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https://github.com/libretro/scummvm.git
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148872d1fd
standard printf()s left, though. svn-id: r13791
597 lines
15 KiB
C++
597 lines
15 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2004 The ScummVM project
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*
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* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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// Game interface module
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#include "saga.h"
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#include "reinherit.h"
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#include "yslib.h"
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#include "game_mod.h"
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#include "cvar_mod.h"
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#include "actor_mod.h"
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#include "console_mod.h"
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#include "font_mod.h"
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#include "gfx_mod.h"
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#include "image_mod.h"
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#include "objectmap_mod.h"
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#include "rscfile_mod.h"
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#include "script_mod.h"
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#include "sprite_mod.h"
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#include "interface_mod.h"
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#include "interface.h"
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namespace Saga {
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static R_INTERFACE_MODULE IfModule;
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static R_VERB_DATA I_VerbData[] = {
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{I_VERB_WALKTO, "verb_walkto", "Walk to", S_VERB_WALKTO},
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{I_VERB_LOOKAT, "verb_lookat", "Look at", S_VERB_LOOKAT},
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{I_VERB_PICKUP, "verb_pickup", "Pick up", S_VERB_PICKUP},
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{I_VERB_TALKTO, "verb_talkto", "Talk to", S_VERB_TALKTO},
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{I_VERB_OPEN, "verb_open", "Open", S_VERB_OPEN},
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{I_VERB_CLOSE, "verb_close", "Close", S_VERB_CLOSE},
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{I_VERB_USE, "verb_use", "Use", S_VERB_USE},
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{I_VERB_GIVE, "verb_give", "Give", S_VERB_GIVE}
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};
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static R_INTERFACE_DESC ITE_interface = {
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ITE_STATUS_Y,
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ITE_STATUS_W,
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ITE_STATUS_H,
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ITE_STATUS_TEXT_Y,
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ITE_STATUS_TXTCOL,
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ITE_STATUS_BGCOL,
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ITE_CMD_TEXT_COL,
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ITE_CMD_TEXT_SHADOWCOL,
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ITE_CMD_TEXT_HILITECOL,
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COMMAND_DEFAULT_BUTTON,
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ITE_LPORTRAIT_X,
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ITE_LPORTRAIT_Y
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};
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static R_INTERFACE_BUTTON ITE_c_buttons[] = {
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{5, 4, 46, 47, "Portrait", 0, 0, BUTTON_NONE, 0},
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// "Walk To" and "Talk To" share button sprites
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{52, 4, 109, 14, "Walk To", 1, 2, BUTTON_VERB, I_VERB_WALKTO},
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{52, 15, 109, 25, "Look At", 3, 4, BUTTON_VERB, I_VERB_LOOKAT},
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{52, 26, 109, 36, "Pick Up", 5, 6, BUTTON_VERB, I_VERB_PICKUP},
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{52, 37, 109, 47, "Talk To", 1, 2, BUTTON_VERB, I_VERB_TALKTO},
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{110, 4, 166, 14, "Open", 7, 8, BUTTON_VERB, I_VERB_OPEN},
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{110, 15, 166, 25, "Close", 9, 10, BUTTON_VERB, I_VERB_CLOSE},
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{110, 26, 166, 36, "Use", 11, 12, BUTTON_VERB, I_VERB_USE},
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{110, 37, 166, 47, "Give", 13, 14, BUTTON_VERB, I_VERB_GIVE},
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{181, 6, 206, 24, "Inv1", 0, 0, BUTTON_NONE, 0},
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{213, 6, 240, 24, "Inv2", 0, 0, BUTTON_NONE, 0},
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{245, 6, 272, 24, "Inv3", 0, 0, BUTTON_NONE, 0},
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{277, 6, 304, 24, "Inv4", 0, 0, BUTTON_NONE, 0},
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{181, 27, 208, 45, "Inv5", 0, 0, BUTTON_NONE, 0},
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{213, 27, 240, 45, "Inv6", 0, 0, BUTTON_NONE, 0},
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{245, 27, 272, 45, "Inv7", 0, 0, BUTTON_NONE, 0},
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{277, 27, 304, 45, "Inv8", 0, 0, BUTTON_NONE, 0},
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{306, 6, 314, 11, "InvUp", 0, 0, BUTTON_NONE, 0},
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{306, 41, 314, 45, "InvDown", 0, 0, BUTTON_NONE, 0}
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};
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static R_INTERFACE_DESC IHNM_interface = {
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IHNM_STATUS_Y,
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IHNM_STATUS_W,
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IHNM_STATUS_H,
