scummvm/test/audio/timestamp.h
Bastien Bouclet 200b05246c AUDIO: Wrap around in the Timestamp constructor
The "making of" video in the Xbox version of Myst III is
unusually long. VideoDecoder::FixedRateVideoTrack::getFrameTime
would trigger an overflow.
2014-12-20 19:38:18 +01:00

255 lines
7.6 KiB
C++

#include <cxxtest/TestSuite.h>
#include "audio/timestamp.h"
#include <limits.h>
class TimestampTestSuite : public CxxTest::TestSuite
{
public:
void test_diff_add_frames() {
const Audio::Timestamp a(10000, 1000);
const Audio::Timestamp b(10001, 1000);
const Audio::Timestamp c(10002, 1000);
TS_ASSERT_EQUALS(a.frameDiff(b), -1);
TS_ASSERT_EQUALS(b.frameDiff(a), 1);
TS_ASSERT_EQUALS(c.frameDiff(a), 2);
TS_ASSERT_EQUALS(b.addFrames(2000).frameDiff(a), 2001);
TS_ASSERT_EQUALS(a.frameDiff(b), -1);
TS_ASSERT_EQUALS(b.frameDiff(a), 1);
TS_ASSERT_EQUALS(c.frameDiff(a), 2);
TS_ASSERT_EQUALS(b.addFrames(2000).frameDiff(a.addFrames(-1000)), 3001);
TS_ASSERT_EQUALS(a.frameDiff(b), -1);
TS_ASSERT_EQUALS(b.frameDiff(a), 1);
TS_ASSERT_EQUALS(c.frameDiff(a), 2);
}
void test_diff_add_msecs() {
Audio::Timestamp ts0(3, 22050);
Audio::Timestamp ts1(0, 22050);
Audio::Timestamp ts2(0, 22050);
TS_ASSERT_EQUALS(ts0.msecs(), 3);
TS_ASSERT_EQUALS(ts0.totalNumberOfFrames(), 3 * 22050 / 1000);
TS_ASSERT_EQUALS(ts0.numberOfFrames(), 3 * 22050 / 1000);
ts1 = ts1.addFrames(53248);
TS_ASSERT_EQUALS(ts1.secs(), 2);
TS_ASSERT_EQUALS(ts1.msecs(), 53248 * 1000 / 22050);
TS_ASSERT_EQUALS(ts1.totalNumberOfFrames(), 53248);
TS_ASSERT_EQUALS(ts1.numberOfFrames(), 53248 - 2 * 22050);
ts1 = ts1.addMsecs(47);
TS_ASSERT_EQUALS(ts1.secs(), 2);
TS_ASSERT_EQUALS(ts1.msecs(), 2414+47);
TS_ASSERT_EQUALS(ts1.totalNumberOfFrames(), 47*22050 / 1000 + 53248);
TS_ASSERT_EQUALS(ts1.numberOfFrames(), 47*22050 / 1000 + 53248 - 2 * 22050);
ts2 = ts2.addMsecs(47);
TS_ASSERT_EQUALS(ts2.secs(), 0);
TS_ASSERT_EQUALS(ts2.msecs(), 47);
TS_ASSERT_EQUALS(ts2.totalNumberOfFrames(), 47*22050 / 1000);
TS_ASSERT_EQUALS(ts2.numberOfFrames(), 47*22050 / 1000);
ts2 = ts2.addFrames(53248);
TS_ASSERT_EQUALS(ts2.secs(), 2);
TS_ASSERT_EQUALS(ts2.msecs(), 2414+47);
TS_ASSERT_EQUALS(ts2.totalNumberOfFrames(), 47*22050 / 1000 + 53248);
TS_ASSERT_EQUALS(ts2.numberOfFrames(), 47*22050 / 1000 + 53248 - 2 * 22050);
}
void test_ticks() {
const Audio::Timestamp a(1234, 60);
const Audio::Timestamp b(5678, 60);
TS_ASSERT_EQUALS(a.msecs(), 1234);
TS_ASSERT_EQUALS(b.msecs(), 5678);
TS_ASSERT_EQUALS(a.secs(), 1);
TS_ASSERT_EQUALS(b.secs(), 5);
TS_ASSERT_EQUALS(a.msecsDiff(b), 1234 - 5678);
TS_ASSERT_EQUALS(b.msecsDiff(a), 5678 - 1234);
TS_ASSERT_EQUALS(a.frameDiff(b), (1234 - 5678) * 60 / 1000);
TS_ASSERT_EQUALS(b.frameDiff(a), (5678 - 1234) * 60 / 1000);
TS_ASSERT_EQUALS(a.addFrames(1).msecs(), (1234 + 1000 * 1/60));
TS_ASSERT_EQUALS(a.addFrames(59).msecs(), (1234 + 1000 * 59/60));
TS_ASSERT_EQUALS(a.addFrames(60).msecs(), (1234 + 1000 * 60/60));
// As soon as we go back even by only one frame, the msec value
// has to drop by at least one.
