kVerbCodePlay;
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break;
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case kObjectMushroom:
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case kObjectOnion:
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_verbStr = Common::String(kVerbCodeExam) + kVerbCodeEat;
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break;
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case kObjectClothes:
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_verbStr = Common::String(kVerbCodeExam) + kVerbCodeWear;
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break;
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default:
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_verbStr = kVerbCodeExam; // Anything else.
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}
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}
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void DropDownMenu::drawMenuText(int16 x, int16 y, char trigger, Common::String text, bool valid, bool highlighted) {
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Color fontColor;
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Color backgroundColor;
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if (highlighted) {
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fontColor = kColorWhite;
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backgroundColor = kColorBlack;
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} else {
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fontColor = kColorBlack;
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backgroundColor = kColorLightgray;
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}
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byte ander;
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if (valid)
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ander = 255;
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else
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ander = 170;
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FontType font;
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for (uint i = 0; i < text.size(); i++) {
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for (int j = 0; j < 8; j++) {
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byte idx = text[i];
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font[idx][j] = _vm->_font[idx][j] & ander; // Set the font.
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// And set the background of the text to the desired color.
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_vm->_graphics->wipeChar(x * 8 + i * 8, y + j, backgroundColor);
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}
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}
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_vm->_graphics->drawNormalText(text, font, 8, x * 8, y, fontColor);
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// Underline the selected character.
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if ((trigger == 0) || !text.contains(trigger) )
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return;
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else {
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byte i;
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for (i = 0; text[i] != trigger; i++)
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; // Search for the character in the string.
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_vm->_graphics->drawChar(ander, x * 8 + i * 8, y + 8, fontColor);
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}
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_vm->_graphics->refreshScreen();
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}
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void DropDownMenu::bleep() {
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_vm->_sound->playNote(177, 7);
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}
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void DropDownMenu::parseKey(char r, char re) {
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#if 0
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switch (r) {
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case 0:
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case 224: {
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switch (re) {
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case 'K':
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if (_activeMenuItem._activeNum > 1) {
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_activeMenuItem.wipe();
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_menuBar.setupMenuItem(_activeMenuItem._activeNum - 1);
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} else {
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// Get menu on the left-hand side.
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_activeMenuItem.wipe();
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_menuBar.chooseMenuItem((_menuBar._menuNum - 1) * kSpacing + kIndent);
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}
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break;
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case 'M':
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if (_activeMenuItem._activeNum < _menuBar._menuNum) {
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_activeMenuItem.wipe();
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_menuBar.setupMenuItem(_activeMenuItem._activeNum + 1);
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} else {
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// Get menu on the far right-hand side.
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_activeMenuItem.wipe();
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_menuBar.chooseMenuItem(kIndent);
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}
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break;
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case 'H':
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_activeMenuItem.moveHighlight(-1);
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break;
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case 'P':
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_activeMenuItem.moveHighlight(1);
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break;
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default:
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_menuBar.parseAltTrigger(re);
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}
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}
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break;
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case 13:
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_activeMenuItem.select(_activeMenuItem._highlightNum);
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break;
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default:
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if (_activeMenuItem._activeNow)
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_activeMenuItem.parseKey(r);
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}
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#endif
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warning("STUB: Dropdown::parseKey()"); // To be implemented properly later! Don't remove the comment above!
