mirror of
https://github.com/libretro/scummvm.git
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164 lines
3.1 KiB
C++
164 lines
3.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/file.h"
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#include "chewy/chewy.h"
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#include "chewy/globals.h"
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#include "chewy/barriers.h"
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namespace Chewy {
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int16 Barriers::getBarrierId(int16 x, int16 y) {
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const int16 width = _G(room)->_barriers->getWidth();
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const byte *data = _G(room)->_barriers->getData();
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const int16 result = getBarrierId(((y / 8) * width) + (x / 8), data + 6);
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delete[] data;
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return result;
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}
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int16 Barriers::getBarrierId(int16 g_idx, const byte *buffer) {
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int16 idx_nr = buffer[g_idx];
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switch (idx_nr) {
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case 40:
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switch (_G(gameState)._personRoomNr[P_CHEWY]) {
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case 8:
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if (_G(gameState).R8GTuer)
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return 0;
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break;
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case 9:
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if (!_G(gameState).R9Gitter)
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return 0;
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break;
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case 16:
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if (!_G(gameState).R16F5Exit)
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return 0;
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break;
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case 17:
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if (_G(gameState).R17Location != 1)
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return 0;
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break;
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case 21:
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if (!_G(gameState).R21Laser2Weg)
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return 0;
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break;
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case 31:
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if (!_G(gameState).R31KlappeZu)
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return 0;
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break;
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case 41:
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if (!_G(gameState).R41LolaOk)
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return 0;
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break;
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case 52:
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if (!_G(gameState).R52LichtAn)
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return 2;
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else
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return 4;
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break;
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case 71:
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return _G(gameState).R71LeopardVined ? 1 : 0;
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case 76:
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return _G(gameState).flags29_4 ? 4 : 0;
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case 84:
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if (!_G(gameState).R88UsedMonkey)
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_G(gameState).R84GoonsPresent = true;
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break;
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case 86:
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if (!_G(gameState).flags32_2)
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return 0;
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break;
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case 94:
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if (!_G(gameState).flags35_10)
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return 0;
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break;
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case 97:
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if (_G(gameState).flags35_80)
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return 0;
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break;
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default:
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break;
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}
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break;
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case 41:
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switch (_G(gameState)._personRoomNr[P_CHEWY]) {
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case 17:
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if (_G(gameState).R17Location != 2)
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return 0;
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break;
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case 21:
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if (!_G(gameState).R21Laser1Weg)
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return 0;
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else
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return 3;
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case 37:
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if (!_G(gameState).R37RoosterFoughtWithDog)
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return 0;
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break;
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case 52:
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if (!_G(gameState).R52TuerAuf)
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return 2;
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else
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return 4;
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break;
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case 97:
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if (_G(gameState).flags36_20)
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return 0;
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break;
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default:
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break;
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}
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break;
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case 42:
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if (_G(gameState)._personRoomNr[P_CHEWY] == 97 && !_G(gameState).flags37_1)
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return 0;
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break;
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default:
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break;
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}
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return idx_nr;
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}
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} // namespace Chewy
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