scummvm/engines/dreamweb/people.cpp
D G Turner 628cfa3d47 DREAMWEB: Objectify Sound functions & data into DreamWebSound class.
This change should have no functional change, but makes the sound code
more decoupled, modular and readable, prior to attempting a fix for
bug #3528164 - "DREAMWEB: missing sound effects/music cues during main
title".
2012-05-31 05:16:10 +01:00

1122 lines
27 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "dreamweb/sound.h"
#include "dreamweb/dreamweb.h"
namespace DreamWeb {
static void (DreamWebEngine::*reelCallbacks[57])(ReelRoutine &) = {
&DreamWebEngine::gamer, &DreamWebEngine::sparkyDrip,
&DreamWebEngine::eden, &DreamWebEngine::edenInBath,
&DreamWebEngine::sparky, &DreamWebEngine::smokeBloke,
&DreamWebEngine::manAsleep, &DreamWebEngine::drunk,
&DreamWebEngine::receptionist, &DreamWebEngine::genericPerson /*maleFan*/,
&DreamWebEngine::genericPerson /*femaleFan*/, &DreamWebEngine::louis,
&DreamWebEngine::louisChair, &DreamWebEngine::soldier1,
&DreamWebEngine::bossMan, &DreamWebEngine::interviewer,
&DreamWebEngine::heavy, &DreamWebEngine::manAsleep /*manAsleep2*/,
&DreamWebEngine::genericPerson /*manSatStill*/, &DreamWebEngine::drinker,
&DreamWebEngine::bartender, &DreamWebEngine::genericPerson /*otherSmoker*/,
&DreamWebEngine::genericPerson /*tattooMan*/, &DreamWebEngine::attendant,
&DreamWebEngine::keeper, &DreamWebEngine::candles1,
&DreamWebEngine::smallCandle, &DreamWebEngine::security,
&DreamWebEngine::copper, &DreamWebEngine::poolGuard,
&DreamWebEngine::rockstar, &DreamWebEngine::businessMan,
&DreamWebEngine::train, &DreamWebEngine::genericPerson /*aide*/,
&DreamWebEngine::mugger, &DreamWebEngine::helicopter,
&DreamWebEngine::introMagic1, &DreamWebEngine::introMusic,
&DreamWebEngine::introMagic2, &DreamWebEngine::candles2,
&DreamWebEngine::gates, &DreamWebEngine::introMagic3,
&DreamWebEngine::introMonks1, &DreamWebEngine::candles,
&DreamWebEngine::introMonks2, &DreamWebEngine::handClap,
&DreamWebEngine::monkAndRyan, &DreamWebEngine::endGameSeq,
&DreamWebEngine::priest, &DreamWebEngine::madman,
&DreamWebEngine::madmansTelly, &DreamWebEngine::alleyBarkSound,
&DreamWebEngine::foghornSound, &DreamWebEngine::carParkDrip,
&DreamWebEngine::carParkDrip, &DreamWebEngine::carParkDrip,
&DreamWebEngine::carParkDrip
};
static const ReelRoutine g_initialReelRoutines[] = {
// Room number and x,y
// reel pointer
// speed,speed count,convers. no.