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}
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Common::String DropDownMenu::selectGender(byte x) {
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if (x < 175)
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return "im";
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else
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return "er";
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}
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void DropDownMenu::setupMenuGame() {
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_activeMenuItem.reset();
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_activeMenuItem.setupOption("Help...", 'H', "f1", true);
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_activeMenuItem.setupOption("Boss Key", 'B', "alt-B", true);
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_activeMenuItem.setupOption("Untrash screen", 'U', "ctrl-f7", false);
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_activeMenuItem.setupOption("Score and rank", 'S', "f9", true);
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_activeMenuItem.setupOption("About Avvy...", 'A', "shift-f10", true);
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_activeMenuItem.display();
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}
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void DropDownMenu::setupMenuFile() {
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_activeMenuItem.reset();
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_activeMenuItem.setupOption("New game", 'N', "f4", true);
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_activeMenuItem.setupOption("Load...", 'L', "^f3", true);
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_activeMenuItem.setupOption("Save", 'S', "^f2", _vm->_alive);
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_activeMenuItem.setupOption("Save As...", 'v', "", _vm->_alive);
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_activeMenuItem.setupOption("DOS Shell", 'D', "alt-1", false);
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_activeMenuItem.setupOption("Quit", 'Q', "alt-X", true);
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_activeMenuItem.display();
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}
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void DropDownMenu::setupMenuAction() {
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_activeMenuItem.reset();
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Common::String f5Does = _vm->f5Does();
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for (int i = 0; i < 2; i++)
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if (!f5Does.empty())
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f5Does.deleteChar(0);
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if (f5Does.empty())
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_activeMenuItem.setupOption("Do something", 'D', "f5", false);
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else
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_activeMenuItem.setupOption(f5Does, f5Does[0], "f5", true);
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_activeMenuItem.setupOption("Pause game", 'P', "f6", true);
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if (_vm->_room == kRoomMap)
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_activeMenuItem.setupOption("Journey thither", 'J', "f7", _vm->_animation->nearDoor());
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else
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_activeMenuItem.setupOption("Open the door", 'O', "f7", _vm->_animation->nearDoor());
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_activeMenuItem.setupOption("Look around", 'L', "f8", true);
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_activeMenuItem.setupOption("Inventory", 'I', "Tab", true);
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if (_vm->_animation->_sprites[0]->_speedX == kWalk)
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_activeMenuItem.setupOption("Run fast", 'R', "^R", true);
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else
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_activeMenuItem.setupOption("Walk slowly", 'W', "^W", true);
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_activeMenuItem.display();
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}
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void DropDownMenu::setupMenuPeople() {
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if (!people.empty())
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people.clear();
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_activeMenuItem.reset();
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for (int i = kPeopleAvalot; i <= kPeopleWisewoman; i++) {
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if (_vm->getRoom((People)i) == _vm->_room) {
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_activeMenuItem.setupOption(_vm->getName((People)i), getNameChar((People)i), "", true);
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people += i;
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}
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}
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_activeMenuItem.display();
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}
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void DropDownMenu::setupMenuObjects() {
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_activeMenuItem.reset();
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for (int i = 0; i < kObjectNum; i++) {
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if (_vm->_objects[i])
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_activeMenuItem.setupOption(getThing(i + 1), getThingChar(i + 1), "", true);
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}
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_activeMenuItem.display();
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}
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void DropDownMenu::setupMenuWith() {
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_activeMenuItem.reset();
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if (_vm->_thinkThing) {
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findWhatYouCanDoWithIt();
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for (uint i = 0; i < _verbStr.size(); i++) {
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char vbchar;
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Common::String verb;
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_vm->_parser->verbOpt(_verbStr[i], verb, vbchar);
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_activeMenuItem.setupOption(verb, vbchar, "", true);
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}
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// We disable the "give" option if: (a), you haven't selected anybody, (b), the _person you've selected isn't in the room,
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// or (c), the _person you've selected is YOU!
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if ((_lastPerson == kPeopleAvalot) || (_lastPerson == _vm->_parser->kNothing)
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|| (_vm->getRoom(_lastPerson) != _vm->_room))
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_activeMenuItem.setupOption("Give to...", 'G', "", false); // Not here.
