scummvm/engines
2006-11-13 12:00:36 +00:00
..
agi Since we now generate warnings/messages for engine instantiation failures in a central place, get rid of such messages printed by engines 2006-11-12 03:26:44 +00:00
agos Reworked code in the advanced game detector (getting rid of much of the evil #define hell it consisted of previously) 2006-11-12 03:23:29 +00:00
cine Reworked code in the advanced game detector (getting rid of much of the evil #define hell it consisted of previously) 2006-11-12 03:23:29 +00:00
gob Closing bug #1593768 (Logical and should probably be bitwise and) 2006-11-09 22:05:57 +00:00
kyra Move addSpecialDebugLevel calls to engine constructor, as stated in our 2006-11-13 12:00:36 +00:00
lure Bugfix to prevent player freezing in place after bumping into another character 2006-11-12 04:42:37 +00:00
queen once parsed, queen2.jas buffer can be free'd. 2006-11-12 17:51:39 +00:00
saga Reworked code in the advanced game detector (getting rid of much of the evil #define hell it consisted of previously) 2006-11-12 03:23:29 +00:00
scumm byte -> bool 2006-11-12 18:15:53 +00:00
sky Added some more const keywords 2006-10-15 02:15:38 +00:00
sword1 Slighty modified Patch #1571787: "Support for Mac Broken Sword 1". sword1macdemo 2006-11-12 19:05:51 +00:00
sword2 Since we now generate warnings/messages for engine instantiation failures in a central place, get rid of such messages printed by engines 2006-11-12 03:26:44 +00:00
touche fixed valgrind warnings (unitialized data) 2006-11-12 17:39:47 +00:00
engine.cpp Don't delete the savefile manager in the Engine destructor 2006-11-12 21:08:55 +00:00
engine.h Added OSystem::getTimerManager and OSystem::getMixer methods (wip) 2006-10-21 12:03:43 +00:00
engines.mk added 'touche' engine for the game 'Touche: The Adventures of the 5th Musketeer' 2006-11-03 21:23:07 +00:00
module.mk Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files 2006-09-23 00:42:35 +00:00