scummvm/engines/saga2/imagcach.h
2021-07-01 01:36:55 +02:00

83 lines
2.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*
* Based on the original sources
* Faery Tale II -- The Halls of the Dead
* (c) 1993-1996 The Wyrmkeep Entertainment Co.
*/
#ifndef SAGA2_IMAGCACH_H
#define SAGA2_IMAGCACH_H
namespace Saga2 {
/* ===================================================================== *
ImageNode class which defines a re-entrant image resource
* ===================================================================== */
class CImageNode : public DNode {
private:
uint32 contextID; // ID of context
uint32 resourceID; // RES_ID of image
uint16 requested; // the number of allocation requests made to node
void *image; // the image
public:
CImageNode(hResContext *con, uint32 resID);
~CImageNode(void);
void *getImagePtr(void);
bool isSameImage(hResContext *con, uint32 resID);
bool isSameImage(void *imagePtr);
uint16 getNumRequested(void) {
return requested;
}
bool releaseRequest(void);
};
/* ===================================================================== *
ImageCache class which maintains a list of ImageNodes
* ===================================================================== */
class CImageCache {
private:
DList nodes; // list of ImageNode
public:
CImageCache(void) {
assert(nodes.empty());
}
~CImageCache(void);
void *requestImage(hResContext *con, uint32 resID);
void releaseImage(void *);
};
// global declarations
extern CImageCache ImageCache;
} // end of namespace Saga2
#endif