scummvm/engines/saga
2007-07-31 15:36:38 +00:00
..
actor.cpp Implement some differences to the actor walking code in IHNM 2007-07-31 04:19:23 +00:00
actor.h Oops, deactivated the actor debug flag again, which was incorrectly activated in commit #28058 2007-07-13 16:45:11 +00:00
animation.cpp The interactive part of the IHNM demo fully works now. Also, made the options screen work in the non-interactive part of the demo 2007-07-30 23:37:18 +00:00
animation.h The credits of the IHNM demo are displayed correctly now 2007-07-30 09:14:15 +00:00
console.cpp Added another console command for IHNM 2007-06-14 23:42:39 +00:00
console.h Added another console command for IHNM 2007-06-14 23:42:39 +00:00
detection_tables.h Music works now in the IHNM demo 2007-07-30 18:26:56 +00:00
detection.cpp Removed some unnecessary file existence checks 2007-07-26 13:26:34 +00:00
displayinfo.h Some updates on the save/load system in IHNM. It still needs work, though 2007-06-17 02:59:56 +00:00
events.cpp Some corrections for the psychic profile screen in IHNM. The psychic profile background drawing has been turned into an event, so actors and animations will no longer be incorrectly shown. Also, the incorrect text color has been fixed. The text position is still wrong, though, and it's currently not possible to exit the psychic profile screen 2007-07-30 13:19:46 +00:00
events.h Some corrections for the psychic profile screen in IHNM. The psychic profile background drawing has been turned into an event, so actors and animations will no longer be incorrectly shown. Also, the incorrect text color has been fixed. The text position is still wrong, though, and it's currently not possible to exit the psychic profile screen 2007-07-30 13:19:46 +00:00
font_map.cpp Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
font.cpp The demo version of IHNM has 3 font types (like ITE), not 6 (like the full version of IHNM) 2007-07-26 14:39:05 +00:00
font.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
gfx.cpp The interactive part of the IHNM demo fully works now. Also, made the options screen work in the non-interactive part of the demo 2007-07-30 23:37:18 +00:00
gfx.h Re-added __attribute__(packed) 2007-07-01 18:18:43 +00:00
ihnm_introproc.cpp Music works now in the IHNM demo 2007-07-30 18:26:56 +00:00
image.cpp Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
input.cpp Fix MSVC8 warning 2007-06-22 22:14:35 +00:00
interface.cpp The mouse works correctly now in the options dialog when it's opened in the non-interactive part of the IHNM demo 2007-07-31 00:18:45 +00:00
interface.h More efforts to implement proper fade after cutaway. One little glitch is left. 2007-06-17 01:00:06 +00:00
isomap.cpp Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
isomap.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
ite_introproc.cpp Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
itedata.cpp IHNM: Button texts are read from the game data files, instead of the hardcoded ITE strings. The IHNM-specific strings have been removed from the ITE hardcoded strings. Also did some cleanup 2007-06-13 22:23:12 +00:00
itedata.h IHNM: Button texts are read from the game data files, instead of the hardcoded ITE strings. The IHNM-specific strings have been removed from the ITE hardcoded strings. Also did some cleanup 2007-06-13 22:23:12 +00:00
list.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
module.mk Renamed some game.cpp files to detection.cpp 2007-04-27 20:26:54 +00:00
music.cpp Music should not be played after changing scene if it's disabled from the options 2007-07-31 00:52:00 +00:00
music.h Renamed a variable, so that it makes more sense 2007-07-12 08:52:07 +00:00
objectmap.cpp fix IHNM pathfinding engine. now TED(Chapter 5) interacts with the books properly 2007-06-08 23:33:35 +00:00
objectmap.h Added sanity checks for hitzones in SAGA, after discussing with h00ligan and sev. Removed a hack for IHNM which is not needed anymore and removed a redundant check for zero object types 2007-06-06 16:37:10 +00:00
palanim.cpp Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
palanim.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
puzzle.cpp Fixed conversations in IHNM. Now, when a dialog option is selected, the protagonist will say it out properly before we hear the other character's reply. Also, added some more code for sfScriptFade and made it a stub for now, as it still needs work 2007-06-10 00:36:01 +00:00
puzzle.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
render.cpp Renamed a variable, to avoid confusing it with another variable with the same name 2007-07-02 13:44:29 +00:00
render.h Renamed a variable, to avoid confusing it with another variable with the same name 2007-07-02 13:44:29 +00:00
rscfile.cpp Loading saved games in the demo version of IHNM should work now 2007-07-31 00:06:57 +00:00
rscfile.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
saga.cpp Initial support of the psychic profile in IHNM (still buggy) 2007-07-30 11:55:11 +00:00
saga.h Initial support of the psychic profile in IHNM (still buggy) 2007-07-30 11:55:11 +00:00
sagaresnames.h Fixed some resources of the IHNM demo 2007-07-30 21:14:57 +00:00
saveload.cpp Loading saved games in the demo version of IHNM should work now 2007-07-31 00:06:57 +00:00
scene.cpp It's now possible to return to the chapter selection screen correctly in IHNM 2007-07-31 15:36:38 +00:00
scene.h The interactive part of the IHNM demo fully works now. Also, made the options screen work in the non-interactive part of the demo 2007-07-30 23:37:18 +00:00
script.cpp Auto-use no-walk hitzones in IHNM, like the original. This fixes the pathfinding problems in Benny's chapter 2007-06-12 01:30:15 +00:00
script.h sf92 is not null in the demo version of IHNM 2007-07-30 23:30:08 +00:00
sfuncs.cpp Play MIDI music at the volume specified in the options screen 2007-07-31 01:21:25 +00:00
sndres.cpp The SFX resource for the IHNM demo is different 2007-07-18 16:14:40 +00:00
sndres.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
sound.cpp Fixed sound factory messup caused by my previous commit 2007-07-15 19:24:00 +00:00
sound.h Remove some unneeded includes 2007-06-26 23:38:21 +00:00
sprite.cpp IHNM: Correct mapping of the arrow and save reminder sprites for the IHNM demo 2007-07-19 01:28:41 +00:00
sprite.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
sthread.cpp Fixed conversations in IHNM. Now, when a dialog option is selected, the protagonist will say it out properly before we hear the other character's reply. Also, added some more code for sfScriptFade and made it a stub for now, as it still needs work 2007-06-10 00:36:01 +00:00
stream.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
xref.txt