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https://github.com/libretro/scummvm.git
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81 lines
2.2 KiB
C++
81 lines
2.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef PINK_MODULE_H
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#define PINK_MODULE_H
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#include "common/debug.h"
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#include "common/hash-str.h"
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#include "pink/archive.h"
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#include "pink/objects/object.h"
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#include "pink/objects/inventory.h"
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namespace Pink {
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class ModuleProxy : public NamedObject {
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public:
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ModuleProxy();
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ModuleProxy(const Common::String &name);
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};
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class PinkEngine;
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class GamePage;
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class Module : public NamedObject {
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public:
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Module(PinkEngine *game, const Common::String &name);
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~Module() override;
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void loadState(Archive &archive);
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void saveState(Archive &archive);
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void load(Archive &archive) override;
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void init(bool isLoadingSave, const Common::String &pageName);
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void changePage(const Common::String &pageName);
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PinkEngine *getGame() const { return _game; }
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InventoryMgr *getInventoryMgr() { return &_invMgr; }
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const InventoryMgr *getInventoryMgr() const { return &_invMgr; }
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bool checkValueOfVariable(const Common::String &variable, const Common::String &value) const;
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void setVariable(Common::String &variable, Common::String &value) { _variables[variable] = value; }
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GamePage *getPage() { return _page; }
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const GamePage *getPage() const { return _page; }
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friend class Console;
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private:
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GamePage *findPage(const Common::String &pageName) const;
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PinkEngine *_game;
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GamePage *_page;
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Array<GamePage *> _pages;
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InventoryMgr _invMgr;
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StringMap _variables;
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};
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} // End of namespace Pink
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#endif
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