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IHNM_STATUS_TEXT_Y,
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IHNM_STATUS_TXTCOL,
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IHNM_STATUS_BGCOL,
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IHNM_CMD_TEXT_COL,
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IHNM_CMD_TEXT_SHADOWCOL,
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IHNM_CMD_TEXT_HILITECOL,
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COMMAND_DEFAULT_BUTTON,
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IHNM_LPORTRAIT_X,
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IHNM_LPORTRAIT_Y
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};
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static R_INTERFACE_BUTTON IHNM_c_buttons[] = {
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{5, 4, 46, 47, "Portrait", 0, 0, 0, 0}
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};
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int INTERFACE_RegisterLang(void) {
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size_t i;
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for (i = 0; i < ARRAYSIZE(I_VerbData); i++) {
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if (CVAR_Register_S(I_VerbData[i].verb_str,
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I_VerbData[i].verb_cvar,
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NULL, R_CVAR_CFG, R_VERB_STRLIMIT) != R_SUCCESS) {
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return R_FAILURE;
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}
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assert(CVAR_Find(I_VerbData[i].verb_cvar) != NULL);
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}
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return R_SUCCESS;
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}
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int INTERFACE_Init(void) {
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R_GAME_RESOURCEDESC g_resdesc;
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int game_type;
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int result;
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if (IfModule.init) {
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return R_FAILURE;
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}
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IfModule.i_thread = STHREAD_Create();
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if (IfModule.i_thread == NULL) {
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warning("Error creating script thread for game interface module");
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return R_FAILURE;
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}
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// Load interface module resource file context
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result = GAME_GetFileContext(&IfModule.i_file_ctxt, R_GAME_RESOURCEFILE, 0);
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if (result != R_SUCCESS) {
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return R_FAILURE;
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}
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// Initialize interface data by game type
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game_type = GAME_GetGameType();
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if (game_type == R_GAMETYPE_ITE) {
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// Load Inherit the Earth interface desc
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IfModule.c_panel.buttons = ITE_c_buttons;
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IfModule.c_panel.nbuttons = ARRAYSIZE(ITE_c_buttons);
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IfModule.i_desc = ITE_interface;
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} else if (game_type == R_GAMETYPE_IHNM) {
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// Load I Have No Mouth interface desc
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IfModule.c_panel.buttons = IHNM_c_buttons;
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IfModule.c_panel.nbuttons = ARRAYSIZE(IHNM_c_buttons);
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IfModule.i_desc = IHNM_interface;
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} else {
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return R_FAILURE;
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}
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// Load interface resources
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GAME_GetResourceInfo(&g_resdesc);
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// Load command panel resource
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result = RSC_LoadResource(IfModule.i_file_ctxt, g_resdesc.command_panel_rn,
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&IfModule.c_panel.res, &IfModule.c_panel.res_len);
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if (result != R_SUCCESS) {
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return R_FAILURE;
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}
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// Load dialogue panel resource
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result = RSC_LoadResource(IfModule.i_file_ctxt, g_resdesc.dialogue_panel_rn,
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&IfModule.d_panel.res, &IfModule.d_panel.res_len);
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if (result != R_SUCCESS) {
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return R_FAILURE;
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}
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SPRITE_LoadList(ITE_COMMAND_BUTTONSPRITES, &IfModule.c_panel.sprites);
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SPRITE_LoadList(ITE_DEFAULT_PORTRAITS, &IfModule.def_portraits);
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IMG_DecodeBGImage(IfModule.c_panel.res, IfModule.c_panel.res_len, &IfModule.c_panel.img,
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&IfModule.c_panel.img_len, &IfModule.c_panel.img_w, &IfModule.c_panel.img_h);
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IMG_DecodeBGImage(IfModule.d_panel.res, IfModule.d_panel.res_len,
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&IfModule.d_panel.img, &IfModule.d_panel.img_len,
