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75 lines
2.3 KiB
C++
75 lines
2.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GRIM_PRIMITIVESOBJECT_H
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#define GRIM_PRIMITIVESOBJECT_H
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#include "common/rect.h"
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#include "engines/grim/pool.h"
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#include "engines/grim/color.h"
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namespace Grim {
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class SaveGame;
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class PrimitiveObject : public PoolObject<PrimitiveObject> {
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public:
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PrimitiveObject();
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~PrimitiveObject();
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enum PrimType {
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RectangleType = 1,
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LineType = 2,
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PolygonType = 3,
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InvalidType = 4
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};
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static int32 getStaticTag() { return MKTAG('P', 'R', 'I', 'M'); }
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void createRectangle(const Common::Point &p1, const Common::Point &p2, const Color &color, bool filled);
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void createLine(const Common::Point &p1, const Common::Point &p2, const Color &color);
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void createPolygon(const Common::Point &p1, const Common::Point &p2, const Common::Point &p3, const Common::Point &p4, const Color &color);
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Common::Point getP1() const { return _p1; }
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Common::Point getP2() const { return _p2; }
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Common::Point getP3() const { return _p3; }
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Common::Point getP4() const { return _p4; }
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void setPos(int x, int y);
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void setEndpoint(int x, int y);
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void setColor(const Color &color) { _color = color; }
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Color getColor() const { return _color; }
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PrimType getType() const { return _type; }
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bool isFilled() const { return _filled; }
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void draw() const;
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void saveState(SaveGame *state) const;
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bool restoreState(SaveGame *state);
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private:
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Common::Point _p1, _p2, _p3, _p4;
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Color _color;
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bool _filled;
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PrimType _type;
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};
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} // end of namespace Grim
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#endif
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