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else {
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_activeMenuItem.setupOption(Common::String("Give to ") + _vm->getName(_lastPerson), 'G', "", true);
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_verbStr = _verbStr + kVerbCodeGive;
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}
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} else {
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_activeMenuItem.setupOption("Examine", 'x', "", true);
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_activeMenuItem.setupOption(Common::String("Talk to h") + selectGender(_vm->_thinks), 'T', "", true);
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_verbStr = Common::String(kVerbCodeExam) + kVerbCodeTalk;
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switch (_vm->_thinks) {
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case kPeopleGeida:
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case kPeopleArkata:
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_activeMenuItem.setupOption("Kiss her", 'K', "", true);
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_verbStr = _verbStr + kVerbCodeKiss;
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break;
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case kPeopleDogfood:
|
|
_activeMenuItem.setupOption("Play his game", 'P', "", !_vm->_wonNim); // True if you HAVEN'T won.
|
|
_verbStr = _verbStr + kVerbCodePlay;
|
|
break;
|
|
case kPeopleMalagauche: {
|
|
bool isSober = !_vm->_teetotal;
|
|
_activeMenuItem.setupOption("Buy some wine", 'w', "", !_vm->_objects[kObjectWine - 1]);
|
|
_activeMenuItem.setupOption("Buy some beer", 'b', "", isSober);
|
|
_activeMenuItem.setupOption("Buy some whisky", 'h', "", isSober);
|
|
_activeMenuItem.setupOption("Buy some cider", 'c', "", isSober);
|
|
_activeMenuItem.setupOption("Buy some mead", 'm', "", isSober);
|
|
_verbStr = _verbStr + 101 + 100 + 102 + 103 + 104;
|
|
}
|
|
break;
|
|
case kPeopleTrader:
|
|
_activeMenuItem.setupOption("Buy an onion", 'o', "", !_vm->_objects[kObjectOnion - 1]);
|
|
_verbStr = _verbStr + 105;
|
|
break;
|
|
}
|
|
}
|
|
_activeMenuItem.display();
|
|
}
|
|
|
|
void DropDownMenu::runMenuGame() {
|
|
// Help, boss, untrash screen.
|
|
switch (_activeMenuItem._choiceNum) {
|
|
case 0:
|
|
_vm->callVerb(kVerbCodeHelp);
|
|
break;
|
|
case 1:
|
|
_vm->callVerb(kVerbCodeBoss);
|
|
break;
|
|
case 2:
|
|
_vm->_graphics->refreshScreen();
|
|
break;
|
|
case 3:
|
|
_vm->callVerb(kVerbCodeScore);
|
|
break;
|
|
case 4:
|
|
_vm->callVerb(kVerbCodeInfo);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void DropDownMenu::runMenuFile() {
|
|
// New game, load, save, save as, DOS shell, about, quit.
|
|
switch (_activeMenuItem._choiceNum) {
|
|
case 0:
|
|
_vm->callVerb(kVerbCodeRestart);
|
|
break;
|
|
case 1:
|
|
if (!_vm->_parser->_realWords[1].empty())
|
|
_vm->_parser->_realWords[1].clear();
|
|
_vm->callVerb(kVerbCodeLoad);
|
|
break;
|
|
// Case 2 is 'Save', Case 3 is 'Save As'. Both triggers ScummVM save screen.
|
|
case 2:
|
|
case 3:
|
|
if (!_vm->_parser->_realWords[1].empty())
|
|
_vm->_parser->_realWords[1].clear();
|
|
_vm->callVerb(kVerbCodeSave);
|
|
break;
|
|
case 4:
|
|
// Command Prompt, disabled
|
|
break;
|
|
case 5:
|
|
_vm->callVerb(kVerbCodeQuit);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void DropDownMenu::runMenuAction() {
|
|
// Get up, pause game, open door, look, inventory, walk/run.
