scummvm/engines/grim/primitives.h
2021-12-26 21:19:38 +01:00

75 lines
2.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef GRIM_PRIMITIVESOBJECT_H
#define GRIM_PRIMITIVESOBJECT_H
#include "common/rect.h"
#include "engines/grim/pool.h"
#include "engines/grim/color.h"
namespace Grim {
class SaveGame;
class PrimitiveObject : public PoolObject<PrimitiveObject> {
public:
PrimitiveObject();
~PrimitiveObject();
enum PrimType {
RectangleType = 1,
LineType = 2,
PolygonType = 3,
InvalidType = 4
};
static int32 getStaticTag() { return MKTAG('P', 'R', 'I', 'M'); }
void createRectangle(const Common::Point &p1, const Common::Point &p2, const Color &color, bool filled);
void createLine(const Common::Point &p1, const Common::Point &p2, const Color &color);
void createPolygon(const Common::Point &p1, const Common::Point &p2, const Common::Point &p3, const Common::Point &p4, const Color &color);
Common::Point getP1() const { return _p1; }
Common::Point getP2() const { return _p2; }
Common::Point getP3() const { return _p3; }
Common::Point getP4() const { return _p4; }
void setPos(int x, int y);
void setEndpoint(int x, int y);
void setColor(const Color &color) { _color = color; }
Color getColor() const { return _color; }
PrimType getType() const { return _type; }
bool isFilled() const { return _filled; }
void draw() const;
void saveState(SaveGame *state) const;
bool restoreState(SaveGame *state);
private:
Common::Point _p1, _p2, _p3, _p4;
Color _color;
bool _filled;
PrimType _type;
};
} // end of namespace Grim
#endif