mirror of
https://github.com/libretro/scummvm.git
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47904bc7b2
svn-id: r53222
92 lines
2.1 KiB
C++
92 lines
2.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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/*
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* This code is based on Broken Sword 2.5 engine
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*
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* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
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*
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* Licensed under GNU GPL v2
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*
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*/
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#include "sword25/fmv/movieplayer.h"
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namespace Sword25 {
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#define BS_LOG_PREFIX "MOVIEPLAYER"
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BS_Service *BS_OggTheora_CreateObject(BS_Kernel *pKernel) {
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return new BS_MoviePlayer(pKernel);
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}
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BS_MoviePlayer::BS_MoviePlayer(BS_Kernel *pKernel) : BS_Service(pKernel) {
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if (!_RegisterScriptBindings())
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BS_LOG_ERRORLN("Script bindings could not be registered.");
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else
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BS_LOGLN("Script bindings registered.");
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}
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bool BS_MoviePlayer::LoadMovie(const Common::String &Filename, unsigned int Z) {
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return true;
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}
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bool BS_MoviePlayer::UnloadMovie() {
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return true;
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}
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bool BS_MoviePlayer::Play() {
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return true;
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}
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bool BS_MoviePlayer::Pause() {
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return true;
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}
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void BS_MoviePlayer::Update() {
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}
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bool BS_MoviePlayer::IsMovieLoaded() {
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return true;
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}
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bool BS_MoviePlayer::IsPaused() {
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return true;
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}
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float BS_MoviePlayer::GetScaleFactor() {
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return 1.0f;
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}
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void BS_MoviePlayer::SetScaleFactor(float ScaleFactor) {
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}
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double BS_MoviePlayer::GetTime() {
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return 1.0;
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}
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} // End of namespace Sword25
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