|
|
switch (_activeMenuItem._choiceNum) {
|
|
case 0: {
|
|
_vm->_parser->_person = kPeoplePardon;
|
|
_vm->_parser->_thing = _vm->_parser->kPardon;
|
|
Common::String f5Does = _vm->f5Does();
|
|
VerbCode verb = (VerbCode)(byte)f5Does[0];
|
|
_vm->callVerb(verb);
|
|
}
|
|
break;
|
|
case 1:
|
|
_vm->_parser->_thing = _vm->_parser->kPardon;
|
|
_vm->callVerb(kVerbCodePause);
|
|
break;
|
|
case 2:
|
|
_vm->callVerb(kVerbCodeOpen);
|
|
break;
|
|
case 3:
|
|
_vm->_parser->_thing = _vm->_parser->kPardon;
|
|
_vm->callVerb(kVerbCodeLook);
|
|
break;
|
|
case 4:
|
|
_vm->callVerb(kVerbCodeInv);
|
|
break;
|
|
case 5: {
|
|
AnimationType *avvy = _vm->_animation->_sprites[0];
|
|
if (avvy->_speedX == kWalk)
|
|
avvy->_speedX = kRun;
|
|
else
|
|
avvy->_speedX = kWalk;
|
|
_vm->_animation->updateSpeed();
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
void DropDownMenu::runMenuObjects() {
|
|
_vm->thinkAbout(_vm->_objectList[_activeMenuItem._choiceNum], AvalancheEngine::kThing);
|
|
}
|
|
|
|
void DropDownMenu::runMenuPeople() {
|
|
_vm->thinkAbout(people[_activeMenuItem._choiceNum], AvalancheEngine::kPerson);
|
|
_lastPerson = (People)people[_activeMenuItem._choiceNum];
|
|
}
|
|
|
|
void DropDownMenu::runMenuWith() {
|
|
_vm->_parser->_thing = _vm->_thinks;
|
|
|
|
if (_vm->_thinkThing) {
|
|
_vm->_parser->_thing += 49;
|
|
|
|
if (_verbStr[_activeMenuItem._choiceNum] == kVerbCodeGive)
|
|
_vm->_parser->_person = _lastPerson;
|
|
else
|
|
_vm->_parser->_person = kPeoplePardon;
|
|
} else {
|
|
switch (_verbStr[_activeMenuItem._choiceNum]) {
|
|
case 100: // Beer
|
|
case 102: // Whisky
|
|
case 103: // Cider
|
|
_vm->_parser->_thing = _verbStr[_activeMenuItem._choiceNum];
|
|
_vm->callVerb(kVerbCodeBuy);
|
|
return;
|
|
case 101: // Wine
|
|
_vm->_parser->_thing = 50;
|
|
_vm->callVerb(kVerbCodeBuy);
|
|
return;
|
|
case 104: // Mead
|
|
_vm->_parser->_thing = 107;
|
|
_vm->callVerb(kVerbCodeBuy);
|
|
return;
|
|
case 105: // Onion (trader)
|
|
_vm->_parser->_thing = 67;
|
|
_vm->callVerb(kVerbCodeBuy);
|
|
return;
|
|
default:
|
|
_vm->_parser->_person = (People)_vm->_parser->_thing;
|
|
_vm->_parser->_thing = Parser::kPardon;
|
|
_vm->_subjectNum = 0;
|
|
}
|
|
}
|
|
_vm->callVerb((VerbCode)(byte)_verbStr[_activeMenuItem._choiceNum]);
|
|
}
|
|
|
|
void DropDownMenu::setup() {
|
|
_menuBar.init(this);
|
|
_activeMenuItem.init(this);
|
|
|
|
_menuBar.createMenuItem('F', "File", '!', &Avalanche::DropDownMenu::setupMenuFile, &Avalanche::DropDownMenu::runMenuFile);
|
|
_menuBar.createMenuItem('G', "Game", 34, &Avalanche::DropDownMenu::setupMenuGame, &Avalanche::DropDownMenu::runMenuGame);
|
|
_menuBar.createMenuItem('A', "Action", 30, &Avalanche::DropDownMenu::setupMenuAction, &Avalanche::DropDownMenu::runMenuAction);
|
|
