scummvm/engines/lure/screen.h
2011-05-12 01:16:22 +02:00

68 lines
2.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef LURE_SCREEN_H
#define LURE_SCREEN_H
#include "engines/engine.h"
#include "lure/luredefs.h"
#include "lure/palette.h"
#include "lure/disk.h"
#include "lure/memory.h"
#include "lure/surface.h"
namespace Lure {
class Screen {
private:
OSystem &_system;
Disk &_disk;
Surface *_screen;
Palette *_palette;
void setSystemPalette(Palette *p, uint16 start, uint16 num);
public:
Screen(OSystem &system);
~Screen();
static Screen &getReference();
void setPaletteEmpty(int numEntries = RES_PALETTE_ENTRIES);
void setPalette(Palette *p);
void setPalette(Palette *p, uint16 start, uint16 num);
Palette &getPalette() { return *_palette; }
void paletteFadeIn(Palette *p);
void paletteFadeOut(int numEntries = RES_PALETTE_ENTRIES);
void resetPalette();
void empty();
void update();
void updateArea(uint16 x, uint16 y, uint16 w, uint16 h);
Surface &screen() { return *_screen; }
uint8 *screen_raw() { return _screen->data().data(); }
uint8 *pixel_raw(uint16 x, uint16 y) { return screen_raw() + (y * FULL_SCREEN_WIDTH) + x; }
};
} // End of namespace Lure
#endif