scummvm/saga/render_mod.h
Eugene Sandulenko c0772498b6 All graphics and input now is in OSystem.
Only timers left.

svn-id: r13723
2004-05-01 19:41:47 +00:00

62 lines
1.6 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2004 The ScummVM project
*
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
// Main rendering loop - public header
#ifndef SAGA_RENDER_MOD_H__
#define SAGA_RENDER_MOD_H__
namespace Saga {
enum RENDER_FLAGS {
RF_SHOW_FPS = 0x01,
RF_PALETTE_TEST = 0x02,
RF_TEXT_TEST = 0x04,
RF_OBJECTMAP_TEST = 0x08,
RF_RENDERPAUSE = 0x10,
RF_GAMEPAUSE = 0x20
};
struct R_BUFFER_INFO {
byte *r_bg_buf;
int r_bg_buf_w;
int r_bg_buf_h;
byte *r_tmp_buf;
int r_tmp_buf_w;
int r_tmp_buf_h;
};
int RENDER_Register();
int RENDER_Init(OSystem *system);
int RENDER_DrawScene();
unsigned int RENDER_GetFlags();
void RENDER_SetFlag(unsigned int);
void RENDER_ToggleFlag(unsigned int);
unsigned int RENDER_GetFrameCount(void);
unsigned int RENDER_ResetFrameCount(void);
int RENDER_GetBufferInfo(R_BUFFER_INFO *);
} // End of namespace Saga
#endif