mirror of
https://github.com/libretro/scummvm.git
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55a05dc0f4
svn-id: r34308
65 lines
2.0 KiB
C++
65 lines
2.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef SOUND_VORBIS_H
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#define SOUND_VORBIS_H
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#include "common/scummsys.h"
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#ifdef USE_VORBIS
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namespace Common {
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class SeekableReadStream;
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}
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namespace Audio {
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class AudioStream;
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/**
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* Create a new AudioStream from the Ogg Vorbis data in the given stream.
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* Allows for looping (which is why we require a SeekableReadStream),
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* and specifying only a portion of the data to be played, based
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* on time offsets.
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*
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* @param stream the SeekableReadStream from which to read the Ogg Vorbis data
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* @param disposeAfterUse whether to delete the stream after use
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* @param startTime the (optional) time offset in milliseconds from which to start playback
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* @param duration the (optional) time in milliseconds specifying how long to play
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* @param numLoops how often the data shall be looped (0 = infinite)
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* @return a new AudioStream, or NULL, if an error occured
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*/
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AudioStream *makeVorbisStream(
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Common::SeekableReadStream *stream,
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bool disposeAfterUse,
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uint32 startTime = 0,
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uint32 duration = 0,
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uint numLoops = 1);
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} // End of namespace Audio
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#endif // #ifdef USE_VORBIS
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#endif // #ifndef SOUND_VORBIS_H
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