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https://github.com/libretro/scummvm.git
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142 lines
3.8 KiB
C++
142 lines
3.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* User events processing and utility functions
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*/
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#ifndef TINSEL_EVENTS_H
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#define TINSEL_EVENTS_H
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#include "common/coroutines.h"
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#include "common/rect.h"
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#include "tinsel/dw.h"
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namespace Tinsel {
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/*
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enum BUTEVENT {
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PLR_NOEVENT, PLR_SLEFT, PLR_DLEFT, PLR_SRIGHT, PLR_DRIGHT,
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PLR_DRAG1_START, PLR_DRAG1_END, PLR_DRAG2_START, PLR_DRAG2_END,
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PLR_UNKNOWN
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};
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enum KEYEVENT {
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PLR_ESCAPE, PLR_QUIT, PLR_SAVE, PLR_LOAD, PLR_MENU,
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PLR_PGUP, PLR_PGDN, PLR_HOME, PLR_END,
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PLR_WALKTO, PLR_ACTION, PLR_LOOK,
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NOEVENT_KEY
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};*/
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enum PLR_EVENT {
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// action list
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PLR_PROV_WALKTO = 0, // Provisional WALKTO !
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PLR_WALKTO = 1,
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PLR_LOOK = 2,
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PLR_ACTION = 3,
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PLR_ESCAPE = 4,
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PLR_MENU = 5,
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PLR_QUIT = 6,
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PLR_PGUP = 7,
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PLR_PGDN = 8,
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PLR_HOME = 9,
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PLR_END = 10,
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PLR_DRAG1_START = 11,
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PLR_DRAG1_END = 12,
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PLR_DRAG2_START = 13,
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PLR_DRAG2_END = 14,
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PLR_JUMP = 15, // Call up scene hopper
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PLR_NOEVENT = 16,
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PLR_SAVE = 17,
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PLR_LOAD = 18,
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// Aliases used for DW1 actions
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PLR_SLEFT = PLR_WALKTO,
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PLR_DLEFT = PLR_ACTION,
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PLR_SRIGHT = PLR_LOOK,
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PLR_DRIGHT = PLR_NOEVENT,
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PLR_UNKNOWN = PLR_NOEVENT
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};
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/**
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* Reasons for running Glitter code.
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* Do not re-order these as equivalent CONSTs are defined in the master
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* scene Glitter source file for testing against the event() library function.
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*
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* Note: DW2 renames ENTER & LEAVE to WALKIN & WALKOUT, and has a new LEAVE event
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*/
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enum TINSEL_EVENT {
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NOEVENT, STARTUP, CLOSEDOWN, POINTED, UNPOINT, WALKIN, WALKOUT,
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PICKUP, PUTDOWN, WALKTO, LOOK, ACTION, CONVERSE, SHOWEVENT,
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HIDEEVENT, TALKING, ENDTALK, LEAVE_T2, RESTORE, PROV_WALKTO
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};
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enum TINSEL1_EVENT {
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T1_POINTED, T1_WALKTO, T1_ACTION, T1_LOOK, T1_ENTER, T1_LEAVE, T1_STARTUP, T1_CONVERSE,
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T1_UNPOINT, T1_PUTDOWN, T1_NOEVENT
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};
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const TINSEL1_EVENT TINSEL1_EVENT_MAP[] = {
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T1_NOEVENT, T1_STARTUP, T1_NOEVENT, T1_POINTED, T1_UNPOINT, T1_ENTER, T1_LEAVE,
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T1_NOEVENT, T1_PUTDOWN, T1_WALKTO, T1_LOOK, T1_ACTION, T1_CONVERSE, T1_NOEVENT,
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T1_NOEVENT, T1_NOEVENT, T1_NOEVENT, T1_NOEVENT, T1_NOEVENT, T1_NOEVENT
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};
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void AllowDclick(CORO_PARAM, PLR_EVENT be);
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bool GetControl(int param);
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bool GetControl();
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bool ControlIsOn();
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void ControlOn();
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void ControlOff();
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void ControlStartOff();
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void RunPolyTinselCode(HPOLYGON hPoly, TINSEL_EVENT event, PLR_EVENT be, bool tc);
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void effRunPolyTinselCode(HPOLYGON hPoly, TINSEL_EVENT event, int actor);
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void ProcessButEvent(PLR_EVENT be);
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void ProcessKeyEvent(PLR_EVENT ke);
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int GetEscEvents();
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int GetLeftEvents();
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bool LeftEventChange(int myleftEvent);
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int getUserEvents();
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uint32 getUserEventTime();
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void resetUserEventTime();
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void ResetEcount();
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void PolygonEvent(CORO_PARAM, HPOLYGON hPoly, TINSEL_EVENT tEvent, int actor, bool bWait,
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int myEscape, bool *result = NULL);
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void PlayerEvent(PLR_EVENT pEvent, const Common::Point &coOrds);
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void ProcessedProvisional();
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void ProvNotProcessed();
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bool GetProvNotProcessed();
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} // End of namespace Tinsel
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#endif /* TINSEL_EVENTS_H */
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