_menuBar.createMenuItem('O', "Objects", 24, &Avalanche::DropDownMenu::setupMenuObjects, &Avalanche::DropDownMenu::runMenuObjects);
|
|
_menuBar.createMenuItem('P', "People", 25, &Avalanche::DropDownMenu::setupMenuPeople, &Avalanche::DropDownMenu::runMenuPeople);
|
|
_menuBar.createMenuItem('W', "With", 17, &Avalanche::DropDownMenu::setupMenuWith, &Avalanche::DropDownMenu::runMenuWith);
|
|
|
|
_menuBar.draw();
|
|
}
|
|
|
|
void DropDownMenu::update() {
|
|
_vm->_graphics->saveScreen();
|
|
|
|
Common::Point cursorPos = _vm->getMousePos();
|
|
while (!_activeMenuItem._activeNow && (cursorPos.y <= 21) && _vm->_holdLeftMouse) {
|
|
_menuBar.chooseMenuItem(cursorPos.x);
|
|
do
|
|
_vm->updateEvents();
|
|
while (_vm->_holdLeftMouse && !_vm->shouldQuit());
|
|
|
|
while (!_vm->shouldQuit()) {
|
|
do {
|
|
_vm->updateEvents();
|
|
|
|
// We update the cursor's picture.
|
|
cursorPos = _vm->getMousePos();
|
|
// Change arrow...
|
|
if ((0 <= cursorPos.y) && (cursorPos.y <= 21))
|
|
_vm->_graphics->loadMouse(kCurUpArrow); // Up arrow
|
|
else if ((22 <= cursorPos.y) && (cursorPos.y <= 339)) {
|
|
if ((cursorPos.x >= _activeMenuItem._flx1 * 8) && (cursorPos.x <= _activeMenuItem._flx2 * 8) && (cursorPos.y > 21) && (cursorPos.y <= _activeMenuItem._fly * 2 + 1))
|
|
_vm->_graphics->loadMouse(kCurRightArrow); // Right-arrow
|
|
else
|
|
_vm->_graphics->loadMouse(kCurFletch); // Fletch
|
|
} else if ((340 <= cursorPos.y) && (cursorPos.y <= 399))
|
|
_vm->_graphics->loadMouse(kCurScrewDriver); // Screwdriver
|
|
|
|
_activeMenuItem.lightUp(cursorPos);
|
|
|
|
_vm->_graphics->refreshScreen();
|
|
} while (!_vm->_holdLeftMouse && !_vm->shouldQuit());
|
|
|
|
if (_vm->_holdLeftMouse) {
|
|
if (cursorPos.y > 21) {
|
|
if (!((_activeMenuItem._firstlix) && ((cursorPos.x >= _activeMenuItem._flx1 * 8) && (cursorPos.x <= _activeMenuItem._flx2 * 8)
|
|
&& (cursorPos.y >= 24) && (cursorPos.y <= (_activeMenuItem._fly * 2 + 1))))) {
|
|
// Clicked OUTSIDE the menu.
|
|
if (_activeMenuItem._activeNow) {
|
|
_activeMenuItem.wipe();
|
|
_vm->_holdLeftMouse = false;
|
|
_vm->_graphics->removeBackup();
|
|
return;
|
|
} // No "else"- clicking on menu has no effect (only releasing).
|
|
}
|
|
} else {
|
|
// Clicked on menu bar.
|
|
if (_activeMenuItem._activeNow) {
|
|
_activeMenuItem.wipe();
|
|
_vm->_graphics->restoreScreen();
|
|
|
|
if (((_activeMenuItem._left * 8) <= cursorPos.x) && (cursorPos.x <= (_activeMenuItem._left * 8 + 80))) { // 80: the width of one menu item on the bar in pixels.
|
|
// If we clicked on the same menu item (the one that is already active) on the bar...
|
|
_vm->_holdLeftMouse = false;
|
|
_vm->_graphics->removeBackup();
|
|
return;
|
|
} else {
|
|
_vm->_holdLeftMouse = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// NOT clicked button...