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&IfModule.d_panel.img_w, &IfModule.d_panel.img_h);
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IfModule.c_panel.x = 0;
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IfModule.c_panel.y = 149;
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IfModule.d_panel.x = 0;
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IfModule.d_panel.y = 149;
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IfModule.c_panel.set_button = COMMAND_DEFAULT_BUTTON;
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IfModule.active_portrait = 0;
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IfModule.active_verb = I_VERB_WALKTO;
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IfModule.init = 1;
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return R_SUCCESS;
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}
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int INTERFACE_Activate() {
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IfModule.active = 1;
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INTERFACE_Draw();
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return R_SUCCESS;
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}
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int INTERFACE_Deactivate() {
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IfModule.active = 0;
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return R_SUCCESS;
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}
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int INTERFACE_SetStatusText(const char *new_txt) {
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assert(new_txt != NULL);
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strncpy(IfModule.status_txt, new_txt, R_STATUS_TEXT_LEN);
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return R_SUCCESS;
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}
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int INTERFACE_Draw() {
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R_GAME_DISPLAYINFO g_di;
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R_SURFACE *back_buf;
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int xbase;
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int ybase;
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int lportrait_x;
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int lportrait_y;
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R_RECT rect;
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R_POINT origin;
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back_buf = GFX_GetBackBuffer();
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if (!IfModule.active) {
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return R_SUCCESS;
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}
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// Get game display info
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GAME_GetDisplayInfo(&g_di);
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// Erase background of status bar
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rect.left = 0;
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rect.top = IfModule.i_desc.status_h - 1;
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rect.right = g_di.logical_w - 1;
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rect.bottom = IfModule.i_desc.status_y;
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GFX_DrawRect(back_buf, &rect, IfModule.i_desc.status_bgcol);
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// Draw command panel background
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if (IfModule.panel_mode == PANEL_COMMAND) {
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xbase = IfModule.c_panel.x;
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ybase = IfModule.c_panel.y;
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origin.x = 0;
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origin.y = g_di.logical_h - IfModule.c_panel.img_h;
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GFX_BufToSurface(back_buf, IfModule.c_panel.img, IfModule.c_panel.img_w,
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IfModule.c_panel.img_h, NULL, &origin);
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} else {
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xbase = IfModule.d_panel.x;
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ybase = IfModule.d_panel.y;
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origin.x = 0;
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origin.y = g_di.logical_h - IfModule.c_panel.img_h;
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GFX_BufToSurface(back_buf, IfModule.d_panel.img, IfModule.d_panel.img_w,
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IfModule.d_panel.img_h, NULL, &origin);
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}
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// Draw character portrait
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lportrait_x = xbase + IfModule.i_desc.lportrait_x;
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lportrait_y = ybase + IfModule.i_desc.lportrait_y;
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SPRITE_Draw(back_buf, IfModule.def_portraits, IfModule.active_portrait, lportrait_x, lportrait_y);
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return R_SUCCESS;
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}
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int INTERFACE_Update(R_POINT *imouse_pt, int update_flag) {
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R_GAME_DISPLAYINFO g_di;
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R_SURFACE *back_buf;
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int imouse_x, imouse_y;
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assert(imouse_pt != NULL);
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if (!IfModule.active) {
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return R_SUCCESS;
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}
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imouse_x = imouse_pt->x;
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imouse_y = imouse_pt->y;
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back_buf = GFX_GetBackBuffer();
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// Get game display info
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GAME_GetDisplayInfo(&g_di);