{ 1,44,0, 20, 2,0,1 },
{ 1,55,0, 0, 50,20,0 },
{ 24,22,0, 74, 1,0,0 },
{ 24,33,10, 75, 1,0,1 },
{ 1,44,0, 27, 2,0,2 },
{ 1,44,0, 96, 3,0,4 },
{ 1,44,0, 118, 2,0,5 },
{ 1,44,10, 0, 2,0,0 },
{ 5,22,20, 53, 3,0,0 },
{ 5,22,20, 40, 1,0,2 },
{ 5,22,20, 50, 1,0,3 },
{ 2,11,10, 192, 1,0,0 },
{ 2,11,10, 182, 2,0,1 },
{ 8,11,10, 0, 2,0,1 },
{ 23,0,50, 0, 3,0,0 },
{ 28,11,20, 250, 4,0,0 },
{ 23,0,50, 43, 2,0,8 },
{ 23,11,40, 130, 2,0,1 },
{ 23,22,40, 122, 2,0,2 },
{ 23,22,40, 105, 2,0,3 },
{ 23,22,40, 81, 2,0,4 },
{ 23,11,40, 135, 2,0,5 },
{ 23,22,40, 145, 2,0,6 },
{ 4,22,30, 0, 2,0,0 },
{ 45,22,30, 200, 0,0,20 },
{ 45,22,30, 39, 2,0,0 },
{ 45,22,30, 25, 2,0,0 },
{ 8,22,40, 32, 2,0,0 },
{ 7,11,20, 64, 2,0,0 },
{ 22,22,20, 82, 2,0,0 },
{ 27,11,30, 0, 2,0,0 },
{ 20,0,30, 0, 2,0,0 },
{ 14,33,40, 21, 1,0,0 },
{ 29,11,10, 0, 1,0,0 },
{ 2,22,0, 2, 2,0,0 },
{ 25,0,50, 4, 2,0,0 },
{ 50,22,30, 121, 2,0,0 },
{ 50,22,30, 0, 20,0,0 },
{ 52,22,30, 192, 2,0,0 },
{ 52,22,30, 233, 2,0,0 },
{ 50,22,40, 104, 55,0,0 }, // ...., 65,0,0 for German CD
{ 53,33,0, 99, 2,0,0 },
{ 50,22,40, 0, 3,0,0 },
{ 50,22,30, 162, 2,0,0 },
{ 52,22,30, 57, 2,0,0 },
{ 52,22,30, 0, 2,0,0 },
{ 54,0,0, 72, 3,0,0 },
{ 55,44,0, 0, 2,0,0 },
{ 19,0,0, 0, 28,0,0 },
{ 14,22,0, 2, 2,0,0 },
{ 14,22,0, 300, 1,0,0 },
{ 10,22,30, 174, 0,0,0 },
{ 12,22,20, 0, 1,0,0 },
{ 11,11,20, 0, 50,20,0 },
{ 11,11,30, 0, 50,20,0 },
{ 11,22,20, 0, 50,20,0 },
{ 14,33,40, 0, 50,20,0 },
{ 255,0,0, 0, 0,0,0 }
};
void DreamWebEngine::setupInitialReelRoutines() {
for (unsigned int i = 0; i < kNumReelRoutines + 1; ++i) {
_reelRoutines[i] = g_initialReelRoutines[i];
if (_reelRoutines[i].period == 55 && hasSpeech() && getLanguage() == Common::DE_DEU)
_reelRoutines[i].period = 65;
}
}
void DreamWebEngine::updatePeople() {
_peopleList.clear();
++_mainTimer;
for (int i = 0; _reelRoutines[i].reallocation != 255; ++i) {
if (_reelRoutines[i].reallocation == _realLocation &&
_reelRoutines[i].mapX == _mapX &&
_reelRoutines[i].mapY == _mapY) {
assert(reelCallbacks[i]);
(this->*(reelCallbacks[i]))(_reelRoutines[i]);
}
}
}
void DreamWebEngine::madmanText() {
byte origCount;
uint16 length = 90;
if (hasSpeech()) {
if (_speechCount > 15)
return;
if (_sound->isChannel1Playing())
return;
origCount = _speechCount;
++_speechCount;
if (origCount != 15)
length = 32000; // Set subtitle time very high to make it
// always wait for the next line, except for the
// last one, when there is no next line.
