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actor.cpp
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Implement some differences to the actor walking code in IHNM
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2007-07-31 04:19:23 +00:00 |
actor.h
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Oops, deactivated the actor debug flag again, which was incorrectly activated in commit #28058
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2007-07-13 16:45:11 +00:00 |
animation.cpp
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The interactive part of the IHNM demo fully works now. Also, made the options screen work in the non-interactive part of the demo
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2007-07-30 23:37:18 +00:00 |
animation.h
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The credits of the IHNM demo are displayed correctly now
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2007-07-30 09:14:15 +00:00 |
console.cpp
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Added another console command for IHNM
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2007-06-14 23:42:39 +00:00 |
console.h
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Added another console command for IHNM
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2007-06-14 23:42:39 +00:00 |
detection_tables.h
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Music works now in the IHNM demo
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2007-07-30 18:26:56 +00:00 |
detection.cpp
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Removed some unnecessary file existence checks
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2007-07-26 13:26:34 +00:00 |
displayinfo.h
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Some updates on the save/load system in IHNM. It still needs work, though
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2007-06-17 02:59:56 +00:00 |
events.cpp
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Some corrections for the psychic profile screen in IHNM. The psychic profile background drawing has been turned into an event, so actors and animations will no longer be incorrectly shown. Also, the incorrect text color has been fixed. The text position is still wrong, though, and it's currently not possible to exit the psychic profile screen
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2007-07-30 13:19:46 +00:00 |
events.h
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Some corrections for the psychic profile screen in IHNM. The psychic profile background drawing has been turned into an event, so actors and animations will no longer be incorrectly shown. Also, the incorrect text color has been fixed. The text position is still wrong, though, and it's currently not possible to exit the psychic profile screen
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2007-07-30 13:19:46 +00:00 |
font_map.cpp
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
font.cpp
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The demo version of IHNM has 3 font types (like ITE), not 6 (like the full version of IHNM)
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2007-07-26 14:39:05 +00:00 |
font.h
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
gfx.cpp
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The interactive part of the IHNM demo fully works now. Also, made the options screen work in the non-interactive part of the demo
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2007-07-30 23:37:18 +00:00 |
gfx.h
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Re-added __attribute__(packed)
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2007-07-01 18:18:43 +00:00 |
ihnm_introproc.cpp
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Music works now in the IHNM demo
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2007-07-30 18:26:56 +00:00 |
image.cpp
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
input.cpp
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Fix MSVC8 warning
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2007-06-22 22:14:35 +00:00 |
interface.cpp
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The mouse works correctly now in the options dialog when it's opened in the non-interactive part of the IHNM demo
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2007-07-31 00:18:45 +00:00 |
interface.h
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More efforts to implement proper fade after cutaway. One little glitch is left.
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2007-06-17 01:00:06 +00:00 |
isomap.cpp
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
isomap.h
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
ite_introproc.cpp
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
itedata.cpp
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IHNM: Button texts are read from the game data files, instead of the hardcoded ITE strings. The IHNM-specific strings have been removed from the ITE hardcoded strings. Also did some cleanup
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2007-06-13 22:23:12 +00:00 |
itedata.h
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IHNM: Button texts are read from the game data files, instead of the hardcoded ITE strings. The IHNM-specific strings have been removed from the ITE hardcoded strings. Also did some cleanup
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2007-06-13 22:23:12 +00:00 |
list.h
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
module.mk
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Renamed some game.cpp files to detection.cpp
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2007-04-27 20:26:54 +00:00 |
music.cpp
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Music should not be played after changing scene if it's disabled from the options
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2007-07-31 00:52:00 +00:00 |
music.h
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Renamed a variable, so that it makes more sense
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2007-07-12 08:52:07 +00:00 |
objectmap.cpp
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fix IHNM pathfinding engine. now TED(Chapter 5) interacts with the books properly
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2007-06-08 23:33:35 +00:00 |
objectmap.h
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Added sanity checks for hitzones in SAGA, after discussing with h00ligan and sev. Removed a hack for IHNM which is not needed anymore and removed a redundant check for zero object types
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2007-06-06 16:37:10 +00:00 |
palanim.cpp
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
palanim.h
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
puzzle.cpp
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Fixed conversations in IHNM. Now, when a dialog option is selected, the protagonist will say it out properly before we hear the other character's reply. Also, added some more code for sfScriptFade and made it a stub for now, as it still needs work
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2007-06-10 00:36:01 +00:00 |
puzzle.h
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
render.cpp
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Renamed a variable, to avoid confusing it with another variable with the same name
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2007-07-02 13:44:29 +00:00 |
render.h
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Renamed a variable, to avoid confusing it with another variable with the same name
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2007-07-02 13:44:29 +00:00 |
rscfile.cpp
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Loading saved games in the demo version of IHNM should work now
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2007-07-31 00:06:57 +00:00 |
rscfile.h
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
saga.cpp
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Initial support of the psychic profile in IHNM (still buggy)
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2007-07-30 11:55:11 +00:00 |
saga.h
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Initial support of the psychic profile in IHNM (still buggy)
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2007-07-30 11:55:11 +00:00 |
sagaresnames.h
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Fixed some resources of the IHNM demo
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2007-07-30 21:14:57 +00:00 |
saveload.cpp
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Loading saved games in the demo version of IHNM should work now
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2007-07-31 00:06:57 +00:00 |
scene.cpp
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It's now possible to return to the chapter selection screen correctly in IHNM
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2007-07-31 15:36:38 +00:00 |
scene.h
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The interactive part of the IHNM demo fully works now. Also, made the options screen work in the non-interactive part of the demo
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2007-07-30 23:37:18 +00:00 |
script.cpp
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Auto-use no-walk hitzones in IHNM, like the original. This fixes the pathfinding problems in Benny's chapter
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2007-06-12 01:30:15 +00:00 |
script.h
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sf92 is not null in the demo version of IHNM
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2007-07-30 23:30:08 +00:00 |
sfuncs.cpp
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Play MIDI music at the volume specified in the options screen
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2007-07-31 01:21:25 +00:00 |
sndres.cpp
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The SFX resource for the IHNM demo is different
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2007-07-18 16:14:40 +00:00 |
sndres.h
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
sound.cpp
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Fixed sound factory messup caused by my previous commit
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2007-07-15 19:24:00 +00:00 |
sound.h
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Remove some unneeded includes
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2007-06-26 23:38:21 +00:00 |
sprite.cpp
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IHNM: Correct mapping of the arrow and save reminder sprites for the IHNM demo
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2007-07-19 01:28:41 +00:00 |
sprite.h
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
sthread.cpp
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Fixed conversations in IHNM. Now, when a dialog option is selected, the protagonist will say it out properly before we hear the other character's reply. Also, added some more code for sfScriptFade and made it a stub for now, as it still needs work
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2007-06-10 00:36:01 +00:00 |
stream.h
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
xref.txt
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