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// Update playfield space ( only if cursor is inside )
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if (imouse_y < g_di.scene_h) {
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// Mouse is in playfield space
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if (update_flag == UPDATE_MOUSEMOVE) {
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HandlePlayfieldUpdate(back_buf, imouse_pt);
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} else if (update_flag == UPDATE_MOUSECLICK) {
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HandlePlayfieldClick(back_buf, imouse_pt);
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}
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}
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// Update command space
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if (update_flag == UPDATE_MOUSEMOVE) {
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HandleCommandUpdate(back_buf, imouse_pt);
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} else if (update_flag == UPDATE_MOUSECLICK) {
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HandleCommandClick(back_buf, imouse_pt);
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}
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DrawStatusBar(back_buf);
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return R_SUCCESS;
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}
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int DrawStatusBar(R_SURFACE *ds) {
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R_GAME_DISPLAYINFO g_di;
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R_RECT rect;
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int string_w;
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// Get game display info
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GAME_GetDisplayInfo(&g_di);
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// Erase background of status bar
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rect.left = 0;
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rect.top = IfModule.i_desc.status_y;
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rect.right = g_di.logical_w - 1;
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rect.bottom = IfModule.i_desc.status_y + IfModule.i_desc.status_h - 1;
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GFX_DrawRect(ds, &rect, IfModule.i_desc.status_bgcol);
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string_w = FONT_GetStringWidth(SMALL_FONT_ID, IfModule.status_txt, 0, 0);
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FONT_Draw(SMALL_FONT_ID, ds, IfModule.status_txt, 0, (IfModule.i_desc.status_w / 2) - (string_w / 2),
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IfModule.i_desc.status_y + IfModule.i_desc.status_txt_y, IfModule.i_desc.status_txt_col, 0, 0);
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return R_SUCCESS;
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}
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int HandleCommandClick(R_SURFACE *ds, R_POINT *imouse_pt) {
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int hit_button;
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int ibutton_num;
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int x_base;
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int y_base;
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int button_x = 0;
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int button_y = 0;
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int old_set_button;
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int set_button;
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hit_button = INTERFACE_HitTest(imouse_pt, &ibutton_num);
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if (hit_button != R_SUCCESS) {
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// Clicking somewhere other than a button doesn't do anything
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return R_SUCCESS;
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}
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x_base = IfModule.c_panel.x;
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y_base = IfModule.c_panel.y;
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if (IfModule.c_panel.buttons[ibutton_num].flags & BUTTON_SET) {
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old_set_button = IfModule.c_panel.set_button;
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set_button = ibutton_num;
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IfModule.c_panel.set_button = set_button;
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if (IfModule.c_panel.buttons[set_button].flags & BUTTON_VERB) {
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IfModule.active_verb = IfModule.c_panel.buttons[ibutton_num].data;
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}
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if (IfModule.c_panel.buttons[set_button].flags & BUTTON_BITMAP) {
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button_x = x_base + IfModule.c_panel.buttons[set_button].x1;
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button_y = y_base + IfModule.c_panel.buttons[set_button].y1;
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SPRITE_Draw(ds, IfModule.c_panel.sprites, IfModule.c_panel.buttons[set_button].
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active_sprite - 1, button_x, button_y);
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}
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if (IfModule.c_panel.buttons[old_set_button].flags & BUTTON_BITMAP) {
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button_x = x_base + IfModule.c_panel.buttons[old_set_button].x1;
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button_y = y_base + IfModule.c_panel.buttons[old_set_button].y1;
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SPRITE_Draw(ds, IfModule.c_panel.sprites, IfModule.c_panel.buttons[old_set_button].
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inactive_sprite - 1, button_x, button_y);
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}
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}
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return R_SUCCESS;
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}
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int HandleCommandUpdate(R_SURFACE *ds, R_POINT *imouse_pt) {