} else {
if (_vars._combatCount >= 61)
return;
if (_vars._combatCount & 3)
return;
origCount = _vars._combatCount / 4;
}
setupTimedTemp(47 + origCount, 82, 72, 80, length, 1);
}
void DreamWebEngine::madman(ReelRoutine &routine) {
_vars._watchingTime = 2;
if (checkSpeed(routine)) {
uint16 newReelPointer = routine.reelPointer();
if (newReelPointer >= 364) {
_vars._manDead = 2;
showGameReel(&routine);
return;
}
if (newReelPointer == 10) {
loadTempText("T82");
_vars._combatCount = (uint8)-1;
_speechCount = 0;
}
++newReelPointer;
if (newReelPointer == 294) {
if (!_wonGame) {
_wonGame = true;
getRidOfTempText();
}
return;
}
if (newReelPointer == 66) {
++_vars._combatCount;
if (_lastHardKey == 1) // ESC pressed, skip the mad man's speech
_vars._combatCount = _speechCount = (hasSpeech() ? 65 : 63);
madmanText();
newReelPointer = 53;
if (_vars._combatCount >= (hasSpeech() ? 64 : 62)) {
if (_vars._combatCount == (hasSpeech() ? 70 : 68))
newReelPointer = 310;
else {
if (_vars._lastWeapon == 8) {
_vars._combatCount = hasSpeech() ? 72 : 70;
_vars._lastWeapon = (uint8)-1;
_vars._madmanFlag = 1;
newReelPointer = 67;
}
}
}
}
routine.setReelPointer(newReelPointer);
}
showGameReel(&routine);
routine.mapX = _mapX;
madMode();
}
void DreamWebEngine::madMode() {
_vars._watchingTime = 2;
_pointerMode = 0;
if (_vars._combatCount < (hasSpeech() ? 65 : 63))
return;
if (_vars._combatCount >= (hasSpeech() ? 70 : 68))
return;
_pointerMode = 2;
}
void DreamWebEngine::addToPeopleList(ReelRoutine *routine) {
People people;
people._reelPointer = routine->reelPointer();
people._routinePointer = routine;
people.b4 = routine->b7;
_peopleList.push_back(people);
}
bool DreamWebEngine::checkSpeed(ReelRoutine &routine) {
if (_vars._lastWeapon != (uint8)-1)
return true;
++routine.counter;
if (routine.counter != routine.period)
return false;
routine.counter = 0;
return true;
}
void DreamWebEngine::sparkyDrip(ReelRoutine &routine) {
if (checkSpeed(routine))
_sound->playChannel0(14, 0);
}
void DreamWebEngine::genericPerson(ReelRoutine &routine) {
showGameReel(&routine);
addToPeopleList(&routine);
}
void DreamWebEngine::gamer(ReelRoutine &routine) {
if (checkSpeed(routine)) {
uint8 v;
do {
v = _rnd.getRandomNumberRng(20, 24);
} while (v == routine.reelPointer());
routine.setReelPointer(v);
}
showGameReel(&routine);
addToPeopleList(&routine);
}
void DreamWebEngine::eden(ReelRoutine &routine) {
if (_vars._generalDead)
return;
showGameReel(&routine);
addToPeopleList(&routine);
}
void DreamWebEngine::sparky(ReelRoutine &routine) {
if (_vars._card1Money)
routine.b7 = 3;
if (checkSpeed(routine)) {
if (routine.reelPointer() == 34) {
if (randomNumber() < 30)
routine.incReelPointer();
else
routine.setReelPointer(27);
} else {
if (routine.reelPointer() != 48)
routine.incReelPointer();
else
routine.setReelPointer(27);
}
}
showGameReel(&routine);
addToPeopleList(&routine);
if (routine.b7 & 128)
_vars._talkedToSparky = 1;
}
void DreamWebEngine::rockstar(ReelRoutine &routine) {
if ((routine.reelPointer() == 303) || (routine.reelPointer() == 118)) {
_newLocation = 45;
showGameReel(&routine);
return;
}
if (checkSpeed(routine)) {
uint16 nextReelPointer = routine.reelPointer() + 1;
if (nextReelPointer == 118) {
_vars._manDead = 2;
} else if (nextReelPointer == 79) {
--nextReelPointer;
if (_vars._lastWeapon != 1) {
++_vars._combatCount;
if (_vars._combatCount == 40) {
_vars._combatCount = 0;
nextReelPointer = 79;
}