TS_ASSERT_EQUALS(a.addFrames(-1).msecs(), (1234 - 1000 * 1/60 - 1));
TS_ASSERT_EQUALS(a.addFrames(-59).msecs(), (1234 - 1000 * 59/60 - 1));
TS_ASSERT_EQUALS(a.addFrames(-60).msecs(), (1234 - 1000 * 60/60));
}
void test_more_add_diff() {
const Audio::Timestamp c(10002, 1000);
for (int i = -10000; i < 10000; i++) {
int v = c.addFrames(i).frameDiff(c);
TS_ASSERT_EQUALS(v, i);
}
}
void test_negate() {
const Audio::Timestamp a = Audio::Timestamp(0, 60).addFrames(13);
const Audio::Timestamp b = -a;
TS_ASSERT_EQUALS(a.msecs() + 1, -b.msecs());
TS_ASSERT_EQUALS(a.totalNumberOfFrames(), -b.totalNumberOfFrames());
TS_ASSERT_EQUALS(a.numberOfFrames(), 60 - b.numberOfFrames());
}
void test_add_sub() {
const Audio::Timestamp a = Audio::Timestamp(0, 60).addFrames(13);
const Audio::Timestamp b = -a;
const Audio::Timestamp c = Audio::Timestamp(0, 60).addFrames(20);
TS_ASSERT_EQUALS((a+a).secs(), 0);
TS_ASSERT_EQUALS((a+a).numberOfFrames(), 2*13);
TS_ASSERT_EQUALS((a+b).secs(), 0);
TS_ASSERT_EQUALS((a+b).numberOfFrames(), 0);
TS_ASSERT_EQUALS((a+c).secs(), 0);
TS_ASSERT_EQUALS((a+c).numberOfFrames(), 13+20);
TS_ASSERT_EQUALS((a-a).secs(), 0);
TS_ASSERT_EQUALS((a-a).numberOfFrames(), 0);
TS_ASSERT_EQUALS((a-b).secs(), 0);
TS_ASSERT_EQUALS((a-b).numberOfFrames(), 2*13);
TS_ASSERT_EQUALS((a-c).secs(), -1);
TS_ASSERT_EQUALS((a-c).numberOfFrames(), 60 + (13 - 20));
}
void test_diff_with_conversion() {
const Audio::Timestamp a = Audio::Timestamp(10, 1000).addFrames(20);
const Audio::Timestamp b = Audio::Timestamp(10, 1000/5).addFrames(20/5);
const Audio::Timestamp c = Audio::Timestamp(10, 1000*2).addFrames(20*2);
TS_ASSERT_EQUALS(a.frameDiff(a), 0);
TS_ASSERT_EQUALS(a.frameDiff(b), 0);
TS_ASSERT_EQUALS(a.frameDiff(c), 0);
TS_ASSERT_EQUALS(b.frameDiff(a), 0);
TS_ASSERT_EQUALS(b.frameDiff(b), 0);
TS_ASSERT_EQUALS(b.frameDiff(c), 0);
TS_ASSERT_EQUALS(c.frameDiff(a), 0);
TS_ASSERT_EQUALS(c.frameDiff(b), 0);
TS_ASSERT_EQUALS(c.frameDiff(c), 0);
}
void test_convert() {
const Audio::Timestamp a = Audio::Timestamp(10, 1000).addFrames(20);
const Audio::Timestamp b = Audio::Timestamp(10, 1000/5).addFrames(20/5);
const Audio::Timestamp c = Audio::Timestamp(10, 1000*2).addFrames(20*2);
TS_ASSERT_EQUALS(a.convertToFramerate(1000/5), b);
TS_ASSERT_EQUALS(a.convertToFramerate(1000*2), c);
}
void test_equals() {
