mirror of
https://github.com/libretro/scummvm.git
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8ce682d330
svn-id: r11181
138 lines
5.8 KiB
RPMSpec
138 lines
5.8 KiB
RPMSpec
#------------------------------------------------------------------------------
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# scummvm.spec
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# This SPEC file controls the building of custom ScummVM RPM
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# packages.
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#------------------------------------------------------------------------------
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#------------------------------------------------------------------------------
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# Prologue information
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#------------------------------------------------------------------------------
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Name : scummvm
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Version : 0.5.4cvs
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Release : 1
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Summary : Graphic adventure game interpreter
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Group : Interpreters
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License : GPL
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Url : http://www.scummvm.org
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Source : %{name}-%{version}.tar.gz
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BuildRoot : %{_tmppath}/%{name}-%{version}-root
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Patch0: scummvm-nomad.patch
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Patch1: scummvm-vorbis.patch
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#------------------------------------------------------------------------------
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# Description
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#------------------------------------------------------------------------------
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%description
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ScummVM is an interpreter that will play graphic adventure games written for
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LucasArts' SCUMM virtual machine, Adventure Soft's Simon the Sorcerer 1 and 2,
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and Revolution Software Ltd's Beneath a Steel Sky. It uses the SDL library for
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outputting graphics.
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#------------------------------------------------------------------------------
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# install scripts
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#------------------------------------------------------------------------------
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%prep
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%setup -q -n scummvm-%{version}
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%patch0 -p1 -b .mad
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%patch1 -p1 -b .vorbis
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%build
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make
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%install
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install -m755 -D scummvm %{buildroot}%{_bindir}/scummvm
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install -m644 -D scummvm.6 %{buildroot}%{_mandir}/man6/scummvm.6
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%clean
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rm -Rf %{buildroot}
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#------------------------------------------------------------------------------
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# Files listing.
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#------------------------------------------------------------------------------
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%files
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%defattr(0644,root,root,0755)
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%doc README NEWS COPYING scummvm.xpm
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%attr(0755,root,root)%{_bindir}/scummvm
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%{_mandir}/man6/scummvm.6*
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#------------------------------------------------------------------------------
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# Change Log
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#------------------------------------------------------------------------------
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%changelog
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* Sat Aug 02 2003 (0.5.0)
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- Enhanced versions of Maniac Mansion and Zak McKracken are now supported and completable
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- Beneath A Steel Sky is now supported and completable
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- Added support for Amiga version of Monkey Island 1
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- Initial unplayable support for V1 version of Maniac Mansion/Zak McKracken
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- Curse of Monkey Island (COMI) support for playing from CD improved on Mac OS X
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- Loading COMI savegames for disk 2 doesn't anymore require disk 1 first
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- Rewritten iMUSE enginee, and many Music fixes (exp. Monkey Island 2)
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- Support for music in Humongous games and simon2dos/simon2talkie (XMIDI format)
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- Support for music in simon1demo (Proprietary format)
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- Complete music support for Simon the Sorcerer 2
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- Improved music and sound support in Zak256
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- Added Aspect Ratio option
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- Many other bug fixes, improvements and optimisations
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* Sun May 25 2003 (0.4.1)
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- Added AdvMame3x filter
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- Fixed crash in Curse of Monkey Island (and possibly other games as well)
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- Fixed airport doors in Zak256
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- Fixed crash in SDL backend
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- Fixed various iMuse bugs
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* Sun May 11 2003 (0.4.0)
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- Curse of Monkey Island (comi) support (experimental)
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- Added support for the EGA versions of Loom, Monkey Island and Indy3
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- Improved music support in Indy3 and the floppy versions of Monkey Islands
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- Many Simon the Sorcerer 1 & 2 improvements and fixes
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- Very pre-alpha Beneath a Steel Sky code. Don't expect it to do anything.
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- Even more pre-alpha support for V2 SCUMM games (Maniac Mansion and Zak)
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- Preliminary support for early Humongous Entertainment titles (very experimental)
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- New debug console and several GUI/Launcher enhancements
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- New Save/Load code (easier to expand while retaining compatibility)
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- DreamCast port now works with new games added for 0.3.0b
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- New official PalmOS port
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- Various minor and not so minor SCUMM game fixes
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- Large memory leak fixed for The Dig/ComI
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- SMUSH code optimised, frame dropping added for slower machines
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- Code cleanups
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* Sun Dec 01 2002 (0.3.0)
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- massive cleanup work for iMUSE. Sam and Max music now plays correctly
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- many bugfixes for Zak256, + sound and music support
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- music support for Simon the Sorcerer on any platform with real MIDI
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- experimental support for Indy3 (VGA) - Indiana Jones + Last Crusade
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- completed support for Monkey1 VGA Floppy, The Dig
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- added akos16 implementation for The Dig and Full Throttle costumes
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- added digital iMUSE implementation for The Dig and Full Throttle music.
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- Loom CD speech+music syncronisation improved greatly
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- added midi-emulation via adlib, for platforms without sequencer support
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- code separation of various engine parts into several libraries
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- several fixes to prevent Simon the Sorcerer crashing and hanging
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- hundreds of bugfixes for many other games
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- new SMUSH video engine, for Full Throttle and The Dig
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- new in-game GUI
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- launcher dialog
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* Sun Apr 14 2002 (0.2.0)
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- core engine rewrite
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- enhanced ingame GUI, including options/volume settings.
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- auto-save feature
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- added more command-line options, and configuration file
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- new ports and platforms (MorphOS, Macintosh, Dreamcast, Solaris, IRIX, etc)
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- graphics filtering added (2xSAI, Super2xSAI, SuperEagle, AdvMame2x)
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- support for MAD MP3 compressed audio
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- support for first non-SCUMM games (Simon the Sorcerer)
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- support for V4 games (Loom CD)
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- enhanced V6 game support (Sam and Max is now completable)
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- experimental support for V7 games (Full Throttle/The Dig)
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- experimental support for V3 games (Zak256/Indy3)
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* Sun Jan 13 2002 (0.1.0)
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- loads of changes
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* Fri Oct 12 2001 (0.0.2)
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- bug fixes
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- save & load support
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* Mon Oct 8 2001 (0.0.1)
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- initial version
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