} else {
_vars._lastWeapon = (uint8)-1;
nextReelPointer = 123;
}
}
routine.setReelPointer(nextReelPointer);
}
showGameReel(&routine);
if (routine.reelPointer() == 78) {
addToPeopleList(&routine);
_pointerMode = 2;
_vars._watchingTime = 0;
} else {
_vars._watchingTime = 2;
_pointerMode = 0;
routine.mapY = _mapY;
}
}
void DreamWebEngine::madmansTelly(ReelRoutine &routine) {
uint16 nextReelPointer = routine.reelPointer() + 1;
if (nextReelPointer == 307)
nextReelPointer = 300;
routine.setReelPointer(nextReelPointer);
showGameReel(&routine);
}
void DreamWebEngine::smokeBloke(ReelRoutine &routine) {
if (_vars._rockstarDead == 0) {
if (routine.b7 & 128)
setLocation(5);
}
if (checkSpeed(routine)) {
if (routine.reelPointer() == 100) {
if (randomNumber() < 30)
routine.incReelPointer();
else
routine.setReelPointer(96);
} else if (routine.reelPointer() == 117)
routine.setReelPointer(96);
else
routine.incReelPointer();
}
showGameReel(&routine);
addToPeopleList(&routine);
}
void DreamWebEngine::manAsleep(ReelRoutine &routine) {
routine.b7 &= 127;
showGameReel(&routine);
addToPeopleList(&routine);
}
void DreamWebEngine::attendant(ReelRoutine &routine) {
showGameReel(&routine);
addToPeopleList(&routine);
if (routine.b7 & 128)
_vars._talkedToAttendant = 1;
}
void DreamWebEngine::keeper(ReelRoutine &routine) {
if (_vars._keeperFlag != 0) {
// Not waiting
addToPeopleList(&routine);
showGameReel(&routine);
return;
}
if (_vars._reelToWatch < 190)
return; // waiting
_vars._keeperFlag++;
if ((routine.b7 & 127) != _vars._dreamNumber)
routine.b7 = _vars._dreamNumber;
}
void DreamWebEngine::drunk(ReelRoutine &routine) {
if (_vars._generalDead)
return;
routine.b7 &= 127;
showGameReel(&routine);
addToPeopleList(&routine);
}
void DreamWebEngine::interviewer(ReelRoutine &routine) {
if (_vars._reelToWatch == 68)
routine.incReelPointer();
if (routine.reelPointer() != 250 && routine.reelPointer() != 259 && checkSpeed(routine))
routine.incReelPointer();
showGameReel(&routine);
}
void DreamWebEngine::drinker(ReelRoutine &routine) {
if (checkSpeed(routine)) {
routine.incReelPointer();
if ( routine.reelPointer() == 115 ||
(routine.reelPointer() == 106 && randomNumber() >= 3))
routine.setReelPointer(105);
}
showGameReel(&routine);
addToPeopleList(&routine);
}
void DreamWebEngine::alleyBarkSound(ReelRoutine &routine) {
uint16 prevReelPointer = routine.reelPointer() - 1;
if (prevReelPointer == 0) {
_sound->playChannel1(14);
routine.setReelPointer(1000);
} else {
routine.setReelPointer(prevReelPointer);
}
}
void DreamWebEngine::introMagic1(ReelRoutine &routine) {
if (checkSpeed(routine)) {
uint16 nextReelPointer = routine.reelPointer() + 1;
if (nextReelPointer == 145)
nextReelPointer = 121;
routine.setReelPointer(nextReelPointer);
if (nextReelPointer == 121) {
++_introCount;
intro1Text();
if (_introCount == 8) {
_mapY += 10;
_nowInNewRoom = 1;
}
}
}
showGameReel(&routine);
}
void DreamWebEngine::introMagic2(ReelRoutine &routine) {
if (checkSpeed(routine)) {
uint16 nextReelPointer = routine.reelPointer() + 1;
if (nextReelPointer == 216)
nextReelPointer = 192;
routine.setReelPointer(nextReelPointer);
}
showGameReel(&routine);
}
void DreamWebEngine::introMagic3(ReelRoutine &routine) {
if (checkSpeed(routine)) {
uint16 nextReelPointer = routine.reelPointer() + 1;
if (nextReelPointer == 218)
_getBack = 1;
routine.setReelPointer(nextReelPointer);
}
showGameReel(&routine);
routine.mapX = _mapX;
}
