scummvm/engines/pink/objects/module.h
2021-12-26 18:48:43 +01:00

81 lines
2.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef PINK_MODULE_H
#define PINK_MODULE_H
#include "common/debug.h"
#include "common/hash-str.h"
#include "pink/archive.h"
#include "pink/objects/object.h"
#include "pink/objects/inventory.h"
namespace Pink {
class ModuleProxy : public NamedObject {
public:
ModuleProxy();
ModuleProxy(const Common::String &name);
};
class PinkEngine;
class GamePage;
class Module : public NamedObject {
public:
Module(PinkEngine *game, const Common::String &name);
~Module() override;
void loadState(Archive &archive);
void saveState(Archive &archive);
void load(Archive &archive) override;
void init(bool isLoadingSave, const Common::String &pageName);
void changePage(const Common::String &pageName);
PinkEngine *getGame() const { return _game; }
InventoryMgr *getInventoryMgr() { return &_invMgr; }
const InventoryMgr *getInventoryMgr() const { return &_invMgr; }
bool checkValueOfVariable(const Common::String &variable, const Common::String &value) const;
void setVariable(Common::String &variable, Common::String &value) { _variables[variable] = value; }
GamePage *getPage() { return _page; }
const GamePage *getPage() const { return _page; }
friend class Console;
private:
GamePage *findPage(const Common::String &pageName) const;
PinkEngine *_game;
GamePage *_page;
Array<GamePage *> _pages;
InventoryMgr _invMgr;
StringMap _variables;
};
} // End of namespace Pink
#endif