scummvm/engines/lab/lab.h
2015-12-23 21:33:52 +01:00

208 lines
5.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on Labyrinth of Time code with assistance of
*
* Copyright (c) 1993 Terra Nova Development
* Copyright (c) 2004 The Wyrmkeep Entertainment Co.
*
*/
#ifndef LAB_H
#define LAB_H
#include "common/array.h"
#include "common/events.h"
#include "engines/engine.h"
#include "lab/labfun.h"
#include "lab/interface.h"
#include "lab/eventman.h"
#include "lab/music.h"
#include "lab/resource.h"
#include "lab/anim.h"
#include "lab/graphics.h"
#include "lab/labsets.h"
struct ADGameDescription;
namespace Lab {
enum GameFeatures {
GF_LOWRES = 1 << 0,
GF_WINDOWS_TRIAL = 1 << 1
};
#define ONESECOND 1000
#define BRICKOPEN 115
#define COMBINATIONUNLOCKED 130
#define LEFTSCROLL 1
#define RIGHTSCROLL 2
#define UPSCROLL 3
#define DOWNSCROLL 4
typedef Common::List<Gadget *> GadgetList;
class LabEngine : public Engine {
public:
LabEngine(OSystem *syst, const ADGameDescription *gameDesc);
~LabEngine();
virtual Common::Error run();
void go();
const ADGameDescription *_gameDescription;
Common::Platform getPlatform() const;
uint32 getFeatures() const;
bool hasFeature(EngineFeature f) const;
Common::String generateSaveFileName(uint slot);
LargeSet *_conditions, *_roomsFound;
// timing.cpp
void getTime(uint32 *secs, uint32 *micros);
void addCurTime(uint32 sec, uint32 micros, uint32 *timeSec, uint32 *timeMicros);
void anyTimeDiff(uint32 sec1, uint32 micros1, uint32 sec2, uint32 micros2, uint32 *diffSecs, uint32 *diffMicros);
void timeDiff(uint32 sec, uint32 micros, uint32 *diffSec, uint32 *diffMicros);
void waitForTime(uint32 sec, uint32 micros);
private:
uint32 _extraGameFeatures;
bool _interfaceOff;
bool _noUpdateDiff;
bool _quitLab;
bool _mainDisplay;
// timing.cpp
void microDelay(uint32 secs, uint32 micros);
public:
EventManager *_event;
Resource *_resource;
Music *_music;
Anim *_anim;
DisplayMan *_graphics;
RoomData *_rooms;
int _roomNum;
CrumbData _breadCrumbs[MAX_CRUMBS];
uint16 _numCrumbs;
bool _droppingCrumbs;
bool _followingCrumbs;
bool _followCrumbsFast;
bool _isCrumbTurning;
uint32 _crumbSecs, _crumbMicros;
bool _isCrumbWaiting;
bool _alternate;
bool _isHiRes;
uint16 _numInv;
uint16 _manyRooms;
uint16 _direction;
uint16 _highestCondition;
const char *_curFileName;
const char *_nextFileName;
const char *_newFileName; /* When ProcessRoom.c decides to change the filename
of the current picture. */
TextFont *_msgFont;
GadgetList _moveGadgetList;
GadgetList _invGadgetList;
Image *_moveImages[20];
Image *_invImages[10];
Image *_numberImages[10];
uint16 _curTile[4][4];
byte _combination[6];
private:
int _lastWaitTOFTicks;
bool _lastTooLong;
CloseDataPtr _cptr;
InventoryData *_inventory;
Image *_tiles[16];
private:
bool from_crumbs(uint32 tmpClass, uint16 code, uint16 Qualifier, Common::Point tmpPos, uint16 &curInv, IntuiMessage * curMsg, bool &forceDraw, uint16 gadgetId, uint16 &actionMode);
public:
void waitTOF();
void drawRoomMessage(uint16 CurInv, CloseDataPtr cptr);
void interfaceOff();
void interfaceOn();
void decIncInv(uint16 *CurInv, bool dec);
Gadget *checkNumGadgetHit(GadgetList *gadgetList, uint16 key);
IntuiMessage *getMsg();
void drawMap(uint16 CurRoom, uint16 CurMsg, uint16 Floor, bool fadeout, bool fadein);
void processMap(uint16 CurRoom);
void doMap(uint16 CurRoom);
void drawJournal(uint16 wipenum, bool needFade);
void processJournal();
void doJournal();
void drawMonText(char *text, TextFont *monitorFont, uint16 x1, uint16 y1, uint16 x2, uint16 y2, bool isinteractive);
void processMonitor(char *ntext, TextFont *monitorFont, bool isinteractive, uint16 x1, uint16 y1, uint16 x2, uint16 y2);
void doMonitor(char *background, char *textfile, bool isinteractive, uint16 x1, uint16 y1, uint16 x2, uint16 y2);
void doNotes();
void doWestPaper();
void eatMessages();
void drawStaticMessage(byte index);
void drawDirection(CloseDataPtr lcPtr);
int followCrumbs();
void changeVolume(int delta);
private:
// engine.cpp
void freeScreens();
void perFlipGadget(uint16 gadID);
bool doCloseUp(CloseDataPtr cptr);
void mainGameLoop();
bool doUse(uint16 curInv);
void mayShowCrumbIndicator();
void mayShowCrumbIndicatorOff();
const char *getInvName(uint16 curInv);
int VGAUnScaleX(int x);
int VGAUnScaleY(int y);
void mouseTile(Common::Point pos);
void changeTile(uint16 col, uint16 row);
void mouseCombination(Common::Point pos);
void doTile(bool showsolution);
void showTile(const char *filename, bool showsolution);
void doTileScroll(uint16 col, uint16 row, uint16 scrolltype);
void changeCombination(uint16 number);
void scrollRaster(int16 dx, int16 dy, uint16 x1, uint16 y1, uint16 x2, uint16 y2);
void doCombination();
void showCombination(const char *filename);
void initTilePuzzle();
bool saveRestoreGame();
public:
void doActions(Action *aPtr, CloseDataPtr *lcptr);
};
extern LabEngine *g_lab;
} // End of namespace Lab
#endif // LAB_H