void DreamWebEngine::candles1(ReelRoutine &routine) {
if (checkSpeed(routine)) {
uint16 nextReelPointer = routine.reelPointer() + 1;
if (nextReelPointer == 44)
nextReelPointer = 39;
routine.setReelPointer(nextReelPointer);
}
showGameReel(&routine);
}
void DreamWebEngine::candles2(ReelRoutine &routine) {
if (checkSpeed(routine)) {
uint16 nextReelPointer = routine.reelPointer() + 1;
if (nextReelPointer == 238)
nextReelPointer = 233;
routine.setReelPointer(nextReelPointer);
}
showGameReel(&routine);
}
void DreamWebEngine::smallCandle(ReelRoutine &routine) {
if (checkSpeed(routine)) {
uint16 nextReelPointer = routine.reelPointer() + 1;
if (nextReelPointer == 37)
nextReelPointer = 25;
routine.setReelPointer(nextReelPointer);
}
showGameReel(&routine);
}
void DreamWebEngine::introMusic(ReelRoutine &routine) {
}
void DreamWebEngine::candles(ReelRoutine &routine) {
if (checkSpeed(routine)) {
uint16 nextReelPointer = routine.reelPointer() + 1;
if (nextReelPointer == 167)
nextReelPointer = 162;
routine.setReelPointer(nextReelPointer);
}
showGameReel(&routine);
}
void DreamWebEngine::gates(ReelRoutine &routine) {
if (checkSpeed(routine)) {
uint16 nextReelPointer = routine.reelPointer() + 1;
if (nextReelPointer == 116)
_sound->playChannel1(17);
if (nextReelPointer >= 110)
routine.period = 2;
if (nextReelPointer == 120) {
_getBack = 1;
nextReelPointer = 119;
}
routine.setReelPointer(nextReelPointer);
intro3Text(nextReelPointer);
}
showGameReel(&routine);
}
void DreamWebEngine::security(ReelRoutine &routine) {
if (routine.reelPointer() == 32) {
if (_vars._lastWeapon == 1) {
_vars._watchingTime = 10;
if ((_mansPath == 9) && (_facing == 0)) {
_vars._lastWeapon = (uint8)-1;
routine.incReelPointer();
}
}
} else if (routine.reelPointer() == 69)
return;
else {
_vars._watchingTime = 10;
if (checkSpeed(routine))
routine.incReelPointer();
}
showGameReel(&routine);
addToPeopleList(&routine);
}
void DreamWebEngine::edenInBath(ReelRoutine &routine) {
if (_vars._generalDead == 0 || _vars._sartainDead != 0)
return;
showGameReel(&routine);
addToPeopleList(&routine);
}
void DreamWebEngine::louis(ReelRoutine &routine) {
if (_vars._rockstarDead != 0)
return;
showGameReel(&routine);
addToPeopleList(&routine);
}
void DreamWebEngine::handClap(ReelRoutine &routine) {
}
void DreamWebEngine::carParkDrip(ReelRoutine &routine) {
if (!checkSpeed(routine))
return; // cantdrip2
_sound->playChannel1(14);
}
void DreamWebEngine::foghornSound(ReelRoutine &routine) {
if (randomNumber() == 198)
_sound->playChannel1(13);
}
void DreamWebEngine::train(ReelRoutine &routine) {
// The original code has logic for this, but it is disabled
}
void DreamWebEngine::louisChair(ReelRoutine &routine) {
if (_vars._rockstarDead == 0)
return; // notlouis2
if (checkSpeed(routine)) {
uint16 nextReelPointer = routine.reelPointer() + 1;
if (nextReelPointer == 191) {
routine.setReelPointer(182); // Restart Louis
} else if (nextReelPointer != 185) {
routine.setReelPointer(nextReelPointer);
} else {
if (randomNumber() < 245)
routine.setReelPointer(182); // Restart Louis
else
routine.setReelPointer(nextReelPointer);
}
}
showGameReel(&routine);
addToPeopleList(&routine);
}
void DreamWebEngine::bossMan(ReelRoutine &routine) {
if (checkSpeed(routine)) {
uint16 nextReelPointer = routine.reelPointer() + 1;
if (nextReelPointer == 4) {
if (_vars._gunPassFlag != 1 && randomNumber() >= 10)
nextReelPointer = 0;
} else if (nextReelPointer == 20) {
