scummvm/engines/icb/icon_menu_pc.h
2020-06-28 08:54:42 +02:00

56 lines
1.8 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1999-2000 Revolution Software Ltd.
* This code is based on source code created by Revolution Software,
* used with permission.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ICONMENU_PC_H_INCLUDED
#define ICONMENU_PC_H_INCLUDED
namespace ICB {
#define ICON_X_SIZE 60
#define ICON_Y_SIZE 40
// And this defines the space between them when we draw them.
#define ICON_SPACING 4
// This is the default row to draw the chooser at.
#define ICON_MENU_PIXEL_X ICON_SPACING
#define ICON_MENU_PIXEL_Y 420
// These position the flashing icon when medipacks and ammo clips are added.
#define ICON_ADDING_X 570
#define ICON_ADDING_Y 420
// These define the sizes of some commonly used rectangles.
extern RECT ICON_BITMAP_RECT;
extern RECT ICON_ADDING_RECT;
} // End of namespace ICB
#endif // #ifndef ICONMENU_PC_H_INCLUDED