const Audio::Timestamp a = Audio::Timestamp(500, 1000);
Audio::Timestamp b = Audio::Timestamp(0, 1000);
Audio::Timestamp c = Audio::Timestamp(0, 100);
TS_ASSERT_EQUALS(a, Audio::Timestamp(0, 500, 1000));
TS_ASSERT(a != b);
TS_ASSERT(a != c);
TS_ASSERT(b == c);
b = b.addFrames(500);
c = c.addFrames(50);
TS_ASSERT(a == b);
TS_ASSERT(a == c);
TS_ASSERT(b == c);
}
void test_compare() {
const Audio::Timestamp a = Audio::Timestamp(60, 1000);
Audio::Timestamp b = Audio::Timestamp(60, 60);
Audio::Timestamp c = Audio::Timestamp(60, 44100);
TS_ASSERT(a <= b);
TS_ASSERT(b <= c);
TS_ASSERT(a <= c);
TS_ASSERT(b >= a);
TS_ASSERT(c >= b);
TS_ASSERT(c >= a);
b = b.addFrames(60 / 12);
c = c.addFrames(44100 / 10);
TS_ASSERT(a < b);
TS_ASSERT(b < c);
TS_ASSERT(a < c);
TS_ASSERT(b > a);
TS_ASSERT(c > b);
TS_ASSERT(c > a);
TS_ASSERT(a <= b);
TS_ASSERT(b <= c);
TS_ASSERT(a <= c);
TS_ASSERT(b >= a);
TS_ASSERT(c >= b);
TS_ASSERT(c >= a);
}
void test_framerate() {
const Audio::Timestamp a = Audio::Timestamp(500, 1000);
const Audio::Timestamp b = Audio::Timestamp(500, 67);
const Audio::Timestamp c = Audio::Timestamp(500, 100);
const Audio::Timestamp d = Audio::Timestamp(500, 44100);
TS_ASSERT_EQUALS(a.framerate(), (uint)1000);
TS_ASSERT_EQUALS(b.framerate(), (uint)67);
TS_ASSERT_EQUALS(c.framerate(), (uint)100);
TS_ASSERT_EQUALS(d.framerate(), (uint)44100);
}
void test_direct_query() {
const Audio::Timestamp a = Audio::Timestamp(0, 22050);
const Audio::Timestamp b = a.addFrames(11025);
const Audio::Timestamp c = Audio::Timestamp(1500, 22050);
TS_ASSERT_EQUALS(a.secs(), 0);
TS_ASSERT_EQUALS(a.msecs(), 0);
TS_ASSERT_EQUALS(a.numberOfFrames(), 0);
TS_ASSERT_EQUALS(a.totalNumberOfFrames(), 0);
TS_ASSERT_EQUALS(b.secs(), 0);
TS_ASSERT_EQUALS(b.msecs(), 500);
TS_ASSERT_EQUALS(b.numberOfFrames(), 11025);
TS_ASSERT_EQUALS(b.totalNumberOfFrames(), 11025);
TS_ASSERT_EQUALS(c.secs(), 1);
TS_ASSERT_EQUALS(c.msecs(), 1500);
TS_ASSERT_EQUALS(c.numberOfFrames(), 11025);
TS_ASSERT_EQUALS(c.totalNumberOfFrames(), 33075);
}
void test_no_overflow() {
// The constructor should not overflow and give incoherent values
const Audio::Timestamp a = Audio::Timestamp(0, UINT_MAX, 1000);
int secs = UINT_MAX / 1000;
int frames = UINT_MAX % 1000;
TS_ASSERT_EQUALS(a.secs(), secs);
TS_ASSERT_EQUALS(a.numberOfFrames(), frames);
}
};