if (_vars._gunPassFlag != 1)
nextReelPointer = 0;
} else if (nextReelPointer == 41) {
nextReelPointer = 0;
_vars._gunPassFlag++;
routine.b7 = 10;
}
routine.setReelPointer(nextReelPointer);
}
showGameReel(&routine);
addToPeopleList(&routine);
if (routine.b7 & 128)
_vars._talkedToBoss = 1;
}
void DreamWebEngine::priest(ReelRoutine &routine) {
if (routine.reelPointer() == 8)
return; // priestspoken
_pointerMode = 0;
_vars._watchingTime = 2;
if (checkSpeed(routine)) {
routine.incReelPointer();
priestText(routine);
}
}
void DreamWebEngine::priestText(ReelRoutine &routine) {
uint16 reel = routine.reelPointer();
if (reel < 2 || reel >= 7 || (reel & 1))
return; // nopriesttext
setupTimedUse((reel >> 1) + 50, 54, 1, 72, 80);
}
void DreamWebEngine::monkAndRyan(ReelRoutine &routine) {
if (checkSpeed(routine)) {
uint16 nextReelPointer = routine.reelPointer() + 1;
if (nextReelPointer == 83) {
_introCount++;
textForMonk();
nextReelPointer = 77;
if (_introCount == 57) {
_getBack = 1;
return;
}
}
routine.setReelPointer(nextReelPointer);
}
showGameReel(&routine);
}
void DreamWebEngine::copper(ReelRoutine &routine) {
if (checkSpeed(routine)) {
uint16 nextReelPointer = routine.reelPointer() + 1;
if (nextReelPointer == 94) {
nextReelPointer = 64;
} else if (nextReelPointer == 81 || nextReelPointer == 66) {
// Might wait
if (randomNumber() >= 7)
nextReelPointer--;
}
routine.setReelPointer(nextReelPointer);
}
showGameReel(&routine);
addToPeopleList(&routine);
}
void DreamWebEngine::introMonks1(ReelRoutine &routine) {
if (checkSpeed(routine)) {
uint16 nextReelPointer = routine.reelPointer() + 1;
if (nextReelPointer == 80) {
_mapY += 10;
_nowInNewRoom = 1;
showGameReel(&routine);
return;
} else if (nextReelPointer == 30) {
_mapY -= 10;
_nowInNewRoom = 1;
nextReelPointer = 51;
}
routine.setReelPointer(nextReelPointer);
if (nextReelPointer == 5 || nextReelPointer == 15 ||
nextReelPointer == 25 || nextReelPointer == 61 ||
nextReelPointer == 71) {
// Wait step
intro2Text(nextReelPointer);
routine.counter = (uint8)-20;
}
}
showGameReel(&routine);
routine.mapY = _mapY;
}
void DreamWebEngine::introMonks2(ReelRoutine &routine) {
if (checkSpeed(routine)) {
uint16 nextReelPointer = routine.reelPointer() + 1;
if (nextReelPointer == 87) {
_introCount++;
monks2text();
if (_introCount == 19)
nextReelPointer = 87;
else
nextReelPointer = 74;
}
if (nextReelPointer == 110) {
_introCount++;
monks2text();
if (_introCount == 35)
nextReelPointer = 111;
else
nextReelPointer = 98;
} else if (nextReelPointer == 176) {
_getBack = 1;
} else if (nextReelPointer == 125) {
nextReelPointer = 140;
}
routine.setReelPointer(nextReelPointer);
}
showGameReel(&routine);
}
void DreamWebEngine::soldier1(ReelRoutine &routine) {
if (routine.reelPointer() != 0) {
_vars._watchingTime = 10;
if (routine.reelPointer() == 30) {
_vars._combatCount++;
if (_vars._combatCount == 40)
_vars._manDead = 2;
} else if (checkSpeed(routine)) {
// Not after shot
routine.incReelPointer();
}
} else if (_vars._lastWeapon == 1) {
_vars._watchingTime = 10;
if (_mansPath == 2 && _facing == 4)
routine.incReelPointer();
_vars._lastWeapon = 0xFF;
_vars._combatCount = 0;
}
showGameReel(&routine);
addToPeopleList(&routine);
}
void DreamWebEngine::receptionist(ReelRoutine &routine) {
if (checkSpeed(routine)) {
if (_vars._cardPassFlag == 1) {
// Set card
_vars._cardPassFlag++;
routine.b7 = 1;
routine.setReelPointer(64);
}
if (routine.reelPointer() != 58) {