|
|
if ((_activeMenuItem._firstlix) && ((cursorPos.x >= _activeMenuItem._flx1 * 8) && (cursorPos.x <= _activeMenuItem._flx2 * 8)
|
|
&& (cursorPos.y >= 12) && (cursorPos.y <= (_activeMenuItem._fly * 2 + 1)))) {
|
|
|
|
// We act only if the button is released over a menu item.
|
|
while (!_vm->shouldQuit()) {
|
|
cursorPos = _vm->getMousePos();
|
|
_activeMenuItem.lightUp(cursorPos);
|
|
_vm->_graphics->refreshScreen();
|
|
|
|
_vm->updateEvents();
|
|
if (!_vm->_holdLeftMouse)
|
|
break;
|
|
}
|
|
|
|
uint16 which = (cursorPos.y - 26) / 20;
|
|
_activeMenuItem.select(which);
|
|
if (_activeMenuItem._options[which]._valid) { // If the menu item wasn't active, we do nothing.
|
|
_vm->_graphics->removeBackup();
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
_vm->_graphics->removeBackup();
|
|
}
|
|
|
|
char DropDownMenu::getThingChar(byte which) {
|
|
static const char thingsChar[] = "WMBParCLguKeSnIohn"; // V=Vinegar
|
|
|
|
char result;
|
|
switch (which) {
|
|
case kObjectWine:
|
|
if (_vm->_wineState == 3)
|
|
result = 'V'; // Vinegar
|
|
else
|
|
result = thingsChar[which - 1];
|
|
break;
|
|
default:
|
|
result = thingsChar[which - 1];
|
|
}
|
|
return result;
|
|
}
|
|
|
|
byte DropDownMenu::getNameChar(People whose) {
|
|
static const char ladChar[] = "ASCDMTRwLfgeIyPu";
|
|
static const char lassChar[] = "kG\0xB1o";
|
|
|
|
if (whose <= kPeopleJacques)
|
|
return ladChar[whose - kPeopleAvalot];
|
|
else if ((whose >= kPeopleArkata) && (whose <= kPeopleWisewoman))
|
|
return lassChar[whose - kPeopleArkata];
|
|
else
|
|
error("getName() - Unexpected character id %d", (byte) whose);
|
|
}
|
|
|
|
Common::String DropDownMenu::getThing(byte which) {
|
|
static const char things[kObjectNum][20] = {
|
|
"Wine", "Money-bag", "Bodkin", "Potion", "Chastity belt",
|
|
"Crossbow bolt", "Crossbow", "Lute", "Pilgrim's badge", "Mushroom", "Key",
|
|
"Bell", "Scroll", "Pen", "Ink", "Clothes", "Habit", "Onion"
|
|
};
|
|
|
|
Common::String result;
|
|
switch (which) {
|
|
case kObjectWine:
|
|
switch (_vm->_wineState) {
|
|
case 1:
|
|
case 4:
|
|
result = Common::String(things[which - 1]);
|
|
break;
|
|
case 3:
|
|
result = "Vinegar";
|
|
break;
|
|
}
|
|
break;
|
|
case kObjectOnion:
|
|
if (_vm->_rottenOnion)
|
|
result = Common::String("rotten onion");
|
|
else
|
|
result = Common::String(things[which - 1]);
|
|
break;
|
|
default:
|
|
result = Common::String(things[which - 1]);
|
|
}
|
|
return result;
|
|
}
|
|
|
|
bool DropDownMenu::isActive() {
|
|
return _menuActive;
|
|
}
|
|
|
|
void DropDownMenu::init() {
|
|
_menuActive = false;
|
|
}
|
|
|
|
void DropDownMenu::resetVariables() {
|
|
_lastPerson = kPeoplePardon;
|
|
}
|
|
} // End of namespace Avalanche.
|