mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-13 21:31:53 +00:00
59654b1719
svn-id: r11775
201 lines
12 KiB
C++
201 lines
12 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2003 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#ifndef BSLOGIC_H
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#define BSLOGIC_H
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// combination of logic.c and scr_int.c
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#include "sworddefs.h"
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#include "objectman.h"
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#include "common/util.h"
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#define NON_ZERO_SCRIPT_VARS 95
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#define NUM_SCRIPT_VARS 1179
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class SwordText;
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class SwordSound;
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class EventManager;
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class SwordMenu;
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class SwordRouter;
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class SwordScreen;
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class SwordMouse;
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class SwordMusic;
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class SwordLogic;
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typedef int (SwordLogic::*BSMcodeTable)(BsObject *, int32, int32, int32, int32, int32, int32, int32);
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class SwordLogic {
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public:
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SwordLogic(ObjectMan *pObjMan, ResMan *resMan, SwordScreen *pScreen, SwordMouse *pMouse, SwordSound *pSound, SwordMusic *pMusic, SwordMenu *pMenu);
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~SwordLogic(void);
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void initialize(void);
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void newScreen(uint32 screen);
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void engine(void);
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void updateScreenParams(void);
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void runMouseScript(BsObject *cpt, int32 scriptId);
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static uint32 _scriptVars[NUM_SCRIPT_VARS];
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// public for startPositions()
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int fnAddObject (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnEnterSection (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnPlaySequence (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnMegaSet (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnNoSprite (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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private:
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ObjectMan *_objMan;
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ResMan *_resMan;
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SwordScreen *_screen;
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SwordSound *_sound;
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SwordMouse *_mouse;
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SwordRouter *_router;
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SwordText *_textMan;
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EventManager *_eventMan;
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SwordMenu *_menu;
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SwordMusic *_music;
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uint32 _newScript; // <= ugly, but I can't avoid it.
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bool _speechRunning, _speechFinished, _textRunning;
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uint8 _speechClickDelay;
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Common::RandomSource _rnd;
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int scriptManager(BsObject *compact, uint32 id);
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void processLogic(BsObject *compact, uint32 id);
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int interpretScript(BsObject *compact, int id, Header *scriptModule, int scriptBase, int scriptNum);
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int logicWaitTalk(BsObject *compact);
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int logicStartTalk(BsObject *compact);
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int logicArAnimate(BsObject *compact, uint32 id);
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int speechDriver(BsObject *compact);
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int fullAnimDriver(BsObject *compact);
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int animDriver(BsObject *compact);
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static BSMcodeTable _mcodeTable[100];
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uint16 inRange(uint16 a, uint16 b, uint16 c);
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//- mcodeTable:
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int fnBackground (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnForeground (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnSort (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnAnim (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnSetFrame (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnFullAnim (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnFullSetFrame (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnFadeDown (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnFadeUp (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnCheckFade (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnSetSpritePalette(BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnSetWholePalette(BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnSetFadeTargetPalette(BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnSetPaletteToFade(BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnSetPaletteToCut(BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnIdle (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnPause (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnPauseSeconds (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnQuit (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnKillId (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnSuicide (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnNewScript (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnSubScript (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnRestartScript (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnSetBookmark (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnGotoBookmark (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnSendSync (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnWaitSync (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int cfnClickInteract(BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int cfnSetScript (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int cfnPresetScript (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnInteract (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnIssueEvent (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnCheckForEvent (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnWipeHands (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnISpeak (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnTheyDo (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnTheyDoWeWait (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnWeWait (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnChangeSpeechText(BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnTalkError (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnStartTalk (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnCheckForTextLine(BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnAddTalkWaitStatusBit(BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnRemoveTalkWaitStatusBit(BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnNoHuman (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnAddHuman (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnBlankMouse (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnNormalMouse (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnLockMouse (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnUnlockMouse (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnSetMousePointer(BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnSetMouseLuggage(BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnMouseOn (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnMouseOff (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnChooser (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnEndChooser (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnStartMenu (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnEndMenu (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int cfnReleaseMenu (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnAddSubject (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnRemoveObject (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnLeaveSection (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnChangeFloor (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnWalk (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnTurn (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnStand (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnStandAt (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnFace (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnFaceXy (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnIsFacing (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnGetTo (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnGetToError (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnGetPos (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnGetGamepadXy (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnPlayFx (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnStopFx (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnPlayMusic (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnStopMusic (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnInnerSpace (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnRandom (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnSetScreen (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnPreload (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnCheckCD (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnRestartGame (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnQuitGame (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnDeathScreen (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnSetParallax (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnTdebug (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnRedFlash (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnBlueFlash (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnYellow (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnGreen (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnPurple (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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int fnBlack (BsObject *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
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static const uint32 _scriptVarInit[NON_ZERO_SCRIPT_VARS][2];
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};
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#endif //BSLOGIC_H
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