// notdes1
if (routine.reelPointer() != 60) {
// notdes2
if (routine.reelPointer() != 88)
routine.incReelPointer(); // not end card
else
routine.setReelPointer(53);
} else if (randomNumber() >= 240) {
routine.setReelPointer(53);
}
} else if (randomNumber() >= 30) {
routine.setReelPointer(55);
} else {
// notdes2
if (routine.reelPointer() != 88)
routine.incReelPointer(); // not end card
else
routine.setReelPointer(53);
}
}
showGameReel(&routine);
addToPeopleList(&routine);
if (routine.b7 & 128)
_vars._talkedToRecep = 1;
}
void DreamWebEngine::bartender(ReelRoutine &routine) {
if (checkSpeed(routine)) {
if (routine.reelPointer() == 86) {
if (randomNumber() >= 18)
routine.setReelPointer(81);
else
routine.incReelPointer(); // notsmoket2
} else if (routine.reelPointer() == 103) {
routine.setReelPointer(81); // notsmoket1
} else {
routine.incReelPointer(); // notsmoket2
}
}
showGameReel(&routine);
if (_vars._gunPassFlag == 1)
routine.b7 = 9; // got gun
addToPeopleList(&routine);
}
void DreamWebEngine::heavy(ReelRoutine &routine) {
routine.b7 &= 127;
if (routine.reelPointer() != 43) {
_vars._watchingTime = 10;
if (routine.reelPointer() == 70) {
// After shot
_vars._combatCount++;
if (_vars._combatCount == 80)
_vars._manDead = 2;
} else {
if (checkSpeed(routine))
routine.incReelPointer();
}
} else if (_vars._lastWeapon == 1 && _mansPath == 5 && _facing == 4) {
// Heavy wait
_vars._lastWeapon = (byte)-1;
routine.incReelPointer();
_vars._combatCount = 0;
}
showGameReel(&routine);
addToPeopleList(&routine);
}
void DreamWebEngine::helicopter(ReelRoutine &routine) {
if (routine.reelPointer() == 203) {
// Won helicopter
_pointerMode = 0;
return;
}
if (checkSpeed(routine)) {
uint16 nextReelPointer = routine.reelPointer() + 1;
if (nextReelPointer == 53) {
// Before killing helicopter
_vars._combatCount++;
if (_vars._combatCount >= 8)
_vars._manDead = 2;
nextReelPointer = 49;
} else if (nextReelPointer == 9) {
nextReelPointer--;
if (_vars._lastWeapon == 1) {
_vars._lastWeapon = (byte)-1;
nextReelPointer = 55;
} else {
nextReelPointer = 5;
_vars._combatCount++;
if (_vars._combatCount == 20) {
_vars._combatCount = 0;
nextReelPointer = 9;
}
}
}
routine.setReelPointer(nextReelPointer);
}
showGameReel(&routine);
routine.mapX = _mapX;
if (routine.reelPointer() < 9 && _vars._combatCount >= 7) {
_pointerMode = 2;
_vars._watchingTime = 0;
} else {
// Not waiting helicopter
_pointerMode = 0;
_vars._watchingTime = 2;
}
}
void DreamWebEngine::mugger(ReelRoutine &routine) {
if (routine.reelPointer() != 138) {
if (routine.reelPointer() == 176)
return; // endmugger2
if (routine.reelPointer() == 2)
_vars._watchingTime = 175 * 2; // set watch
if (checkSpeed(routine))
routine.incReelPointer();
showGameReel(&routine);
routine.mapX = _mapX;
} else {
createPanel2();
showIcon();
const uint8 *string = (const uint8 *)_puzzleText.getString(41);
uint16 y = 104;
printDirect(&string, 33 + 20, &y, 241, 241 & 1);
workToScreen();
hangOn(300);
routine.setReelPointer(140);
_mansPath = 2;
_finalDest = 2;
findXYFromPath();
_resetManXY = 1;
_command = findExObject("WETA");
_objectType = kExObjectType;
removeObFromInv();
_command = findExObject("WETB");
_objectType = kExObjectType;
removeObFromInv();
makeMainScreen();
setupTimedUse(48, 70, 10, 68 - 32, 54 + 64);
_vars._beenMugged = 1;
}
}
// Exiting the elevator of Sartain's industries, Sartain (the businessman) and
// two bodyguards are expecting Ryan.