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int hit_button;
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int ibutton_num;
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int button_x = 0;
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int button_y = 0;
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int button_w = 0;
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int verb_idx = 0;
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int string_w = 0;
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int color;
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int i;
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hit_button = INTERFACE_HitTest(imouse_pt, &ibutton_num);
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if (hit_button == R_SUCCESS) {
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// Hovering over a command panel button
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INTERFACE_SetStatusText(I_VerbData[IfModule.active_verb].verb_str);
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}
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for (i = 0; i < IfModule.c_panel.nbuttons; i++) {
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if (!(IfModule.c_panel.buttons[i].flags & BUTTON_LABEL)) {
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continue;
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}
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button_w = IfModule.c_panel.buttons[i].x2 - IfModule.c_panel.buttons[i].x1;
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verb_idx = IfModule.c_panel.buttons[i].data;
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string_w = FONT_GetStringWidth(SMALL_FONT_ID, I_VerbData[verb_idx].verb_str, 0, 0);
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if (i == hit_button) {
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color = IfModule.i_desc.cmd_txt_hilitecol;
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} else {
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color = IfModule.i_desc.cmd_txt_col;
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}
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button_x = IfModule.c_panel.x + IfModule.c_panel.buttons[i].x1;
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button_y = IfModule.c_panel.y + IfModule.c_panel.buttons[i].y1;
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FONT_Draw(SMALL_FONT_ID, ds, I_VerbData[verb_idx].verb_str, 0,
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button_x + ((button_w / 2) - (string_w / 2)), button_y + 1,
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color, IfModule.i_desc.cmd_txt_shadowcol, FONT_SHADOW);
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if ((i == IfModule.c_panel.set_button) && (IfModule.c_panel.buttons[i].flags & BUTTON_BITMAP)) {
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SPRITE_Draw(ds, IfModule.c_panel.sprites, IfModule.c_panel.buttons[i].active_sprite - 1,
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button_x, button_y);
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}
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}
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|
|
return R_SUCCESS;
|
|
}
|
|
|
|
int HandlePlayfieldClick(R_SURFACE *ds, R_POINT *imouse_pt) {
|
|
int hit_object;
|
|
int object_num;
|
|
uint16 object_flags = 0;
|
|
|
|
int script_num;
|
|
R_POINT iactor_pt;
|
|
|
|
hit_object = OBJECTMAP_HitTest(imouse_pt, &object_num);
|
|
|
|
if (hit_object != R_SUCCESS) {
|
|
// Player clicked on empty spot - walk here regardless of verb
|
|
ACTOR_StoA(&iactor_pt, imouse_pt);
|
|
ACTOR_WalkTo(0, &iactor_pt, 0, NULL);
|
|
return R_SUCCESS;
|
|
}
|
|
|
|
if (OBJECTMAP_GetFlags(object_num, &object_flags) != R_SUCCESS) {
|
|
CON_Print("Invalid object number: %d\n", object_num);
|
|
return R_FAILURE;
|
|
}
|
|
|
|
if (object_flags & R_OBJECT_NORMAL) {
|
|
if (OBJECTMAP_GetEPNum(object_num, &script_num) == R_SUCCESS) {
|
|
// Set active verb in script module
|
|
SDATA_PutWord(4, 4, I_VerbData[IfModule.active_verb].s_verb);
|
|
|
|
// Execute object script if present
|
|
if (script_num != 0) {
|
|
STHREAD_Execute(IfModule.i_thread, script_num);
|
|
}
|
|
}
|
|
} else {
|
|
// Not a normal scene object - walk to it as if it weren't there
|
|
ACTOR_StoA(&iactor_pt, imouse_pt);
|
|
ACTOR_WalkTo(0, &iactor_pt, 0, NULL);
|
|
}
|
|
|
|
return R_SUCCESS;
|
|
}
|
|
|
|
int HandlePlayfieldUpdate(R_SURFACE *ds, R_POINT *imouse_pt) {
|
|
const char *object_name;
|
|
int object_num;
|
|
uint16 object_flags = 0;
|
|
|
|
char new_status[R_STATUS_TEXT_LEN];
|
|
|
|
int hit_object;
|
|
|
|
new_status[0] = 0;
|
|
|
|
hit_object = OBJECTMAP_HitTest(imouse_pt, &object_num);
|
|
|
|
if (hit_object != R_SUCCESS) {
|
|
// Cursor over nothing - just display current verb
|
|
INTERFACE_SetStatusText(I_VerbData[IfModule.active_verb].verb_str);
|
|
return R_SUCCESS;
|
|
}
|
|
|
|
if (OBJECTMAP_GetFlags(object_num, &object_flags) != R_SUCCESS) {
|
|
CON_Print("Invalid object number: %d\n", object_num);
|
|
return R_FAILURE;
|
|
}
|
|
|
|
OBJECTMAP_GetName(object_num, &object_name);
|
|
|
|
if (object_flags & R_OBJECT_NORMAL) {
|
|
// Normal scene object - display as subject of verb
|
|
snprintf(new_status, R_STATUS_TEXT_LEN, "%s %s", I_VerbData[IfModule.active_verb].verb_str, object_name);
|
|
} else {
|
|
// Not normal scene object - override verb as we can only
|
|
// walk to this object
|
|
snprintf(new_status, R_STATUS_TEXT_LEN, "%s %s", I_VerbData[I_VERB_WALKTO].verb_str, object_name);
|
|
}
|
|
|
|
INTERFACE_SetStatusText(new_status);
|
|
|
|
return R_SUCCESS;
|
|
}
|
|
|
|
int INTERFACE_HitTest(R_POINT *imouse_pt, int *ibutton) {
|
|
R_INTERFACE_BUTTON *buttons;
|
|
|
|
int nbuttons;
|
|
int xbase;
|
|
int ybase;
|
|
|
|
int i;
|
|
|
|
buttons = IfModule.c_panel.buttons;
|
|
nbuttons = IfModule.c_panel.nbuttons;
|
|
|
|
xbase = IfModule.c_panel.x;
|
|
ybase = IfModule.c_panel.y;
|
|
|
|
for (i = 0; i < nbuttons; i++) {
|
|
if ((imouse_pt->x >= (xbase + buttons[i].x1)) && (imouse_pt->x < (xbase + buttons[i].x2)) &&
|
|
(imouse_pt->y >= (ybase + buttons[i].y1)) && (imouse_pt->y < (ybase + buttons[i].y2))) {
|
|
*ibutton = i;
|
|
return R_SUCCESS;
|
|
}
|
|
}
|
|
|
|
*ibutton = -1;
|
|
return R_FAILURE;
|
|
}
|
|
|
|
int INTERFACE_Shutdown(void) {
|
|
if (!IfModule.init) {
|
|
return R_FAILURE;
|
|
}
|
|
|
|
IfModule.init = 0;
|
|
|
|
return R_SUCCESS;
|
|
}
|
|
|
|
} // End of namespace Saga
|