void DreamWebEngine::businessMan(ReelRoutine &routine) {
_pointerMode = 0;
_vars._watchingTime = 2;
if (routine.reelPointer() == 2)
setupTimedUse(49, 30, 1, 68, 174); // First
if (routine.reelPointer() == 95) {
// Businessman combat won - end
_pointerMode = 0;
_vars._watchingTime = 0;
return;
}
if (routine.reelPointer() == 49)
return; // Businessman combat end
if (checkSpeed(routine)) {
uint16 nextReelPointer = routine.reelPointer() + 1;
if (nextReelPointer == 48) {
_vars._manDead = 2; // before dead body
} else if (nextReelPointer == 15) {
nextReelPointer--;
if (_vars._lastWeapon == 3) {
// Shield on bus
_vars._lastWeapon = (byte)-1;
_vars._combatCount = 0;
nextReelPointer = 51;
} else {
// No shield on businessman
_vars._combatCount++;
if (_vars._combatCount == 20) {
_vars._combatCount = 0;
nextReelPointer = 15;
}
}
} else {
// Businessman combat won
if (nextReelPointer == 91) {
turnPathOn(0);
turnPathOn(1);
turnPathOn(2);
turnPathOff(3);
_mansPath = 5;
_finalDest = 5;
findXYFromPath();
_resetManXY = 1;
nextReelPointer = 92;
}
}
routine.setReelPointer(nextReelPointer);
}
showGameReel(&routine);
routine.mapY = _mapY;
if (routine.reelPointer() == 14) {
_vars._watchingTime = 0;
_pointerMode = 2;
}
}
void DreamWebEngine::endGameSeq(ReelRoutine &routine) {
if (checkSpeed(routine)) {
uint16 nextReelPointer = routine.reelPointer() + 1;
if (nextReelPointer == 51 && _introCount != 140) {
_introCount++;
textForEnd();
nextReelPointer = 50;
}
routine.setReelPointer(nextReelPointer);
if (nextReelPointer == 134) {
fadeScreenDownHalf();
} else if (nextReelPointer == 324) {
fadeScreenDowns();
_sound->volumeChange(7, 1);
}
if (nextReelPointer == 340)
_getBack = 1;
}
showGameReel(&routine);
routine.mapY = _mapY;
if (routine.reelPointer() == 145) {
routine.setReelPointer(146);
rollEndCreditsGameWon();
}
}
void DreamWebEngine::poolGuard(ReelRoutine &routine) {
if (routine.reelPointer() == 214 || routine.reelPointer() == 258) {
// Combat over 2
showGameReel(&routine);
_vars._watchingTime = 2;
_pointerMode = 0;
_vars._combatCount++;
if (_vars._combatCount < 100)
return; // doneover2
_vars._watchingTime = 0;
_vars._manDead = 2;
return;
} else if (routine.reelPointer() == 185) {
// Combat over 1
_vars._watchingTime = 0;
_pointerMode = 0;
turnPathOn(0);
turnPathOff(1);
return;
}
if (routine.reelPointer() == 0)
turnPathOn(0); // first pool
if (checkSpeed(routine)) {
uint16 nextReelPointer = routine.reelPointer() + 1;
if (nextReelPointer != 122) {
// Not end guard 1
if (nextReelPointer == 147) {
nextReelPointer--;
if (_vars._lastWeapon == 1) {
// Gun on pool
_vars._lastWeapon = (byte)-1;
nextReelPointer = 147;
} else {
// Gun not on pool
_vars._combatCount++;
if (_vars._combatCount == 40) {
_vars._combatCount = 0;
nextReelPointer = 220;
}
}
}
} else {
nextReelPointer--;
if (_vars._lastWeapon == 2) {
// Axe on pool
_vars._lastWeapon = (byte)-1;
nextReelPointer = 122;
} else {
_vars._combatCount++;
if (_vars._combatCount == 40) {
_vars._combatCount = 0;
nextReelPointer = 195;
}
}
}
routine.setReelPointer(nextReelPointer);
}
showGameReel(&routine);
if (routine.reelPointer() != 121 && routine.reelPointer() != 146) {
_pointerMode = 0;
_vars._watchingTime = 2;
} else {
_pointerMode = 2;
_vars._watchingTime = 0;
}
}
} // End of namespace DreamWeb